Trinate Posted February 25 Clone Share Posted February 25 %5Bfloatleft%5D%5Bimg2%3D150%5Dhttps%3A%2F%2Fi.pinimg.com%2Foriginals%2Fde%2F9e%2Fdd%2Fde9eddf2f8ff291f296bd8c929fd9e35.jpg%5B%2Fimg2%5D%5B%2Ffloatleft%5D%5BFONT%3D%22BookAntiqua%22%5D%5BSIZE%3D%225%22%5D%5Bb%5D%5BCOLOR%3D%22Blue%22%5DJanos%20Murdoch%5B%2FCOLOR%5D%5B%2Fb%5D%5B%2FSIZE%5D%5B%2FFONT%5D%5BFONT%3D%22Arial%20Narrow%22%5D%20Human%20Wizard%202%20%5Bi%5DNeutral%20Good%5B%2Fi%5D%5B%2FFONT%5D%20%7C%20%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fshowthread.php%3Ft%3D523203%22%5DApplication%5B%2FURL%5D%20%7C%20%5Burl%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2489781%22%5DSheet%5B%2Furl%5D%5Bhr%5D%5B%2Fhr%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fexternal-content.duckduckgo.com%2Fiu%2F%3Fu%3Dhttps%253A%252F%252Fi.pinimg.com%252Foriginals%252Fde%252F9e%252Fdd%252Fde9eddf2f8ff291f296bd8c929fd9e35.jpg%26f%3D1%26nofb%3D1%5B%2FIMG2%5D%5BB%5D%5BCOLOR%3D%22Black%22%5DAC%5B%2FCOLOR%5D%3A%5B%2FB%5D%2019%20%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fhealth-normal.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DHP%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BCOLOR%3D%22Firebrick%22%5D22%5B%2FCOLOR%5D%2F%5BCOLOR%3D%22black%22%5D22%20%5B%2FCOLOR%5D%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fsprint.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DPerception%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B7%20(%2B9init)%20%7C%20%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fawareness.svg%5B%2FIMG2%5D%20%5BB%5D%5BCOLOR%3D%22black%22%5DFort%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B5%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DRef%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B8%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DWill%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B7%0A%5Bb%5D%5BCOLOR%3D%22black%22%5DHero%20Points%3A%5B%2FCOLOR%5D%3A%5B%2FB%5D%201%2F1%20%7C%20%5BB%5DConditions%3A%5B%2FB%5D%20None%0A%5Bhr%5D%5B%2Fhr%5D%0A%5Bspoiler%3DPrepared%20Spells%5DCantrips(Detect%20Magic(innate)%2C%20Telekinetic%20Projectile%2C%20Prestidigitation%2C%20Read%20Aura%2C%20Electric%20Arc%2C%20Produce%20Flame%2C%20Light%2C%20Shield)%5B%2Fspoiler%5D%0A Janos Murdoch Human Wizard 2 Neutral Good | Application | Sheet AC: 19 | HP: 22/22 | Perception: +7 (+9init) | Fort: +5 | Ref: +8 | Will: +7 Hero Points:: 1/1 | Conditions: None Prepared Spells Cantrips(Detect Magic(innate), Telekinetic Projectile, Prestidigitation, Read Aura, Electric Arc, Produce Flame, Light, Shield) Janos moves to the doorway to get an idea of the fight beginning in the next room. Seeing a group of morlocks around the throne and another fighting a couple of his allies, Janos reflexively goes to his favored cantrip. OOC Electric arc: DC18 Reflex for half damage. Damage Name xDiceName xDiceResult xDiceString xDiceRolls Damage 7 1d4+4 3 Link to comment Share on other sites More sharing options...
Green Eyed Liar Posted February 27 Author Clone Share Posted February 27 (edited) The morlock dodges left and right, avoiding Mic's stabbing blade. It continues its weaving pattern and manages to avoid the electricity arcing towards it. The cultist is not as lucky, its laughter at Mic's frustration turning to gargled shrieks as it absorbs the full power of Janos' magic. Furious, the cultist screams words as purple runes glow around its hands, tendrils of darkness curling out from his fingertips and racing through the air, lancing through Rok, Zum, and Janos. "Torag, shield us!" mutters Rok, saving Zum from the spells worst effects, then swinging wildly at the three cultists as they flee to the hole in the western wall. Rushing to his leader's aid, the morlock guard takes advantage of Rok's lowered shield and slams him with his club, then bites the dwarf in the face. Suddenly, another morlock races through the door behind the group and attacks the Janos, his wild over hand club swing slamming into the ground at the wizard's feet. The table is yours! I opened with a critical success followed by a critical failure against Janos' spell. The regular morlock took no damage, the leader double damage. The spell fires in a line, did 5 hp damage, and targets Fortitude. Because the dice like irony, the two dwarf martials failed their saves and the human wizard succeeded. Retributive Strike cancelled 4 hp damage from the spell. The leader then strode away. The morlock stepped, then struck twice at Rok, connecting both times for 16 hp damage. A new morlock strode twice, then struck at Janos, critically missing. Both Rok and Zum are suffering 1 Persistent Bleed Damage. Janos avoided that effect of the spell by succeeding on his save. Do I have all hp correct on the tokens? I feel like I am missing something (most likely with Zum), so tell me what it is and I will fix it ASAP. GM Dice Morlock Basic Reflex DC 18 vs Electric Arc Morlock Cultist Basic Reflex DC 18 vs Electric Arc Rok Fortitude DC vs Spell Zum Fortitude DC vs Spell Janos Fortitude DC vs Spell Spell Damage Morlock Club Strike vs Rok AC 18 Damage Morlock Jaws Strike vs Rok AC 18 Damage Morlock Club Strike vs Janos AC 19 Damage Rok Retributive Hammer Strike vs Cultist AC 21 Damage Edited February 27 by Green Eyed Liar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Morlock Basic Reflex DC 18 vs Electric Arc 31 1d20+11 20 Morlock Cultist Basic Reflex DC 18 vs Electric Arc 12 1d20+11 1 Rok Fortitude DC vs Spell 18 1d20+9 9 Zum Fortitude DC vs Spell 14 1d20+9 5 Janos Fortitude DC vs Spell 24 1d20+5 19 Spell Damage 5 2d4 1,4 Morlock Club Strike vs Rok AC 18 22 1d20+9 13 Damage 8 1d6+4 4 Morlock Jaws Strike vs Rok AC 18 23 1d20+5 18 Damage 8 1d4+4 4 Morlock Club Strike vs Janos AC 19 10 1d20+9 1 Damage 10 1d6+4 6 Rok Retributive Hammer Strike vs Cultist AC 21 10 1d20+9 1 Damage 7 1d8+4 3 Link to comment Share on other sites More sharing options...
Cleric8092 Posted February 27 Clone Share Posted February 27 (edited) %5Bfloatleft%5D%5Bimg2%3D150%5Dhttps%3A%2F%2Fi.postimg.cc%2FPrN0RbFv%2FMic.png%5B%2Fimg2%5D%20%C2%A0%20%5B%2Ffloatleft%5D%20%C2%A0%5BFONT%3D%22BookAntiqua%22%5D%5BSIZE%3D%225%22%5D%5Bb%5D%5BCOLOR%3D%22Sienna%22%5D%20Mic%20Humblebrow%20%5B%2FCOLOR%5D%5B%2Fb%5D%5B%2FSIZE%5D%5B%2FFONT%5D%5BFONT%3D%22Arial%20Narrow%22%5D%20Elemental%20Heart%20Dwarf%20Thief%20Rogue%202%20%5Bi%5DChaotic%20Good%5B%2Fi%5D%5B%2FFONT%5D%20%7C%20%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fshowthread.php%3Fp%3D15901566%23post15901566%22%5DApplication%5B%2FURL%5D%20%7C%20%5Burl%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2601808%22%5DSheet%5B%2Furl%5D%5Bhr%5D%5B%2Fhr%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fchecked-shield.svg%5B%2FIMG2%5D%5BB%5D%5BCOLOR%3D%22Black%22%5DAC%5B%2FCOLOR%5D%3A%5B%2FB%5D%2019%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fhealth-normal.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DHP%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BCOLOR%3D%22Firebrick%22%5D%2029%20%5B%2FCOLOR%5D%2F%5BCOLOR%3D%22black%22%5D%2030%20%5B%2FCOLOR%5D%7C%20%5BB%5D%0A%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fsprint.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DPerception%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B9%20%7C%20%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fawareness.svg%5B%2FIMG2%5D%20%5BB%5D%5BCOLOR%3D%22black%22%5DFort%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B6%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DRef%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B10%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DWill%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B9%20%C2%A0%5Bb%5D%5BCOLOR%3D%22black%22%5DHero%20Points%3A%5B%2FCOLOR%5D%3A%5B%2FB%5D%201%2F1%20%7C%20%5BB%5DMovement%3A%2020'%20%C2%A0-%20%C2%A0Conditions%3A%20%C2%A0%5B%2FB%5D%20%C2%A0%5Bhr%5D%5B%2Fhr%5D%C2%A0%5BCOLOR%3D%22Sienna%22%5D%5BB%5D%20%20%20%20%20%20%20%5B%2FB%5D%5B%2FCOLOR%5D%0AMic%20wordlessly%20and%20deftly%20steps%20to%20directly%20behind%20the%20foe%20Rok%20is%20distracting.%20%20Stabbing%20twice%20rapidly.%20%20Aiming%20for%20vital%20organs%2C%20or%20where%20he%20thinks%20they%20should%20be.