noozoo Posted March 11 Clone Share Posted March 11 (edited) Zum of Clan Torq Dwarven Barbarian 2 Chaotic Good | Application | Sheet AC: 19 | 18 HP: 28/40 +0 Temp | Perception: +8 | Fort: +9 | Ref: +6 | Will: +8 Hero Points: 1 | Conditions: Avernal Fever -1 on all STR based rolls (incl attack and damage); Rage; Sickened Wounds Treated (within last hr): me, Rok | Battle Medicined (today): Rok Extra: GM should roll to notice unusual stonework anytime it is seen (at -2). Used: Zum is glad to see Rok up and spewing threats to the morlocks. He sees the close one trying to get out and chases it (Stride), trying to slash it with Dragon (Attacks). He bumps his head with his hand and the headache seems to dissipate, though his stomach still feels queasy and his muscles are a bit weak. Attack: Attack(Fever and Sickened conditions applied) Damage: Damage (Includes 4 fire, and -1 for Fever) Attack: Attack(Fever and Sickened conditions applied) Damage: Damage (Includes 4 fire, and -1 for Fever) Persistent mental damage 1d4 at the end of his turn. Mental Damage Removed 3 from HP. Mental Damage flat check (DC15) Mental Damage Ends! Edited March 11 by noozoo (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack 19 1d20+7 12 Damage 15 1d12+7 8 Attack 3 1d20+2 1 Damage 18 1d12+7 11 Mental Damage 3 1d4 3 Mental Damage flat check (DC15) 18 1d20 18 Link to comment Share on other sites More sharing options...
Trinate Posted March 12 Clone Share Posted March 12 (edited) %5Bfloatleft%5D%5Bimg2%3D150%5Dhttps%3A%2F%2Fi.pinimg.com%2Foriginals%2Fde%2F9e%2Fdd%2Fde9eddf2f8ff291f296bd8c929fd9e35.jpg%5B%2Fimg2%5D%5B%2Ffloatleft%5D%5BFONT%3D%22BookAntiqua%22%5D%5BSIZE%3D%225%22%5D%5Bb%5D%5BCOLOR%3D%22Blue%22%5DJanos%20Murdoch%5B%2FCOLOR%5D%5B%2Fb%5D%5B%2FSIZE%5D%5B%2FFONT%5D%5BFONT%3D%22Arial%20Narrow%22%5D%20Human%20Wizard%202%20%5Bi%5DNeutral%20Good%5B%2Fi%5D%5B%2FFONT%5D%20%7C%20%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fshowthread.php%3Ft%3D523203%22%5DApplication%5B%2FURL%5D%20%7C%20%5Burl%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2489781%22%5DSheet%5B%2Furl%5D%5Bhr%5D%5B%2Fhr%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fexternal-content.duckduckgo.com%2Fiu%2F%3Fu%3Dhttps%253A%252F%252Fi.pinimg.com%252Foriginals%252Fde%252F9e%252Fdd%252Fde9eddf2f8ff291f296bd8c929fd9e35.jpg%26f%3D1%26nofb%3D1%5B%2FIMG2%5D%5BB%5D%5BCOLOR%3D%22Black%22%5DAC%5B%2FCOLOR%5D%3A%5B%2FB%5D%2019%20%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fhealth-normal.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DHP%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BCOLOR%3D%22Firebrick%22%5D22%5B%2FCOLOR%5D%2F%5BCOLOR%3D%22black%22%5D22%20%5B%2FCOLOR%5D%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fsprint.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DPerception%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B7%20(%2B9init)%20%7C%20%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fawareness.svg%5B%2FIMG2%5D%20%5BB%5D%5BCOLOR%3D%22black%22%5DFort%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B5%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DRef%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B8%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DWill%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B7%0A%5Bb%5D%5BCOLOR%3D%22black%22%5DHero%20Points%3A%5B%2FCOLOR%5D%3A%5B%2FB%5D%201%2F1%20%7C%20%5BB%5DConditions%3A%5B%2FB%5D%20None%0A%5Bhr%5D%5B%2Fhr%5D%0A%5Bspoiler%3DPrepared%20Spells%5DCantrips(Detect%20Magic(innate)%2C%20Telekinetic%20Projectile%2C%20Prestidigitation%2C%20Read%20Aura%2C%20Electric%20Arc%2C%20Produce%20Flame%2C%20Light%2C%20Shield)%5B%2Fspoiler%5D%0A Janos Murdoch Human Wizard 2 Neutral Good | Application | Sheet AC: 19 | HP: 22/22 | Perception: +7 (+9init) | Fort: +5 | Ref: +8 | Will: +7 Hero Points:: 1/1 | Conditions: None Prepared Spells Cantrips(Detect Magic(innate), Telekinetic Projectile, Prestidigitation, Read Aura, Electric Arc, Produce Flame, Light, Shield) Straightening after the rock doubled him over, Janos looks back with a sneer. "That the best you can do? Let's see who has the final word..." With that, Janos conjures blue runes and an arc of lightning leaps toward the morlock cultist. Before the flash fades, Janos then demonstrates his intellect by ducking behind some nearby cover. Electric Arc, DC18 Lightning Damage Edited March 12 by Trinate (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Lightning Damage 5 1d4+4 1 Lightning Damage 7 1d4+4 3 Link to comment Share on other sites More sharing options...
