Green Eyed Liar Posted November 5, 2023 Clone Share Posted November 5, 2023 "This foul assault on our most hallowed ground has demoralized the citizens of Otari! I implore you, good sirs, please continue to investigate the foul force behind the relighting of the Gauntlight!" Mayor Menhemes is impressed by the progress the group has made in their investigation and clearing of the ruins of the keep. But the previous night's attack has certainly left a pall over the populace. Even though the lighthouse has been dark ever since it seemingly sent the crablike creature to attack the heroes in the graveyard, no children are allowed outside and the adults are definitely rushing about their business about town while making sidelong glances to the north, as if expecting the light to start sending monsters into their midst at any moment. There are three ways to enter the basement level of Gauntlight Keep: the stairs from the apprentice's house leading to the laboratory, the cave under the dock, and the hidden stair in the center of the keep. The first lead to a laboratory, and then to another stair ominously leading even deeper underground. The second lead to the throneroom of a deranged morlock cultist (though there is still an otherwise unexplored northern tunnel). The hidden stair has not yet been tried, but surely also leads to peril. Which path do our heroes choose today? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cleric8092 Posted November 6, 2023 Clone Share Posted November 6, 2023 (edited) 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Mic Humblebrow Elemental Heart Dwarf Thief Rogue 2 Chaotic Good | Application | Sheet AC : 19| HP : 29 / 30 | Perception : +9 | Fort : +6 | Ref : +10 | Will : +9 Hero Points: : 1/1 | Movement: 20' - Conditions: "It's saying it hates fire. Use more fire. I'll... fire an arrow. Sorry lads. All i got" Mic hopes his aim is sharper than his wit as he translates the shrieks, then hustles to a decent spot yo draw bow and ... shoot, an arrow "lesser elixer of life" Source Core Rulebook pg. 548 4.0 Price 30 gp The elixir restores 3d6+6 Hit Points and the bonus is +1. "Actions - Out of Character, link to Sheet" https://www.myth-weavers.com/sheet.html#id=2601808 Stride. Quick draw. Bow shot [ROLL=" strike"]1d20+8z[/ROLL] [ROLL="magic, piercing dmg if hit"]1d6z[/ROLL] Crit deadly d10 piercing dmg [ROLL="deadly"]1d10z[/ROLL] Str 10, Dex 18, Con 14, Wis 16, Int 14, Cha 8 Trapfinder. Darkvision. Perception +9. Languages: Common, Dwarven, Aklo, Undercommon Trained Skills Acrobatics +8, Arcana +6, Athletics +6, dumb ol' Diplomacy +3, Intimidation +3, Lore: "Circus" +6, Medicine +7, Nature +7, Occultism +6, Religion +7, Society +6, Stealth +8, Survival +7, Thievery +8 Melee Clan Dagger +4 (Agile, Parry (+1), Uncommon, Versatile B), Damage 1d4 (P) Melee +1 Rapier +9 (Finesse, Disarm, Deadly d8), Damage 1d6+4 (P) Melee Shortsword +8 (Agile, Finesse, Versatile S), Damage 1d6+4 (P) Melee Light Mace +8 (Agile, Finesse, Shove), Damage 1d4+4 (B) Melee Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4+4 (P) Ranged Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4 (P) Shortbow (Arrows 9) +8 (60') Damage 1d6 (P) deadly d10 Coins: 18g. 4s. 6c Silver key from Tangletop's study (10gp *Wayfinder* Activate command; Effect The wayfinder is targeted by a 1st-level light spell. Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic ( Arcane Sense ) Elemental Heart Dwarf: Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type ( Electric ) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. Dwarven Doughtiness End of turn reduce Frightened by 2 instead of 1 Quick Draw Precision Damage Sneak Attack 1d6 Additional Feats Cat Fall , Elemental Heart Dwarf , Rock Runner, Steady Balance, Trap Finder Additional Specials Rogue's Racket ( Thief Racket ), Sneak Attack, Surprise Attack Gear : Leather Armor, Wayfinder, Thieves' Tools, Climbing Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (1 