Vladim Posted November 9, 2023 Clone Share Posted November 9, 2023 Okay, so let me see if I remember: At char-gen I said that new PCs would start with 2/2 in Valour/Wisdom, and I gave them 14 'starting' XP (instead of the usual 10), for taking an extra 4 (temporary) Shadow (which Dahr-Ol did take). Then after Kinstrife, Dahr-Ol got an extra 12 XP: He spent 6 XP to upgrade Valour to 3 (and added Keen to his long-hafted axe) and 6 XP to upgrade (Axes) to 3 (link). As for APs, it's not clear. I may have made a calculation somewhere in the old thread. Edit: I think there was an effort to tally up points after Kinstrife (here, the Excel sheet at the bottom of the post) but it never really got done, and I didn't do it either. After Sentinel, he got a grand total of 31 APs (breakdown here). Also, after Sentinel he got 3+1 (link) +3+1 (link) +3 (link) +3+1+3 (link) = 18 XP. I think some of it got gambled away on the Treasure rolls, but then, since Dahr-Ol gifted the shield he got to Elfwyn, we said that the spent XP can be used instead to 'purchase' Elfwyn as a Virtue, and use the Hound of Mirkwood mechanics. So there's the tally. Now I need to dig into what upgrades were made etc. I may need a couple of days :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted November 9, 2023 Clone Share Posted November 9, 2023 This is the post where Dahr-Ol burned a ton of XP to get the shield rolled up: https://og.myth-weavers.com/showthread.php?t=371587&page=191 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted November 9, 2023 Clone Share Posted November 9, 2023 Elfwynn mechanics: https://og.myth-weavers.com/showthread.php?t=372749&page=255 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted November 9, 2023 Clone Share Posted November 9, 2023 My final tally of upgrades and stocked AP: https://og.myth-weavers.com/showthread.php?t=372749&page=258 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted November 9, 2023 Author Clone Share Posted November 9, 2023 2 hours ago, thesloth said: Elfwynn mechanics: https://og.myth-weavers.com/showthread.php?t=372749&page=255 That's right! So, my understanding is, out of the 18 XP gained during Sentinel: 6 XP are spent to upgrade Wisdom from 2 to 3 and gain the Shield maiden of the North Virtue. That's basically the same XP as was spent on that shield, so it makes sense. 10 XP are spent to upgrade (Axes) from 3 to 4. 2 XP are banked. Is that right as far as XP is concerned? If these calculations are true, Valour/Wisdom should be at 3/3, not 4/4. Also, do you want to go back to Kinstrife and calculate the APs from there? You may have gotten enough to bump up a couple more skills, though that thread is quite old! I'll check the other stuff later, but everything is starting to fall into place, so I think we can put it into a nice character sheet template. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted November 9, 2023 Clone Share Posted November 9, 2023 Kinstrife as I recall did not yield much for Dahr-Ol. I think we went through it once already. I'll edit the virtue and wisdom scores and then I'm fine with going forward. