Jump to content

The GuildMaster: Nothing to See Here


Arklytte

Recommended Posts

The GuildMaster: Nothing to See Here
mEfbXnf.png
All throughout the huge Guild Hall, many of the mightiest Hunters caroused with their fellows, all waiting for word from their Guildmaster as to just why they'd all been called in. Though most all of them had heard the rumours that were practically flying around not only the city, but most of the country, very few actual, solid details were available. Many covert glances were sent upwards, to the door that lead to the Guildmaster's offices that sat above the main Hall...

...and finally those furtive glances were rewarded. In one of the rare moments when noone was actually observing the door, it had swung silently open. The next Hunter who glanced that way was rewarded by the sight of Guildmaster Captain Eliaan Anias, affectionately known to the Hunters as 'Hardblade', for the massive adamantine blade that she always wore at her hip. Her other, somewhat less affectionate nickname, 'Hardass', was usually only spoken well away from the Hall...or when Master Anias had a few pints of ale in her, since she, too, found the name comically apropos.

Standing at the railing, the Captain gazed down at her Hunters, her one good eye...the other having been lost many years prior while singlehandedly taking out a mated pair of greater Wyverns...along with their dozen or so progeny...swept the room, seemingly with approval.

Looking down at the table where many of the members were sharing a meal, she grinned with satisfaction. A moment later, her look became more serious. "Rousseau, Syrris, Nanaya, Glyndŵr, Cal, Devlin. My office, now. The rest of you, thank you for your prompt response. Enjoy the hospitality of your Guild for the rest of today, unless you have urgent business to attend, in which case, one of the Portals will take you where you wish to go. Those of you between assignments, speak to Selko if you want something." Her voice was a raspy, rumbling thing, courtesy of another of her storied battles, this one against a rogue wizard who was fond of summoning hordes of mephits to do his bidding. Hardblade raised a drinking horn, saluting them all and taking a deep drink. Finishing her toast, she called out, "The Hunters!", then spun about, her cloak flaring out behind her, and returned to her office.
 
*************

A few minutes later, when everyone had gathered in the Guildmaster's office and been offered seats on the varied, rather eclectic collection of furniture strewn about, Hardblade, who'd been sitting quietly behind her desk, elbows resting on the arms of her chair, chin resting on her steepled fingers, nodded in satisfaction. Sitting forward, she waved a hand at a side door, causing it to gently open. Standing on the other side was an opulently dressed figure, bedecked in silk, raime, and fine furs. A kings ransom in jewelry dripped from the man's neck, fingers, wrists, and several places on his elegant clothing. Nodding to the Captain, the man entered her office and moved to stand behind her desk, a pace or so to one side of Hardblade.
 
B74GCu6.png

"Gentlemen, Lady, this is Cryoleptus..." The man coughed softly. Hardblade threw him a dark look, then shook her head and turned back to the six Hunters. "Fine!" she huffed. "This is His Highness, Prince Cryoleptus, first of his name, Royal Vizier to Queen Alianna, and third in line for the Scarlet Throne." While she gave the man his title, Cryoleptus smirked. Giving the man a sour half-grin of her own, Hardblade continued. "The supercilious berk is also my cousin, and a right, royal pain in my arse."

The prince's smirk turned into a full blown grin, and he reached forward, patting the Guildmaster on her armour clad shoulder. "Love you too, cousin. Though, if you're done mocking me, perhaps we could explain to your people just what in the Nine Hells is going on? We do, after all, have a job to do." Unlike the Guildmaster, this man's voice was smooth as silk, his warm baritone like soothing honey dripping in the ear.

Making a rude gesture, Hardblade turned back forward and focused her full attention on the six. It was...disconcerting.

"All right. I'm sure you've all heard the rumours, about the eye tyrants on Oculus, and how we've been contracted to deal with them." She waited a moment for them to acknowledge her, then continued. "What you dont know...what only a select few know, is that for the last week, the royal council has been meeting to discuss the Empire's response. As of this morning, they've made a decision." Hardblade sighed, leaning forward and resting her hands, fingers splayed on her desk. A network of fine scars marred her right hand...the left was usually covered by a shield. After contemplating her hands for a moment, Hardblade looked up once again. Glancing over her shoulder, she widened her eyes fractionally at the prince, and he nodded.

Stepping forward, the man quickly caught the eyes of each of the Hunters. All present had heard stories of people that could effortlessly draw the attention of an entire crowd. People who were blessed with near limitless charisma, and who's direct attention was like facing into the sun. Cryoleptus was such a man. His sheer presence was nearly overwhelming, and his direct regard made each of you squirm, just a bit, despite your own power and accomplishments. Whatever else this man was, he seemed to embody the very ideal of Royal Power.

"There are those of us, the Queen included, who were not entirely happy about this result. She was convinced, reluctantly, that we could not allow this threat to hang over our heads, no matter the cost of lives, time, or treasure. The Armada begins it's preparations at first light." He made a vague, waving gesture. "Unfortunately, there are other considerations that make this a less than ideal solution. There are currently seven border skirmishes occurring on various fronts, the Hylaxi Centaur tribes are getting restless out on the Plains of Fire, and, oh yes, the Elves of Mithras Green have been getting...'twitchy' again." He grimaced. "Needless to say, the very last thing we need is to tie up more than half the Empire's Navy in what has the potential to be a very bloody war. Of course," he shrugged, "it's not like we can simply ignore this threat either. Oculus is only about a week's sail away. And while the Eye Tyrants dont fly quickly, they do fly effortlessly. If they are allowed to gain a firm foothold on the island, we are the closest landmass, should they choose to expand their territory. And knowing how those paranoid bags of gas feel about literally everyone and everything else...it doesn't take a genius to see that they'll eventually be coming for us."

Hardblade sighed softly, still staring at her hands. After a moment, her eyes hardened and she flicked her gaze up to meet her people. "That is where the Guild comes in. We've been officially contracted by the Empire to be the tip of the spear. Admiral Benniadas has secured our services to scout Oculus, with the stated goal of preparing the ground for the Armada's invasion. Unofficially..." she glanced at Cryoleptus, then returned her gaze to the six, "her Majesty wants us to go in and kill the bastards first, making a costly invasion unnecessary. The hope is, if the Hive Mother who must be controlling the other Beholders is killed, the rest will revert to their base nature and commence to destroying each other as rapidly as possible. A large group of Beholders, too busy fighting one another to worry about us 'lesser beings' is a much softer target that a group with a single, unified purpose and will to fight."

Once again, Cryoleptus took up the narrative. "Your goal will be to infiltrate the island, find and destroy the Hive Mother, or whatever is controlling the Beholders, then do whatever you can to disrupt and or destroy any remaining Beholders. You'll have roughly two to three weeks. That's how long it will take the Armada to gather, supply, and sail to Oculus. If you fail in this mission...assuming you survive, be prepared for a long, and likely bloody, war, since the Guild is already under agreement, as per the Royal Charter, to answer the Empire's call in times of Imperial emergency." Reaching out, he laid a hand gently on Hardblade's shoulder. "To that end, myself and a dozen other mages from the Academy, have agreed to create a very special Portal. One that should be able to pierce whatever dimensional interference surrounds Oculus, and allow you to teleport to the island. Unfortunately, this is an extremely taxing spell, and once cast, we wont be able to repeat the feat for at least a week, probably closer to ten days, depending on how exhausted we all are. So once you go..." he again swept them with his gaze, and like Hardblade's, the Princes orbs were hard as steel, "you're committed. We wont be able to pull you out for at least a week. We likely wont even be able to communicate, though one of our artificers might have solved that problem as well."

