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Book 1, Chapter 2: The Forgotten Dungeon


Green Eyed Liar

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The devil utters a halfhearted, "Stop, you are under arrest," but otherwise leaves the party alone as they flee back up to the surface. The journey back home to Otari is uneventful save for the raucous laughter from Boss Scrawng and his mitflit lackeys as the group crosses the drawbridge.

 

Returning the next morning with a new plan to accompany their good night's rest and Rok's freshly repaired shield, the group proceeds to the secret stair in the center of the keep. It leads down to a wooden door. On the other sideis a small, square room. Three plain wooden chairs sit along the east wall of this otherwise empty room. Other than the stair, the only exit from this room is a door west wall, which the group then takes.

 

The door leads to what appears to be a meeting room. A long wooden table sits in the center of this room, surrounded by several wooden chairs. Only the chair to the north seems particularly comfortable, although its cracked leather padding is mostly decayed. Mic opens another door to the south, which leads to a short, ten foot long hallway and yet another door.

 

This latest door opens into a irregular shaped room. This large open area is a filthy mess, even beyond the collapse to the south that clogs part of the room with rubble. Half‑eaten fish, cat‑sized beetles, and bits of waterfowl lie strewn about in a tangle amid gnawed bones of larger creatures. Crowded around what appears to be a badly broken ballista are the hunched forms of four morlocks, smaller than the ones you fought before but equipped with wickedly curved daggers.

 

Though the last door is obvious from the direction you were entering from, it is a secret door on the other side. That fact, combined with their distraction from attempting to repair the ballista, means the morlocks are unaware of the PCs until the party acts. So, I will allow you to formulate a plan before rolling initiative.

 

GM Dice

Janos Perception

Mic Perception

Rok Perception

Zum Perception

Rok's Real Perception

Zum Fortitude DC 23

 

Edited by Green Eyed Liar (see edit history)
Name
Janos Perception
10
1d20+7 3
Mic Perception
11
1d20+9 2
Rok Perception
129
1d220+6 123
Zum Perception
16
1d20+8 8
Rok's Real Perception
11
1d20+6 5
Zum Fortitude DC 23
20
1d20+9 11
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vkfohry.png

Rok Dwarven Champion 2 Lawful Good | Sheet

 

checked-shield.svgAC: 18 (+2 with shield raised) | health-normal.svg HP: 36/36 | sprint.svg Perception: +6 | awareness.svg Fort: +9 | Ref: +4 | Will: +8
Hero Points:: 1/1 | Conditions: None

 


 

As Mic has relayed to the rest of the party what he saw in the chamber to their left, Rok whispers to the others: "Form up in two lines in the hallway? Me and Zum in front", he suggests.

 

Show ooc

I drew two circles in the hallway, in the spots Rok and Zum would take as a suggestion.

 

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spacer.png. Zum of Clan Torq Dwarven Barbarian 2 Chaotic Good | Application | Sheet
 

checked-shield.svgAC: 19 | 18 health-normal.svg HP: 40/40 + 0 Temp | awareness.svg Perception: +8 |fort.png Fort: +9 |reflex.png Ref: +6 |will.png Will: +8
Hero Points: 1 | Conditions: 
Avernal Fever -1 on all STR based rolls (incl attack and damage)
Wounds Treated (within last hr): Battle Medicined (today):
Extra: GM should roll to notice unusual stonework anytime it is seen (at -2).
Used:

Zum hefts Dragon, the axe feeling heavy in his hands. He's ready.