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted November 10, 2023 Author Clone Share Posted November 10, 2023 Ok, so let's go back to the beginning... this is Dahr-Ol pre-Kinstrife: %5Bb%5DName%3A%5B%2Fb%5D%20Dahr-Ol%20(pre-Kinstrife)%0A%0A%5Bb%5DCulture%3A%5B%2Fb%5D%20Beorning%20%20%5Bb%5DStandard%20of%20Living%3A%5B%2Fb%5D%20Martial%0A%5Bb%5DCultural%20blessing%3A%5B%2Fb%5D%20Furious%0A%20%20%5Bb%5DCalling%3A%5B%2Fb%5D%20Warden%20%20%5Bb%5DShadow%20weakness%3A%5B%2Fb%5D%20Lure%20of%20Power%0A%5Bb%5DSpecialities%3A%5B%2Fb%5D%20Beast-lore%2C%20Fishing%2C%20Shadow-lore%0A%5Bb%5DDistinctive%20features%3A%5B%2Fb%5D%20Curious%2C%20Suspicious%0A%20%5Bb%5DBody%5B%2Fb%5D%3A%205%20%5Bb%5DHeart%5B%2Fb%5D%3A%205%20%5Bb%5DWits%5B%2Fb%5D%3A%204%0A%20%5Bb%5DBody%20(favoured)%5B%2Fb%5D%3A%208%20%5Bb%5DHeart%20(favoured)%5B%2Fb%5D%3A%207%20%5Bb%5DWits%20(favoured)%5B%2Fb%5D%3A%205%0A%0A%5Bb%5D-Common%20Skills-%5B%2Fb%5D%5Blist%5D%5B*%5D%5Bu%5D%5Bb%5DAwe%5B%2Fb%5D%5B%2Fu%5D%3A%203%20%5Bb%5DInspire%5B%2Fb%5D%3A%201%20%5Bb%5DPersuade%5B%2Fb%5D%3A%201%20%0A%5B*%5D%5Bu%5D%5Bb%5DAthletics%5B%2Fb%5D%5B%2Fu%5D%3A%202%20%5Bb%5DTravel%5B%2Fb%5D%3A%202%20%5Bu%5D%5Bb%5DStealth%5B%2Fb%5D%5B%2Fu%5D%3A%201%20%0A%5B*%5D%5Bb%5DAwareness%5B%2Fb%5D%3A%202%20%5Bb%5DInsight%5B%2Fb%5D%3A%203%20%5Bb%5DSearch%5B%2Fb%5D%3A%201%20%0A%5B*%5D%5Bb%5DExplore%5B%2Fb%5D%3A%202%20%5Bb%5DHealing%5B%2Fb%5D%3A%201%20%5Bu%5D%5Bb%5DHunting%5B%2Fb%5D%5B%2Fu%5D%3A%203%20%0A%5B*%5D%5Bb%5DSong%5B%2Fb%5D%3A%200%20%5Bb%5DCourtesy%5B%2Fb%5D%3A%200%20%5Bb%5DRiddle%5B%2Fb%5D%3A%201%20%0A%5B*%5D%5Bb%5DCraft%5B%2Fb%5D%3A%202%20%5Bb%5DBattle%5B%2Fb%5D%3A%202%20%5Bb%5DLore%5B%2Fb%5D%3A%201%20%0A%5B%2Flist%5D%5Bb%5D-Weapon%20Skills-%5B%2Fb%5D%5Blist%5D%5B*%5D%5Bb%5D(Axes)%5B%2Fb%5D%3A%202%5B*%5D%5Bb%5DDagger%5B%2Fb%5D%3A%201%5B*%5D%5Bb%5DSpear%5B%2Fb%5D%3A%201%5B%2Flist%5D%20%5Bb%5D-Rewards-%5B%2Fb%5D%3A%20Grievous%0A%5Bb%5D-Virtues-%5B%2Fb%5D%3A%20Night-goer%0A%5Bb%5D-Gear-%5B%2Fb%5D%5Blist%5D%5B*%5DSpear%20%5Bb%5Ddamage%5B%2Fb%5D%3A%205%20%5Bb%5Dedge%5B%2Fb%5D%3A%209%20%5Bb%5Dinjury%5B%2Fb%5D%3A%2014%20%5Bb%5Denc%5B%2Fb%5D%3A%202%0A%5B*%5DDagger%20%5Bb%5Ddamage%5B%2Fb%5D%3A%203%20%5Bb%5Dedge%5B%2Fb%5D%3A%20G%20%5Bb%5Dinjury%5B%2Fb%5D%3A%2012%20%5Bb%5Denc%5B%2Fb%5D%3A%200%0A%5B%2Flist%5D%0A%5Bb%5DEndurance%5B%2Fb%5D%3A%2029%20%5Bb%5DStarting%20Endurance%5B%2Fb%5D%3A%2029%20%5Bb%5DFatigue%20from%20Encumbrance%5B%2Fb%5D%3A%202%20%5Bb%5DFatigue%20from%20Travel%5B%2Fb%5D%3A%200%20%5Bb%5DTotal%20Fatigue%5B%2Fb%5D%3A%202%20%0A%5Bb%5DHope%5B%2Fb%5D%3A%2013%20%5Bb%5DStarting%20Hope%5B%2Fb%5D%3A%2013%20%5Bb%5DTemporary%20Shadow%5B%2Fb%5D%3A%204%20%5Bb%5DPermanent%20Shadow%5B%2Fb%5D%3A%200%20%5Bb%5DTotal%20Shadow%5B%2Fb%5D%3A%204%20%0A%5Bb%5DArmour%5B%2Fb%5D%3A%200%20%5Bb%5DHeadgear%5B%2Fb%5D%3A%200%20%0A%5Bb%5DParry%5B%2Fb%5D%3A%204%20%5Bb%5DShield%5B%2Fb%5D%3A%200%20%0A%5Bb%5DDamage%5B%2Fb%5D%3A%200%20%5Bb%5DRanged%5B%2Fb%5D%3A%200%20%0A%5Bb%5DWisdom%5B%2Fb%5D%3A%202%20%5Bb%5DValour%5B%2Fb%5D%3A%202%20%0A%5Bb%5DExperience%5B%2Fb%5D%3A%200%20%5Bb%5DMissing%3Auitotal%5B%2Fb%5D%3A%200%20%0A%5Bb%5DFellowship%5B%2Fb%5D%3A%200%20%5Bb%5DAdvancement%5B%2Fb%5D%3A%200%20%5Bb%5DTreasure%5B%2Fb%5D%3A%200%20%5Bb%5DStanding%5B%2Fb%5D%3A%200%20%5Bb%5DCourage%5B%2Fb%5D%3A%200%20 Name: Dahr-Ol (pre-Kinstrife) Culture: Beorning Standard of Living: Martial Cultural blessing: Furious Calling: Warden Shadow weakness: Lure of Power Specialities: Beast-lore, Fishing, Shadow-lore Distinctive