Hardblade captured their attention. "So, that's it folks. This is a 'do or die' mission for Queen and Country...and triple your usual fee." She snorted. "We are mercenaries, after all." The cousins shared a laugh, easing much of the tension that had sprung up over the last several minutes. Slapping her hand on the desk, the Guildmaster grinned ferally at her Hunters. This was the woman they knew and loved! Reaching out, she grabbed a scrollcase, it's ends capped in oiled leather and the whole thing waxed and waterproof. Removing one of the ends, she tipped the contents out onto her desk.

With a flick of her fingers she sent a trio of scrolls rolling over towards the Hunters. "Maps, two of them. One is the rendering from aerial scouts, taken about ten years ago...it's the most accurate map of Oculus available. The other is one that shows the various land features in rough geographical zones. It's broken down by color...light green for grasslands, dark green for forests, brown for a rather large saltwater swamp on the islands north side, and a white zone to represent the new mountain that the crew of the Julius spotted when they went to make landfall on the island last week. That last one," she gestures, "is a copy of the contract, which you all will need to sign before you leave...which is, by the way, at dawn. In about..." She glanced over at her clock, an exquisite mechanical contrivance of brass, oak, and silver that occupied pride of place on her mantle. "six and a half hours."

Turning back, she gestured at the maps. "I'm sure you have questions, but there's one other bit of business we need to deal with, after which, I'll turn the floor over to you." The Guildmaster's voice took on a new, more serious note, drawing the full attention of all six. "What I'm about to share is known to only a very few people, including the leadership of the Guild, a few of our Masters, and the Royal Family." Cryoleptus raised an eyebrow, but forebore additional comment.

"Oculus is not...exactly...all that it seems. While, yes, for as long as we've known about them, the Cyclops that make Oculus their home, have raised their sheep and produced some of the finest wool to be found the world over...it's what makes up your Guild cloaks, and makes them not only weather and waterproof, but provides their temperature regulating qualities...all non-magically, I might add...something which will probably come in handy very soon." She grinned, before continuing. "What's not so well known is that, in addition to wool, Oculus has another export, one a lot more secret, and infinitely more dangerous." Leaning over, she snagged a canvas bag from beside her feet and set it down on the desk with a sharp *THUD*, as well as the clink of metal. Resting her hand on the bag, Hardblade went on.

"Ages ago...not even the 'Clops know quite how far back...a meteor fell on the island, slamming into it's southern half, and created a very deep crater. This crater eventually filled with water, and became the main source of drinkable water on the island, other than a few small springs. Years...and again, noone knows how many...might have been centuries, perhaps millennia...a tribe of Cyclops made their way to Oculus and carved out a home for themselves. They took note of the lake, as you might imagine, and, in that noticing, they also saw that, despite it's size and rich plant life both in and around it, not a single animal made the lake home. Not a fish, nor a frog, nor an eel, or a bug. There are stories, among the Clan," she looked up from the bag, "that when their next generation began to be born, those that lived in close proximity to the lake were born sickly, and small, and many didn't live beyond a few years. Those farther out were healthier, but even then, some had defects, though most were comparatively harmless. Still, it was a bad omen, and the Clan seriously considered leaving. Unfortunately for them...or...fortunately, depending on how you look at it, the massive ships on which they'd sailed to reach the island had all been cannibalized to make their first settlements. They were stuck, until they could grow enough of the necessary hardwoods to build more, which would take at least another generation, possibly two."

Cryoleptus spoke up, once again grabbing everyone's attention. "Cyclops, however, are an inherently magical race, and, over the next couple of generations, seemed to adapt to whatever the poison in the lake was. Their children were once again born normal and healthy...even those who chose to stick to their homes near the lake, and they thrived. At some point, however, they conceived a desire to determine just what was the cause of the problem. What they found was...astonishing."

Setting her hand on the bag with a loud clink, Hardblade once again caught her audience. "What they found, was the meteor, half buried in the silt at the bottom of the lake, far, far down in it's depths. Now, among other things, Cylops are almost instinctively good at working with metal. A few of them managed to retrieve samples of the ore and bring it back to the surface, which, I'm given to understand, wasn't easy, since the metal was easily as hard as Black StarmetalAdamantine. But manage they did. They brought it back to their forges and began to work it. They also noticed that the metal was definitely the cause of what was harming their children and everything else, because it began to slowly kill their sheep, their pets, and every other living animal nearby...except the 'Clops. Somehow, in the course of a few generations, they'd developed an immunity to it. Eventually, they figured out how to work it into a state where it wouldn't kill everything in the vicinity. It was about this time that the Guild made contact with Oculus." And again, the Guildmaster grinned.

"About half a thousand years ago, a Guild tradeship was blown rather severely off course by a large storm. Limping, her sails shredded, and taking on far too much water, she spotted a long island in the distance. Having no idea where they were in relation to their old route, they went to put in at the island. They were shocked...and more than a bit wary...to discover an island full of Cyclops, but the Clan was surprisingly hospitable, and quickly helped them to put their ship to rights. The ship's captain, while dining with one of the heads of the Clan, noticed something rather strange about his tableware. See, the captain, a woman after my own heart, was rather paranoid. Recent events hadn't helped that, and so, even amongst friendlies, and potential allies, she kept her personal, magical defenses active. However, while cutting into her meat, her hand slipped, and she accidentally stabbed herself with her knife...and it shattered her defensive shields!" Hardblade chuckled. "I would have probably started swinging, paranoid wench that I am.  She was, apparently, more diplomatic than that, and asked for an explanation. Apparently, the clan head was mystified, as none of his people were spellcasters, and their shaman were forbidden, by holy vow, from using metal implements of any kind. Apparently they'd never encountered the phenomenon. By way of apology, the headman gave the ship's captain the offending blade, as well as several ingots of the metal. She brought them back to the main Guild Hall, where our master smiths and master alchemists began experimenting with what would, eventually, come to be called NullSteel."

Reaching down, the Captain unzipped the canvas bag on her desk. Reaching in, she pulled out several items, and began tossing them to the six Hunters.

"Nanaya..." She tossed him a single long, thin, slightly curved, sheathed blade. The handle was wrapped in some sort of scaled leather, a deep, crimson hide that also covered the entirety of the scabbard. The guard was some silvery-black metal, and the whole thing was accented with traceries of inlaid gold. The blade itself was matte black, exquisitely crafted, and razor sharp. "I think you'll find that that blade suits your hand and style. It belonged the aforementioned ship's captain, and she eventually left it to the Guild when she passed. It's been worn by several of our most senior Hunters over the years. Wield it with pride and honour."

She next picked up a pair of half gloves made from the same hide which adorned the sword. They were a complex series of straps, riveted together as strategic places, and looked rather complicated to put on. What was truly striking, however, were the thin, needle sharp claws that were affixed to the tips of each finger, made of the same matte black metal as the sword. Master XanthusAnother Master Hunter who would shapeshift to various half-animal forms and rip apart his foes with his bare (or, apparently, not so bare) hands. before he retired. He entrusted them to my care and asked that I find a worthy successor to them. Wield them with pride and honour."