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%5Bfloatleft%5D%5Bimg2%3D150%5Dhttps%3A%2F%2Fi.pinimg.com%2Foriginals%2Fde%2F9e%2Fdd%2Fde9eddf2f8ff291f296bd8c929fd9e35.jpg%5B%2Fimg2%5D%5B%2Ffloatleft%5D%5BFONT%3D%22BookAntiqua%22%5D%5BSIZE%3D%225%22%5D%5Bb%5D%5BCOLOR%3D%22Blue%22%5DJanos%20Murdoch%5B%2FCOLOR%5D%5B%2Fb%5D%5B%2FSIZE%5D%5B%2FFONT%5D%5BFONT%3D%22Arial%20Narrow%22%5D%20Human%20Wizard%202%20%5Bi%5DNeutral%20Good%5B%2Fi%5D%5B%2FFONT%5D%20%7C%20%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fshowthread.php%3Ft%3D523203%22%5DApplication%5B%2FURL%5D%20%7C%20%5Burl%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2489781%22%5DSheet%5B%2Furl%5D%5Bhr%5D%5B%2Fhr%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fexternal-content.duckduckgo.com%2Fiu%2F%3Fu%3Dhttps%253A%252F%252Fi.pinimg.com%252Foriginals%252Fde%252F9e%252Fdd%252Fde9eddf2f8ff291f296bd8c929fd9e35.jpg%26f%3D1%26nofb%3D1%5B%2FIMG2%5D%5BB%5D%5BCOLOR%3D%22Black%22%5DAC%5B%2FCOLOR%5D%3A%5B%2FB%5D%2019%20%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fhealth-normal.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DHP%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BCOLOR%3D%22Firebrick%22%5D22%5B%2FCOLOR%5D%2F%5BCOLOR%3D%22black%22%5D22%20%5B%2FCOLOR%5D%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fsprint.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DPerception%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B7%20(%2B9init)%20%7C%20%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fawareness.svg%5B%2FIMG2%5D%20%5BB%5D%5BCOLOR%3D%22black%22%5DFort%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B5%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DRef%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B8%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DWill%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B7%0A%5Bb%5D%5BCOLOR%3D%22black%22%5DHero%20Points%3A%5B%2FCOLOR%5D%3A%5B%2FB%5D%201%2F1%20%7C%20%5BB%5DConditions%3A%5B%2FB%5D%20None%0A%5Bhr%5D%5B%2Fhr%5D%0A%5Bspoiler%3DPrepared%20Spells%5DCantrips(Detect%20Magic(innate)%2C%20Telekinetic%20Projectile%2C%20Prestidigitation%2C%20Read%20Aura%2C%20Electric%20Arc%2C%20Produce%20Flame%2C%20Light%2C%20Shield)%5B%2Fspoiler%5D%0A
de9eddf2f8ff291f296bd8c929fd9e35.jpg
Janos Murdoch Human Wizard 2 Neutral Good | Application | Sheet
?u=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fde%2F9e%2Fdd%2Fde9eddf2f8ff291f296bd8c929fd9e35.jpg&f=1&nofb=1 AC : 19 | health-normal.svg HP : 22 /22 | sprint.svg Perception : +7 (+9init) | awareness.svg Fort : +5 | Ref : +8 | Will : +7
Hero Points: : 1/1 | Conditions: None
 

Prepared Spells

Cantrips(Detect Magic(innate), Telekinetic Projectile, Prestidigitation, Read Aura, Electric Arc, Produce Flame, Light, Shield)

Janos nods to the suggestion. "I find myself getting used to the idea of allies that don't block my line of sight. It's really quite convenient for a man of my talents."

Edited by Trinate (see edit history)
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The four morlocks bicker amongst themselves as they work to repair the ballista. Then, when Janos enters the chamber with his light source, they turn and hiss at the interlopers.

 

The table is yours! You won initiative by a mile!

 

I gambled and rolled Stealth rather than Perception for Mic, but the gamble paid off. For Mic, due to his Surprise Attack class feature, the four Morlocks are Flat-footed.