%0A%0A%5BSPOILER%3D%22Actions%20-%20Out%20of%20Character%2C%20link%20to%20Sheet%22%5D%0A%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2601808%22%5Dhttps%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2601808%5B%2FURL%5D%0A%0AStep%20(N).%20%20Strike.%20%20Strike.%20%20%0A%0A%0A%5BB%5D%20Str%2010%2C%20Dex%2018%2C%20Con%2014%2C%20Wis%2016%2C%20Int%2014%2C%20Cha%208%0ATrapfinder.%20%C2%A0Darkvision.%20%C2%A0Perception%20%2B9.%20%C2%A0Languages%3A%20Common%2C%20Dwarven%2C%20Aklo%2C%20Undercommon%0ATrained%20Skills%20%5B%2FB%5DAcrobatics%20%2B8%2C%20Arcana%20%2B6%2C%20Athletics%20%2B6%2C%20dumb%20ol'%20Diplomacy%20%2B3%2C%20Intimidation%20%2B3%2C%20Lore%3A%20%22Circus%22%20%2B6%2C%0AMedicine%20%2B7%2C%20Nature%20%2B7%2C%20Occultism%20%2B6%2C%20Religion%20%2B7%2C%20Society%20%2B6%2C%20Stealth%20%2B8%2C%20Survival%20%2B7%2C%20Thievery%20%2B8%0A%0AMelee%20Clan%20Dagger%20%2B4%20(Agile%2C%20Parry%20(%2B1)%2C%20Uncommon%2C%20Versatile%20B)%2C%20Damage%201d4%20(P)%0AMelee%20%2B1%20Rapier%20%2B9%20(Finesse%2C%20Disarm%2C%20Deadly%20d8)%2C%20Damage%201d6%2B4%20(P)%0AMelee%20Shortsword%20%2B8%20(Agile%2C%20Finesse%2C%20Versatile%20S)%2C%20Damage%201d6%2B4%20(P)%0AMelee%20Light%20Mace%20%2B8%20(Agile%2C%20Finesse%2C%20Shove)%2C%20Damage%201d4%2B4%20(B)%0AMelee%20Throwing%20Knife%20%2B8%20(Agile%2C%20Finesse%2C%20Thrown%2020%20ft.)%2C%20Damage%201d4%2B4%20(P)%0ARanged%20Throwing%20Knife%20%2B8%20(Agile%2C%20Finesse%2C%20Thrown%2020%20ft.)%2C%20Damage%201d4%20(P)%0AShortbow%20(Arrows%205)%20%C2%A0%2B8%20(60')%20Damage%201d6%20(P)%20deadly%20d10%0A%0ACoins%3A%20%C2%A018g.%204s.%206c%0A%0ASilver%20key%20from%20Tangletop's%20study%20(10gp%0A*Wayfinder*%20Activate%20%C2%A0command%3B%20Effect%20The%20wayfinder%20is%20targeted%20by%20a%201st-level%20light%20spell.%0A%5BB%5DCantrips%3A%20%C2%A0Druid%20Archetype%20(Leaf%20Order)%5B%2FB%5D%0AElectric%20Arc%20%C2%A030'%0ADisrupt%20Undead%2030'%0ADetect%20Magic%20(%5BB%5DArcane%20Sense%5B%2FB%5D)%0A%0A%5BB%5DElemental%20Heart%20Dwarf%3A%20Energy%20Emanation%20(Evocation%2C%20Primal)%20%5B%2FB%5DFrequency%20once%20per%20day%20Energy%20bursts%20forth%20from%20your%20body.%20You%20deal%201d6%20damage%20of%20your%20chosen%20type%20(%5BB%5DElectric%5B%2FB%5D)%20to%20all%20adjacent%20creatures%20(basic%20Reflex%20save%20using%20your%20class%20DC%20(17)%20or%20spell%20DC%2C%20whichever%20is%20higher).%20At%203rd%20level%2C%20and%20every%202%20levels%20thereafter%2C%20this%20damage%20increases%20by%201d6.%0A%0A%5BB%5DDwarven%20Doughtiness%5B%2FB%5D%20End%20of%20turn%20reduce%20Frightened%20by%202%20instead%20of%201%0A%5BB%5DQuick%20Draw%5B%2FB%5D%0A%0A%5BB%5DPrecision%20Damage%20Sneak%20Attack%201d6%5B%2FB%5D%0AAdditional%20Feats%20%5BB%5DCat%20Fall%5B%2FB%5D%2C%20%5BB%5DElemental%20Heart%20Dwarf%5B%2FB%5D%2C%20%5BB%5DRock%20Runner%2C%20Steady%20Balance%2C%20Trap%20Finder%5B%2FB%5D%0AAdditional%20Specials%20Rogue's%20Racket%20(%5BB%5DThief%20Racket%5B%2FB%5D)%2C%20%5BB%5DSneak%20Attack%2C%20Surprise%20Attack%5B%2FB%5D%0A%0A%5BB%5DGear%5B%2FB%5D%3A%20Leather%20Armor%2C%20Wayfinder%2C%20Thieves'%20Tools%2C%20Climbing%20Kit%2C%20Backpack%2C%20Bedroll%2C%20Chalk%20(10)%2C%20Flint%20and%20Steel%2C%20Rope%2C%20Rations%20(1%20week)%2C%0A%0A%5B%2FSPOILER%5D%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%5BSPOILER%3D%22Feats%20and%20Abilities%20and%20Spells%20and%20Special%20Items%22%5D%0A%5BB%5DTrapfinder.%20%C2%A0Darkvision.%5B%2FB%5D%20dark%20%3D%20black%20and%20white%0A%5BB%5DCantrips%3A%20%C2%A0Druid%20Archetype%20(Leaf%20Order)%5B%2FB%5D%0AElectric%20Arc%20%C2%A030'%0ADisrupt%20Undead%2030'%0ADetect%20Magic%20(%5BB%5DArcane%20Sense%5B%2FB%5D)%0A%0A%5BB%5DElemental%20Heart%20Dwarf%0A%5B%2FB%5D%5BB%5DEnergy%20Emanation%20(Evocation%2C%20Primal)%20%5B%2FB%5DFrequency%20once%20per%20day%20Energy%20bursts%20forth%20from%20your%20body.%20You%20deal%0A1d6%20damage%20of%20your%20chosen%20type%20(%5BB%5DElectric%5B%2FB%5D)%20to%20all%20adjacent%20creatures%20(basic%20Reflex%20save%20using%20your%20class%20DC%20(17)%20or%20spell%20DC%2C%20whichever%20is%20higher).%20At%203rd%20level%2C%20and%20every%202%20levels%20thereafter%2C%20this%20damage%20increases%20by%201d6.%C2%A0%0A%0A*Bonus%20Ancestry%20Feat*%C2%A0%0A%5BB%5DDwarven%20Doughtiness%5B%2FB%5D%20End%20of%20turn%20reduce%20Frightened%20by%202%20instead%20of%20by%201.%0A%0A%5BB%5DPrecision%20Damage%20Sneak%20Attack%201d6%5B%2FB%5D%0AAdditional%20Specials%20Rogue's%20Racket%20(%5BB%5DThief%20Racket%5B%2FB%5D)%2C%C2%A0%0A%5BB%5DSneak%20Attack%2C%20%5B%2FB%5D%20if%20foe%20Flat-Footed%0A%0A%5BB%5DSurprise%20Attack%5B%2FB%5D%201st%20Round%2C%20if%20roll%20Stealth%20or%20Dec%20for%20Init.%20%C2%A0not%20acted%20%3D%20FF%20to%20me%0A%0AAdditional%20Feats%C2%A0%0A%5BB%5DCat%20Fall%5B%2FB%5D%20falls%20Tr%3D-10'%2C%20Exp%3D-25'%2C%20Mstr%3D%20-50'%2C%20Leg%3Dno%20dmg%0A%0A%5BB%5DRock%20Runner%5B%2FB%5D%20%C2%A0ignore%20difficult%20terrain%20from%20rubble%20%2F%20uneven%20from%20rock%20%2F%20ground%0Awhen%20use%20Acro%20to%20Balance%20on%20narrow%20%2F%20uneven%20of%20stone%20%2F%20earth%20not%20FF%0A%0A%5BB%5DSteady%20Balance%5B%2FB%5D%20%C2%A0Sucess%20w%20Balance%20action%20%3D%20crit%20success%20%C2%A0%0ANot%20FF%20to%20Balance%20on%20narrow%20%2F%20uneven%2C%20can%20use%20Acro%20check%20not%20Ref%20to%20Grab%20an%20Edge%0A%0A%5BB%5DTrap%20Finder%5B%2FB%5D%20%C2%A0always%20on%20%2B1%20Perc%2C%20AC%2C%20Saves%20of%20Traps%0A%0AAdditional%20Specials%20Rogue's%20Racket%20(%5BB%5DThief%20Racket%5B%2FB%5D)%2C%20%5BB%5DSneak%20Attack%2C%20Surprise%20Attack%5B%2FB%5D%0A%0A%5BSPOILER%3D%22Spells%22%5D%0A%0A%0ATraditions%20arcane%2C%20primal%0AElectric%20Arc%0ACast%20%C2%A0somatic%2C%20verbal%0ARange%2030%20feet%3B%20Targets%201%20or%202%20creatures%0ASaving%20Throw%20basic%20Reflex%0AAn%20arc%20of%20lightning%20leaps%20from%20one%20target%20to%20another.%20You%20deal%20electricity%20damage%20equal%20to%201d4%20plus%20your%20spellcasting%20ability%20modifier.%0AHeightened%20(%2B1)%20The%20damage%20increases%20by%201d4%0A%0A%0ADisrupt%20Undead%20%C2%A0Cantrip%201%20%C2%A0%20Cantrip%20Necromancy%20Positive%C2%A0%0ASource%20Core%20Rulebook%20pg.%20331%204.0%20%C2%A0Traditions%20divine%2C%20primal%0ABloodline%20psychopomp%20%C2%A0Cast%20%C2%A0somatic%2C%20verbal%0ARange%2030%20feet%3B%20Targets%201%20undead%20creature%20%C2%A0Saving%20Throw%20Fortitude%0AYou%20lance%20the%20target%20with%20energy.%20You%20deal%201d6%20positive%20damage%20plus%20your%20spellcasting%20ability%20modifier.%20The%20target%20must%20attempt%20a%20basic%20Fortitude%20save.%20If%20the%20creature%20critically%20fails%20the%20save%2C%20it%20is%20also%20enfeebled%201%20for%201%20round.%0AHeightened%20(%2B1)%20The%20damage%20increases%20by%201d6.%0A%0A%5B%2FSPOILER%5D%0A%0A%5BSPOILER%3D%22lesser%20elixer%20of%20life%22%5D%0ASource%20Core%20Rulebook%20pg.%20548%204.0%0APrice%2030%20gp%0AThe%20elixir%20restores%203d6%2B6%20Hit%20Points%20and%20the%20bonus%20is%20%2B1.%0A%5B%2FSPOILER%5D%0A%0A%5B%2FSPOILER%5D%20%C2%A0%20 Mic Humblebrow Elemental Heart Dwarf Thief Rogue 2 Chaotic Good | Application | Sheet AC: 19| HP: 29 / 30 | Perception: +9 | Fort: +6 | Ref: +10 | Will: +9 Hero Points:: 1/1 | Movement: 20' - Conditions: Mic wordlessly and deftly steps to directly behind the foe Rok is distracting. Stabbing twice rapidly. Aiming for vital organs, or where he thinks they should be. "Actions - Out of Character, link to Sheet" https://www.myth-weavers.com/sheet.html#id=2601808 Step (N). Strike. Strike. Str 10, Dex 18, Con 14, Wis 16, Int 14, Cha 8 Trapfinder. Darkvision. Perception +9. Languages: Common, Dwarven, Aklo, Undercommon Trained Skills Acrobatics +8, Arcana +6, Athletics +6, dumb ol' Diplomacy +3, Intimidation +3, Lore: "Circus" +6, Medicine +7, Nature +7, Occultism +6, Religion +7, Society +6, Stealth +8, Survival +7, Thievery +8 Melee Clan Dagger +4 (Agile, Parry (+1), Uncommon, Versatile B), Damage 1d4 (P) Melee +1 Rapier +9 (Finesse, Disarm, Deadly d8), Damage 1d6+4 (P) Melee Shortsword +8 (Agile, Finesse, Versatile S), Damage 1d6+4 (P) Melee Light Mace +8 (Agile, Finesse, Shove), Damage 1d4+4 (B) Melee Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4+4 (P) Ranged Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4 (P) Shortbow (Arrows 5) +8 (60') Damage 1d6 (P) deadly d10 Coins: 18g. 4s. 6c Silver key from Tangletop's study (10gp *Wayfinder* Activate command; Effect The wayfinder is targeted by a 1st-level light spell. Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic (Arcane Sense) Elemental Heart Dwarf: Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. Dwarven Doughtiness End of turn reduce Frightened by 2 instead of 1 Quick Draw Precision Damage Sneak Attack 1d6 Additional Feats Cat Fall, Elemental Heart Dwarf, Rock Runner, Steady Balance, Trap Finder Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack Gear: Leather Armor, Wayfinder, Thieves' Tools, Climbing Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (1 week), "Feats and Abilities and Spells and Special Items" Trapfinder. Darkvision. dark = black and white Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic (Arcane Sense) Elemental Heart Dwarf Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. *Bonus Ancestry Feat* Dwarven Doughtiness End of turn reduce Frightened by 2 instead of by 1. Precision Damage Sneak Attack 1d6 Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, if foe Flat-Footed Surprise Attack 1st Round, if roll Stealth or Dec for Init. not acted = FF to me Additional Feats Cat Fall falls Tr=-10', Exp=-25', Mstr= -50', Leg=no dmg Rock Runner ignore difficult terrain from rubble / uneven from rock / ground when use Acro to Balance on narrow / uneven of stone / earth not FF Steady Balance Sucess w Balance action = crit success Not FF to Balance on narrow / uneven, can use Acro check not Ref to Grab an Edge Trap Finder always on +1 Perc, AC, Saves of Traps Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack "Spells" Traditions arcane, primal Electric Arc Cast somatic, verbal Range 30 feet; Targets 1 or 2 creatures Saving Throw basic Reflex An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. Heightened (+1) The damage increases by 1d4 Disrupt Undead Cantrip 1 Cantrip Necromancy Positive Source Core Rulebook pg. 331 4.0 Traditions divine, primal Bloodline psychopomp Cast somatic, verbal Range 30 feet; Targets 1 undead creature Saving Throw Fortitude You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round. Heightened (+1) The damage increases by 1d6. "lesser elixer of life" Source Core Rulebook pg. 548 4.0 Price 30 gp The elixir restores 3d6+6 Hit Points and the bonus is +1. Edited February 28 by Cleric8092 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls flanking +1 rapier stab 27 1d20+9 18 dmg, sneak, deadly if crit 6; 2; 6 d6; d6; d8 [6]; [6,2]; [6,2,6] flanking 2nd stab 13 1d20+4 9 dmg; sneak; deadly if crit 4; 3; 5 d6; d6; d8 [4]; [4,3]; [4,3,5] Link to comment Share on other sites More sharing options...
Green Eyed Liar Posted February 28 Author Clone Share Posted February 28 Mic stabs the morlock savaging Rok in the right side of its lower back, his rapier piercing its kidney. The mutant flops onto the ground, soundlessly writhing in pain as blood pools around it. With a rattling gasp, the creature dies. Critical strike on an Off-Guard (Flat-Footed) morlock! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
noozoo Posted February 28 Clone Share Posted February 28 (edited) Zum of Clan Torq Dwarven Barbarian 2 Chaotic Good | Application | Sheet AC: 19 | 18 HP: 35/40 +3 Temp | Perception: +8 | Fort: +9 | Ref: +6 | Will: +8 Hero Points: 1 | Conditions: Avernal Fever -1 on all STR based rolls (incl attack and damage); Rage Wounds Treated (within last hr): me, Rok | Battle Medicined (today): Extra: GM should roll to notice unusual stonework anytime it is seen (at -2). Used: Zum rushes to the magical one (Stride) and attacks it twice () with Dragon. Attack Damage (4 is fire damage; Avernal fever penalties applied) Attack Damage (4 is fire damage; Avernal fever penalties applied) Persistent damage 1 at the end of his turn. Removed 1 from Temp HP. Bleed Flat Check Edited February 28 by noozoo (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack 17 1d20+8 9 Damage 10 1d12+7 3 Attack 17 1d20+3 14 Damage 16 1d12+7 9 Bleed Flat Check 14 1d20 14 Link to comment Share on other sites More sharing options...
tom_gore Posted February 28 Clone Share Posted February 28 Rok Dwarven Champion 2 Lawful Good | Sheet AC: 18 (+2 with shield raised) | HP: 14/36 | Perception: +6 | Fort: +9 | Ref: +4 | Will: +8 Hero Points:: 1/1 | Conditions: None "Torag's teeth! They just keep coming!" Rok bellows in frustration as he takes a pounding from the morlock as if his armour was made of paper. The Champion calls for aid from his God and seems a bit better, but still wobbly. He then moves to help Janos, swinging his hammer at the Morlock fighting the mage. Show ooc Desperate Prayer to refocus. Lay on Hands on self. Stride. Strike. Retributive Srike as reaction. Strike Damage Bleed damage ends Name xDiceName xDiceResult xDiceString xDiceRolls Strike 19 1d20+9 10 Damage 7 1d8+4 3 Bleed damage ends 3 1d20 3 Link to comment Share on other sites More sharing options...
Trinate Posted March 3 Clone Share Posted March 3 (edited) %5Bfloatleft%5D%5Bimg2%3D150%5Dhttps%3A%2F%2Fi.pinimg.com%2Foriginals%2Fde%2F9e%2Fdd%2Fde9eddf2f8ff291f296bd8c929fd9e35.jpg%5B%2Fimg2%5D%5B%2Ffloatleft%5D%5BFONT%3D%22BookAntiqua%22%5D%5BSIZE%3D%225%22%5D%5Bb%5D%5BCOLOR%3D%22Blue%22%5DJanos%20Murdoch%5B%2FCOLOR%5D%5B%2Fb%5D%5B%2FSIZE%5D%5B%2FFONT%5D%5BFONT%3D%22Arial%20Narrow%22%5D%20Human%20Wizard%202%20%5Bi%5DNeutral%20Good%5B%2Fi%5D%5B%2FFONT%5D%20%7C%20%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fshowthread.php%3Ft%3D523203%22%5DApplication%5B%2FURL%5D%20%7C%20%5Burl%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2489781%22%5DSheet%5B%2Furl%5D%5Bhr%5D%5B%2Fhr%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fexternal-content.duckduckgo.com%2Fiu%2F%3Fu%3Dhttps%253A%252F%252Fi.pinimg.com%252Foriginals%252Fde%252F9e%252Fdd%252Fde9eddf2f8ff291f296bd8c929fd9e35.jpg%26f%3D1%26nofb%3D1%5B%2FIMG2%5D%5BB%5D%5BCOLOR%3D%22Black%22%5DAC%5B%2FCOLOR%5D%3A%5B%2FB%5D%2019%20%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fhealth-normal.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DHP%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BCOLOR%3D%22Firebrick%22%5D22%5B%2FCOLOR%5D%2F%5BCOLOR%3D%22black%22%5D22%20%5B%2FCOLOR%5D%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fsprint.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DPerception%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B7%20(%2B9init)%20%7C%20%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fawareness.svg%5B%2FIMG2%5D%20%5BB%5D%5BCOLOR%3D%22black%22%5DFort%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B5%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DRef%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B8%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DWill%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B7%0A%5Bb%5D%5BCOLOR%3D%22black%22%5DHero%20Points%3A%5B%2FCOLOR%5D%3A%5B%2FB%5D%201%2F1%20%7C%20%5BB%5DConditions%3A%5B%2FB%5D%20None%0A%5Bhr%5D%5B%2Fhr%5D%0A%5Bspoiler%3DPrepared%20Spells%5DCantrips(Detect%20Magic(innate)%2C%20Telekinetic%20Projectile%2C%20Prestidigitation%2C%20Read%20Aura%2C%20Electric%20Arc%2C%20Produce%20Flame%2C%20Light%2C%20Shield)%5B%2Fspoiler%5D%0A Janos Murdoch Human Wizard 2 Neutral Good | Application | Sheet AC: 19 | HP: 22/22 | Perception: +7 (+9init) | Fort: +5 | Ref: +8 | Will: +7 Hero Points:: 1/1 | Conditions: None Prepared Spells Cantrips(Detect Magic(innate), Telekinetic Projectile, Prestidigitation, Read Aura, Electric Arc, Produce Flame, Light, Shield) "This is exactly the sort of thing I try to avoid..." Janos mutters to himself. He quickly moves into the room to make some space between him and the morlock before turning a baleful look upon the creature. "Burn for your insolence.." Janos commands as red runes gather around his hand. "Ignis!" and a bolt of flame races toward the morlock. Produce Flame Fire Damage Edited March 3 by Trinate (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Produce Flame 26 1d20+8 18 Fire Damage 7 1d4+4 3 Produce Flame 23 1d20+8 15 Fire Damage 7 1d4+4 3 Link to comment Share on other sites More sharing options...