Looking at the desk, Hardblade selected one of four leather pouches that remained. This one was cylindrical, rather than rounded, and made of the same crimson hide. She tossed the bundle to Niyel. "Syrris, these should suit you. Healer Frellis uses them as part of her healing rituals, as well as for disrupting some of the nastier curses we encounter on a daily basis. She said that you should have more than enough to complete "this hare-brained mission"." Hardblade made finger quotes to emphasize the point, and grinned. "Use them with pride and honour."

Grabbing up two of the remaining pouches, each identical and about the size of a large grapefruit, she tossed them to Monique and Devlin. Masters Heinliech and ErebaunThe Guild's Master Smith and Alchemist, respectively. assure me that the metal itself is inert and "shouldn't" cause any issues. They claim they've experimented successfully, but, frankly, all this alchemy isn't my schtick, so I...and you...will have to take their word for it. They told me to tell you that, should you add a bit..."Just a pinch of the powder" were their words, to your flashbangs, or your splash formulae, they should work to disrupt magic in anything that is caught up in the splash zone, but wont interfere with the items normal functionality otherwise. Erebaun is of the opinion that this might even disrupt, at least for a moment, the Tyrant's eye rays, though Cryoleptus and our own Master Wizard aren't entirely sure. I guess you two get to be the lucky ones to experiment. Use them with pride and honour." She gave the two scholar Hunters a half amused, half grim smile, then turned to Cal, pulling a long, slim, wrapped bundle from her desk.

"Speaking of experiments...Cal, this last one is for you. And no, I didn't mean that like it probably sounded." She locked eyes with the man and shrugged half apologetically. "The problem is, your biology is...so unique, as are your methods of utilizing your powers, that there was no way for Master Erebaun to make any kind of infusion that would work with your abilities but that wouldn't also cancel them out.  She's been practically ripping her hair out trying to come up with something, but has been, so far, unsuccessful.  So, instead, she sends this, with her regards.  Unwrapping the bundle, Hardblade handed the weapon to the young man.  The staff was six feet long, made from some exotic hardwood, and carved with glyphs and runes all along it's length.  At several places along it's length was a thin band of night black metal, and each end was capped in the stuff as well.

 

That is her personal weapon, one that she's carried for nearly a century now.  She said that 'until (she) can figure out a way to make this damn fool formulae work with what that 'damn flying eyeball did to that poor boy', he can just whack them with her stick!'"  Hardblade smirked.  "She was rather irritated.  I think she's taken a shine to you.  When this is all said and done, I wouldn't be surprised if she invites you to apprentice with her."  Hardblade once again gave her savage grin. "Use it with pride and honour Cal."

Setting the sack aside, Hardblade rested her elbows on the desk and steepled her fingers. "As to what the weapons do...as I said, they disrupt magic. On their own, the weapons will cleave through weak to moderate magical defenses, disrupt active spells, and, if you're good enough to get it in the way of incoming magic, there's a chance it will disrupt that as well. In the hands of spellcasters...which is one of the reasons you all were chosen for this task, by the by...the ability to disrupt magic becomes more powerful. Because while NullSteel absolutely will not accept enchantments on it in the traditional sense, it does channel and ground magic beautifully. Feed it a little mana, and it will cut through active magic like butter. Just be careful!" She gave each of them a hard look before continuing. "Using them too often will drain you of mana just like spellcasting, so be careful not to over extend yourselves. Now..."

She once more glanced at her cousin, then turned back to the Hunters. "If you have any questions, Cryoleptus and I will do our best to answer them. As I said, you have just a little over six hours before you have to leave, and you'll need to be back here absolutely no later than half an hour before dawn. So if you need to run any errands, you can do them after we're through. But if you're late, I'll skin you myself...understand??" She waited for them each to acknowledge her, then waved expansively, leaning back in her chair. "The floor is yours."

 

OOC Stuff

WELCOME TO YOUR DOOM!
err...sorry...let's try again....
WELCOME TO YOUR ADVENTURE!!
there, that's got it!
orcdeb.gif orcdeb.gif orcdeb.gif orcdeb.gif orcdeb.gif
 
Sooooo, anyway, we're off. orc2.gif I hope everyone is enjoying themselves so far.

Some housekeeping. Your Guild Cloaks I mentioned. You all have one, in whatever color/style you wish. They are, as noted, weather and waterproof, and are designed to keep your comfortable no matter the temperature. They are considered to have the Endure Elements spell active on them at all times, however, this is considered an EX, rather than SU ability and is not affected by Dispel/Counter/AMF/etc.
 
NullSteel Weapons
Your Nullsteel weapons work as follows:
  • On a successful hit, the weapon disrupts any active spell it comes in contact with. This functions in all ways as the Counterspell feat, except that it cannot, itself, be Countered, nor can it be modified by any Counterspell feats the wielder may have.

    This function has an MSB of 0 for purposes of the Counterspell roll.

    This is considered an Alchemical function and is considered an EX ability, rather than an SU one.
  • By suffusing the weapon with 1 SP, the Counterspell effect increases it's MSB to that of the wielder. There are no other changes to the base ability.
  • BY suffusing the weapon with 2 SP (total), the Counterspell effect is increased to be equal to the Improved Counterspell feat, with the following caveats:
    • Striking someone with a weapon dispels 1 magical effect per 5 character levels of the wielder. A direct attack with a melee weapon cannot do a Counter Burst as described in the Feat. It is a single target effect only.
    • When used on a Flashbang/Formulae, the direct target of the splash weapon is subject to a Counter/Dispel attempt at full MSB, as described above. Adjacent targets in the AOE are Dispelled at MSB-5. For every additional 5' away from the point of origin, the MSB is reduced a further -5 until reaching 0. This means that the max radius of an AOE Dispel is 15' at the players current level.
    • This counts as using a Material Imposition.
  • This Counter/Dispel effect will not work in conjunction with any magical ability/formulae/device. The inherent anti-magical qualities nullify any 'attached' magic.
  • Against incoming Ray/Touch magical attacks, the wielder of a melee weapon/shield made from NullMetal may attempt to swat the incoming spell aside.
    • This requires an attack roll that must exceed the incoming attack roll.
    • Countering an incoming spell in this fashion is an Immediate Action.  By expending Martial Focus, the wielder reduces this action to an AOO.
  • If the wielder of a NullMetal melee weapon has talents that allow them to deflect/reflect/disrupt incoming spellcasting, the weapons work as normal, but provide a circumstance bonus of +5 to the attempt.
  • NullMetal is, in all other ways, identical to Adamantine (Hardness, HP, ability to bypass DR, etc)
  • All of the gifted NullMetal weapons are Masterwork items and gain the appropriate Enhancement Bonus. Yes, this includes the Alchemical ones, which, yes, is silly from a 'realism' standpoint. Just roll with it. orcdeb.gif
  • The NullMetal weapons can be used in conjunction with your Enhanced Armaments Oath Boons, despite the boon being considered an SU ability.


And be sure to keep your arms and legs inside the rollercoaster at all times.

WHEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Maps

V5DDwbL.png
GcvQaYE.png

 

 

 

 

 

 

 

 

 

 

Edited by Arklytte (see edit history)
Link to comment
Share on other sites

image.png.560261e49a85d0c7e7654017e3d16df0.png

Yukito Nanaya

The Wandering Demon Slayer


A beholder hive mother - now that's a significant target.  It had been a very long time since Yukito had to deal with something of that scale.  Maybe not since the days he hunted monsters in his homeland.  And back then, the slayer would've been a bit excited to slay such a creature.  Yet the Yukito of today was less enthusiastic about such targets.