Green Eyed Liar Posted March 12 Author Clone Share Posted March 12 (edited) The smell ozone once again fills the air as lightning leaps from Janos' fingers, striking the wall and around the morlock leader, barely shocking him. Sneering, the cultist then sends a rock zipping into the back of Mic's head. Meanwhile, Zum's axe slashes a ruinous wound across the chest of the morlock he is facing. The mutant feebly strikes at the dwarf, his club deflected easily by Zum. He lunges forward to bite the berserker's exposed neck, but is distracted by the jarring noise created when Rok beats his hammer against his shield. Realizing that the two strong, burly dwarfs combined are more than a match for him, the morlock turns and runs through the door behind him, turning south. The table is yours! The morlock cultist succeded on his save against Electric Arc and took only 2 hp damage. He then scored a critical hit against Mic for hp damage. The morlock bit Zum for 5 hp, which was reduced to 1 hp by Rok's Retributive Strike. Also, Zum is no longer suffering from persistent damage. The morlock turned south, I have put a green arrow to point the way it fled. Zum definitely did not see the morlock run through the door to the east out of the little office. GM Dice Cultist Basic Reflex DC 18 vs Electric Arc Cultist Spell Attack vs Mic AC 18 Spell Damage Morlock Club Strike vs Rok AC 18 Club Damage Morlock Jaws Strike vs Zum AC 18 Jaws Damage Edited March 12 by Green Eyed Liar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Cultist Basic Reflex DC 18 vs Electric Arc 27 1d20+11 16 Cultist Spell Attack vs Mic AC 18 30 1d20+13 17 Spell Damage 7 2d6 6,1 Morlock Club Strike vs Rok AC 18 13 1d20+9 4 Club Damage 9 1d6+4 5 Morlock Jaws Strike vs Zum AC 18 23 1d20+5 18 Jaws Damage 5 1d4+4 1 Link to comment Share on other sites More sharing options...
Trinate Posted March 12 Clone Share Posted March 12 (edited) %5Bfloatleft%5D%5Bimg2%3D150%5Dhttps%3A%2F%2Fi.pinimg.com%2Foriginals%2Fde%2F9e%2Fdd%2Fde9eddf2f8ff291f296bd8c929fd9e35.jpg%5B%2Fimg2%5D%5B%2Ffloatleft%5D%5BFONT%3D%22BookAntiqua%22%5D%5BSIZE%3D%225%22%5D%5Bb%5D%5BCOLOR%3D%22Blue%22%5DJanos%20Murdoch%5B%2FCOLOR%5D%5B%2Fb%5D%5B%2FSIZE%5D%5B%2FFONT%5D%5BFONT%3D%22Arial%20Narrow%22%5D%20Human%20Wizard%202%20%5Bi%5DNeutral%20Good%5B%2Fi%5D%5B%2FFONT%5D%20%7C%20%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fshowthread.php%3Ft%3D523203%22%5DApplication%5B%2FURL%5D%20%7C%20%5Burl%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2489781%22%5DSheet%5B%2Furl%5D%5Bhr%5D%5B%2Fhr%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fexternal-content.duckduckgo.com%2Fiu%2F%3Fu%3Dhttps%253A%252F%252Fi.pinimg.com%252Foriginals%252Fde%252F9e%252Fdd%252Fde9eddf2f8ff291f296bd8c929fd9e35.jpg%26f%3D1%26nofb%3D1%5B%2FIMG2%5D%5BB%5D%5BCOLOR%3D%22Black%22%5DAC%5B%2FCOLOR%5D%3A%5B%2FB%5D%2019%20%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fhealth-normal.