Green Eyed Liar Posted March 4 Author Clone Share Posted March 4 (edited) "It burns!" screeches the morlock, blisters rising on its bare torso from Janos' fire spell a moment after Rok clobbers it with his hammer. The morlock cultist knocks aside Zum's rage fueled pick strikes with its club. Purple runes fly from its outstretched hand and bury into Zum's head. Blood flows from the berserker's nose as he is visibly wracked by a massive headache and waves of nausea. The morlock warrior in the trap room then clubs Rok, knocking his helmet off. Seeing a vulnerability, it lunges forward and bites Rok in the throat. The valiant champion succumbs to his wounds, collapsing to the ground. The table is yours! This round was ugly. Zum failed a save against a pretty good level 2 spell, so he took full damage (5 hp), and now suffers both Sickened 1 and 1d4 Persistent Mental Damage. I double checked, and persistent damage is the only condition you can simultaneously suffer multiple instances of, so long as each instance is a different damage type. Rok was critically struck by the bite attack (natural 20), and is now Dying 2, Unconscious, and Prone. GM Stuff Morlock cultist casts Phantom Pain then Shield. Morlock steps then strikes twice. Zum Will DC 21 Spell Damage Morlock Club Srike vs Rok AC 18 Damage Morlock Jaw Strike vs Rok AC 18 Damage Edited March 4 by Green Eyed Liar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Zum Will DC 21 12 1d20+8 4 Spell Damage 5 2d4 4,1 Morlock Club Srike vs Rok AC 18 25 1d20+9 16 Damage 8 1d6+4 4 Morlock Jaw Strike vs Rok AC 18 25 1d20+5 20 Damage 5 1d4+4 1 Link to comment Share on other sites More sharing options...
Cleric8092 Posted March 5 Clone Share Posted March 5 %5Bfloatleft%5D%5Bimg2%3D150%5Dhttps%3A%2F%2Fi.postimg.cc%2FPrN0RbFv%2FMic.png%5B%2Fimg2%5D%20%C2%A0%20%5B%2Ffloatleft%5D%20%C2%A0%5BFONT%3D%22BookAntiqua%22%5D%5BSIZE%3D%225%22%5D%5Bb%5D%5BCOLOR%3D%22Sienna%22%5D%20Mic%20Humblebrow%20%5B%2FCOLOR%5D%5B%2Fb%5D%5B%2FSIZE%5D%5B%2FFONT%5D%5BFONT%3D%22Arial%20Narrow%22%5D%20Elemental%20Heart%20Dwarf%20Thief%20Rogue%202%20%5Bi%5DChaotic%20Good%5B%2Fi%5D%5B%2FFONT%5D%20%7C%20%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fshowthread.php%3Fp%3D15901566%23post15901566%22%5DApplication%5B%2FURL%5D%20%7C%20%5Burl%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2601808%22%5DSheet%5B%2Furl%5D%5Bhr%5D%5B%2Fhr%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fchecked-shield.svg%5B%2FIMG2%5D%5BB%5D%5BCOLOR%3D%22Black%22%5DAC%5B%2FCOLOR%5D%3A%5B%2FB%5D%2019%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fhealth-normal.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DHP%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BCOLOR%3D%22Firebrick%22%5D%2029%20%5B%2FCOLOR%5D%2F%5BCOLOR%3D%22black%22%5D%2030%20%5B%2FCOLOR%5D%7C%20%5BB%5D%0A%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fsprint.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DPerception%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B9%20%7C%20%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fawareness.svg%5B%2FIMG2%5D%20%5BB%5D%5BCOLOR%3D%22black%22%5DFort%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B6%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DRef%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B10%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DWill%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B9%20%C2%A0%5Bb%5D%5BCOLOR%3D%22black%22%5DHero%20Points%3A%5B%2FCOLOR%5D%3A%5B%2FB%5D%201%2F1%20%7C%20%5BB%5DMovement%3A%2020'%20%C2%A0-%20%C2%A0Conditions%3A%20%C2%A0%5B%2FB%5D%20%C2%A0%5Bhr%5D%5B%2Fhr%5D%C2%A0%5BCOLOR%3D%22Sienna%22%5D%5BB%5D%20%20%20%20%20%20%20%5B%2FB%5D%5B%2FCOLOR%5D%0AMic%20has%20only%20a%20brief%20moment%20to%20savor%20his%20epic%20takedown.%20As%20he%20immediately%20is%20concerned%20about%20horribly%20painful%2C%20wound%20taking%2C%20biting%3F%20sounds%20from%20where%20he%20last%20heard%20Rok.%20%20Accompanied%20by%20neither%20a%20hearty%20boast%20nor%20a%20complaint%20invoking%20dwarven%20deity%20facial%20hair%20or%20the%20like.%20%20He%20growls%20lowly%20as%20he%20slips%20around%20the%20corner%20and%20stabs%20twice%20at%20the%20murloc%20he%20finds%20with%20blood%20on%20its%20lips%20as%20it%20steps%20back%20from%20his%20fallen%20kinfolk..%0A%0A%5BSPOILER%3D%22Actions%20-%20Out%20of%20Character%2C%20link%20to%20Sheet%22%5D%0A%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2601808%22%5Dhttps%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2601808%5B%2FURL%5D%0A%0AStride.%20%20Strike.%20%20Strike.%20%20%0A%0A%0A%5BB%5D%20Str%2010%2C%20Dex%2018%2C%20Con%2014%2C%20Wis%2016%2C%20Int%2014%2C%20Cha%208%0ATrapfinder.%20%C2%A0Darkvision.%20%C2%A0Perception%20%2B9.%20%C2%A0Languages%3A%20Common%2C%20Dwarven%2C%20Aklo%2C%20Undercommon%0ATrained%20Skills%20%5B%2FB%5DAcrobatics%20%2B8%2C%20Arcana%20%2B6%2C%20Athletics%20%2B6%2C%20dumb%20ol'%20Diplomacy%20%2B3%2C%20Intimidation%20%2B3%2C%20Lore%3A%20%22Circus%22%20%2B6%2C%0AMedicine%20%2B7%2C%20Nature%20%2B7%2C%20Occultism%20%2B6%2C%20Religion%20%2B7%2C%20Society%20%2B6%2C%20Stealth%20%2B8%2C%20Survival%20%2B7%2C%20Thievery%20%2B8%0A%0AMelee%20Clan%20Dagger%20%2B4%20(Agile%2C%20Parry%20(%2B1)%2C%20Uncommon%2C%20Versatile%20B)%2C%20Damage%201d4%20(P)%0AMelee%20%2B1%20Rapier%20%2B9%20(Finesse%2C%20Disarm%2C%20Deadly%20d8)%2C%20Damage%201d6%2B4%20(P)%0AMelee%20Shortsword%20%2B8%20(Agile%2C%20Finesse%2C%20Versatile%20S)%2C%20Damage%201d6%2B4%20(P)%0AMelee%20Light%20Mace%20%2B8%20(Agile%2C%20Finesse%2C%20Shove)%2C%20Damage%201d4%2B4%20(B)%0AMelee%20Throwing%20Knife%20%2B8%20(Agile%2C%20Finesse%2C%20Thrown%2020%20ft.)%2C%20Damage%201d4%2B4%20(P)%0ARanged%20Throwing%20Knife%20%2B8%20(Agile%2C%20Finesse%2C%20Thrown%2020%20ft.)%2C%20Damage%201d4%20(P)%0AShortbow%20(Arrows%205)%20%C2%A0%2B8%20(60')%20Damage%201d6%20(P)%20deadly%20d10%0A%0ACoins%3A%20%C2%A018g.%204s.%206c%0A%0ASilver%20key%20from%20Tangletop's%20study%20(10gp%0A*Wayfinder*%20Activate%20%C2%A0command%3B%20Effect%20The%20wayfinder%20is%20targeted%20by%20a%201st-level%20light%20spell.%0A%5BB%5DCantrips%3A%20%C2%A0Druid%20Archetype%20(Leaf%20Order)%5B%2FB%5D%0AElectric%20Arc%20%C2%A030'%0ADisrupt%20Undead%2030'%0ADetect%20Magic%20(%5BB%5DArcane%20Sense%5B%2FB%5D)%0A%0A%5BB%5DElemental%20Heart%20Dwarf%3A%20Energy%20Emanation%20(Evocation%2C%20Primal)%20%5B%2FB%5DFrequency%20once%20per%20day%20Energy%20bursts%20forth%20from%20your%20body.%20You%20deal%201d6%20damage%20of%20your%20chosen%20type%20(%5BB%5DElectric%5B%2FB%5D)%20to%20all%20adjacent%20creatures%20(basic%20Reflex%20save%20using%20your%20class%20DC%20(17)%20or%20spell%20DC%2C%20whichever%20is%20higher).%20At%203rd%20level%2C%20and%20every%202%20levels%20thereafter%2C%20this%20damage%20increases%20by%201d6.%0A%0A%5BB%5DDwarven%20Doughtiness%5B%2FB%5D%20End%20of%20turn%20reduce%20Frightened%20by%202%20instead%20of%201%0A%5BB%5DQuick%20Draw%5B%2FB%5D%0A%0A%5BB%5DPrecision%20Damage%20Sneak%20Attack%201d6%5B%2FB%5D%0AAdditional%20Feats%20%5BB%5DCat%20Fall%5B%2FB%5D%2C%20%5BB%5DElemental%20Heart%20Dwarf%5B%2FB%5D%2C%20%5BB%5DRock%20Runner%2C%20Steady%20Balance%2C%20Trap%20Finder%5B%2FB%5D%0AAdditional%20Specials%20Rogue's%20Racket%20(%5BB%5DThief%20Racket%5B%2FB%5D)%2C%20%5BB%5DSneak%20Attack%2C%20Surprise%20Attack%5B%2FB%5D%0A%0A%5BB%5DGear%5B%2FB%5D%3A%20Leather%20Armor%2C%20Wayfinder%2C%20Thieves'%20Tools%2C%20Climbing%20Kit%2C%20Backpack%2C%20Bedroll%2C%20Chalk%20(10)%2C%20Flint%20and%20Steel%2C%20Rope%2C%20Rations%20(1%20week)%2C%0A%0A%5B%2FSPOILER%5D%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%5BSPOILER%3D%22Feats%20and%20Abilities%20and%20Spells%20and%20Special%20Items%22%5D%0A%5BB%5DTrapfinder.