 

As the captain tossed him the sword, Yukito caught it with one hand, then held it with two and bowed, as though accepting an offering.  He knew that the captain didn't care about such procedures, but it held meaning to his goddess, Amaterasu.  "Thank you."  He felt the blade affecting his own mystical barriers as the ki aura that was infused around him draining ever so slightly faster than normal.  "I could've used a blade like this ages ago.  I can see why it was such a closely kept secret..."

 

Nullsteel - it reminded him of the legendary Kaiu Swords that the Demon Slayers used.  Although the rare tamahagane was only a component to their special steel alloy, it was incredibly effective in purging evil.  His own ancestral blade, Nanatsu Yoru, was one such blades, and owning one was a great honor.

 

"So, two to three weeks to complete the job.  Kill the beholder hive mother, and any other beholders in our way. And not even a lot of time to prepare. Not exactly a a great time table to work with, but what can you do?"  Yukito shrugged, reaching for his stash of cigarettes, then thinking better of it.  "What else can you tell us about the island, and the cyclops that reside there?  I'm guessing you prefer they stay alive if possible?"

 

Beholders had charming magics - most folks knew this.  The slayer had to assume that the isle's residents were now under the beholders' control, and they are not easy creatures to take down without harming them, either.  Yuki had to hope that his new cohorts had magicks that could combat that issue, because he certainly did not....  But his train of thought revealed a solid point: these nullsteel weapons could dispel magic - that would include charm effects.  These weapons could even combat possession, when used correctly.

Link to comment
Share on other sites

Devlin spacer.png


Though he'd been listening with rapt attention as the timeline of Oculus was laid out for them and their mission explained, Devlin nearly forgot all of it as he received the pouch of nullsteel powder. He tasked part of his consciousness that was best at such things to follow along and remember the rest of the conversation while he opened up the pouch to take a peek at the meteor dust. It was all he could do to resist reaching into his extradimensional stash right then and there to pull out an alembic and begin seeing how the metal reacted or combined with various other substances. 

 

"The powder is very fine, it should mix well in solution..." he looked up to see who might be receptive to his musings. Yukito? Definitely not. Cal? He seemed to know all sorts of strange things, but a little too esoteric. Monique... perfect! She would understand, and he directed further comment her way, "Old Erebaun really knew what she was doing, I daresay. She must have used a one-sixtyfourth diamond-edged grinder if this really is comparable to black starmetal. Do you suppose a mixture of phosphoric acid and lead would render any of its properties inert? No matter, there may be time for experiments yet..."

 

Devlin became slightly piqued upon the end of the conversation, learning how little time was left. Only a small amount of experimentation then. Perhaps enough time besides that for a trip to the library to commit a few texts on cyclopians and anything to do with beholders to memory, a drink or two, a bath, and perhaps some preparation of alchemical essentials for the expedition. Besides less time to study the new substance, the shortened timeline didn't bother him greatly. When guild business was afoot, Devlin had learned to be prepared on a moment's notice. It was useful he could make a moment last for quite a few more, if needed.

 

Quickly replaying the briefing in his mind, Devlin considered if there was any other information they needed from these two. He found one piece that had gone unaddressed: "You may be circling back to this when we're done with questions, but you mentioned a possible way to communicate from this island. What is our protocol with communication and extraction? How are we to know when and where a new portal will appear if you and you cohorts manage it, and how are we to let you know if we have succeeded or failed in advance of the armada arriving. Or even launching, if we wrap this up in a timely manner." 

OOC and Mechanics

OOC Comments:

 

Actions

Free:

Swift:

Move:

Standard:

Immediate:

Off-turn:

Stats

(THIS SECTION WIP)

Current HP: 210/210  |  Temp HP: 0  |  Nonlethal damage: 0

Conditions: none

Current AC: 50ACTIVE
10 base
10 Dexterity bonus
8 armor (unarmored training, applies to touch)
18 Prescient Dodger
4 Natural Armor

CONDITIONAL
4 Dodge vs Scouted Enemies

INACTIVE
3 Dodge (Haste)
  |  46 touch  (+4 vs scouted enemies)

Resistance/Reduction: DR 4/Cold Iron, ER20 Electricity, ER5 Fire/Acid, SR 25

Special: Evasion, Uncanny Dodge

Miss Chance: 0%ACTIVE
-

INACTIVE
Decoy: 50% until triggered
Afterimage: 50%/75%

 

Perception: +37  | See in Darkness, Blindsense 20', Sightless Action

Stealth: +32

 


 

Ongoing Effects

Effect:

Effect:

 

Daily Routine:

Craft X, X, X (alchemy formulae) | 1 hour

Ritual: ___ | 1 hour

Renew Momentum Pool: 1SP, lasts 16 hours

Cast __

Continual: if there is a hint of possibility of trouble, will keep a Glow (black light) going on self, renewed every 11 min with standard action.

Offense Options

Hide this

Defense Options

Hide this

Resources

Martial Focus: 2/2

Stamina: 17/17

 

 

Edited by Paxon (see edit history)
Link to comment
Share on other sites

spacer.png

To anyone that knew Cal's past (which was a fair number of the assembled Hunters; he didn't advertise it but word got around), it was probably not exactly surprising that the young man - never exactly the most jovial of individuals to begin with - had had a certain...focus...since arriving in the Guild Hall.  He'd nodded to some of the other Hunters he knew from prior adventures, but beyond that hadn't really interacted with any of them.  Someone he barely knew, in what might have been an attempt at sympathy, had pressed a bottle of strong rotgut alcohol into his hand, and he was halfway through the bottle already.

 

Not being able to get drunk was another 'gift' from his Beholder creator.

 

The first time his expression changed from anything but a dark scowl was when the Guildmaster called his name.  And for a few moments he grinned, a vicious, malevolent smirk that promised violence.  He schooled his face back to a neutral demeanour by the time he was in the Guildmaster's office, though, helped by wrapping his scarf around his mouth.

 

He didn't sit down.  This was the first time he'd ever truly spoken to the Guildmaster, and certainly the first time he'd ever been directly assigned a mission from her.  The decision about whether he was allowed into the Guild or whether he was to be wiped out like the abomination he was had been hers in the end, and he'd made something of an effort to avoid her ever since he found out.  He knew he wasn't the most charming of individuals and had a habit of rubbing people the wrong way, and irritating someone who literally held your life in her hands didn't seem like a good plan.

 

So instead he made what might have been an attempt to stand at attention, the one eye that wasn't hidden behind his eyepatch (unlike the Guildmaster, his other eye did function, it was just that focusing on a point with both eyes brought his powers out at full force and despite all his efforts he'd never managed to suppress that particular effect) flicking between the nobleman and Guildmaster as they spoke.

 

His expression didn't change when Hardblade handed him Master Erebaun's weapon.  On the one hand, he realised what an honour it was to be given the personal weapon of one of the Guild's Masters.  On the other...Figures. Of course I'm the one who doesn't get a good weapon.

 

But he couldn't help but give a small smile as the Guildmaster related Master Erebaun's words. "I will," he said aloud, quietly.

 

After a moment, he returned to business.  "One week's sail to get there.  We have two to three weeks." He was more musing to himself. "I'm guessing the ideal situation would be for us to resolve this before you even set off? Even just the preparations are going to tie the navy up, aren't they?"

