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Book 1, Chapter 2: The Forgotten Dungeon


Green Eyed Liar

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Mic.png  
  Mic Humblebrow Elemental Heart Dwarf Thief Rogue 2 Chaotic Good | Application | Sheet
checked-shield.svgAC: 19| health-normal.svg HP: 25 / 30 |
sprint.svg Perception: +9 | awareness.svg Fort: +6 | Ref: +10 | Will: +9  Hero Points:: 1/1 | Movement: 20'  -  Conditions:    
Zum being verbally a tough act to follow. Mic wordlessly skulks behind him. Leaving a clear line of site for his less blessedly sighted ally, that's Janos, and summoning electric ouch for the part of the foe he can see around the corner. With a far less formiddable
  "bzzt."
 

"Actions - Out of Character, link to Sheet"


https://www.myth-weavers.com/sheet.html#id=2601808

Stride.
Cast Electric Arc

Reflex DC 17

Str 10, Dex 18, Con 14, Wis 16, Int 14, Cha 8
Trapfinder.  Darkvision.  Perception +9.  Languages: Common, Dwarven, Aklo, Undercommon
Trained Skills
Acrobatics +8, Arcana +6, Athletics +6, dumb ol' Diplomacy +3, Intimidation +3, Lore: "Circus" +6,
Medicine +7, Nature +7, Occultism +6, Religion +7, Society +6, Stealth +8, Survival +7, Thievery +8

Melee Clan Dagger +4 (Agile, Parry (+1), Uncommon, Versatile B), Damage 1d4 (P)
Melee +1 Rapier +9 (Finesse, Disarm, Deadly d8), Damage 1d6+4 (P)
Melee Shortsword +8 (Agile, Finesse, Versatile S), Damage 1d6+4 (P)
Melee Light Mace +8 (Agile, Finesse, Shove), Damage 1d4+4 (B)
Melee Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4+4 (P)
Ranged Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4 (P)
Shortbow (Arrows 5)  +8 (60') Damage 1d6 (P) deadly d10

Coins:  18g. 4s. 6c

Silver key from Tangletop's study (10gp
*Wayfinder* Activate  command; Effect The wayfinder is targeted by a 1st-level light spell.
Cantrips:  Druid Archetype (Leaf Order)
Electric Arc  30'
Disrupt Undead 30'
Detect Magic (Arcane Sense)

Elemental Heart Dwarf: Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6.

Dwarven Doughtiness End of turn reduce Frightened by 2 instead of 1
Quick Draw

Precision Damage Sneak Attack 1d6
Additional Feats Cat Fall, Elemental Heart Dwarf, Rock Runner, Steady Balance, Trap Finder
Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack

Gear: Leather Armor, Wayfinder, Thieves' Tools, Climbing Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (1 week),
 

                                       

"Feats and Abilities and Spells and Special Items"


Trapfinder.  Darkvision. dark = black and white
Cantrips:  Druid Archetype (Leaf Order)
Electric Arc  30'
Disrupt Undead 30'
Detect Magic (Arcane Sense)

Elemental Heart Dwarf
Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal
1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. 

*Bonus Ancestry Feat* 
Dwarven Doughtiness End of turn reduce Frightened by 2 instead of by 1.

Precision Damage Sneak Attack 1d6
Additional Specials Rogue's Racket (Thief Racket), 
Sneak Attack, if foe Flat-Footed

Surprise Attack 1st Round, if roll Stealth or Dec for Init.  not acted = FF to me

Additional Feats 
Cat Fall falls Tr=-10', Exp=-25', Mstr= -50', Leg=no dmg

Rock Runner  ignore difficult terrain from rubble / uneven from rock / ground
when use Acro to Balance on narrow / uneven of stone / earth not FF

Steady Balance  Sucess w Balance action = crit success  
Not FF to Balance on narrow / uneven, can use Acro check not Ref to Grab an Edge

Trap Finder  always on +1 Perc, AC, Saves of Traps

Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack
 

"Spells"




Traditions arcane, primal
Electric Arc
Cast  somatic, verbal
Range 30 feet; Targets 1 or 2 creatures
Saving Throw basic Reflex
An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.
Heightened (+1) The damage increases by 1d4


Disrupt Undead  Cantrip 1   Cantrip Necromancy Positive 
Source Core Rulebook pg. 331 4.0  Traditions divine, primal
Bloodline psychopomp  Cast  somatic, verbal
Range 30 feet; Targets 1 undead creature  Saving Throw Fortitude
You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round.
Heightened (+1) The damage increases by 1d6.
 