%20%C2%A0Darkvision.%5B%2FB%5D%20dark%20%3D%20black%20and%20white%0A%5BB%5DCantrips%3A%20%C2%A0Druid%20Archetype%20(Leaf%20Order)%5B%2FB%5D%0AElectric%20Arc%20%C2%A030'%0ADisrupt%20Undead%2030'%0ADetect%20Magic%20(%5BB%5DArcane%20Sense%5B%2FB%5D)%0A%0A%5BB%5DElemental%20Heart%20Dwarf%0A%5B%2FB%5D%5BB%5DEnergy%20Emanation%20(Evocation%2C%20Primal)%20%5B%2FB%5DFrequency%20once%20per%20day%20Energy%20bursts%20forth%20from%20your%20body.%20You%20deal%0A1d6%20damage%20of%20your%20chosen%20type%20(%5BB%5DElectric%5B%2FB%5D)%20to%20all%20adjacent%20creatures%20(basic%20Reflex%20save%20using%20your%20class%20DC%20(17)%20or%20spell%20DC%2C%20whichever%20is%20higher).%20At%203rd%20level%2C%20and%20every%202%20levels%20thereafter%2C%20this%20damage%20increases%20by%201d6.%C2%A0%0A%0A*Bonus%20Ancestry%20Feat*%C2%A0%0A%5BB%5DDwarven%20Doughtiness%5B%2FB%5D%20End%20of%20turn%20reduce%20Frightened%20by%202%20instead%20of%20by%201.%0A%0A%5BB%5DPrecision%20Damage%20Sneak%20Attack%201d6%5B%2FB%5D%0AAdditional%20Specials%20Rogue's%20Racket%20(%5BB%5DThief%20Racket%5B%2FB%5D)%2C%C2%A0%0A%5BB%5DSneak%20Attack%2C%20%5B%2FB%5D%20if%20foe%20Flat-Footed%0A%0A%5BB%5DSurprise%20Attack%5B%2FB%5D%201st%20Round%2C%20if%20roll%20Stealth%20or%20Dec%20for%20Init.%20%C2%A0not%20acted%20%3D%20FF%20to%20me%0A%0AAdditional%20Feats%C2%A0%0A%5BB%5DCat%20Fall%5B%2FB%5D%20falls%20Tr%3D-10'%2C%20Exp%3D-25'%2C%20Mstr%3D%20-50'%2C%20Leg%3Dno%20dmg%0A%0A%5BB%5DRock%20Runner%5B%2FB%5D%20%C2%A0ignore%20difficult%20terrain%20from%20rubble%20%2F%20uneven%20from%20rock%20%2F%20ground%0Awhen%20use%20Acro%20to%20Balance%20on%20narrow%20%2F%20uneven%20of%20stone%20%2F%20earth%20not%20FF%0A%0A%5BB%5DSteady%20Balance%5B%2FB%5D%20%C2%A0Sucess%20w%20Balance%20action%20%3D%20crit%20success%20%C2%A0%0ANot%20FF%20to%20Balance%20on%20narrow%20%2F%20uneven%2C%20can%20use%20Acro%20check%20not%20Ref%20to%20Grab%20an%20Edge%0A%0A%5BB%5DTrap%20Finder%5B%2FB%5D%20%C2%A0always%20on%20%2B1%20Perc%2C%20AC%2C%20Saves%20of%20Traps%0A%0AAdditional%20Specials%20Rogue's%20Racket%20(%5BB%5DThief%20Racket%5B%2FB%5D)%2C%20%5BB%5DSneak%20Attack%2C%20Surprise%20Attack%5B%2FB%5D%0A%0A%5BSPOILER%3D%22Spells%22%5D%0A%0A%0ATraditions%20arcane%2C%20primal%0AElectric%20Arc%0ACast%20%C2%A0somatic%2C%20verbal%0ARange%2030%20feet%3B%20Targets%201%20or%202%20creatures%0ASaving%20Throw%20basic%20Reflex%0AAn%20arc%20of%20lightning%20leaps%20from%20one%20target%20to%20another.%20You%20deal%20electricity%20damage%20equal%20to%201d4%20plus%20your%20spellcasting%20ability%20modifier.%0AHeightened%20(%2B1)%20The%20damage%20increases%20by%201d4%0A%0A%0ADisrupt%20Undead%20%C2%A0Cantrip%201%20%C2%A0%20Cantrip%20Necromancy%20Positive%C2%A0%0ASource%20Core%20Rulebook%20pg.%20331%204.0%20%C2%A0Traditions%20divine%2C%20primal%0ABloodline%20psychopomp%20%C2%A0Cast%20%C2%A0somatic%2C%20verbal%0ARange%2030%20feet%3B%20Targets%201%20undead%20creature%20%C2%A0Saving%20Throw%20Fortitude%0AYou%20lance%20the%20target%20with%20energy.%20You%20deal%201d6%20positive%20damage%20plus%20your%20spellcasting%20ability%20modifier.%20The%20target%20must%20attempt%20a%20basic%20Fortitude%20save.%20If%20the%20creature%20critically%20fails%20the%20save%2C%20it%20is%20also%20enfeebled%201%20for%201%20round.%0AHeightened%20(%2B1)%20The%20damage%20increases%20by%201d6.%0A%0A%5B%2FSPOILER%5D%0A%0A%5BSPOILER%3D%22lesser%20elixer%20of%20life%22%5D%0ASource%20Core%20Rulebook%20pg.%20548%204.0%0APrice%2030%20gp%0AThe%20elixir%20restores%203d6%2B6%20Hit%20Points%20and%20the%20bonus%20is%20%2B1.%0A%5B%2FSPOILER%5D%0A%0A%5B%2FSPOILER%5D%20%C2%A0%20 Mic Humblebrow Elemental Heart Dwarf Thief Rogue 2 Chaotic Good | Application | Sheet AC: 19| HP: 29 / 30 | Perception: +9 | Fort: +6 | Ref: +10 | Will: +9 Hero Points:: 1/1 | Movement: 20' - Conditions: Mic has only a brief moment to savor his epic takedown. As he immediately is concerned about horribly painful, wound taking, biting? sounds from where he last heard Rok. Accompanied by neither a hearty boast nor a complaint invoking dwarven deity facial hair or the like. He growls lowly as he slips around the corner and stabs twice at the murloc he finds with blood on its lips as it steps back from his fallen kinfolk.. "Actions - Out of Character, link to Sheet" https://www.myth-weavers.com/sheet.html#id=2601808 Stride. Strike. Strike. Str 10, Dex 18, Con 14, Wis 16, Int 14, Cha 8 Trapfinder. Darkvision. Perception +9. Languages: Common, Dwarven, Aklo, Undercommon Trained Skills Acrobatics +8, Arcana +6, Athletics +6, dumb ol' Diplomacy +3, Intimidation +3, Lore: "Circus" +6, Medicine +7, Nature +7, Occultism +6, Religion +7, Society +6, Stealth +8, Survival +7, Thievery +8 Melee Clan Dagger +4 (Agile, Parry (+1), Uncommon, Versatile B), Damage 1d4 (P) Melee +1 Rapier +9 (Finesse, Disarm, Deadly d8), Damage 1d6+4 (P) Melee Shortsword +8 (Agile, Finesse, Versatile S), Damage 1d6+4 (P) Melee Light Mace +8 (Agile, Finesse, Shove), Damage 1d4+4 (B) Melee Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4+4 (P) Ranged Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4 (P) Shortbow (Arrows 5) +8 (60') Damage 1d6 (P) deadly d10 Coins: 18g. 4s. 6c Silver key from Tangletop's study (10gp *Wayfinder* Activate command; Effect The wayfinder is targeted by a 1st-level light spell. Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic (Arcane Sense) Elemental Heart Dwarf: Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. Dwarven Doughtiness End of turn reduce Frightened by 2 instead of 1 Quick Draw Precision Damage Sneak Attack 1d6 Additional Feats Cat Fall, Elemental Heart Dwarf, Rock Runner, Steady Balance, Trap Finder Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack Gear: Leather Armor, Wayfinder, Thieves' Tools, Climbing Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (1 week), "Feats and Abilities and Spells and Special Items" Trapfinder. Darkvision. dark = black and white Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic (Arcane Sense) Elemental Heart Dwarf Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. *Bonus Ancestry Feat* Dwarven Doughtiness End of turn reduce Frightened by 2 instead of by 1. Precision Damage Sneak Attack 1d6 Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, if foe Flat-Footed Surprise Attack 1st Round, if roll Stealth or Dec for Init. not acted = FF to me Additional Feats Cat Fall falls Tr=-10', Exp=-25', Mstr= -50', Leg=no dmg Rock Runner ignore difficult terrain from rubble / uneven from rock / ground when use Acro to Balance on narrow / uneven of stone / earth not FF Steady Balance Sucess w Balance action = crit success Not FF to Balance on narrow / uneven, can use Acro check not Ref to Grab an Edge Trap Finder always on +1 Perc, AC, Saves of Traps Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack "Spells" Traditions arcane, primal Electric Arc Cast somatic, verbal Range 30 feet; Targets 1 or 2 creatures Saving Throw basic Reflex An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. Heightened (+1) The damage increases by 1d4 Disrupt Undead Cantrip 1 Cantrip Necromancy Positive Source Core Rulebook pg. 331 4.0 Traditions divine, primal Bloodline psychopomp Cast somatic, verbal Range 30 feet; Targets 1 undead creature Saving Throw Fortitude You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round. Heightened (+1) The damage increases by 1d6. "lesser elixer of life" Source Core Rulebook pg. 548 4.0 Price 30 gp The elixir restores 3d6+6 Hit Points and the bonus is +1. Name xDiceName xDiceResult xDiceString xDiceRolls Rapier stab 1 21 1d20+9 12 Magic P dmg 5 1d6+4 1 Stab 2 5 1d20+4 1 Dmg 7 1d6+4 3 Link to comment Share on other sites More sharing options...