features: Curious, Suspicious Body : 5 Heart : 5 Wits : 4 Body (favoured) : 8 Heart (favoured) : 7 Wits (favoured) : 5 -Common Skills- Awe : 3 Inspire : 1 Persuade : 1 Athletics : 2 Travel : 2 Stealth : 1 Awareness : 2 Insight : 3 Search : 1 Explore : 2 Healing : 1 Hunting : 3 Song : 0 Courtesy : 0 Riddle : 1 Craft : 2 Battle : 2 Lore : 1 -Weapon Skills- (Axes) : 2 Dagger : 1 Spear : 1 -Rewards- : Grievous -Virtues- : Night-goer -Gear- Spear damage : 5 edge : 9 injury : 14 enc : 2 Dagger damage : 3 edge : G injury : 12 enc : 0 Endurance : 29 Starting Endurance : 29 Fatigue from Encumbrance : 2 Fatigue from Travel : 0 Total Fatigue : 2 Hope : 13 Starting Hope : 13 Temporary Shadow : 4 Permanent Shadow : 0 Total Shadow : 4 Armour : 0 Headgear : 0 Parry : 4 Shield : 0 Damage : 0 Ranged : 0 Wisdom : 2 Valour : 2 Experience : 0 Missing:uitotal : 0 Fellowship : 0 Advancement : 0 Treasure : 0 Standing : 0 Courage : 0 From hereon, we just add the benefits from the two adventures (Kinstrife, Sentinel) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted November 10, 2023 Clone Share Posted November 10, 2023 It looks like only the Kinstrife stuff wasn't added. The Pre Kinstrife and Post Sentinel match up exactly with what I took from Sentinel. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted November 10, 2023 Author Clone Share Posted November 10, 2023 Right, so we got improvements as follows: Character generation 1. Received 14 Starting XP and 4 Temporary Shadow points, allocated as follows: Explore 0 -> 2 (3 Starting XP) Craft 1 -> 2 (2 Starting XP) Travel 0 -> 2 (3 Starting XP) Battle 0 -> 2 (3 Staring XP) Persuade 0 -> 1 (1 Starting XP) Stealth 0 -> 1 (1 Starting XP) Lore 0 -> 1 (1 Starting XP) 2. Received 4 'normal' XP used to improve Valour from 1 ->2 and gain the Grievous Reward Upgrades after Kinstrife and Dark Tidings Receives 12 XP. Upgrades (Axes) 2 -> 3 (for 6 XP) Upgrades Valour 2 -> 3 and receives Keen Reward (for 6 XP) Upgrades after Sentinel of the North Receives 18 XP and 31 APs. Upgrades (Axes) 3 -> 4 (for 10 XP) Upgrades Wisdom 2 -> 3 and receives 'Shieldmaiden of the North' Virtue (for 6 XP); Elfwyn supports Awareness. Upgrades Persuade 1 -> 2 (8 APs) Upgrades Lore 1-> 2 (8 APs) Upgrades Explore 2 -> 3 (12 APs) Receives 'Dreams of Old Arnor' custom trait. 2 XP and 3 APs banked for future use. Now to put that all into a corrected sheet... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted November 10, 2023 Author Clone Share Posted November 10, 2023 Dahr-Ol, Son of Throl Gender: Male Culture: Beorning, of Hillman descentBeornings are rugged men with brawny arms and legs, and lively women with undaunted eyes. Their spirit is reflected in their appearance: the women have long, wild hair and the men unkempt beards. Born free, they pay no tribute nor bow to any crown, keeping at peace the strip of land they have chosen as their own. All foes of the Beornings are mortal foes, but friends who prove to be trustworthy are friends for life. Calling: WardenIn this age of the world where shadows grow deeper with every passing year, you have sworn to defend all who cannot defend themselves. Often, your choice forces you to forsake civilised areas, to better guard their inhabitants from what lurks right outside their fences. This