 

OOC

My own knowledge of military stuff basically consists of films and TV, but that assumption sounds about right. Since Cal probably knows more than I do, though, he'll go ahead and make a Profession (Soldier)...or (Sailor), or (Strategist), or whatever skill it should be...check to get a better handle on it, and ideally how long we have before the navy would be so tied up with deploying that it would make the kingdom vulnerable.

 

Just as soon as I figure out this dice tower thing...

Statblock

WIP!

Edited by Llyarden (see edit history)
Name
Profession (any)
30
1d20+21 [[9]]
Link to comment
Share on other sites

 Monique

mCZnMgf.jpg

Monique characteristically listened to everyone attentively, cramming every detail into her prodigious memory. Knowledge is power, and you learn by listening; she had done her best to drum that adage into the heads of every student she’d ever had. She was mildly amused that for Devlin the lesson hadn’t quite stuck.

 

When Hardblade and her brother paused, she permitted her mind to speculate. She, too, was nearly bursting with eagerness to take the nullsteel powder back to her lab in Vesant, but there was no time. She would have to trust the Guild masters’ evaluation, for now. Erebaun’s reputation she knew only indirectly, from when he attended a few of her guest lectures at what she had playfully referred to as “The University of Vesant, Dinsburg campus.” She would have to trust that he and Master Heinleich had done their best, but it remained possible that the powder had properties as yet unknown. What might it do in combination with other alchemical formulations? What protections would she have to set up when testing it?

 

But far more important was to develop a playbook, a set of tactics that built upon everyone’s strengths and mitigated their individual weaknesses. The conversation earlier this evening might be a good place to start, though most of those she’d talked with weren’t part of this expedition.

 

She began to turn over ideas in her head, while waiting for answers to everyone’s questions. Note to self: make poppets for everyone.

 

 

OOCShe *really* wants to get some advance planning time!

Mechanics

 

None

 

Link to comment
Share on other sites

spacer.png

Nivel Syrris 


Nivel had been privy to a lot of sensitive information in his day, whether shared willingly with him or obtained through more subversive means. However, besides the rampant rumors floating around, most of this information is new. That none of the shared knowledge within the Mistsoul -- the spirit of intellect to which his people are connected -- had known about this rare substance or its history... well, it was suprising to Nivel, to say the least. If the island of Oculus is truly the staging ground for such a frightening force, then these weapons would certainly prove to be a boon.

Nivel bows his head in deep appreciation to the Guildmaster as he accepts the needles. "Thank you, Guildmaster. I am indeed honored, though my use for these shall fall far from the 'good works' of Healer Frellis. I, too, am curious as to the essential breakdown of this substance. It reminds me of a toxin I was researching... Ah, I have begun tangential rambling, my apologies."

 

He bows his head deeply again and falls back in line. Nivel's mind is now hard at work running scenarios based on the known information, looking for strategic advantages and planning for ways to mitigate the dangers presented thus far. However, deep down he knows that he can only prepare so much. The old adage applies here: No plan survives contact with the enemy. Plans are worthless, yet planning is priceless.

 

The others aren't idiots by a long shot, either. They had all proven their worth time and again, and possessed some of the finest minds Nivel has seen among the Hunters. He's worked with several before, though Cal is something of an enigma. Rumors abound, but Nivel hasn't seen him work first-hand. This will be an interesting assignment, regardless of what happens.

 

"These beholders... They act strange, working together. Do we know anything else of them? And the cyclops among the island's residents, they became sickly and then bounced back. Did this meteor change them in any way compared to known traits of their kin? If this 'null meteor' inhibits magic, have these cyclops become more resistant to magic as a result? Does the island have any known defenses? What of other known creatures on the island? And did I hear you correctly; there is a 'new mountain' on this island?"

 

His curiosity had taken over, which is normal for Nivel in a scenario that is likely to be incredibly deadly. He pores over the maps, absorbing the details as well as he can.

 

Link to comment
Share on other sites

Blaidd caught the paid of gloves tossed his way, intrigued by the fine blades sewn into them. Blaid felt honoured, Master Xanthus was a fearsome warrior and one who Blaidd has learnt a fair bit from. Blaidd tapped his finger tip to one of the blades nicking his skin and drawing a bead of blood. These weapons were certainly intriguing. Seems the gloves were durable enough to match any form he would take, certainly useful.

"Cheers for the gift."

Blaidd gave a respectful nod in the direction of Captain Eliaan before curiousity got the better of him as Blaidd glanced at each of the others. As always the captain was prepared, impressive that she had pulled together weapons specifically tailored to each hunter.

Blaidd kept quiet in contemplation as the others asked their questions. Beholders, nothing nice about them, smart and mean and capable of wiping a squad easily if underestimated. Even just ones was somewhat of a challenge, a whole island of them was certainly something else. This whole plan was a mad one. But this is what each of them are good at, none of us are your average hunter. 

 

Link to comment
Share on other sites

The GuildMaster: Nothing to See Here
https://i.imgur.com/5wZ17iJ.png

Turning to Yukito, he gave the swordsman a smile that was all teeth. "While, yes, we would prefer that you not engage in wholesale slaughter of the inhabitants, the destruction of the Beholder is the top...Hells, really it's the ONLY priority. It those floating terrors gain a solid foothold, then start pushing out as an organized group, they'll wreak untold havoc. So...do what you can to avoid can to avoid unnecessary killing of the locals. While there's every possibility that some of them may be controlled, due to the mutations they underwent to survive proximity to the nullmetal meteor, the inhabitants of Oculus have become quite resistant to magic. They're not immune, by any means, but I'd say that, if you hit them with half a dozen spells, only three or four are going to bite, on average. Add that to their native toughness, size, and strength, they're formidable foes."

Hardblade snorted. "As always, my cousin has a gift for understatement." She gave the man a mocking grin before turning back to her Hunters. "I once saw a pissed off Clops shepherd, defending those those sheep of theirs...you know the ones, about the size of draft horses? Yeah, a pack of dire wolves were trying to bring some of them down. The shepherd...who was, for a Clops, basically in his late teens...he snatched one of those fuzzy bastards right out of the air, mid leap, and tore it in half. No windup, no warning, just grabbed it by the head and back legs, split it two, and use both ends to beat the rest off til a couple of their rangers...those are the only real 'warriors' among the Clan, by the way...a couple of their Rangers arrived and drove off the rest of the pack." She swept the six with her gaze, and the woman's eyes were steel hard.

"So, yeah, you run up against any of them that have been controlled...put em down gently if you can, but if you cant, you dont hesitate! Your job is to stop the Beholders! Not save the Clops. Got it?" Cryoleptus, still standing behind her, looked somewhat pained at Hardblade's blunt words...but he didn't contradict them.

Turning back to Yukito, Hardblade smirked. "As for the island...not much to tell, really. The Clan keeps it fairly peaceful. Not many things are willing to take on over a thousand pissed off Cyclops. It has it's share of predators, both mundane and magical, but nothing that should pose a serious thread to Hunters of your calibre. On the whole, it's no different than any of a hundred other places you've all been to before. Prettier than most, since the Clan lives a fairly simple life, farming and herding, so no big cities to muck up the place. And, as I said, there's only about a two, two and a half thousand Clops on the island, so they're pretty spread out. Mostly they live in little collections of houses, scattered all around. The biggest village on the island only has about two or three hundred residents. It's the one nearest the lake, in case you're wondering. Of course, it's also rather near that new mountain that sprouted up." she finished sourly.