week), "Feats and Abilities" Trapfinder. Darkvision. dark = black and white Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic ( Arcane Sense ) Elemental Heart Dwarf Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type ( Electric ) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. *Bonus Ancestry Feat* Dwarven Doughtiness End of turn reduce Frightened by 2 instead of by 1. Precision Damage Sneak Attack 1d6 Additional Specials Rogue's Racket ( Thief Racket ), Sneak Attack, if foe Flat-Footed Surprise Attack 1st Round, if roll Stealth or Dec for Init. not acted = FF to me Additional Feats Cat Fall falls Tr=-10', Exp=-25', Mstr= -50', Leg=no dmg Rock Runner ignore difficult terrain from rubble / uneven from rock / ground when use Acro to Balance on narrow / uneven of stone / earth not FF Steady Balance Sucess w Balance action = crit success Not FF to Balance on narrow / uneven, can use Acro check not Ref to Grab an Edge Trap Finder always on +1 Perc, AC, Saves of Traps Additional Specials Rogue's Racket ( Thief Racket ), Sneak Attack, Surprise Attack "Spells" Traditions arcane, primal Electric Arc Cast somatic, verbal Range 30 feet; Targets 1 or 2 creatures Saving Throw basic Reflex An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. Heightened (+1) The damage increases by 1d4 Disrupt Undead Cantrip 1 Cantrip Necromancy Positive Source Core Rulebook pg. 331 4.0 Traditions divine, primal Bloodline psychopomp Cast somatic, verbal Range 30 feet; Targets 1 undead creature Saving Throw Fortitude You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round. Heightened (+1) The damage increases by 1d6. Edited November 6, 2023 by Cleric8092 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
noozoo Posted November 6, 2023 Clone Share Posted November 6, 2023 (edited) Zum of Clan Torq Dwarven Barbarian 2 Chaotic Good | Application | Sheet AC: 19 | 18 HP: 25/40 +5T | Perception: +8 | Fort: +9 | Ref: +6 | Will: +8 Hero Points: 1 | Conditions: Wounds Treated (within last hr): | Battle Medicined (today): Extra: GM should roll to notice unusual stonework anytime it is seen (at -2). Used: Zum says. "My boots are still wet from the last time we were in the water. So how about the throne room?" Edited November 6, 2023 by noozoo (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
tom_gore Posted November 6, 2023 Clone Share Posted November 6, 2023 (edited) Rok Dwarven Champion 2 Lawful Good | Sheet AC: 18 (+2 with shield raised) | HP: 36/36 | Perception: +6 | Fort: +9 | Ref: +4 | Will: +8 Hero Points:: 1/1 | Conditions: None "Yes that is a good idea", Rok offers, wanting to keep his boots dry (or drier) too. Edited November 6, 2023 by tom_gore (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Green Eyed Liar Posted November 7, 2023 Author Clone Share Posted November 7, 2023 It is the cave under the dock that leads to the throne room. Not good for keeping feet dry... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
noozoo Posted November 7, 2023 Clone Share Posted November 7, 2023 (edited) Zum of Clan Torq Dwarven Barbarian 2 Chaotic Good | Application | Sheet AC: 19 | 18 HP: 40/40 | Perception: +8 | Fort: +9 | Ref: +6 | Will: +8 Hero Points: 1 | Conditions: Wounds Treated (within last hr): | Battle Medicined (today): Extra: GM should roll to notice unusual stonework anytime it is seen (at -2). Used: Zum says. "Wait, that's through the water. Why don't we go down via the lavatory?" Edited November 11, 2023 by noozoo (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