has made you a stranger to the eyes of the common folk, a threatening figure like those you are protecting them from. Distinctive Features: CuriousYour inquisitive nature is easily aroused by what is often not your concern., SuspiciousYou strongly believe in the old proverb that says that ‘he who trusts not, is not deceived’ and live by its words. Standard of Living: MartialIndividuals belonging to a Martial culture often live according to their status in the military hierarchy, with simple warriors and soldiers sleeping together in a common area; probably as part of the household of a renowned chieftain or noble. Meals are usually consumed in large halls, with seats and tables arranged to observe rules of precedence or respect. Clothing reflects the military status of an individual as well, or that of his family. Martial player-heroes have enough resources to look after themselves, and to pay for such things as simple accommodation and meals. Ever mindful of the cost of any luxury, they often lead an austere life, or resort to haggling to lower the price of whatever they are trying to get hold of. Cultural Blessing: FuriousSwiftly he returned and his wrath was redoubled… • Beornings fight like cornered animals: when they see their own blood they are filled with a red wrath. During combat, a Wounded Beorning ignores the effects of being Weary (whether he was injured during the same fight or not). Shadow Weakness: Lure of Power Specialties: Beast LoreThe forests, plains, marshes and mountain ranges of Wilderland teem with life. Your knowledge of beasts can provide information regarding an animal you are hunting, or tell you whether a cave you chose as refuge is likely to be the den of a dangerous creature., FishingYou are able to catch fish with net, spear, bow or line, or even with your hands, if you are given time to exercise your patient craft., Shadow LoreYou have recognised that there is a shadowy thread unifying most of what is malicious, dark and terrible in Middle-earth, and that the thread is thickening year after year. A quality shared by the wise of the land, the truth behind this knowledge is getting plainer as the time passes. Wardens, committed to opposing the Shadow at every turn, collect this knowledge wherever they can., Dreams of Old ArnorWhenever you use this specialty to gain an auto-success, roll a d6. On a 1, gain a point of temporary Shadow (nightmares). On a 6, gain a point of Current Hope (dreams of glorious past, etc). On a 2-5, nothing of note happens (but you can still use the trait)., Fellowship Pocus: EflwynnPermanent Secondary Focus. Can assist with awareness if present. Possesses Elven Great Shield, Warg Bane, Advancement Points: 3 Experience: 2 Total Experience: 34 Attributes & Derived Statistics Body: 5 (8) Heart: 5 (7) Wits: 4 (5) Endurance 18 / 29 Encumbrance 12 Fatigue 0 Travel 0 Hope 8 / 13 Courage 3 / 3 Shadow Pts 4 (Temporary 4, Permanent 0) Parry 4 Valour 3 KEEN AND GRIEVOUS APPLIED TO AXE(weapon, unique) Keen lowers edge to 10. Grievous raises damage rating by two. This upgrade may be applied only once, to any one weapon type. Wisdom 3 Night GoerBeorning trait to shift into bear form. Only done at night. Human body remains at location and is unconscious. In bear form can travel 3 days distance