noozoo Posted March 8 Clone Share Posted March 8 (edited) Zum of Clan Torq Dwarven Barbarian 2 Chaotic Good | Application | Sheet AC: 19 | 18 HP: 31/40 +0 Temp | Perception: +8 | Fort: +9 | Ref: +6 | Will: +8 Hero Points: 1 | Conditions: Avernal Fever -1 on all STR based rolls (incl attack and damage); Rage; Sickened; Persistent Mental (1d4) damage Wounds Treated (within last hr): me, Rok | Battle Medicined (today): Rok Extra: GM should roll to notice unusual stonework anytime it is seen (at -2). Used: Hearing others' calls, Zum rushes out the door to Rok's side (Stride) and smashes the morlock there (Attack) with Dragon. He sees the grave injuries on Rok and immediately attempts to stabilize him (Battle Medicine, assurance), letting Mic finish off the morlock if it still stands. Attack: Attack (Fever and Siickened conditions applied) Damage: Damage (Includes 4 fire, and -1 for Fever) Battle Medicine with assurance = 15 with sickened condition HP recovered: Battle Medicine Persistent bleed damage 1 at the end of his turn. Removed 1 from Temp HP. Bleed Flat check Zum's Bleeding ends! Persistent mental damage 1d4 at the end of his turn. Mental Damage Removed 1 from HP. Mental Damage flat check (DC 15) Mental Damage continues Edited March 11 by noozoo (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack 16 1d20+7 9 Damage 11 1d12+7 4 Battle Medicine 9 2d8 4,5 Bleed Flat check 17 1d20 17 Mental Damage 1 1d4 1 Mental Damage flat check (DC 15) 12 1d20 12 Link to comment Share on other sites More sharing options...
Trinate Posted March 9 Clone Share Posted March 9 (edited) %5Bfloatleft%5D%5Bimg2%3D150%5Dhttps%3A%2F%2Fi.pinimg.com%2Foriginals%2Fde%2F9e%2Fdd%2Fde9eddf2f8ff291f296bd8c929fd9e35.jpg%5B%2Fimg2%5D%5B%2Ffloatleft%5D%5BFONT%3D%22BookAntiqua%22%5D%5BSIZE%3D%225%22%5D%5Bb%5D%5BCOLOR%3D%22Blue%22%5DJanos%20Murdoch%5B%2FCOLOR%5D%5B%2Fb%5D%5B%2FSIZE%5D%5B%2FFONT%5D%5BFONT%3D%22Arial%20Narrow%22%5D%20Human%20Wizard%202%20%5Bi%5DNeutral%20Good%5B%2Fi%5D%5B%2FFONT%5D%20%7C%20%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fshowthread.php%3Ft%3D523203%22%5DApplication%5B%2FURL%5D%20%7C%20%5Burl%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2489781%22%5DSheet%5B%2Furl%5D%5Bhr%5D%5B%2Fhr%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fexternal-content.duckduckgo.com%2Fiu%2F%3Fu%3Dhttps%253A%252F%252Fi.pinimg.com%252Foriginals%252Fde%252F9e%252Fdd%252Fde9eddf2f8ff291f296bd8c929fd9e35.jpg%26f%3D1%26nofb%3D1%5B%2FIMG2%5D%5BB%5D%5BCOLOR%3D%22Black%22%5DAC%5B%2FCOLOR%5D%3A%5B%2FB%5D%2019%20%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fhealth-normal.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DHP%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BCOLOR%3D%22Firebrick%22%5D22%5B%2FCOLOR%5D%2F%5BCOLOR%3D%22black%22%5D22%20%5B%2FCOLOR%5D%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fsprint.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DPerception%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B7%20(%2B9init)%20%7C%20%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fawareness.svg%5B%2FIMG2%5D%20%5BB%5D%5BCOLOR%3D%22black%22%5DFort%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B5%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DRef%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B8%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DWill%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B7%0A%5Bb%5D%5BCOLOR%3D%22black%22%5DHero%20Points%3A%5B%2FCOLOR%5D%3A%5B%2FB%5D%201%2F1%20%7C%20%5BB%5DConditions%3A%5B%2FB%5D%20None%0A%5Bhr%5D%5B%2Fhr%5D%0A%5Bspoiler%3DPrepared%20Spells%5DCantrips(Detect%20Magic(innate)%2C%20Telekinetic%20Projectile%2C%20Prestidigitation%2C%20Read%20Aura%2C%20Electric%20Arc%2C%20Produce%20Flame%2C%20Light%2C%20Shield)%5B%2Fspoiler%5D%0A Janos Murdoch Human Wizard 2 Neutral Good | Application | Sheet AC: 19 | HP: 22/22 | Perception: +7 (+9init) | Fort: +5 | Ref: +8 | Will: +7 Hero Points:: 1/1 | Conditions: None Prepared Spells Cantrips(Detect Magic(innate), Telekinetic Projectile, Prestidigitation, Read Aura, Electric Arc, Produce Flame, Light, Shield) As he watches all of his dwarven allies rush back into the hallway, Janos looks around a moment and sees the Morlock spellcaster looking back at him. "Hmm, they really should make up their minds about where they want to be..." He performs a few gestures and conjures a trio of force bolts that immediately fly unerringly at the Morlock. Magic Missile Edited March 9 by Trinate (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Magic Missile 13 3d4+3 3,3,4 (Magic Missile SyntaxError: Unexpected token ) 3d4+3) Magic Missile 10 3d4+3 1,4,2 Link to comment Share on other sites More sharing options...
tom_gore Posted March 10 Clone Share Posted March 10 Rok Dwarven Champion 2 Lawful Good | Sheet AC: 18 (+2 with shield raised) | HP: 9/36 | Perception: +6 | Fort: +9 | Ref: +4 | Will: +8 Hero Points:: 1/1 | Conditions: Wounded 1, Bleed 1 Rok barely hits the ground when he is revived and returns to consciousness. It takes him a short moment to realize what has happened, and then he acts quickly, picking up his shield and getting up to his feet, raising the shield against the morlock. Show ooc Interact to pick up shield. Stand to get back up. If the Morlock attacks Rok, Shield Block as a reaction. If it attacks and ally, Retributive Strike. Stop bleeding Name xDiceName xDiceResult xDiceString xDiceRolls Stop bleeding 5 1d20 5 Link to comment Share on other sites More sharing options...