tom_gore Posted November 7, 2023 Clone Share Posted November 7, 2023 (edited) Rok Dwarven Champion 2 Lawful Good | Sheet AC: 18 (+2 with shield raised) | HP: 36/36 | Perception: +6 | Fort: +9 | Ref: +4 | Will: +8 Hero Points:: 1/1 | Conditions: None Rok looks puzzled. "Is it? Gah! 'Tis a maze! I will follow yer lead then", he then says and nods at Zum. "Let us be on our way." Edited November 7, 2023 by tom_gore (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cleric8092 Posted November 8, 2023 Clone Share Posted November 8, 2023 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Mic Humblebrow Elemental Heart Dwarf Thief Rogue 2 Chaotic Good | Application | Sheet AC : 19| HP : 29 / 30 | Perception : +9 | Fort : +6 | Ref : +10 | Will : +9 Hero Points: : 1/1 | Movement: 20' - Conditions: " Surprised you know that word Zum. Not sure you know the meaning..." Mic grumbles as he follows. Instinctively looking for traps as he goes "lesser elixer of life" Source Core Rulebook pg. 548 4.0 Price 30 gp The elixir restores 3d6+6 Hit Points and the bonus is +1. "Actions - Out of Character, link to Sheet" https://www.myth-weavers.com/sheet.html#id=2601808 Stride. Quick draw. Bow shot [ROLL=" strike"]1d20+8z[/ROLL] [ROLL="magic, piercing dmg if hit"]1d6z[/ROLL] Crit deadly d10 piercing dmg [ROLL="deadly"]1d10z[/ROLL] Str 10, Dex 18, Con 14, Wis 16, Int 14, Cha 8 Trapfinder. Darkvision. Perception +9. Languages: Common, Dwarven, Aklo, Undercommon Trained Skills Acrobatics +8, Arcana +6, Athletics +6, dumb ol' Diplomacy +3, Intimidation +3, Lore: "Circus" +6, Medicine +7, Nature +7, Occultism +6, Religion +7, Society +6, Stealth +8, Survival +7, Thievery +8 Melee Clan Dagger +4 (Agile, Parry (+1), Uncommon, Versatile B), Damage 1d4 (P) Melee +1 Rapier +9 (Finesse, Disarm, Deadly d8), Damage 1d6+4 (P) Melee Shortsword +8 (Agile, Finesse, Versatile S), Damage 1d6+4 (P) Melee Light Mace +8 (Agile, Finesse, Shove), Damage 1d4+4 (B) Melee Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4+4 (P) Ranged Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4 (P) Shortbow (Arrows 9) +8 (60') Damage 1d6 (P) deadly d10 Coins: 18g. 4s. 6c Silver key from Tangletop's study (10gp *Wayfinder* Activate command; Effect The wayfinder is targeted by a 1st-level light spell. Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic ( Arcane Sense ) Elemental Heart Dwarf: Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type ( Electric ) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. Dwarven Doughtiness End of turn reduce Frightened by 2 instead of 1 Quick Draw Precision Damage Sneak Attack 1d6 Additional Feats Cat Fall , Elemental Heart Dwarf , Rock Runner, Steady Balance, Trap Finder Additional Specials Rogue's Racket ( Thief Racket ), Sneak Attack, Surprise Attack Gear : Leather Armor, Wayfinder, Thieves' Tools, Climbing Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (1 week), "Feats and Abilities" Trapfinder. Darkvision. dark = black and white Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic ( Arcane Sense ) Elemental Heart Dwarf Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type ( Electric ) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. *Bonus Ancestry Feat* Dwarven Doughtiness End of turn reduce Frightened by 2 instead of by 1. Precision Damage Sneak Attack 1d6 Additional Specials Rogue's Racket ( Thief Racket ), Sneak Attack, if foe Flat-Footed Surprise Attack 1st Round, if roll Stealth or Dec for Init. not acted = FF to me Additional Feats Cat Fall falls Tr=-10', Exp=-25', Mstr= -50', Leg=no dmg Rock Runner ignore difficult terrain from rubble / uneven from rock / ground when use Acro to Balance on narrow / uneven of stone / earth not FF Steady Balance Sucess w Balance action = crit success Not FF to Balance on narrow / uneven, can use Acro check not Ref to Grab an Edge Trap Finder always on +1 Perc, AC, Saves of Traps Additional Specials Rogue's Racket ( Thief Racket ), Sneak Attack, Surprise Attack "Spells" Traditions arcane, primal Electric Arc Cast somatic, verbal Range 30 feet; Targets 1 or 2 creatures Saving Throw basic Reflex An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. Heightened (+1) The damage increases by 1d4 Disrupt Undead Cantrip 1 Cantrip Necromancy Positive Source Core Rulebook pg. 331 4.0 Traditions divine, primal Bloodline psychopomp Cast somatic, verbal Range 30 feet; Targets 1 undead creature Saving Throw Fortitude You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round. Heightened (+1) The damage increases by 1d6. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