 

GM Dice

 

Janos Stealth Initiative

Mic Stealth Initiative

Rok Perception Initiative

Zum Perception Initiative

Morlock Scavenger 1 Perception Initiative

Morlock Scavenger 2 Perception Initiative

Morlock Scavenger 3 Perception Initiative

Morlock Scavenger 4 Perception Initiative

 

Edited by Green Eyed Liar (see edit history)
Name
Janos Stealth Initiative
30
1d20+10 20
Mic Stealth Initiative
21
1d20+8 13
Rok Perception Initiative
19
1d20+6 13
Zum Perception Initiative
21
1d20+8 13
Morlock Scavenger 1 Perception Initiative
7
1d20+6 1
Morlock Scavenger 2 Perception Initiative
19
1d20+6 13
Morlock Scavenger 3 Perception Initiative
24
1d20+6 18
Morlock Scavenger 4 Perception Initiative
21
1d20+6 15
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vkfohry.png

Rok Dwarven Champion 2 Lawful Good | Sheet

 

checked-shield.svgAC: 18 (+2 with shield raised) | health-normal.svg HP: 36/36 | sprint.svg Perception: +6 | awareness.svg Fort: +9 | Ref: +4 | Will: +8
Hero Points:: 1/1 | Conditions: None

 


 

Rok steels himself against the upcoming attack. This time, the heroes prepared themselves and had the upper hand. The Champion kept silent and raised his shield, while lifting his hammer to his shoulder, ready to bring it down on any foe that came near.

Show ooc

Raise Shield, Ready Attack
Use reaction to Retributive Strike unless first hit critically, then use it for Shield Block.

 

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magic, electric dmg - Basic Reflex DC 17

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Mic.png  
  Mic Humblebrow Elemental Heart Dwarf Thief Rogue 2 Chaotic Good | Application | Sheet
checked-shield.svg AC : 19| health-normal.svg HP : 29 / 30 |
sprint.svg Perception :
+9 | awareness.svg Fort : +6 | Ref : +10 | Will : +9   Hero Points: : 1/1 | Movement: 20'  -  Conditions:    
 
Mic sighs. Of course, he draws his blade. And the melee twins - who rushed at big ogre-sized bearded demon with a wicked looking axe - decide to hold their ground. He gives a side-eye glance at Janos. What he said sounded complementary. But there was something (as always!) is his tone that sounded... condescending. Not sure what the slight may be Mic leans to his left to see around Rok... he glances again at Janos - thinking he is starting to figure out what the slight grin on the smug man's face may be about. As the man breezily looks over the two in front.

Anyways - Mic intones softly, rubs his two fore-fingers together against his thumb and breathes in - coaxing the elements to gather together for a not inconsequential zap of a shock to the two he can see part of (back two of top line)

Then sheathes his blade. Thinking he may be drawing his bow soon, depending.
 
 

"lesser elixer of life"


Source Core Rulebook pg. 548 4.0
Price 30 gp
The elixir restores 3d6+6 Hit Points and the bonus is +1.


"Actions - Out of Character, link to Sheet"


https://www.myth-weavers.com/sheet.html#id=2601808

>>Electric Arc. >Sheathe enchanted rapier

Basic Reflex Save - DC 17. for (electric, magic dmg)

**Roll for 4 dmg at top of Post... whups**

Str 10, Dex 18, Con 14, Wis 16, Int 14, Cha 8
Trapfinder.  Darkvision.  Perception +9.  Languages: Common, Dwarven, Aklo, Undercommon
Trained Skills
Acrobatics +8, Arcana +6, Athletics +6, dumb ol' Diplomacy +3, Intimidation +3, Lore: "Circus" +6,
Medicine +7, Nature +7, Occultism +6, Religion +7, Society +6, Stealth +8, Survival +7, Thievery +8

Melee Clan Dagger +4 (Agile, Parry (+1), Uncommon, Versatile B), Damage 1d4 (P)
Melee +1 Rapier +9 (Finesse, Disarm, Deadly d8), Damage 1d6+4 (P)
Melee Shortsword +8 (Agile, Finesse, Versatile S), Damage 1d6+4 (P)
Melee Light Mace +8 (Agile, Finesse, Shove), Damage 1d4+4 (B)
Melee Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4+4 (P)
Ranged Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4 (P)
Shortbow (Arrows 9)  +8 (60') Damage 1d6 (P) deadly d10

Coins:  18g. 4s. 6c

Silver key from Tangletop's study (10gp
*Wayfinder* Activate  command; Effect The wayfinder is targeted by a 1st-level light spell.
Cantrips:  Druid Archetype (Leaf Order)
Electric Arc  30'
Disrupt Undead 30'
Detect Magic ( Arcane Sense )

Elemental Heart Dwarf: Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type ( Electric ) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6.