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DHP%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BCOLOR%3D%22Firebrick%22%5D22%5B%2FCOLOR%5D%2F%5BCOLOR%3D%22black%22%5D22%20%5B%2FCOLOR%5D%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fsprint.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DPerception%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B7%20(%2B9init)%20%7C%20%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fawareness.svg%5B%2FIMG2%5D%20%5BB%5D%5BCOLOR%3D%22black%22%5DFort%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B5%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DRef%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B8%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DWill%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B7%0A%5Bb%5D%5BCOLOR%3D%22black%22%5DHero%20Points%3A%5B%2FCOLOR%5D%3A%5B%2FB%5D%201%2F1%20%7C%20%5BB%5DConditions%3A%5B%2FB%5D%20None%0A%5Bhr%5D%5B%2Fhr%5D%0A%5Bspoiler%3DPrepared%20Spells%5DCantrips(Detect%20Magic(innate)%2C%20Telekinetic%20Projectile%2C%20Prestidigitation%2C%20Read%20Aura%2C%20Electric%20Arc%2C%20Produce%20Flame%2C%20Light%2C%20Shield)%5B%2Fspoiler%5D%0A Janos Murdoch Human Wizard 2 Neutral Good | Application | Sheet AC: 19 | HP: 22/22 | Perception: +7 (+9init) | Fort: +5 | Ref: +8 | Will: +7 Hero Points:: 1/1 | Conditions: None Prepared Spells Cantrips(Detect Magic(innate), Telekinetic Projectile, Prestidigitation, Read Aura, Electric Arc, Produce Flame, Light, Shield) Janos watches the cultist closely and on seeing the foe fail to put up a new shield, he quickly conjures another trio of force bolts which immediately strike with magical precision. Magic Missile Edited March 12 by Trinate (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Magic Missile 9 3d4+3 2,1,3 Magic Missile 10 3d4+3 2,2,3 Link to comment Share on other sites More sharing options...
tom_gore Posted March 12 Clone Share Posted March 12 Rok Dwarven Champion 2 Lawful Good | Sheet AC: 18 (+2 with shield raised) | HP: 7/36 | Perception: +6 | Fort: +9 | Ref: +4 | Will: +8 Hero Points:: 1/1 | Conditions: Wounded 1, Bleed 1 Seeing the Morlock run, Rok returns to the bigger chamber to face the leader. "Yer underlings are dead, witch! Now it's your turn!" the Champion bellows, still bleeding profusedly. He nods at Mic, trying to prompt him to move past the leader into the tunnel to block it off. Show ooc Stride, Stride, Raise Shield. (Wish I had more than 20 ft movement) Stop Bleeding Name xDiceName xDiceResult xDiceString xDiceRolls Stop Bleeding 11 1d20 11 Link to comment Share on other sites More sharing options...