After a moment of quiet contemplation, Hardblade's gaze snapped back down to Yukito. "As for lack of prep time...well, that's why you make the big coin, boy." She grinned at the rest. "We'll be sending a cache of supplies with you. Food, drink, medical supplies, a few other odds and ends. Everything the quartermaster can throw together in the next few hours. But ultimately, it's on your backs. It's not as though you're helpless newbs, after all."

https://i.imgur.com/zgSvco3.pngGiving him one last smile, Hardblade gestured towards Devlin, then jerked her head towards Cryoleptus. "There are communication devices being worked on as we speak. Several Academy artificers are putting the finishing touches on them, and they'll be ready before you depart. As for extraction...well, as I stated, you'll be on your own for at least a week, probably a bit longer. As part of the ritual, I'll be syncing a gem with my own spell core, and it will be sent through with the six of you. In simple terms, it will reflect the state of my core, and when I have reached a state wherein I'll be able to open another portal, the stone will let you know. At that point, any of the six of you will be able to call for a portal. However, before you do, there are several important considerations to consider." He raised his hand, holding up his index finger.

"One, once you initiate the call, it will take a full hour before the portal will form. That's how long the ritual will take to complete." He raised his middle finger.

"Two. The signal, once sent, will tie your end of the portal to the physical location of the gem, which, once activated, will hover in midair at the spot it was activated, and will not move from that spot. So, you will either need to make sure your end is clear, or you will have to defend it for the entire hour." Raising his ring finger, he continued.

"Three. Once the portal is opened, it will remain open only five minutes. And we cant shut it down once it's opened. So, as I said, make sure the landing zone is secure." Finally, he raised his thumb.

"And Four. Once we perform the ritual, I and the other mages will, again, be drained. It's highly probable that it will take us even longer to recover after the second portal. So, unless the mission is totally blown, I strongly recommend that you dont send the signal until you've completed your objective."

Finishing his list, the mage lowered his hand. "We'll do everything we can to get you out safely, once the job's done. This isn't a suicide mission." He grimaced. "But it is extremely dangerous. That's why we came to the Guild. Hunting monsters is what you do. If you weren't the best, you wouldn't be here."

The Guildmaster barked a laugh. "Damn straight!" She emphasized her opinion by thumping her hand on the desk and gave the other six a wolfish grin, this one full of pride in both them, and the Guild as a whole.

Turning her attention to Cal, Hardblade nodded in response to his question. Her voice, when she addressed him was...not gentle, necessarily, but not as harsh as he'd seemingly come to expect it might be. "Aye, the Armada, at least a significant portion of it, has already been recalled. Some of the ships are already coming into their respective ports and starting to resupply. Soldiers are being moved about, along with supplies, weapons, the whole lot. It's already started to affect logistics in several other places, and it's only been about a day. The longer this goes on, the worse it will get."

Cryoleptus nodded sharply. "That's why the Empress put, for all intents and purposes, the services of every mage the Academy could spare under my direct control for the duration. And emptied a rather large portion of the royal treasury into this one's hands to boot." He grinned, jerking a thumb at his cousin. For her part, Hardblade grinned right back, positively beaming with satisfaction. Cryoleptus simply rolled his eyes and then turned his attention to Niyel, cocking his head to the side as the man asked his questions.

"The three beholders that attacked the ship appeared to be standard representatives of their kind. The Julius' lookout estimated them to be about three to four yards across, they flew...fortunately for the Julius, rather slowly...and they fired various eyebeams. At least one disintegration ray was fired...it cut the foremast in half. A couple of the crew had their minds taken over, and they attacked their fellows, and a few other of their known powers were encountered." He paused a moment, clearly gathering his thoughts, and Hardblade took over the narrative.

"Luckily, none of the three got close enough to the wheeldeck use that magic eating eye of theirs, otherwise we'd never have known what was happening til the bastards were floating into the capital harbor. The Julius had a weather mage on board...standard practice on all Guild merchant frigates...and she was able to whip up a fog that hid the ship long enough for her to get a proper tailwind in place." She shook her head. "And even then it was close. With one mast half gone, several of the sails damaged, and multiple holes in the hull, it was only through sheer guts and skill that they got away."

Sitting back, she appeared to be contemplating 'what could have been', so it was left to her royal cousin to respond to the rest of the Hunter's questions. "Other than their increased resistance to magic, there's nothing particularly unusual about the Clan Cyclops. It's not like they've been especially studied...they only allow visitors to land in a single location on the island, a small trade post that the Guild set up on their second landing, indicated by the red dot on the relief map, in case you're curious. And since they're trading partners, not hostiles, it's not like we're going to capture and experiment on them just to see how they contrast with their less pleasant cousins." He gave the assassin a bit of a hard look, considering some of the implications of his questions.

Hardblade came out of her musings at the sound of Cryoleptus' tone. Appearing to mentally rewind the conversation, she stared hard at Niyel. "Pelias' Tits, boy! What do you think this is, an Anthropology symposium at the Academy? This all happened over a millennia ago, and we only know because of some stories handed down by their shamans and headmen. Like we said, spells have a harder time biting on them, other than that, they're normal as a One Eye can be." She stared hard at the assassin, even as she finished responding to his barrage of questions.

"The Clops are the only residents of the island, other than the wildlife. And, unless you consider a hundred or so rangers 'defenses', they dont have any of those either. They're farmers, and shepherds, not bloody aristocrats." She rolled her eyes, seemingly exasperated. Partly, it might be due to the fact that, so far as any of the six were aware, this was the most words the Captain had spoken, all together, in...well...ever. That, and it was clear that, despite her hard won reputation for equanimity, the current situation was causing her a fair bit of stress.

Waving impatiently to Cryoleptus, Hardblade fell silent, allowing her cousin to finish. "Ah, the mountain. Yes, as far as we can tell, it's brand new. There are only three ships that make regular runs to Oculus. The last was about two months ago, just at the end of the shearing season. The Julius was returning to bring back the trade goods that the Clan had bartered for, as well as to pick up a small load of nullmetal. The mountain had sprung up in the interim."

The man gestured to the map. "The Captain of the Julius didn't get a good look at it before they attack, but he's been to the island multiple times, so he knows what it's silhouette looks like, and the mountain is definitely new. He estimated that it was at least a couple of thousand feet high, and a few miles around. In the brief glimpse he had, he said that it appeared to be a single mountain, rising in a cone somewhat like a volcano. Beyond that," he shrugged, "he and his people were a bit too busy fighting to stay alive to make out fine details."

Hardblade, who appeared to have gotten her irritation under control, or at least, set it aside for now, swept the six with her gaze. "Unless you have any other questions, consider yourselves dismissed until an hour and a half before dawn. We have preparations to be dealing with too, and we have to visit the Imperial palace to give her Majesty a report." A sour look flickered across her face, followed by an amused one on the face of her cousin. Growling softly, the Guildmaster pretended to ignore Cryoleptus and gave the gathered Hunters a hard look, waiting for them to either respond, or leave.

 

OOC Stuff

Again, if you have any questions, feel free to ask.  Despite the fact that Hardblade is both preoccupied, and seems a fair bit irritated, I want to be sure to answer any questions you have before we kick off the adventure for true.