tom_gore Posted November 10, 2023 Clone Share Posted November 10, 2023 Rok Dwarven Champion 2 Lawful Good | Sheet AC: 18 (+2 with shield raised) | HP: 36/36 | Perception: +6 | Fort: +9 | Ref: +4 | Will: +8 Hero Points:: 1/1 | Conditions: None "What word?", Rok asks and looks confused. "Oh... Lavatory? Aye, I guess they don't have those in the wild..." he then realizes and chuckles a bit. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Trinate Posted November 11, 2023 Clone Share Posted November 11, 2023 (edited) %5Bfloatleft%5D%5Bimg2%3D150%5Dhttps%3A%2F%2Fi.pinimg.com%2Foriginals%2Fde%2F9e%2Fdd%2Fde9eddf2f8ff291f296bd8c929fd9e35.jpg%5B%2Fimg2%5D%5B%2Ffloatleft%5D%5BFONT%3D%22BookAntiqua%22%5D%5BSIZE%3D%225%22%5D%5Bb%5D%5BCOLOR%3D%22Blue%22%5DJanos%20Murdoch%5B%2FCOLOR%5D%5B%2Fb%5D%5B%2FSIZE%5D%5B%2FFONT%5D%5BFONT%3D%22Arial%20Narrow%22%5D%20Human%20Wizard%202%20%5Bi%5DNeutral%20Good%5B%2Fi%5D%5B%2FFONT%5D%20%7C%20%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fshowthread.php%3Ft%3D523203%22%5DApplication%5B%2FURL%5D%20%7C%20%5Burl%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2489781%22%5DSheet%5B%2Furl%5D%5Bhr%5D%5B%2Fhr%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fexternal-content.duckduckgo.com%2Fiu%2F%3Fu%3Dhttps%253A%252F%252Fi.pinimg.com%252Foriginals%252Fde%252F9e%252Fdd%252Fde9eddf2f8ff291f296bd8c929fd9e35.jpg%26f%3D1%26nofb%3D1%5B%2FIMG2%5D%5BB%5D%5BCOLOR%3D%22Black%22%5DAC%5B%2FCOLOR%5D%3A%5B%2FB%5D%2019%20%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fhealth-normal.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DHP%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BCOLOR%3D%22Firebrick%22%5D22%5B%2FCOLOR%5D%2F%5BCOLOR%3D%22black%22%5D22%20%5B%2FCOLOR%5D%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fsprint.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DPerception%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B7%20(%2B9init)%20%7C%20%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fawareness.svg%5B%2FIMG2%5D%20%5BB%5D%5BCOLOR%3D%22black%22%5DFort%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B5%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DRef%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B8%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DWill%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B7%0A%5Bb%5D%5BCOLOR%3D%22black%22%5DHero%20Points%3A%5B%2FCOLOR%5D%3A%5B%2FB%5D%201%2F1%20%7C%20%5BB%5DConditions%3A%5B%2FB%5D%20None%0A%5Bhr%5D%5B%2Fhr%5D%0A%5Bspoiler%3DPrepared%20Spells%5DCantrips(Detect%20Magic(innate)%2C%20Telekinetic%20Projectile%2C%20Prestidigitation%2C%20Read%20Aura%2C%20Electric%20Arc%2C%20Produce%20Flame%2C%20Light%2C%20Shield)%5B%2Fspoiler%5D%0A%0A%22I%20had%20thought%20that%20following%20dwarves%20would%20be%20a%20good%20idea%20when%20exploring%20subterranean%20areas...%20Now%20I'm%20not%20so%20sure..%22%20%20%20Janos%20grumbles%20to%20himself%20as%20he%20listens%20to%20his%20companion's%20banter. Janos Murdoch Human Wizard 2 Neutral Good | Application | Sheet AC : 19 | HP : 22 /22 | Perception : +7 (+9init) | Fort : +5 | Ref : +8 | Will : +7 Hero Points: : 1/1 | Conditions: None Prepared Spells Cantrips(Detect Magic(innate), Telekinetic Projectile, Prestidigitation, Read Aura, Electric Arc, Produce Flame, Light, Shield) "I had thought that following dwarves would be a good idea when exploring subterranean areas... Now I'm not so sure.." Janos grumbles to himself as he listens to his companion's banter. Edited November 11, 2023 by Trinate (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