Cleric8092 Posted March 12 Clone Share Posted March 12 (edited) 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Mic Humblebrow Elemental Heart Dwarf Thief Rogue 2 Chaotic Good | Application | Sheet AC: 19| HP: 15 / 30 | Perception: +9 | Fort: +6 | Ref: +10 | Will: +9 Hero Points:: 1/1 | Movement: 20' - Conditions: Embarrassed he missed a straight on stab of a caster with no armor, Mic double stabs with extra fury. Before stepping out of the way for his friend Zum to - Axe this Man Something Fierce. "Actions - Out of Character, link to Sheet" https://www.myth-weavers.com/sheet.html#id=2601808 Strike, Strike, Step (up 1 on Map) Str 10, Dex 18, Con 14, Wis 16, Int 14, Cha 8 Trapfinder. Darkvision. Perception +9. Languages: Common, Dwarven, Aklo, Undercommon Trained Skills Acrobatics +8, Arcana +6, Athletics +6, dumb ol' Diplomacy +3, Intimidation +3, Lore: "Circus" +6, Medicine +7, Nature +7, Occultism +6, Religion +7, Society +6, Stealth +8, Survival +7, Thievery +8 Melee Clan Dagger +4 (Agile, Parry (+1), Uncommon, Versatile B), Damage 1d4 (P) Melee +1 Rapier +9 (Finesse, Disarm, Deadly d8), Damage 1d6+4 (P) Melee Shortsword +8 (Agile, Finesse, Versatile S), Damage 1d6+4 (P) Melee Light Mace +8 (Agile, Finesse, Shove), Damage 1d4+4 (B) Melee Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4+4 (P) Ranged Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4 (P) Shortbow (Arrows 5) +8 (60') Damage 1d6 (P) deadly d10 Coins: 18g. 4s. 6c Silver key from Tangletop's study (10gp *Wayfinder* Activate command; Effect The wayfinder is targeted by a 1st-level light spell. Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic (Arcane Sense) Elemental Heart Dwarf: Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. Dwarven Doughtiness End of turn reduce Frightened by 2 instead of 1 Quick Draw Precision Damage Sneak Attack 1d6 Additional Feats Cat Fall, Elemental Heart Dwarf, Rock Runner, Steady Balance, Trap Finder Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack Gear: Leather Armor, Wayfinder, Thieves' Tools, Climbing Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (1 week), "Feats and Abilities and Spells and Special Items" Trapfinder. Darkvision. dark = black and white Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic (Arcane Sense) Elemental Heart Dwarf Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. *Bonus Ancestry Feat* Dwarven Doughtiness End of turn reduce Frightened by 2 instead of by 1. Precision Damage Sneak Attack 1d6 Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, if foe Flat-Footed Surprise Attack 1st Round, if roll Stealth or Dec for Init. not acted = FF to me Additional Feats Cat Fall falls Tr=-10', Exp=-25', Mstr= -50', Leg=no dmg Rock Runner ignore difficult terrain from rubble / uneven from rock / ground when use Acro to Balance on narrow / uneven of stone / earth not FF Steady Balance Sucess w Balance action = crit success Not FF to Balance on narrow / uneven, can use Acro check not Ref to Grab an Edge Trap Finder always on +1 Perc, AC, Saves of Traps Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack "Spells" Traditions arcane, primal Electric Arc Cast somatic, verbal Range 30 feet; Targets 1 or 2 creatures Saving Throw basic Reflex An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. Heightened (+1) The damage increases by 1d4 Disrupt Undead Cantrip 1 Cantrip Necromancy Positive Source Core Rulebook pg. 331 4.0 Traditions divine, primal Bloodline psychopomp Cast somatic, verbal Range 30 feet; Targets 1 undead creature Saving Throw Fortitude You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round. Heightened (+1) The damage increases by 1d6. "lesser elixer of life" Source Core Rulebook pg. 548 4.0 Price 30 gp The elixir restores 3d6+6 Hit Points and the bonus is +1. Edited March 12 by Cleric8092 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls stab 1 20 1d20+9 11 dmg 6 1d6+4 2 stab 2 9 1d20+4 5 dmg 8 1d6+4 4 crit 1 if crit 1 1d8 1 crit 2 if crit 5 1d8 5 Link to comment Share on other sites More sharing options...
noozoo Posted March 12 Clone Share Posted March 12 Zum of Clan Torq Dwarven Barbarian 2 Chaotic Good | Application | Sheet AC: 19 | 18 HP: 27/40 +0 Temp | Perception: +8 | Fort: +9 | Ref: +6 | Will: +8 Hero Points: 1 | Conditions: Avernal Fever -1 on all STR based rolls (incl attack and damage); Rage; Sickened Wounds Treated (within last hr): me, Rok | Battle Medicined (today): Rok Extra: GM should roll to notice unusual stonework anytime it is seen (at -2). Used: Zum follows Rok back toward the magical, more dangerous morlock and rushes up to it, attacking it (Sudden charge) with Dragon, and again (Attack), determined to put it down for good. He still feels ill, but tries do hold it until the current threats are eliminated. "Die, you scum sucker!" Attack: Attack (Fever and Sickened conditions applied) Damage: Damage (Includes 4 fire, and -1 for Fever) Attack: Attack (Fever and Sickened conditions applied) Damage: Damage (Includes 4 fire, and -1 for Fever) Name xDiceName xDiceResult xDiceString xDiceRolls Attack 20 1d20+7 13 Damage 18 1d12+7 11 Attack 19 1d20+2 17 Damage 19 1d12+7 12 Link to comment Share on other sites More sharing options...