Dwarven Doughtiness End of turn reduce Frightened by 2 instead of 1
Quick Draw

Precision Damage Sneak Attack 1d6
Additional Feats Cat Fall , Elemental Heart Dwarf , Rock Runner, Steady Balance, Trap Finder
Additional Specials Rogue's Racket ( Thief Racket ), Sneak Attack, Surprise Attack

Gear : Leather Armor, Wayfinder, Thieves' Tools, Climbing Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (1 week),
 

                                            
 

"Feats and Abilities"


Trapfinder.  Darkvision. dark = black and white
Cantrips:  Druid Archetype (Leaf Order)
Electric Arc  30'
Disrupt Undead 30'
Detect Magic ( Arcane Sense )

Elemental Heart Dwarf
Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal
1d6 damage of your chosen type ( Electric ) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. 

*Bonus Ancestry Feat* 
Dwarven Doughtiness End of turn reduce Frightened by 2 instead of by 1.

Precision Damage Sneak Attack 1d6
Additional Specials Rogue's Racket ( Thief Racket ), 
Sneak Attack, if foe Flat-Footed

Surprise Attack 1st Round, if roll Stealth or Dec for Init.  not acted = FF to me

Additional Feats 
Cat Fall falls Tr=-10', Exp=-25', Mstr= -50', Leg=no dmg

Rock Runner  ignore difficult terrain from rubble / uneven from rock / ground
when use Acro to Balance on narrow / uneven of stone / earth not FF

Steady Balance  Sucess w Balance action = crit success  
Not FF to Balance on narrow / uneven, can use Acro check not Ref to Grab an Edge

Trap Finder  always on +1 Perc, AC, Saves of Traps

Additional Specials Rogue's Racket ( Thief Racket ), Sneak Attack, Surprise Attack
 

 

"Spells"




Traditions arcane, primal
Electric Arc
Cast  somatic, verbal
Range 30 feet; Targets 1 or 2 creatures
Saving Throw basic Reflex
An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.
Heightened (+1) The damage increases by 1d4


Disrupt Undead  Cantrip 1   Cantrip Necromancy Positive 
Source Core Rulebook pg. 331 4.0  Traditions divine, primal
Bloodline psychopomp  Cast  somatic, verbal
Range 30 feet; Targets 1 undead creature  Saving Throw Fortitude
You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round.
Heightened (+1) The damage increases by 1d6.
 

 

Edited by Cleric8092 (see edit history)
Name
magic, electric dmg - Basic Reflex DC 17
4
1d4+3 1
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The two morlocks screech in pain, temporarily illuminated by the crackling arcs of electricity traveling through their bodies.

 

The second morlock succeeded on its save, and thus only suffered 2 hp damage. Table is still yours.

GM Dice

 

Morlock Scavenger 3 Basic Reflex DC 17

Morlock Scavenger 4 Basic Reflex DC 17

 

Edited by Green Eyed Liar (see edit history)
Name
Morlock Scavenger 3 Basic Reflex DC 17
13
1d20+9 4
Morlock Scavenger 4 Basic Reflex DC 17
26
1d20+9 17
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spacer.png. Zum of Clan Torq Dwarven Barbarian 2 Chaotic Good | Application | Sheet
 

checked-shield.svgAC: 19 | 18 health-normal.svg HP: 40/40 + 0 Temp | awareness.svg Perception: +8 |fort.png Fort: +9 |reflex.png Ref: +6 |will.png Will: +8
Hero Points: 1 | Conditions: 
Avernal Fever -1 on all STR based rolls (incl attack and damage)
Wounds Treated (within last hr): Battle Medicined (today):
Extra: GM should roll to notice unusual stonework anytime it is seen (at -2).
Used:

Zum sees more Morlocks
and hurries toward them, moving around to give the others a shot at the closest one (spacer.png), and swinging his axe twice at the one in front of him (and his neighbour if the first one drops) (spacer.pngspacer.png).