 

I'll be putting up separate threads to detail any additional gear you get, as well as list out all the info on Nullmetal.  I'll also be adding a separate thread for the maps.  In the meantime, I'm going to leave all that here as well, so I dont lose track of it in the meantime.  🙂

 

*************

 

Some housekeeping. Your Guild Cloaks I mentioned. You all have one, in whatever color/style you wish. They are, as noted, weather and waterproof, and are designed to keep your comfortable no matter the temperature. They are considered to have the Endure Elements spell active on them at all times, however, this is considered an EX, rather than SU ability and is not affected by Dispel/Counter/AMF/etc.

 
NullSteel Weapons
Your Nullsteel weapons work as follows:
  • On a successful hit, the weapon disrupts any active spell it comes in contact with. This functions in all ways as the Counterspell feat, except that it cannot, itself, be Countered, nor can it be modified by any Counterspell feats the wielder may have.

    This function has an MSB of 0 for purposes of the Counterspell roll.

    This is considered an Alchemical function and is considered an EX ability, rather than an SU one.
  • By suffusing the weapon with 1 SP, the Counterspell effect increases it's MSB to that of the wielder. There are no other changes to the base ability.
  • BY suffusing the weapon with 2 SP (total), the Counterspell effect is increased to be equal to the Improved Counterspell feat, with the following caveats:
    • Striking someone with a weapon dispels 1 magical effect per 5 character levels of the wielder. A direct attack with a melee weapon cannot do a Counter Burst as described in the Feat. It is a single target effect only.
    • When used on a Flashbang/Formulae, the direct target of the splash weapon is subject to a Counter/Dispel attempt at full MSB, as described above. Adjacent targets in the AOE are Dispelled at MSB-5. For every additional 5' away from the point of origin, the MSB is reduced a further -5 until reaching 0. This means that the max radius of an AOE Dispel is 15' at the players current level.
    • This counts as using a Material Imposition.
  • This Counter/Dispel effect will not work in conjunction with any magical ability/formulae/device. The inherent anti-magical qualities nullify any 'attached' magic.
  • Against incoming Ray/Touch magical attacks, the wielder of a melee weapon/shield made from NullMetal may attempt to swat the incoming spell aside.
    • This requires an attack roll that must exceed the incoming attack roll.
    • Countering an incoming spell in this fashion is an Immediate Action.  By expending Martial Focus, the wielder reduces this action to an AOO.
  • If the wielder of a NullMetal melee weapon has talents that allow them to deflect/reflect/disrupt incoming spellcasting, the weapons work as normal, but provide a circumstance bonus of +5 to the attempt.
  • NullMetal is, in all other ways, identical to Adamantine (Hardness, HP, ability to bypass DR, etc)
  • All of the gifted NullMetal weapons are Masterwork items and gain the appropriate Enhancement Bonus. Yes, this includes the Alchemical ones, which, yes, is silly from a 'realism' standpoint. Just roll with it. orcdeb.gif
  • The NullMetal weapons can be used in conjunction with your Enhanced Armaments Oath Boons, despite the boon being considered an SU ability.


And be sure to keep your arms and legs inside the rollercoaster at all times.

WHEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Maps

V5DDwbL.png
GcvQaYE.png

 

 

 

 

 

 

 

 

 

 

Edited by Arklytte (see edit history)
Link to comment
Share on other sites

spacer.png

Nivel Syrris 


Nivel holds his hands up in a conciliatory gesture.

"No offense was meant, Guildmaster, nor to you, your highness. I expect to treat our allies with the utmost respect they rightly deserve. The beholders, however, will be excised from this world as the malignant growths they are."

Taking the hint, finally, he bows his head and remains silent as he retreats into dismissal to prepare for the mission. Hardblade was under enough pressure, surely, without Nivel's inherent curiosity needling her for details, however critical such information might be. After all, he knows enough about standard beholders, cyclopes, and island geography. With as many unknown details about the situation as there are, most of the relevant reconnaissance would need to be gathered on-site. The mistsoul will be working overtime as Nivel relies on his people's shared memories to even marginally think like a beholder, and plan for as many contingencies as possible. Even then, the creatures are so alien that to attempt such a feat is impractical, if not impossible.

Outside of Hardblade's office, Nivel looks to his newly-formed group of allies. He knows some through first-hand experience, and others by reputation. Addressing them, he says, "I'm sure we all have our individual preparations to make. If any of you would like to collaborate on strategy ahead of this mission, I will be available."

Edited by VennDygrem (see edit history)
Link to comment
Share on other sites

Devlin image.jpeg.29d5460bf7359df59fbafa1f651d03ae.jpeg


Devlin nodded at Nivel's suggestion.

 

"That would be splendid, mate. Plans may fall apart, but a good strategy would help to steer us back on course. We worked together on the Mole-giant infestation of Glassholm last year, didn't we Nivel? With 'ol Spike Mwengu leading us? Standard guild formation Echelon Blue worked wonders, with your illusory mists and my traps setting up a kill zone that was most efficient. We have some keen minds in this room, no doubt we can come up with similar ideas." Devlin lifted and eyed the pocketwatch hanging from a chain near his hip. "I have some research to do, then some compounds to mix. The former can inform our planning session. The latter can come later, keen as I am to see how nullsteel reacts with liquid fire. Shall we say Ready Room Delta in thirty minutes?"

 

Devlin put down his watch, awaiting other responses even as he half-turned to walk out the door.

OOC and Mechanics

OOC: Maybe we can still gloss over planning IC and take care of that OOC on discord so we can get going to the island a little sooner. Though I'm also fine if people want to take their time here.

 

Actions

Free:

Swift:

Move:

Standard:

Immediate:

Off-turn:

Group Benefits

Current Momentum Pool: 0/31

Within 30' of Devlin, you can...

  • Spend 2 momentum to add 15 to weapon damage
  • Spend 1 momentum to reduce damage taken by 15

 

Devlin has given each of you 2 "Iconic Tonics", a Universal Alcohol you may drink for the following effects:

  • 6d4 Temp HP for 1 hour
  • +4 resistance bonus to next save attempt in next hour (doesn't stack with inhuman resilience, but handy in an AMF)
  • +5 circumstance bonus against emotion related effects for 1 hour
  • +5 circumstance bonus against pain-related effects for 1 hour
  • +5 circumstance bonus against sleep related effects 1 hour

Stats

Character Sheet | Character Thread

Current HP: 210/210  |  Temp HP: 0  |  Nonlethal damage: 0

Conditions: none

Current AC: 50ACTIVE
10 base
10 Dexterity bonus
8 armor (unarmored training, applies to touch)
18 Prescient Dodger
4 Natural Armor

CONDITIONAL
4 Dodge vs Scouted Enemies

INACTIVE
3 Dodge (Haste)
  |  46 touch  (+4 vs scouted enemies)

Resistance/Reduction: DR 4/Cold Iron, ER20 Electricity, ER5 Fire/Acid, SR 25

Special: Evasion, Uncanny Dodge

Miss Chance: 0%ACTIVE
-

INACTIVE
Decoy: 50% until triggered
Afterimage: 50%/75%

 

Perception: +37  | See in Darkness, Blindsense 20', Sightless Action

Stealth: +32

 


 

Ongoing Effects

ACTIVE

Effect 1: -

 

INACTIVE

Temporal Haste: 15 rounds, +3 attack/AC/Ref save, +50' speed, +6 AOOs, +move/swift action (2SP)

Rapid Response: +10 initiative, can act in surprise round (1SP for 200 min)

Encompassing Light: Damage and Reach 2 sizes greater (20' at gargantuan)

Improved Shadow Shield: 15d4+15 Temp HP, reduce damage by 4, 1 min'

Transformation: -

Drunk: 8 rounds, unarmed damage 1 size larger (Double chug: 16 rounds, and +1 all saves)

Dynamite Throwing Form: Splash weapons do unarmed damage. (15 rounds if expend MF)

 

Daily Routine:

Craft 14 formulae | 30 min (7.5 minutes each 4) | Other crafting?