Green Eyed Liar Posted March 15 Author Clone Share Posted March 15 (edited) Mic and Zum stab and hack futilely at the spellcasting morlock, but three glowing darts zip past the two dwarfs and burrow into the mutant's chest. Suddenly, the badly wounded morlock from earlier bursts through the hole in the southern wall and swings its club at Zum. Rok intervenes, swinging his warhammer wildly at the morlock to protect his comrade, and the club barely clips Zum's shoulder. The morlock then screams to its leader, who heeds his advice and turns tail, fleeing north up the rough hewn tunnel. Moments later, the echoing sounds of a door opening can be heard. The table is yours! Zum was struck for 5 hp damage, but this was reduced to 1 hp by Retributive Strike. For those who speak Undercommon The morlock yells, "Flee Master! Go to the engineers and the spider king!" GM Dice Morlock club strike at Zum AC 18 Club damage Rok Retributive Warhammer Strike vs Morlock AC 17 Warhammer Damage Edited March 15 by Green Eyed Liar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Morlock club strike at Zum AC 18 21 1d20+9 12 Club damage 5 1d6+4 1 Rok Retributive Warhammer Strike vs Morlock AC 17 10 1d20+9 1 Warhammer Damage 8 1d8+4 4 Link to comment Share on other sites More sharing options...
noozoo Posted March 16 Clone Share Posted March 16 (edited) Zum of Clan Torq Dwarven Barbarian 2 Chaotic Good | Application | Sheet AC: 19 | 18 HP: 26/40 +0 Temp | Perception: +8 | Fort: +9 | Ref: +6 | Will: +8 Hero Points: 1 | Conditions: Avernal Fever -1 on all STR based rolls (incl attack and damage); Rage; Sickened Wounds Treated (within last hr): me, Rok | Battle Medicined (today): Rok Extra: GM should roll to notice unusual stonework anytime it is seen (at -2). Used: Zum would love to give chase to the warlock morlock, but the morlock in the room, next to Rok, gives him pause. He turns and suddenly feels sick, vomiting toward the morlock (for another Fort save vs sickened). Feeling better, he attacks it twice () with Dragon, its skull having made itself look like the morlock who hit him. Fort (includes -1 for sickened) Attack: Attack (Fever and Sickened conditions applied) (add 1, no longer sickened) Damage: Damage (Includes 4 fire, and -1 for Fever) If it hits, +2 damage on the first hit for the retribution axe. Attack: Attack (Fever and Sickened conditions applied) (add 1, no longer sickened) Damage: Damage (Includes 4 fire, and -1 for Fever) If it hits, +2 damage on the first hit for the retribution axe. (So that's a 21, and 16 for damage, on the first attack) Edited March 16 by noozoo (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Fort 28 1d20+8 20 Attack 20 1d20+7 13 Damage 14 1d12+7 7 Attack 18 1d20+2 16 Damage 11 1d12+7 4 Link to comment Share on other sites More sharing options...
Trinate Posted March 20 Clone Share Posted March 20 %5Bfloatleft%5D%5Bimg2%3D150%5Dhttps%3A%2F%2Fi.pinimg.com%2Foriginals%2Fde%2F9e%2Fdd%2Fde9eddf2f8ff291f296bd8c929fd9e35.jpg%5B%2Fimg2%5D%5B%2Ffloatleft%5D%5BFONT%3D%22BookAntiqua%22%5D%5BSIZE%3D%225%22%5D%5Bb%5D%5BCOLOR%3D%22Blue%22%5DJanos%20Murdoch%5B%2FCOLOR%5D%5B%2Fb%5D%5B%2FSIZE%5D%5B%2FFONT%5D%5BFONT%3D%22Arial%20Narrow%22%5D%20Human%20Wizard%202%20%5Bi%5DNeutral%20Good%5B%2Fi%5D%5B%2FFONT%5D%20%7C%20%5BURL%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fshowthread.php%3Ft%3D523203%22%5DApplication%5B%2FURL%5D%20%7C%20%5Burl%3D%22https%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2489781%22%5DSheet%5B%2Furl%5D%5Bhr%5D%5B%2Fhr%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fexternal-content.duckduckgo.com%2Fiu%2F%3Fu%3Dhttps%253A%252F%252Fi.pinimg.com%252Foriginals%252Fde%252F9e%252Fdd%252Fde9eddf2f8ff291f296bd8c929fd9e35.jpg%26f%3D1%26nofb%3D1%5B%2FIMG2%5D%5BB%5D%5BCOLOR%3D%22Black%22%5DAC%5B%2FCOLOR%5D%3A%5B%2FB%5D%2019%20%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fhealth-normal.