Attack and Dam, at -1:

Attack vs flatfooted

Damage (S)

 

Attack vs flatfooted

Damage (S)

 

Edited by noozoo (see edit history)
Name
Attack
12
1d20+8 4
Damage
4
1d12+3 1
Attack
22
1d20+3 19
Damage
14
1d12+3 11
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de9eddf2f8ff291f296bd8c929fd9e35.jpg
Janos Murdoch Human Wizard 2 Neutral Good | Application | Sheet
?u=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fde%2F9e%2Fdd%2Fde9eddf2f8ff291f296bd8c929fd9e35.jpg&f=1&nofb=1 AC : 19 | health-normal.svg HP : 22 /22 | sprint.svg Perception : +7 (+9init) | awareness.svg Fort : +5 | Ref : +8 | Will : +7
Hero Points: : 1/1 | Conditions: None
 

Prepared Spells

Cantrips(Detect Magic(innate), Telekinetic Projectile, Prestidigitation, Read Aura, Electric Arc, Produce Flame, Light, Shield)

Seeing Mic beginning to cast a spell, Janos begins preparations for his own lightning spell. As soon as Mic's arc extends toward the foes, Janos finishes his incantation and electricity arcs between the nearest two Morlocks.
 

OOC

Electric Arc, DC18 Dexterity Save

Damage

 

Edited by Trinate (see edit history)
Name
Damage
8
1d4+4 4
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vkfohry.png

Rok Dwarven Champion 2 Lawful Good | Sheet

 

checked-shield.svgAC: 18 (+2 with shield raised) | health-normal.svg HP: 36/36 | sprint.svg Perception: +6 | awareness.svg Fort: +9 | Ref: +4 | Will: +8
Hero Points:: 1/1 | Conditions: None

 


 

"Zum! What the bloody hell?!" Rok shouts as the barbarian promptly abandons their defensive line and charges forward. He cannot let his comrade be surrounded by the creatures so he moves up and starts bashing at them, too.

Show ooc

Hope it's ok to change Rok's actions still since I didn't make any rolls before.
Stride, Strike, Strike. Strikes from the weakest looking Morlock until they die.

Attack1Damage1

Attack2Damage2

 

Name
Attack1
18
1d20+9 9
Damage1
11
1d8+4 7
Attack2
7
1d20+4 3
Damage2
8
1d8+4 4
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Air whistles around the enchanted axe as Zum buries its head in the morlock's chest. The creature still gurgles and scrabbles at the burly dwarf, then convulses and dies as Janos' spell arcs through him and another morlock. Rok then smashes his hammer into Janos' second victim. Somehow, the creature manages tokeep its feet.

 

The three remaining morlocks snarl and hiss, each pulling out a dagger from their belts before maneuvering to surround and overwhelm Zum. The light from Janos' spell reflects off of the quick, stabbing blades as they penetrate Zum's defenses again and again.

 

"By Torag, no!" Rok intervenes himself between Zum and the scampering morlocks, landing a vicious uppercut into the face of one of Zum's assailants, smashing its mouth into a red ruin, the force of the strike pushing both of the mutant's eyes out of their sockets.

 

The table is yours! The morlocks have sneak attack, so they do extra damage when an opponent is flat-footed. Two attacks struck Zum for a total of 20 hp damage, but that was reduced by 4 by Rok's Retributive Strike. Rok delivered a critical strike as well. The morlocks also have a special ability that allows two of them to occupy the same space, which happened temporarily until Rok killed one of them.

 

The dice roller is acting wonky. Ignore the results in my spoiler tab (where every attack had almost maximum damage), and go by the results in the summary at the bottom. One change is I forgot to type in the lower bonus due to MAP while I was copy/pasting dice, so the last strike roll against Zum was a 21, not a 25 (which is moot, because the strike never happened).