 

 

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Name
eDmg basic Ref DC17
6
1d4+3 3
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vkfohry.png

Rok Dwarven Champion 2 Lawful Good | Sheet

 

checked-shield.svgAC: 18 (+2 with shield raised) | health-normal.svg HP: 28/36 | sprint.svg Perception: +6 | awareness.svg Fort: +9 | Ref: +4 | Will: +8
Hero Points:: 1/1 | Conditions: Wounded 1

 


 

Rok pushes into the room, going as fast as his stunty legs can carry him. As much as he would like to pound on the leader with his hammer, he restrains his fury and raises his shield instead, ready to deflect an incoming blow.

Show ooc

Stride, Stride, Raise Shield.

Note that Rok's location on the map is assuming the morlock north of him cannot slip past him into the hallway around the corner (and through Rok's space). Don't know if you can cut solid corners in PF2 or not, but I assume you can't.

 

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de9eddf2f8ff291f296bd8c929fd9e35.jpg
Janos Murdoch Human Wizard 2 Neutral Good | Application | Sheet
?u=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fde%2F9e%2Fdd%2Fde9eddf2f8ff291f296bd8c929fd9e35.jpg&f=1&nofb=1AC: 19 | health-normal.svg HP: 22/22 | sprint.svg Perception: +7 (+9init) | awareness.svg Fort: +5 | Ref: +8 | Will: +7
Hero Points:: 1/1 | Conditions: None
 

Prepared Spells

Cantrips(Detect Magic(innate), Telekinetic Projectile, Prestidigitation, Read Aura, Electric Arc, Produce Flame, Light, Shield)

 

Janos advances just through the doorway and begins a short chant. Bright flame runes collect around his hand before a small bolt of flame flies toward the morlock spellcaster.

ProduceFlame

FireDamage

 

Edited by Trinate (see edit history)
Name
ProduceFlame
10
1d20+8 2
FireDamage
6
1d4+4 2
ProduceFlame
11
1d20+8 3
FireDamage
7
1d4+4 3
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Posted (edited)

spacer.pngThe morlock leader spins to avoid Janos' fire, then whacks Rok's helmet with its club before thinking about the better part of valor and turning tail and running. A second morlock waiting around the corner for the valiant dwarf champion strides away from Rok and turns, hefting a strange looking upright crossbow-like contraption. It pulls the trigger and fires true, a barbed projectile blasting a hole through Rok's shield, further injuring the dwarf.

 

In the corridor, a door to the north opens and a second ranged weapon wielding morlock steps into the hallway, aiming at the party to its south with a rictus grin splitting its face. A moment later, the morlock leader bursts through the door and runs to the north.

 

The table is yours! Poor Rok ws hit twice for a total of 17 hp damage, but five of this was negated by Shield Block. I hope you roll better this time!

 

GM Dice

 

Morlock Cultist Club Strike vs Rok AC 20

Club Damage

Morlock Engineer Projectile Launcher Strike vs Rok AC 20

Projectile Launcher Damage

 

Edited by Green Eyed Liar (see edit history)
Name
Morlock Cultist Club Strike vs Rok AC 20
20
1d20+11 9
Club Damage
8
1d6+5 3
Morlock Engineer Projectile Launcher Strike vs Rok AC 20
20
1d20+10 10
Projectile Launcher Damage
9
1d6+6 3
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Mic.png  
  Mic Humblebrow Elemental Heart Dwarf Thief Rogue 2 Chaotic Good | Application | Sheet
checked-shield.svgAC: 19| health-normal.svg HP: 25 / 30 |
sprint.svg Perception: +9 | awareness.svg Fort: +6 | Ref: +10 | Will: +9  Hero Points:: 1/1 | Movement: 20'  -  Conditions:    
Mic is rather impressed by the weaponry. He'd like to hey a closer look, pried from a dead hand.
  "Zum, this way with me."
He suggests as he hustles to around behind one away from Rok. Stabbing at it to try to impale it. And distract it from what he hopes is a skull splitting charge by his fiery of beard, axe, and eyes companion.
 