noozoo Posted November 11, 2023 Clone Share Posted November 11, 2023 (edited) Zum of Clan Torq Dwarven Barbarian 2 Chaotic Good | Application | Sheet AC: 19 | 18 HP: 40/40 | Perception: +8 | Fort: +9 | Ref: +6 | Will: +8 Hero Points: 1 | Conditions: Wounds Treated (within last hr): | Battle Medicined (today): Extra: GM should roll to notice unusual stonework anytime it is seen (at -2). Used: Zum says to Janos, "Not to worry, lad, we've got your skinny ... uh.... back. Maybe we're rubbing off on you -- yer beard getting a little thicker, is it?" Edited November 11, 2023 by noozoo (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Green Eyed Liar Posted November 12, 2023 Author Clone Share Posted November 12, 2023 (edited) The group trudges through the laboratory and past the splattered remains where the giant zombified leech had exploded to the narrow stair leading further into the depths of the ruins of Gauntlight. The stairs spiral downward for several revolutions, cobwebs and dust showing that they have not been used in years. The clanking sounds of the heroes' equipment echoes off of the walls. Finally, the stairs end at a wooden door. After Mic gives the door a quick search, Zum opens the door. The four adventurers find themselves in a short, narrow corridor that runs north-south. Wooden doors close at each end of the hallway cut off access to further portions of this underbasement. GM Dice Mic Perception Edited November 12, 2023 by Green Eyed Liar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Mic Perception 15 1d20+9 6 Mic Perception 16 1d20+9 7 Link to comment Share on other sites More sharing options...
noozoo Posted November 13, 2023 Clone Share Posted November 13, 2023 Zum of Clan Torq Dwarven Barbarian 2 Chaotic Good | Application | Sheet AC: 19 | 18 HP: 40/40 | Perception: +8 | Fort: +9 | Ref: +6 | Will: +8 Hero Points: 1 | Conditions: Wounds Treated (within last hr): | Battle Medicined (today): Extra: GM should roll to notice unusual stonework anytime it is seen (at -2). Used: Zum waits for everyone to be ready, then opens the door in front of him, his axe in his hand. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
tom_gore Posted November 14, 2023 Clone Share Posted November 14, 2023 Rok Dwarven Champion 2 Lawful Good | Sheet AC: 18 (+2 with shield raised) | HP: 36/36 | Perception: +6 | Fort: +9 | Ref: +4 | Will: +8 Hero Points:: 1/1 | Conditions: None Rok takes position at Zum's side and nods solemnly. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Green Eyed Liar Posted November 16, 2023 Author Clone Share Posted November 16, 2023 (edited) Zum pushes the door open, revealing a small room beyond. The walls of this empty room are decorated with hundreds upon hundreds of tiny little hash marks, as if someone had been counting days for ages. To the northwest, an iron door with a barred window sits in the wall, a large but open padlock hanging from the door’s latch. Standing in the northeast corner is a tall, heavyset bearded man with red skin and long black horns. Shouldering a jagged glaive, it stands at attention atop powerful, goat like legs covered in thick coarse fur. The man stifles a bored yawn, revealing sharp teeth and tusks, then studies the four heroes in the corridor with his inhuman, yellow eyes. He then speaks, "It is my duty to inform you that, as interlopers, you are all under arrest and should hand over your gear before stepping into the prison." The red skinned man nods briefly towards the iron door to the northwest. GM Dice Janos Recall Knowledge Religion DC 20 Mic Recall Knowledge Religion DC 20 Rok Recall Knowledge Religion DC 20 Zum Recall Knowledge Religion DC 20 Mic's Actual Roll since I forgot the dice Edited November 16, 2023 by Green Eyed Liar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Janos Recall Knowledge Religion DC 20 7 1d20+1 6 Mic Recall Knowledge Religion DC 20 8 1d20+7 1 Rok Recall Knowledge Religion DC 20 12 1d20+6 6 Zum Recall Knowledge Religion DC 20 23 1d20+6 17 Mic's Actual Roll since I forgot the dice 17 1d20+7 10 Link to comment Share on other sites More sharing options...
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