in one night. At sunrise bear vanishes and human awakens in place human body was left. Any harm suffered transfers to the human form upon awakening Shieldmaiden of the NorthElfwyn has chosen to accompany you in your wanderings and her faithfulness reinforces your spirit. *Mark Elfwyn as a secondary Fellowship Focus, with all bonuses and penalties that entails. You can still choose another PC as another Fellowship Focus, too. *When you are engaged in battle, if an attack aimed at you produces an Eye Of Sauron result, the blow hits and automatically wounds Elfwyn instead (in place of the effects of a normal hit). You may prevent this by taking the automatic wound yourself (you cannot roll for Protection). Elfwyn is put out of combat for the remainder of the scene, and will return at your side at the start of the next session only if you (or another PC) succeed in a Healing roll with a TN of 16. If that fails, Elfwyn will not recover until the next Fellowship phase. *When you first choose this Virtue, Elfwyn can assist you with one Common skill as described under Support below, without paying the Experience point cost. You can spend time together to Support additional skills, as well as to assist you in combat, as a separate undertaking during later Fellowship phases, as follows: (a) Support Elfwyn can assist you in one activity, in any one of the following skill rolls: Awe, Awareness, Explore, or Hunting. It takes a Fellowship phase and one Experience point to learn to work together in each skill. When you are making a roll using one of the skills in which Elfwyn is aiding, you may roll the Feat die twice, and keep the best result. (b) Harass Enemy You may spend a Fellowship phase and two Experience points to learn how to fight together, when fighting at close quarters. When you are fighting alongside Elfwyn, your immediate adversary in close combat is always considered to be Weary. (c) Protect You may spend a Fellowship phase and one Experience point to allow Elfwyn to steadfastly defend you when you withdraw to attack your enemies with a ranged weapon. If you want to fight in a rearward stance, Elfwyn protects you, counting as a companion fighting in a close combat stance (so that you need only another companion in close combat). Additionally, you are allowed to choose a rearward stance even if the total number of enemies is more than twice the number of companions (up to three times) - see Combat at page 156). Other abilities ShapeshifterBears have one Called Shot - Smash Shield. Damage: 6 Edge: 12 Injury: 12 Attack Dice: 3 Conditions ☐ Weary ☐ Miserable ☐ Wounded __(Injury: …) Skills & Proficiencies Awe ▣▣▣☐☐☐ Athletics ▣▣☐☐☐☐ Awareness ▣▣☐☐☐☐ Explore ▣▣▣☐☐☐ Song ☐☐☐☐☐☐ Craft ▣▣☐☐☐☐ Inspire ▣☐☐☐☐☐ Travel ▣▣☐☐☐☐ Insight ▣▣▣☐☐☐ Healing ▣☐☐☐☐☐ Courtesy ☐☐☐☐☐☐ Battle ▣▣☐☐☐☐ Persuade ▣▣☐☐☐☐ Stealth ▣☐☐☐☐☐ Search ▣☐☐☐☐☐ Hunting ▣▣▣☐☐☐ Riddle ▣☐☐☐☐☐ Lore ▣▣☐☐☐☐ Personality: 0 / 3 Movement: 0 / 3 Perception: 0 / 3 Survival: 0 / 3 Custom: 0 / 3 Vocation: 0 / 3 War Gear Weapon Skill Damage Edge Injury Load (Axes) ▣▣▣▣☐☐ 7/9 10 18/20 3 Spear ▣☐☐☐☐☐ 5 10 14 1 Dagger ▣☐☐☐☐☐ 3 ᚠ 12 0 Armour/Shield Protection Load Leather-corslet 2d 8 NANA. Other Modifiers: Parry: 4 Damage: 5 Ranged: 5 Equipment Treasure Rating: 45 Weapons Long-hafted Axe (Keen & Grievous) Dagger Armour Leather corslet (Enc. 8 2D) Misc Miscellaneous Patrons: (None) Sanctuaries: Holdings: (None) Friendships & Bonds: Known to Fundor. Known to Beorn. Hero of Stonyford. Exiled by Viglund. Book-keeping: Character generation 1. Received 14 Starting XP and 4 Temporary Shadow points, allocated as follows: Explore 0 -> 2 (3 Starting XP) Craft 1 -> 2 (2 Starting XP) Travel 0 -> 2 (3 Starting XP) Battle 0 -> 2 (3 Staring XP) Persuade 0 -> 1 (1 Starting XP) Stealth 0 -> 1 (1 Starting XP) Lore 0 -> 1 (1 Starting XP) 2. Received 4 'normal' XP used to improve Valour from 1 ->2 and gain the Grievous Reward Upgrades after Kinstrife and Dark Tidings Receives 12 XP. Upgrades (Axes) 2 -> 3 (for 6 XP) Upgrades Valour 2 -> 3 and receives Keen Reward (for 6 XP) Upgrades after Sentinel of the North Receives 18 XP and 31 APs. Upgrades (Axes) 3 -> 4 (for 10 XP) Upgrades Wisdom 2 -> 3 and receives 'Shieldmaiden of the North' Virtue (for 6 XP); Elfwyn supports Awareness. Upgrades Persuade 1 -> 2 (8 APs) Upgrades Lore 1-> 2 (8 APs) Upgrades Explore 2 -> 3 (12 APs) Receives 'Dreams of Old Arnor' custom trait. 2 XP and 3 APs banked for future use. 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Vladim Posted November 10, 2023 Author Clone Share Posted November 10, 2023 There, I think it's done @thesloth. Feel free to clone the post above and paste it onto the fellowship thread. If you catch any mistakes or have any questions, let me know! Not sure if you picked any undertakings after Sentinel, you could use that leftover XP to upgrade Elfwyn also. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted November 10, 2023 Clone Share Posted November 10, 2023 I don't think I undertook anything after Sentinel. I'll consider upgrading Elfwynn after I invoke the support ability a few times. I need to get a feel for it. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted November 16, 2023 Author Clone Share Posted November 16, 2023 On 11/11/2023 at 12:41 AM, thesloth said: I don't think I undertook anything after Sentinel. I'll consider upgrading Elfwynn after I invoke the support ability a few times. I need to get a feel for it. Sounds good to me! Let me know if you need help updating your character thread, now that everything's done! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted November 16, 2023 Clone Share Posted November 16, 2023 @VladimGiven my crushingly pitiful ability to manipulate html, I tried to copy/paste your character sheet as finalized in this thread. I don't think I'm able to since it's a "GM" post. Every time I hit "Edit" it told me it can't find the post. Can you copy this sheet into the protagonist thread in place of the current sheet? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted November 16, 2023 Author Clone Share Posted November 16, 2023 15 minutes ago, thesloth said: @VladimGiven my crushingly pitiful ability to manipulate html, I tried to copy/paste your character sheet as finalized in this thread. I don't think I'm able to since it's a "GM" post. Every time I hit "Edit" it told me it can't find the post. Can you copy this sheet into the protagonist thread in place of the current sheet? Done! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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