Green Eyed Liar Posted March 11 Author Clone Share Posted March 11 (edited) Purple runes continue to circle the morlock cultist's hands. A rock zips towards Janos, punching him in the gut and doubling the mage over. In the other room, the morlock swings wildly at Zum. It fails to connect with its club, but does bite Mic on the shoulder. Still woozy from his wounds, Rok swings his heavy fist at the morlock, which turns and strides away, sparing Mic from having a chunk of flesh ripped free. The table is yours! Janos was struck by a spell for 8 hp damage. Then Mic was struck for 5 hp damage, which was reduced by 4 from Retributive Strike. GM Dice Cultist: Two action spell followed by one action spell. Cultist Magic Attack Roll vs Janos AC 19 Spell Damage Morlock: Strike, Strike, Stride. Morlock Club Strike vs Zum AC 18 Club Damage Morlock Jaws Strike vs Mic Jaws Damage Rok Punch Retributive Strike vs Morlock AC 17 Punch Nonlethal Damage Edited March 11 by Green Eyed Liar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Cultist Magic Attack Roll vs Janos AC 19 27 1d20+13 14 Spell Damage 8 2d6 5,3 Morlock Club Strike vs Zum AC 18 14 1d20+9 5 Club Damage 7 1d6+4 3 Morlock Jaws Strike vs Mic 22 1d20+5 17 Jaws Damage 5 1d4+4 1 Rok Punch Retributive Strike vs Morlock AC 17 13 1d20+8 5 Punch Nonlethal Damage 6 1d4+4 2 Link to comment Share on other sites More sharing options...
tom_gore Posted March 11 Clone Share Posted March 11 Rok Dwarven Champion 2 Lawful Good | Sheet AC: 18 (+2 with shield raised) | HP: 8/36 | Perception: +6 | Fort: +9 | Ref: +4 | Will: +8 Hero Points:: 1/1 | Conditions: Wounded 1, Bleed 1 Grinning at their current situation, Rok still stands defiant against the Morlocks. Keeping his shield up, he picks up his hammer, but realizes he can't do much else as the morlock they were fighting is fleeing. "Oi! That's roight! Keep runnin' ye yellow-liver scum! We'll come for ya eventually!" he shouts at the fleeing enemy in an attempt to shake its resolve even further. Show ooc Interact to pick up hammer. Raise Shield. Demoralize (-4 with no common language) Demoralize Stop Bleeding Name xDiceName xDiceResult xDiceString xDiceRolls Demoralize 12 1d20+1 11 Stop Bleeding 6 1d20 6 Link to comment Share on other sites More sharing options...
Cleric8092 Posted March 11 Clone Share Posted March 11 %5Bfloatleft%5D%5Bimg2%3D150%5Dhttps%3A%2F%2Fi.postimg.cc%2FPrN0RbFv%2FMic.png%5B%2Fimg2%5D%20%C2%A0%20%5B%2Ffloatleft%5D%20%C2%A0%5BFONT%3D%22BookAntiqua%22%5D%5BSIZE%3D%225%22%5D%5Bb%5D%5BCOLOR%3D%22Sienna%22%5D%20Mic%20Humblebrow%20%5B%2FCOLOR%5D%5B%2Fb%5D%5B%2FSIZE%5D%5B%2FFONT%5D%5BFONT%3D%22Arial%20Narrow%22%5D%20Elemental%20Heart%20Dwarf%20Thief%20Rogue%202%20%5Bi%5DChaotic%20Good%5B%2Fi%5D%5B%2FFONT%5D%20%7C%20%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fshowthread.php%3Fp%3D15901566%23post15901566%22%5DApplication%5B%2FURL%5D%20%7C%20%5Burl%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2601808%22%5DSheet%5B%2Furl%5D%5Bhr%5D%5B%2Fhr%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fchecked-shield.svg%5B%2FIMG2%5D%5BB%5D%5BCOLOR%3D%22Black%22%5DAC%5B%2FCOLOR%5D%3A%5B%2FB%5D%2019%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fhealth-normal.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DHP%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BCOLOR%3D%22Firebrick%22%5D%2029%20%5B%2FCOLOR%5D%2F%5BCOLOR%3D%22black%22%5D%2030%20%5B%2FCOLOR%5D%7C%20%5BB%5D%0A%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fsprint.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DPerception%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B9%20%7C%20%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fawareness.svg%5B%2FIMG2%5D%20%5BB%5D%5BCOLOR%3D%22black%22%5DFort%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B6%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DRef%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B10%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DWill%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B9%20%C2%A0%5Bb%5D%5BCOLOR%3D%22black%22%5DHero%20Points%3A%5B%2FCOLOR%5D%3A%5B%2FB%5D%201%2F1%20%7C%20%5BB%5DMovement%3A%2020'%20%C2%A0-%20%C2%A0Conditions%3A%20%C2%A0%5B%2FB%5D%20%C2%A0%5Bhr%5D%5B%2Fhr%5D%C2%A0%5BCOLOR%3D%22Sienna%22%5D%5BB%5D%20%20%20%20%20%20%20%5B%2FB%5D%5B%2FCOLOR%5D%0AHearing%20Janos%20grunt%20rather%20than%20quip%20Mic%20hustles%20into%20the%20room%20and%20at%20the%2C%20appears%20to%20be%20wounded%2C%20greater%20foe%20Trying%20to%20end%20the%20vile%20leader%20with%20one%20last%20stab.%0A%0A%5BSPOILER%3D%22Actions%20-%20Out%20of%20Character%2C%20link%20to%20Sheet%22%5D%0A%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2601808%22%5Dhttps%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2601808%5B%2FURL%5D%0A%0AStride.%20%20Step%20if%20can.%20Or%20stride%20if%20need%20to.%20%20Strike%0A%0A%0A%5BB%5D%20Str%2010%2C%20Dex%2018%2C%20Con%2014%2C%20Wis%2016%2C%20Int%2014%2C%20Cha%208%0ATrapfinder.%20%C2%A0Darkvision.%20%C2%A0Perception%20%2B9.%20%C2%A0Languages%3A%20Common%2C%20Dwarven%2C%20Aklo%2C%20Undercommon%0ATrained%20Skills%20%5B%2FB%5DAcrobatics%20%2B8%2C%20Arcana%20%2B6%2C%20Athletics%20%2B6%2C%20dumb%20ol'%20Diplomacy%20%2B3%2C%20Intimidation%20%2B3%2C%20Lore%3A%20%22Circus%22%20%2B6%2C%0AMedicine%20%2B7%2C%20Nature%20%2B7%2C%20Occultism%20%2B6%2C%20Religion%20%2B7%2C%20Society%20%2B6%2C%20Stealth%20%2B8%2C%20Survival%20%2B7%2C%20Thievery%20%2B8%0A%0AMelee%20Clan%20Dagger%20%2B4%20(Agile%2C%20Parry%20(%2B1)%2C%20Uncommon%2C%20Versatile%20B)%2C%20Damage%201d4%20(P)%0AMelee%20%2B1%20Rapier%20%2B9%20(Finesse%2C%20Disarm%2C%20Deadly%20d8)%2C%20Damage%201d6%2B4%20(P)%0AMelee%20Shortsword%20%2B8%20(Agile%2C%20Finesse%2C%20Versatile%20S)%2C%20Damage%201d6%2B4%20(P)%0AMelee%20Light%20Mace%20%2B8%20(Agile%2C%20Finesse%2C%20Shove)%2C%20Damage%201d4%2B4%20(B)%0AMelee%20Throwing%20Knife%20%2B8%20(Agile%2C%20Finesse%2C%20Thrown%2020%20ft.)%2C%20Damage%201d4%2B4%20(P)%0ARanged%20Throwing%20Knife%20%2B8%20(Agile%2C%20Finesse%2C%20Thrown%2020%20ft.)%2C%20Damage%201d4%20(P)%0AShortbow%20(Arrows%205)%20%C2%A0%2B8%20(60')%20Damage%201d6%20(P)%20deadly%20d10%0A%0ACoins%3A%20%C2%A018g.%204s.%206c%0A%0ASilver%20key%20from%20Tangletop's%20study%20(10gp%0A*Wayfinder*%20Activate%20%C2%A0command%3B%20Effect%20The%20wayfinder%20is%20targeted%20by%20a%201st-level%20light%20spell.%0A%5BB%5DCantrips%3A%20%C2%A0Druid%20Archetype%20(Leaf%20Order)%5B%2FB%5D%0AElectric%20Arc%20%C2%A030'%0ADisrupt%20Undead%2030'%0ADetect%20Magic%20(%5BB%5DArcane%20Sense%5B%2FB%5D)%0A%0A%5BB%5DElemental%20Heart%20Dwarf%3A%20Energy%20Emanation%20(Evocation%2C%20Primal)%20%5B%2FB%5DFrequency%20once%20per%20day%20Energy%20bursts%20forth%20from%20your%20body.%20You%20deal%201d6%20damage%20of%20your%20chosen%20type%20(%5BB%5DElectric%5B%2FB%5D)%20to%20all%20adjacent%20creatures%20(basic%20Reflex%20save%20using%20your%20class%20DC%20(17)%20or%20spell%20DC%2C%20whichever%20is%20higher).%20At%203rd%20level%2C%20and%20every%202%20levels%20thereafter%2C%20this%20damage%20increases%20by%201d6.%0A%0A%5BB%5DDwarven%20Doughtiness%5B%2FB%5D%20End%20of%20turn%20reduce%20Frightened%20by%202%20instead%20of%201%0A%5BB%5DQuick%20Draw%5B%2FB%5D%0A%0A%5BB%5DPrecision%20Damage%20Sneak%20Attack%201d6%5B%2FB%5D%0AAdditional%20Feats%20%5BB%5DCat%20Fall%5B%2FB%5D%2C%20%5BB%5DElemental%20Heart%20Dwarf%5B%2FB%5D%2C%20%5BB%5DRock%20Runner%2C%20Steady%20Balance%2C%20Trap%20Finder%5B%2FB%5D%0AAdditional%20Specials%20Rogue's%20Racket%20(%5BB%5DThief%20Racket%5B%2FB%5D)%2C%20%5BB%5DSneak%20Attack%2C%20Surprise%20Attack%5B%2FB%5D%0A%0A%5BB%5DGear%5B%2FB%5D%3A%20Leather%20Armor%2C%20Wayfinder%2C%20Thieves'%20Tools%2C%20Climbing%20Kit%2C%20Backpack%2C%20Bedroll%2C%20Chalk%20(10)%2C%20Flint%20and%20Steel%2C%20Rope%2C%20Rations%20(1%20week)%2C%0A%0A%5B%2FSPOILER%5D%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%20%C2%A0%5BSPOILER%3D%22Feats%20and%20Abilities%20and%20Spells%20and%20Special%20Items%22%5D%0A%5BB%5DTrapfinder.