"Actions - Out of Character, link to Sheet"


https://www.myth-weavers.com/sheet.html#id=2601808

Stride.
Stride
Strike

Rapier +9. Others +8
Spell attacks +7. Spell DCs 17

Str 10, Dex 18, Con 14, Wis 16, Int 14, Cha 8
Trapfinder.  Darkvision.  Perception +9.  Languages: Common, Dwarven, Aklo, Undercommon
Trained Skills
Acrobatics +8, Arcana +6, Athletics +6, dumb ol' Diplomacy +3, Intimidation +3, Lore: "Circus" +6,
Medicine +7, Nature +7, Occultism +6, Religion +7, Society +6, Stealth +8, Survival +7, Thievery +8

Melee Clan Dagger +4 (Agile, Parry (+1), Uncommon, Versatile B), Damage 1d4 (P)
Melee +1 Rapier +9 (Finesse, Disarm, Deadly d8), Damage 1d6+4 (P)
Melee Shortsword +8 (Agile, Finesse, Versatile S), Damage 1d6+4 (P)
Melee Light Mace +8 (Agile, Finesse, Shove), Damage 1d4+4 (B)
Melee Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4+4 (P)
Ranged Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4 (P)
Shortbow (Arrows 5)  +8 (60') Damage 1d6 (P) deadly d10

Coins:  18g. 4s. 6c

Silver key from Tangletop's study (10gp
*Wayfinder* Activate  command; Effect The wayfinder is targeted by a 1st-level light spell.
Cantrips:  Druid Archetype (Leaf Order)
Electric Arc  30'
Disrupt Undead 30'
Detect Magic (Arcane Sense)

Elemental Heart Dwarf: Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6.

Dwarven Doughtiness End of turn reduce Frightened by 2 instead of 1
Quick Draw

Precision Damage Sneak Attack 1d6
Additional Feats Cat Fall, Elemental Heart Dwarf, Rock Runner, Steady Balance, Trap Finder
Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack

Gear: Leather Armor, Wayfinder, Thieves' Tools, Climbing Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (1 week),
 

                                       

"Feats and Abilities and Spells and Special Items"


Trapfinder.  Darkvision. dark = black and white
Cantrips:  Druid Archetype (Leaf Order)
Electric Arc  30'
Disrupt Undead 30'
Detect Magic (Arcane Sense)

Elemental Heart Dwarf
Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal
1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. 

*Bonus Ancestry Feat* 
Dwarven Doughtiness End of turn reduce Frightened by 2 instead of by 1.

Precision Damage Sneak Attack 1d6
Additional Specials Rogue's Racket (Thief Racket), 
Sneak Attack, if foe Flat-Footed

Surprise Attack 1st Round, if roll Stealth or Dec for Init.  not acted = FF to me

Additional Feats 
Cat Fall falls Tr=-10', Exp=-25', Mstr= -50', Leg=no dmg

Rock Runner  ignore difficult terrain from rubble / uneven from rock / ground
when use Acro to Balance on narrow / uneven of stone / earth not FF

Steady Balance  Sucess w Balance action = crit success  
Not FF to Balance on narrow / uneven, can use Acro check not Ref to Grab an Edge

Trap Finder  always on +1 Perc, AC, Saves of Traps

Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack
 

"Spells"




Traditions arcane, primal
Electric Arc
Cast  somatic, verbal
Range 30 feet; Targets 1 or 2 creatures
Saving Throw basic Reflex
An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.
Heightened (+1) The damage increases by 1d4


Disrupt Undead  Cantrip 1   Cantrip Necromancy Positive 
Source Core Rulebook pg. 331 4.0  Traditions divine, primal
Bloodline psychopomp  Cast  somatic, verbal
Range 30 feet; Targets 1 undead creature  Saving Throw Fortitude
You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round.
Heightened (+1) The damage increases by 1d6.
 