 

GM Dice

 

Morlock Scavenger 2 Basic Reflex DC 18

Morlock Scavenger 3 Basic Reflex DC 18

Morlock Scavenger 4 Interact (draw dagger), stride, strike

Morlock Scavenger 4 Dagger Strike vs Zum AC 17DamageSneak Attack

Morlock Scavenger 1 Interact (draw dagger), step, strike

Morlock Scavenger 1 Dagger Strike vs Zum AC 17DamageSneak Attack

Morlock Scavenger 2 Interact (draw dagger), strike, strike

Morlock Scavenger 2 Dagger Strike vs Zum AC 17DamageSneak Attack

Morlock Scavenger 2 Dagger Strike vs Zum AC 17DamageSneak Attack

Rok Retributive Strike vs Morlock ScavengerDamage

 

Edited by Green Eyed Liar (see edit history)
Name
Morlock Scavenger 2 Basic Reflex DC 18
12
1d20+9 3
Morlock Scavenger 3 Basic Reflex DC 18
22
1d20+9 13
Morlock Scavenger 4 Dagger Strike vs Zum AC 17
21
1d20+9 12
Damage
5
1d4+2 3
Sneak Attack
6
1d6 6
Morlock Scavenger 1 Dagger Strike vs Zum AC 17
16
1d20+10 6
Damage
4
1d4+2 2
Sneak Attack
3
1d6 3
Morlock Scavenger 2 Dagger Strike vs Zum AC 17
20
1d20+10 10
Damage
4
1d4+2 2
Sneak Attack
5
1d6 5
Morlock Scavenger 2 Dagger Strike vs Zum AC 17
25
1d20+6 19
Damage
3
1d4+2 1
Sneak Attack
1
1d6 1
Rok Retributive Strike vs Morlock Scavenger
28
1d20+9 19
Damage
6
1d8+4 2
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vkfohry.png

Rok Dwarven Champion 2 Lawful Good | Sheet

 

checked-shield.svgAC: 18 (+2 with shield raised) | health-normal.svg HP: 36/36 | sprint.svg Perception: +6 | awareness.svg Fort: +9 | Ref: +4 | Will: +8
Hero Points:: 1/1 | Conditions: None

 


 

Rok grins with satisfaction as his hammer almost dislodges the head off the morlocks shoulders. Glancing at Zum, he notes that the barbarian can likely handle the opponent flanking him, so the Champion concentrates at taking down the one right in front of himsel.

Show ooc

Strike, Strike, Raise Shield. Use Reaction to Shield Block if he is hit, or Retributive Strike if an ally is attacked AND is within range to counterattack.
Attack1Damage1

 
Attack2Damage2

 

Name
Attack1
15
1d20+9 6
Damage1
8
1d8+4 4
Attack2
12
1d20+4 8
Damage2
11
1d8+4 7
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spacer.png. Zum of Clan Torq Dwarven Barbarian 2 Chaotic Good | Application | Sheet
 

checked-shield.svgAC: 19 | 18 health-normal.svg HP: 20/40 + 5 Temp | awareness.svg Perception: +8 |fort.png Fort: +9 |reflex.png Ref: +6 |will.png Will: +8
Hero Points: 1 | Conditions: 
Avernal Fever -1 on all STR based rolls (incl attack and damage), Raging
Wounds Treated (within last hr): Battle Medicined (today):
Extra: GM should roll to notice unusual stonework anytime it is seen (at -2).
Used:

Zum says "What? Oh yeah, front line. Slipped my mind!" He gets angry at the morlock who stabbed him (Rage spacer.png) and then takes a few swings at him (spacer.pngspacer.png).

Attacks and Dam, at -1:

Attack

Damage (4 is fire)

 

Attack

Damage (4 is fire, 2 less if first attack hit (retr axe))

Name
Attack
15
1d20+8 7
Damage
21
1d12+9 12
Attack
18
1d20+3 15
Damage
14
1d12+9 5
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