Cointhief Posted November 5, 2023 Author Clone Share Posted November 5, 2023 (edited) Certainly you (all) can sell the default stuff for half-price if you wish. Alternatively, you can roll for gold and buy whatever in place of the default gear. For a druid, its 2d4*10 (20 to 40). And yes, totally fine to have a club instead of a staff. Especially if it is a wooden peg-leg you salvaged from a dead pirate, or the chew-toy for your pet space hamster. Edited November 5, 2023 by Cointhief (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
JubalBreakbottle Posted November 5, 2023 Clone Share Posted November 5, 2023 (edited) Cointhief Ah! Got it. So... since that Empire are not the only Astral Elves AND I cannot Google any other kingdoms of Astral Elves, Celsior will be the only son of Queen Aelsa Featherwine who once set Thor's hair on fire when Thor tried to steal a lock of her hair on a dare. He grew up up in Ljosalfgard, the capital of Alfhiem. I'm ready to go and very happy you're running this game. cheers PS Can Celsior start Gameplay with Mage Armor and his familiar out? Two Actions. Just hoping to get ahead in Action economy. Thanks Edited November 5, 2023 by JubalBreakbottle (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cointhief Posted November 5, 2023 Author Clone Share Posted November 5, 2023 Jubal Sounds perfect...yes even in the sourcebooks there is no additional info on any astral elves. Feel free to make it all up. And if that's an 'Alf' reference, thanks. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
JubalBreakbottle Posted November 5, 2023 Clone Share Posted November 5, 2023 Can Celsior start Gameplay with Mage Armor and his familiar out? Two Actions. Just hoping to get ahead in Action economy. Thanks Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cointhief Posted November 5, 2023 Author Clone Share Posted November 5, 2023 (edited) Yes no problem for both. Although you are still too disoriented to remember before the masts broke, you would have seen them coming and been able to make such preparations. Edited November 5, 2023 by Cointhief (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cointhief Posted November 5, 2023 Author Clone Share Posted November 5, 2023 @DM-Tareth Yahs Anirys (definitely not Syrina Shay) also looks good to go, thanks. :) As far as I know, Louis ( @BobtheWizard ) just needs to pick a spelljammer feat. So, as soon as @KingGoblin is ready I'll unlock and we can get started. :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
KingGoblin Posted November 5, 2023 Clone Share Posted November 5, 2023 (edited) Wildspacer background has a roll for a Close Encounter. Do you mind if I roll here, since the application is closed to edits? Edited in a roll. Got Void Scavver. Now, to look up what that actually is. Edited November 5, 2023 by KingGoblin (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Close Encounter 10 1d10 10 Link to comment Share on other sites More sharing options...
BobtheWizard Posted November 5, 2023 Clone Share Posted November 5, 2023 I’m here. Just finished a weekend backpacking trip so I should be ready for IC posts tonight. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cointhief Posted November 5, 2023 Author Clone Share Posted November 5, 2023 @KingGoblin Sure go ahead, or just pick one if you prefer. @BobtheWizard Awesome, sounds good. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cointhief Posted November 5, 2023 Author Clone Share Posted November 5, 2023 Alright guys, gameplay is unlocked. Fire when ready. :) Also, this dice roller is going to take some getting used to...but I figured out how to mass copy paste into the command line and that is nice. Is it just me or is it insanely easy to cheat? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
The Eyeball Kid Posted November 5, 2023 Clone Share Posted November 5, 2023 (edited) Are any of us proficient with the ballista? And what's its range? Also, where is the helm. You said the captain was nearby, does she have it? Edited November 5, 2023 by The Eyeball Kid (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
JubalBreakbottle Posted November 5, 2023 Clone Share Posted November 5, 2023 Hi team Cointhief, can you describe the results of Celsior’s Sleep spell before anyone accidentally wakes them up. Then, I think people get auto cries against them. Also, whoever attacks an awake reaver on the deck can take advantage from the Help of Celsior’s familiar. cheers Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
DM-Tareth Posted November 5, 2023 Clone Share Posted November 5, 2023 Got an initial post up. Sorry, I'm still trying to figure out this dice roller. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cointhief Posted November 5, 2023 Author Clone Share Posted November 5, 2023 Shipboard weapons are meant for attacking prior to enemies boarding, when ships are approaching each other. These particular ballistae can be fired in 1 round if 3 people are manning it, or 3 actions to fire it solo (extra attack could apply). You can assume there are some random crewmen there to help you if you want to try it. Basically it costs an action to load, aim, and fire each. You use the weapon's to-hit bonus. Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage. The Moonraider has a mangonel on the sterncastle a few rounds of dashing movement away also. It requires a crew of 5 (2 to load, 2 to aim, 1 to fire). Mangonel Stone. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can’t hit targets within 60 feet of it), one target. Hit: 27 (5d10) bludgeoning damage. For a galleon the spelljamming helm is beneath the sterncastle within a small enclosed chamber. It would take 2 rounds of dashing to reach, and there is a lot of damage back there. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cointhief Posted November 5, 2023 Author Clone Share Posted November 5, 2023 (edited) Jubal, yes you are last in initiative order but it will catch 2 of them before they can act. Tareth, no worries...same here. I think it was the parentheses in the label that got you. Also, you can combine attack and damage with semicolon. Edited November 5, 2023 by Cointhief (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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