 

 

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Name
+1 rapier stab
13
1d20+9 4
Dmg
6
1d6+4 2
Deadly if crit 
4
1d8 4
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spacer.png Zum of Clan Torq Dwarven Barbarian 2 Chaotic Good | Application | Sheet
 

checked-shield.svgAC: 19 | 18 health-normal.svg HP: 33/40 +5Temp | awareness.svg Perception: +8 |fort.png Fort: +9 |reflex.png Ref: +6 |will.png Will: +8
Hero Points: 1 | Conditions: 
Avernal Fever -1 on all STR based rolls (incl attack and damage), Rage (5 temp HP, -1 AC, +4 rage fire dam)
Wounds Treated (within last hr): me, Rok | Battle Medicined (today): Rok, Me, Mic, Janos
Extra: GM should roll to notice unusual stonework anytime it is seen (at -2).
Used:


Zum moves northward (2 moves) and slashes at the bow weilding morlock with Dragon (Sudden Attackspacer.pngspacer.png), knowing his flanking will help his buddy be effective.

Attack(flanking) (flanking so morlock's AC is 2 worse. Included -1 for Fever)

Damage (Included -1 for Fever. 4 is ragefire)

 

If the morlock drops, Zum continues in his pursuit of the leader; otherwise he attacks again (Attackspacer.png).

 Attack(flanking) (flanking so morlock's AC is 2 worse. Included -1 for Fever) - if morlock still standing

Damage (Included -1 for Fever. 4 is ragefire)

 

Name
Attack(flanking)
20
1d20+8 12
Damage
15
1d12+7 8
Attack(flanking)
14
1d20+3 11
Damage
12
1d12+7 5
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vkfohry.png

Rok Dwarven Champion 2 Lawful Good | Sheet

 

checked-shield.svgAC: 18 (+2 with shield raised) | health-normal.svg HP: 16/36 | sprint.svg Perception: +6 | awareness.svg Fort: +9 | Ref: +4 | Will: +8
Hero Points:: 1/1 | Conditions: Wounded 1

 


 

Rok grunts in pain, frustrated by the thrice-damned accuracy of the morlocks. Their party just can't catch a break can they? The burly dwarf keeps pushing, moving up to the crossbow-armed Morlock and swinging his hammer at it, after which he again raises his shield against an incoming threat.

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Attack

Damage

 

Name
Attack
16
1d20+9 7
Damage
9
1d8+4 5
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de9eddf2f8ff291f296bd8c929fd9e35.jpg
Janos Murdoch Human Wizard 2 Neutral Good | Application | Sheet
?u=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fde%2F9e%2Fdd%2Fde9eddf2f8ff291f296bd8c929fd9e35.jpg&f=1&nofb=1AC: 19 | health-normal.svg HP: 22/22 | sprint.svg Perception: +7 (+9init) | awareness.svg Fort: +5 | Ref: +8 | Will: +7
Hero Points:: 1/1 | Conditions: None
 

Prepared Spells

Cantrips(Detect Magic(innate), Telekinetic Projectile, Prestidigitation, Read Aura, Electric Arc, Produce Flame, Light, Shield)

 

With the crossbow wielding morlock in sight and the leader the group has been pursuing just in the dim reaches of Janos light, he opts for an attack that doesn't require all that good a view. Summoning blue electric runes, he sends arcs of lightning at both Morlocks.

ElectricArc

Edited by Trinate (see edit history)
Name
ElectricArc
5
1d4+4 1
ElectricArc
8
1d4+4 4
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Posted (edited)

🚧


Both morlocks in the corridor convulse briefly as Janos' spell arcs through them. The leader then continues to retreat to the north, stopping to open a door in the east wall.

 

The morlock fighting with Rok bursts through the door next to the rest of the party and continues to the north, joined by the morlock between Zum and Mic. Both stop to reload their projectile launchers, then grin maliciously at the party.

 

The table is yours! Both morlocks succeeded at their save against Janos' spell and only suffered half damage.