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DHP%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BCOLOR%3D%22Firebrick%22%5D22%5B%2FCOLOR%5D%2F%5BCOLOR%3D%22black%22%5D22%20%5B%2FCOLOR%5D%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fsprint.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DPerception%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B7%20(%2B9init)%20%7C%20%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fawareness.svg%5B%2FIMG2%5D%20%5BB%5D%5BCOLOR%3D%22black%22%5DFort%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B5%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DRef%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B8%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DWill%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B7%0A%5Bb%5D%5BCOLOR%3D%22black%22%5DHero%20Points%3A%5B%2FCOLOR%5D%3A%5B%2FB%5D%201%2F1%20%7C%20%5BB%5DConditions%3A%5B%2FB%5D%20None%0A%5Bhr%5D%5B%2Fhr%5D%0A%5Bspoiler%3DPrepared%20Spells%5DCantrips(Detect%20Magic(innate)%2C%20Telekinetic%20Projectile%2C%20Prestidigitation%2C%20Read%20Aura%2C%20Electric%20Arc%2C%20Produce%20Flame%2C%20Light%2C%20Shield)%5B%2Fspoiler%5D%0A Janos Murdoch Human Wizard 2 Neutral Good | Application | Sheet AC: 19 | HP: 22/22 | Perception: +7 (+9init) | Fort: +5 | Ref: +8 | Will: +7 Hero Points:: 1/1 | Conditions: None Prepared Spells Cantrips(Detect Magic(innate), Telekinetic Projectile, Prestidigitation, Read Aura, Electric Arc, Produce Flame, Light, Shield) "I'm pretty sure we don't want to give that thing time to regroup, and I recognize that tunnel. Let's give chase!" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
tom_gore Posted March 20 Clone Share Posted March 20 Rok Dwarven Champion 2 Lawful Good | Sheet AC: 18 (+2 with shield raised) | HP: 7/36 | Perception: +6 | Fort: +9 | Ref: +4 | Will: +8 Hero Points:: 1/1 | Conditions: Wounded 1, Bleed 1 Rok is clearly exhausted, and still bleeding. He looks at Janos, annoyed. "Easy for you to say, longshanks! Not a scratch on you!" he utters. Looking at the others, he sees Mic is pretty battered too, but Zum looks still combat capable. Sighing in frustration, he straightens himself and nods at Zum. "After you, comrade. I cannae take another hit I'm afraid." Show ooc Stop Bleeding Name xDiceName xDiceResult xDiceString xDiceRolls Stop Bleeding 12 1d20 12 Link to comment Share on other sites More sharing options...
noozoo Posted March 20 Clone Share Posted March 20 (edited) Zum of Clan Torq Dwarven Barbarian 2 Chaotic Good | Application | Sheet AC: 19 | 18 HP: 26/40 | Perception: +8 | Fort: +9 | Ref: +6 | Will: +8 Hero Points: 1 | Conditions: Avernal Fever -1 on all STR based rolls (incl attack and damage); Sickened Wounds Treated (within last hr): me, Rok | Battle Medicined (today): Rok Extra: GM should roll to notice unusual stonework anytime it is seen (at -2). Used: Zum says to Rok, "Before we go anywhere, we need to stop you from spewling red stuff all over the place. Hold still. The rest of you, keep guard." He looks carefully at the wound caused by the morlock and tries to wrap it to stop the bleeding (). Administer First Aid (Medicine - 16 with Assurance). Edited March 20 by noozoo (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Cleric8092 Posted March 20 Clone Share Posted March 20 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Mic Humblebrow Elemental Heart Dwarf Thief Rogue 2 Chaotic Good | Application | Sheet AC: 19| HP: 15 / 30 | Perception: +9 | Fort: +6 | Ref: +10 | Will: +9 Hero Points:: 1/1 | Movement: 20' - Conditions: "agreed" Mic offers his lesser elixir of life and keeps watch "Actions - Out of Character, link to Sheet" https://www.myth-weavers.com/sheet.html#id=2601808 Keep watch Offer lesser elixir of life Price 30 gp The elixir restores 3d6+6 Hit Points and the bonus is +1. Str 10, Dex 18, Con 14, Wis 16, Int 14, Cha 8 Trapfinder. Darkvision. Perception +9. Languages: Common, Dwarven, Aklo, Undercommon Trained Skills Acrobatics +8, Arcana +6, Athletics +6, dumb