%20%C2%A0Darkvision.%5B%2FB%5D%20dark%20%3D%20black%20and%20white%0A%5BB%5DCantrips%3A%20%C2%A0Druid%20Archetype%20(Leaf%20Order)%5B%2FB%5D%0AElectric%20Arc%20%C2%A030'%0ADisrupt%20Undead%2030'%0ADetect%20Magic%20(%5BB%5DArcane%20Sense%5B%2FB%5D)%0A%0A%5BB%5DElemental%20Heart%20Dwarf%0A%5B%2FB%5D%5BB%5DEnergy%20Emanation%20(Evocation%2C%20Primal)%20%5B%2FB%5DFrequency%20once%20per%20day%20Energy%20bursts%20forth%20from%20your%20body.%20You%20deal%0A1d6%20damage%20of%20your%20chosen%20type%20(%5BB%5DElectric%5B%2FB%5D)%20to%20all%20adjacent%20creatures%20(basic%20Reflex%20save%20using%20your%20class%20DC%20(17)%20or%20spell%20DC%2C%20whichever%20is%20higher).%20At%203rd%20level%2C%20and%20every%202%20levels%20thereafter%2C%20this%20damage%20increases%20by%201d6.%C2%A0%0A%0A*Bonus%20Ancestry%20Feat*%C2%A0%0A%5BB%5DDwarven%20Doughtiness%5B%2FB%5D%20End%20of%20turn%20reduce%20Frightened%20by%202%20instead%20of%20by%201.%0A%0A%5BB%5DPrecision%20Damage%20Sneak%20Attack%201d6%5B%2FB%5D%0AAdditional%20Specials%20Rogue's%20Racket%20(%5BB%5DThief%20Racket%5B%2FB%5D)%2C%C2%A0%0A%5BB%5DSneak%20Attack%2C%20%5B%2FB%5D%20if%20foe%20Flat-Footed%0A%0A%5BB%5DSurprise%20Attack%5B%2FB%5D%201st%20Round%2C%20if%20roll%20Stealth%20or%20Dec%20for%20Init.%20%C2%A0not%20acted%20%3D%20FF%20to%20me%0A%0AAdditional%20Feats%C2%A0%0A%5BB%5DCat%20Fall%5B%2FB%5D%20falls%20Tr%3D-10'%2C%20Exp%3D-25'%2C%20Mstr%3D%20-50'%2C%20Leg%3Dno%20dmg%0A%0A%5BB%5DRock%20Runner%5B%2FB%5D%20%C2%A0ignore%20difficult%20terrain%20from%20rubble%20%2F%20uneven%20from%20rock%20%2F%20ground%0Awhen%20use%20Acro%20to%20Balance%20on%20narrow%20%2F%20uneven%20of%20stone%20%2F%20earth%20not%20FF%0A%0A%5BB%5DSteady%20Balance%5B%2FB%5D%20%C2%A0Sucess%20w%20Balance%20action%20%3D%20crit%20success%20%C2%A0%0ANot%20FF%20to%20Balance%20on%20narrow%20%2F%20uneven%2C%20can%20use%20Acro%20check%20not%20Ref%20to%20Grab%20an%20Edge%0A%0A%5BB%5DTrap%20Finder%5B%2FB%5D%20%C2%A0always%20on%20%2B1%20Perc%2C%20AC%2C%20Saves%20of%20Traps%0A%0AAdditional%20Specials%20Rogue's%20Racket%20(%5BB%5DThief%20Racket%5B%2FB%5D)%2C%20%5BB%5DSneak%20Attack%2C%20Surprise%20Attack%5B%2FB%5D%0A%0A%5BSPOILER%3D%22Spells%22%5D%0A%0A%0ATraditions%20arcane%2C%20primal%0AElectric%20Arc%0ACast%20%C2%A0somatic%2C%20verbal%0ARange%2030%20feet%3B%20Targets%201%20or%202%20creatures%0ASaving%20Throw%20basic%20Reflex%0AAn%20arc%20of%20lightning%20leaps%20from%20one%20target%20to%20another.%20You%20deal%20electricity%20damage%20equal%20to%201d4%20plus%20your%20spellcasting%20ability%20modifier.%0AHeightened%20(%2B1)%20The%20damage%20increases%20by%201d4%0A%0A%0ADisrupt%20Undead%20%C2%A0Cantrip%201%20%C2%A0%20Cantrip%20Necromancy%20Positive%C2%A0%0ASource%20Core%20Rulebook%20pg.%20331%204.0%20%C2%A0Traditions%20divine%2C%20primal%0ABloodline%20psychopomp%20%C2%A0Cast%20%C2%A0somatic%2C%20verbal%0ARange%2030%20feet%3B%20Targets%201%20undead%20creature%20%C2%A0Saving%20Throw%20Fortitude%0AYou%20lance%20the%20target%20with%20energy.%20You%20deal%201d6%20positive%20damage%20plus%20your%20spellcasting%20ability%20modifier.%20The%20target%20must%20attempt%20a%20basic%20Fortitude%20save.%20If%20the%20creature%20critically%20fails%20the%20save%2C%20it%20is%20also%20enfeebled%201%20for%201%20round.%0AHeightened%20(%2B1)%20The%20damage%20increases%20by%201d6.%0A%0A%5B%2FSPOILER%5D%0A%0A%5BSPOILER%3D%22lesser%20elixer%20of%20life%22%5D%0ASource%20Core%20Rulebook%20pg.%20548%204.0%0APrice%2030%20gp%0AThe%20elixir%20restores%203d6%2B6%20Hit%20Points%20and%20the%20bonus%20is%20%2B1.%0A%5B%2FSPOILER%5D%0A%0A%5B%2FSPOILER%5D%20 Mic Humblebrow Elemental Heart Dwarf Thief Rogue 2 Chaotic Good | Application | Sheet AC: 19| HP: 29 / 30 | Perception: +9 | Fort: +6 | Ref: +10 | Will: +9 Hero Points:: 1/1 | Movement: 20' - Conditions: Hearing Janos grunt rather than quip Mic hustles into the room and at the, appears to be wounded, greater foe Trying to end the vile leader with one last stab. "Actions - Out of Character, link to Sheet" https://www.myth-weavers.com/sheet.html#id=2601808 Stride. Step if can. Or stride if need to. Strike Str 10, Dex 18, Con 14, Wis 16, Int 14, Cha 8 Trapfinder. Darkvision. Perception +9. Languages: Common, Dwarven, Aklo, Undercommon Trained Skills Acrobatics +8, Arcana +6, Athletics +6, dumb ol' Diplomacy +3, Intimidation +3, Lore: "Circus" +6, Medicine +7, Nature +7, Occultism +6, Religion +7, Society +6, Stealth +8, Survival +7, Thievery +8 Melee Clan Dagger +4 (Agile, Parry (+1), Uncommon, Versatile B), Damage 1d4 (P) Melee +1 Rapier +9 (Finesse, Disarm, Deadly d8), Damage 1d6+4 (P) Melee Shortsword +8 (Agile, Finesse, Versatile S), Damage 1d6+4 (P) Melee Light Mace +8 (Agile, Finesse, Shove), Damage 1d4+4 (B) Melee Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4+4 (P) Ranged Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4 (P) Shortbow (Arrows 5) +8 (60') Damage 1d6 (P) deadly d10 Coins: 18g. 4s. 6c Silver key from Tangletop's study (10gp *Wayfinder* Activate command; Effect The wayfinder is targeted by a 1st-level light spell. Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic (Arcane Sense) Elemental Heart Dwarf: Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. Dwarven Doughtiness End of turn reduce Frightened by 2 instead of 1 Quick Draw Precision Damage Sneak Attack 1d6 Additional Feats Cat Fall, Elemental Heart Dwarf, Rock Runner, Steady Balance, Trap Finder Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack Gear: Leather Armor, Wayfinder, Thieves' Tools, Climbing Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (1 week), "Feats and Abilities and Spells and Special Items" Trapfinder. Darkvision. dark = black and white Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic (Arcane Sense) Elemental Heart Dwarf Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. *Bonus Ancestry Feat* Dwarven Doughtiness End of turn reduce Frightened by 2 instead of by 1. Precision Damage Sneak Attack 1d6 Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, if foe Flat-Footed Surprise Attack 1st Round, if roll Stealth or Dec for Init. not acted = FF to me Additional Feats Cat Fall falls Tr=-10', Exp=-25', Mstr= -50', Leg=no dmg Rock Runner ignore difficult terrain from rubble / uneven from rock / ground when use Acro to Balance on narrow / uneven of stone / earth not FF Steady Balance Sucess w Balance action = crit success Not FF to Balance on narrow / uneven, can use Acro check not Ref to Grab an Edge Trap Finder always on +1 Perc, AC, Saves of Traps Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack "Spells" Traditions arcane, primal Electric Arc Cast somatic, verbal Range 30 feet; Targets 1 or 2 creatures Saving Throw basic Reflex An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. Heightened (+1) The damage increases by 1d4 Disrupt Undead Cantrip 1 Cantrip Necromancy Positive Source Core Rulebook pg. 331 4.0 Traditions divine, primal Bloodline psychopomp Cast somatic, verbal Range 30 feet; Targets 1 undead creature Saving Throw Fortitude You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round. Heightened (+1) The damage increases by 1d6. "lesser elixer of life" Source Core Rulebook pg. 548 4.0 Price 30 gp The elixir restores 3d6+6 Hit Points and the bonus is +1. Name xDiceName xDiceResult xDiceString xDiceRolls Rapier stab 20 1d20+9 11 Dmg 8 1d6+4 4 Deadly if crit 6 1d8 6 Link to comment Share on other sites More sharing options...
Recommended Posts