 

GM Dice

Morlock Engineer Basic Reflex DC 18

Morlock Cultist Basic Reflex DC 18

 

Edited by Green Eyed Liar (see edit history)
Name
Morlock Engineer Basic Reflex DC 18
23
1d20+12 11
Morlock Cultist Basic Reflex DC 18
20
1d20+11 9
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vkfohry.png

Rok Dwarven Champion 2 Lawful Good | Sheet

 

checked-shield.svgAC: 18 (+2 with shield raised) | health-normal.svg HP: 16/36 | sprint.svg Perception: +6 | awareness.svg Fort: +9 | Ref: +4 | Will: +8
Hero Points:: 1/1 | Conditions: Wounded 1

 


 

Rok growls in frustration as their enemies keep fleeing their wrath. He moves after them, raising his shield once again since it's all he can do.

 

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Stride, Stride, Raise Shield.

 

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Mic.png  
  Mic Humblebrow Elemental Heart Dwarf Thief Rogue 2 Chaotic Good | Application | Sheet
checked-shield.svgAC: 19| health-normal.svg HP: 25 / 30 |
sprint.svg Perception: +9 | awareness.svg Fort: +6 | Ref: +10 | Will: +9  Hero Points:: 1/1 | Movement: 20'  -  Conditions:    
  "That one for you two.
This one for us"

Mic mutters as he hustles between both and around the other side of the furthest to put him at its back while it understandably keeps a wary eye on the burly, shielded dwarf at its doorstep so to speak. Aiming to stab its kidney or lung or gizzard, who knows with these brutish creatures.
 

"Actions - Out of Character, link to Sheet"


https://www.myth-weavers.com/sheet.html#id=2601808

Stride.
Stride
Strike

Rapier +9. Others +8
Spell attacks +7. Spell DCs 17

Str 10, Dex 18, Con 14, Wis 16, Int 14, Cha 8
Trapfinder.  Darkvision.  Perception +9.  Languages: Common, Dwarven, Aklo, Undercommon
Trained Skills
Acrobatics +8, Arcana +6, Athletics +6, dumb ol' Diplomacy +3, Intimidation +3, Lore: "Circus" +6,
Medicine +7, Nature +7, Occultism +6, Religion +7, Society +6, Stealth +8, Survival +7, Thievery +8

Melee Clan Dagger +4 (Agile, Parry (+1), Uncommon, Versatile B), Damage 1d4 (P)
Melee +1 Rapier +9 (Finesse, Disarm, Deadly d8), Damage 1d6+4 (P)
Melee Shortsword +8 (Agile, Finesse, Versatile S), Damage 1d6+4 (P)
Melee Light Mace +8 (Agile, Finesse, Shove), Damage 1d4+4 (B)
Melee Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4+4 (P)
Ranged Throwing Knife +8 (Agile, Finesse, Thrown 20 ft.), Damage 1d4 (P)
Shortbow (Arrows 5)  +8 (60') Damage 1d6 (P) deadly d10

Coins:  18g. 4s. 6c

Silver key from Tangletop's study (10gp
*Wayfinder* Activate  command; Effect The wayfinder is targeted by a 1st-level light spell.
Cantrips:  Druid Archetype (Leaf Order)
Electric Arc  30'
Disrupt Undead 30'
Detect Magic (Arcane Sense)

Elemental Heart Dwarf: Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6.

Dwarven Doughtiness End of turn reduce Frightened by 2 instead of 1

Quick Draw

Precision Damage Sneak Attack 1d6
Additional Feats Cat Fall, Elemental Heart Dwarf, Rock Runner, Steady Balance, Trap Finder
Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack

Gear: Leather Armor, Wayfinder, Thieves' Tools, Climbing Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (1 week),
 

                                       

"Feats and Abilities and Spells and Special Items"


Trapfinder.  Darkvision. dark = black and white
Cantrips:  Druid Archetype (Leaf Order)
Electric Arc  30'
Disrupt Undead 30'
Detect Magic (Arcane Sense)

Elemental Heart Dwarf
Energy Emanation (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal
1d6 damage of your chosen type (Electric) to all adjacent creatures (basic Reflex save using your class DC (17) or spell DC, whichever is higher). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6. 