ol' Diplomacy +3, Intimidation +3, Lore: "Circus" +6, Medicine +7, Nature +7, Occultism +6, Religion +7, Society +6, Stealth +8, Survival +7, Thievery +8 Melee Clan Dagger +4 (Agile, Parry (+1), Uncommon, Versatile B), Damage 1d4 (P) Melee +1 Rapier +9 (Finesse, Disarm, Deadly d8), Damage 1d6+4 (P) Melee Shortsword +8 (Agile, Finesse, Versatile S), Damage 1d6+4 (P) Melee Light Mace +8 (Agile, Finesse, Shove), Damage 1d4+4 (B) Melee Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4+4 (P) Ranged Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4 (P) Shortbow (Arrows 5) +8 (60') Damage 1d6 (P) deadly d10 Coins: 18g. 4s. 6c Silver key from Tangletop's study (10gp *Wayfinder* Activate command; Effect The wayfinder is targeted by a 1st-level light spell. Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic (Arcane Sense) Elemental Heart Dwarf: Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. Dwarven Doughtiness End of turn reduce Frightened by 2 instead of 1 Quick Draw Precision Damage Sneak Attack 1d6 Additional Feats Cat Fall, Elemental Heart Dwarf, Rock Runner, Steady Balance, Trap Finder Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack Gear: Leather Armor, Wayfinder, Thieves' Tools, Climbing Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (1 week), "Feats and Abilities and Spells and Special Items" Trapfinder. Darkvision. dark = black and white Cantrips: Druid Archetype (Leaf Order) Electric Arc 30' Disrupt Undead 30' Detect Magic (Arcane Sense) Elemental Heart Dwarf Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. *Bonus Ancestry Feat* Dwarven Doughtiness End of turn reduce Frightened by 2 instead of by 1. Precision Damage Sneak Attack 1d6 Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, if foe Flat-Footed Surprise Attack 1st Round, if roll Stealth or Dec for Init. not acted = FF to me Additional Feats Cat Fall falls Tr=-10', Exp=-25', Mstr= -50', Leg=no dmg Rock Runner ignore difficult terrain from rubble / uneven from rock / ground when use Acro to Balance on narrow / uneven of stone / earth not FF Steady Balance Sucess w Balance action = crit success Not FF to Balance on narrow / uneven, can use Acro check not Ref to Grab an Edge Trap Finder always on +1 Perc, AC, Saves of Traps Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack "Spells" Traditions arcane, primal Electric Arc Cast somatic, verbal Range 30 feet; Targets 1 or 2 creatures Saving Throw basic Reflex An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. Heightened (+1) The damage increases by 1d4 Disrupt Undead Cantrip 1 Cantrip Necromancy Positive Source Core Rulebook pg. 331 4.0 Traditions divine, primal Bloodline psychopomp Cast somatic, verbal Range 30 feet; Targets 1 undead creature Saving Throw Fortitude You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round. Heightened (+1) The damage increases by 1d6. "lesser elixer of life" Source Core Rulebook pg. 548 4.0 Price 30 gp The elixir restores 3d6+6 Hit Points and the bonus is +1. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
tom_gore Posted March 21 Clone Share Posted March 21 Rok Dwarven Champion 2 Lawful Good | Sheet AC: 18 (+2 with shield raised) | HP: 7/36 | Perception: +6 | Fort: +9 | Ref: +4 | Will: +8 Hero Points:: 1/1 | Conditions: Wounded 1, Bleed 1 Rok gratefully accepts both the first aid and the potion. He downs it in one gulp. "Much better. I can go first now, again", the Champion offers and moves into the corridor, shield first. Show ooc Elixir of Life heal Defend exploration action, move into the tunnel. Name xDiceName xDiceResult xDiceString xDiceRolls Elixir of Life heal 22 3d6+6 4,6,6 Link to comment Share on other sites More sharing options...
Cleric8092 Posted March 23 Clone Share Posted March 23 Mic hesitates a moment, but readies to follow after Rok. Keeping a lookout over his shoulder for traps ahead Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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