lostsole31 Posted November 18 Clone Share Posted November 18 (edited) Eric, Just so you know, I have unfollowed all other topics I am on. Do you want me to write a trouble report for each one, or just have this as a running dialogue of various issues? Anyway, so I know you worked it previously, but CMD calculations still aren't right (Pathfinder sheet). Current Sheet: https://www.myth-weavers.com/sheets/?id=2835833 So, the auto-calc has a value of 20, and the FCMD of 16. Formula for CMB = 10 + BAB (5) + STR (4) + DEX (4) + special size mod (none in this case). So, base CMB would be 23, per above. In addition, Dodge + DEX + Misc should go to CMB ... and in this case there is a +1 for deflection to bring it to 24. So, why does it read only 20? For FCMD, same thing, but 23 (real CMD) - DEX (4) - Dodge (none) = 19. It DOES seem like the proper reduction of four, but the base CMD is still off. EDIT: Yes, cache was cleared. That will be my standard ... a cache clear followed by a drop/re-assign of the Web page ... prior to trouble calls. Edited November 18 by lostsole31 (see edit history) Link to comment Share on other sites More sharing options...
Eric Posted November 18 Clone Share Posted November 18 Separate threads give me separate cards on the bug tracker. The issue with CMD remains the same, non-temp STR bonuses are not getting applied correctly. Link to comment Share on other sites More sharing options...
lostsole31 Posted November 18 Author Clone Share Posted November 18 Problem in situ/being resolved, aye. Sounds good. Will separate issues. Link to comment Share on other sites More sharing options...
Eric Posted November 19 Clone Share Posted November 19 Ability mod calculation for CMD should be resolved. Link to comment Share on other sites More sharing options...
lostsole31 Posted November 20 Author Clone Share Posted November 20 I'm on this file, and it isn't. https://www.myth-weavers.com/sheets/?id=2851438 It calculates a base of 14, but I calculate a value of 16. +5 (BAB) -1 (STR) + 2 (DEX) -1 (size penalty) + 1 (deflection bonus) Link to comment Share on other sites More sharing options...
Eric Posted November 20 Clone Share Posted November 20 You'll definitely need to clear cache again then, because I get 14 on my end when forcing it to recalculate. Link to comment Share on other sites More sharing options...
lostsole31 Posted November 20 Author Clone Share Posted November 20 Okay, so I cleared my cache two hours ago. So this "clear your cache" bit is starting to get a bit onerous. Next, YES, it auto-calcs 14, but that is WRONG. It should calculate 16, not 14. Link to comment Share on other sites More sharing options...
Eric Posted November 20 Clone Share Posted November 20 Sorry, misread! Looks like the issue is that the calculator is using ACDex instead of DexMod, and ACDex was manually set to 0 giving 14. Temporarily fixing ACDex will give you the desired result while I fix the calculation. Link to comment Share on other sites More sharing options...
lostsole31 Posted November 23 Author Clone Share Posted November 23 Okay, I found an odd one, ha! This file active: https://www.myth-weavers.com/sheets/?id=2835645 So, the CMD is right BUT the FCMD isn't. This character has a DEX penalty, so instead of including a penalty to DEX, it used the -1 DEX mod value and added it back into FCMD from CMD. Makes me wonder if it does that if "Misc" box from AC were a negative (like what I do with barbarian's or certain rare curses and drawbacks, for example). Link to comment Share on other sites More sharing options...
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