*Bonus Ancestry Feat* 
Dwarven Doughtiness End of turn reduce Frightened by 2 instead of by 1.

Precision Damage Sneak Attack 1d6
Additional Specials Rogue's Racket (Thief Racket), 
Sneak Attack, if foe Flat-Footed

Surprise Attack 1st Round, if roll Stealth or Dec for Init.  not acted = FF to me

Additional Feats 

Quick Draw

Cat Fall
falls Tr=-10', Exp=-25', Mstr= -50', Leg=no dmg

Rock Runner  ignore difficult terrain from rubble / uneven from rock / ground
when use Acro to Balance on narrow / uneven of stone / earth not FF

Steady Balance  Sucess w Balance action = crit success  
Not FF to Balance on narrow / uneven, can use Acro check not Ref to Grab an Edge

Trap Finder  always on +1 Perc, AC, Saves of Traps

Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack
 

"Spells"




Traditions arcane, primal
Electric Arc
Cast  somatic, verbal
Range 30 feet; Targets 1 or 2 creatures
Saving Throw basic Reflex
An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.
Heightened (+1) The damage increases by 1d4


Disrupt Undead  Cantrip 1   Cantrip Necromancy Positive 
Source Core Rulebook pg. 331 4.0  Traditions divine, primal
Bloodline psychopomp  Cast  somatic, verbal
Range 30 feet; Targets 1 undead creature  Saving Throw Fortitude
You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round.
Heightened (+1) The damage increases by 1d6.
 



 

 

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Edited by Cleric8092 (see edit history)
Name
Rapier vs off guard
24
1d20+9 15
Magic piercing dmg
4
1d6 4
precise dmg
5
1d6 5
Deadly add if crit
1
1d8 1
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spacer.png Zum of Clan Torq Dwarven Barbarian 2 Chaotic Good | Application | Sheet
 

checked-shield.svgAC: 19 | 18 health-normal.svg HP: 33/40 +5Temp | awareness.svg Perception: +8 |fort.png Fort: +9 |reflex.png Ref: +6 |will.png Will: +8
Hero Points: 1 | Conditions: 
Avernal Fever -1 on all STR based rolls (incl attack and damage), Rage (5 temp HP, -1 AC, +4 rage fire dam)
Wounds Treated (within last hr): me, Rok | Battle Medicined (today): Rok, Me, Mic, Janos
Extra: GM should roll to notice unusual stonework anytime it is seen (at -2).
Used:


Zum, fed up with the leader's cowardly moves, rushes forward (Stride spacer.png), passing the lesser ones and slashing at the leader with Dragon (Sudden Attackspacer.pngspacer.png). "Die, fiend!" He's confident (for some reason) that the others can take care of the.... others.

Attack ( Included -1 for Fever)

Damage (Included -1 for Fever. 4 is ragefire)

 

Name
Attack
23
1d20+8 15
Damage
9
1d12+7 2
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de9eddf2f8ff291f296bd8c929fd9e35.jpg
Janos Murdoch Human Wizard 2 Neutral Good | Application | Sheet
?u=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fde%2F9e%2Fdd%2Fde9eddf2f8ff291f296bd8c929fd9e35.jpg&f=1&nofb=1AC: 19 | health-normal.svg HP: 22/22 | sprint.svg Perception: +7 (+9init) | awareness.svg Fort: +5 | Ref: +8 | Will: +7
Hero Points:: 1/1 | Conditions: None
 

Prepared Spells

Cantrips(Detect Magic(innate), Telekinetic Projectile, Prestidigitation, Read Aura, Electric Arc, Produce Flame, Light, Shield)

 

Seeing the weapon reloaded, Janos pauses his advance and uses telekinetic force to launch his staff at the nearest morlock. He then utters a few quick words to create an invisible shield for himself.

 

Hand of the Apprentice

Damage

Actions: Hand of the Apprentice, Shield

Edited by Trinate (see edit history)
Name
HandOfTheApprentice
13
1d20+8 5
Damage
5
1d8+4 1
Hand of the Apprentice
18
1d20+8 10
Damage
7
1d8+4 3
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