Ritual: Reduce Max Hp 15 or spend 75gp | 1 hour

Renew Momentum Pool: 1SP, lasts 16 hours

Continual: if there is a hint of possibility of trouble, will keep a Glow (black light) going on self, renewed every 11 min with standard action.

Offense Options

Unarmed Strike: +25+11 BAB
+10 Dex
+4 Imbued Greater Courage
-------
OPTIONS
+3 Haste
+5 INT instead of DEX (scouted)
+2 knowledge unlock (scouted)
  |  Damage: 2d10+15DICE (as unarmed)
2d10 normal
4d8 large (drunken boxer)
6d8 huge (encompassing light)
8d8 gargantuan (encompassing light + drunken boxer)

BONUS
+15 INT (Creative Strike)
+8 Analytical gaze (scouted)

+15 electricity (first attack, elemental empowerment)
+15 (damaging momentum)
+3d6 Fatal Thrust
+6d6 Skewer
+8d6 / 16d6 energy strike

Masterwork Crossbow: +25 | Damage: 1d8 | 80'

Thrown Weapon: +25 | Damage: 1dx+15 | 10'

Thrown Formulae: +30+11 BAB
+10 Dex
+5 enhanced flask thrower
+4 Imbued Greater Courage
-------
OPTIONS
+3 Haste
+5 INT instead of DEX Cunning Attacker (scouted)
+4 insight Cunning Attacker (scouted)
+2 knowledge unlock (scouted)
+1 or 2 coordinated shot
| Damage: 2d10+20DICE (as unarmed)
2d10 normal
4d8 large (drunken boxer)
6d8 huge (encompassing light)
8d8 gargantuan (encompassing light + drunken boxer)

BONUS
+15 INT (Creative Strike)
+5 Weapon Enhancement
+8 Analytical gaze (scouted)

+15 electricity (first attack, elemental empowerment)
+15 (damaging momentum)
+3d6 Fatal Thrust
+6d6 Skewer
+8d6 / 16d6 energy strike
+4d6/4d10 deadly shot
 | 80' range (60' de-powered)

  • [2/2] Improved Alchemist's Fire: +8d8 fire, 20/25/30' burst
  • [2/2] Improved Acid Flask: +8d8 acid, 20/25/30' burst
  • [15/15] Cherry Bombs: +6d4 bludgeoning, adjacent takes 6
  • [2/2] Improved Itching Powder: FortDC40 or -2 attack/saves/skill, 20' burst (25' +5 on save roll)
  • Add [Explosive] flashbang: 1d8, Fort DC32 or blinded/deafened for 1d4+1 rounds. Expend MF to...
    • Sonic Shriekers: 15d6 sonic, flashbang DC=36 (save=half damage)
    • Glacial Percussion: 7d6 cold, failed save = staggered 1d4 rounds (paralyzed if already staggered)
    • Belladonna Bursts: on failed save = 2d6 Strength damage (poison)
    • Dispelling Detonations: failed save = greater dispel on target
    • Nullsteel: 1SP/2SP instead of MF for counterspell in burst
    • Inflammable Cloud: 20' cloud for 15 rnds, when ignited deals 7d8 to anything in area
    • Elemental Enhancement (if adjacent to elemental): 15d6 electricity damage (ref save instead)
  • Deadly Shot. Add snipe. MF to add 4d6 vs touch, 4d10 vs regular ac
    • Trap Launcher (snipe): attach a snare trap
      • Tripwire: Ref DC32 or prone
      • Bamboozling Trap: Ref DC32 or Feinted
      • Thaumatic Sink: 10' radius AMF for 15 rounds
      • Can use an alchemical item with trap

Destructive Blast: +25 | 8d6 damage, 16d6 at 1SP

Defense Options

Saves (Roll twice)

Fort +18 modifiers+5 base
+6 ability
+5 (resistance) Inhuman Resilience
+4 (morale) Imbued Powerful Courage
-2 The Fool
---
+1 Double Chug
+2 vs Spells etc (Spellhardy)
+5 vs Sleep (universal alcohol)
+5 vs Pain (universal alcohol)
+5 vs Emotion (universal alcohol)
+4 (resistance) next saving throw (universal alcohol)

Reflex +26 modifiers+9 base
+10 ability
+5 (resistance) Inhuman Resilience
+4 (morale) Imbued Powerful Courage
-2 The Fool
---
+1 Double Chug
+3 Haste
+2 vs Spells etc (Spellhardy)
+5 vs Sleep (universal alcohol)
+5 vs Pain (universal alcohol)
+5 vs Emotion (universal alcohol)
+4 (resistance) next saving throw (universal alcohol)

Will +22 modifiers+9 base
+6 ability
+5 (resistance) Inhuman Resilience
+4 (morale) Imbued Powerful Courage
-2 The Fool
---
+1 Double Chug
+2 vs Spells etc (Spellhardy)
+5 vs Sleep (universal alcohol)
+5 vs Pain (universal alcohol)
+5 vs Emotion (universal alcohol)
+4 (resistance) next saving throw (universal alcohol)

 

Caper (boast): When active, DC30 will save or lose attack against Devlin

Bomb Jump: Free jump check (take 10 on athletics for 54), if remove from area of AOE, no ref save needed. 

Resources

SP: 90/90

Shadow Pool: 5/5

MF: 2/2

Stamina Pool: 17/17

Momentum Pool: 31 (16 hours, upon spending 1SP, tracked in Group Benefits)

Silver Pendant protections: 15/15

Nullsteel uses: 250/250

Prepared Formulae: 14 breakdown1 Universal Alcohol (15)
1 Cherry Bombs (15)
2 Salves
4 Panacea
2 Itching Powder
2 Alchemist's Fire
2 Acid Flask

 

 

Link to comment
Share on other sites

spacer.png

Blaidd Glyndwr

Blaidd listens intently, taking in the details of the island, the cyclops and the floating eyeballs. Going to be a tough task. As the last of the questions were asked and the meeting ended Blaidd followed the others outside the office.

 

"Good idea. Best to be prepared and make sure we are ready. Anyone else previously come across the multi-eyed f**ks? Faced one a few years ago but never had a run in with so many as on this island."

 

Blaidd sighs at the impeding fight they will face, thoughts racing at the preparations that will be need to be made before they god.

 

"Yeah, Devlin bit of research aint a bad idea. I'm going to have a read before heading for a final drink in the guildhouse, if anyone wants to join?"

Link to comment
Share on other sites

Devlin image.jpeg.29d5460bf7359df59fbafa1f651d03ae.jpeg


"Capital idea..." Devlin replied to Blaidd, "I'll even bring a few specialty cocktails." And with a quick flourish of his cloak, he was off.

 

The library was his first destination. This chapterhouse was an interesting one on account of the ghostly librarian, though as Devlin considered it, pretty much every guild chapterhouse he'd been to had an odd individual looking after the archives. After some (as minimal as possible) conversation, Devlin was pointed to the correct shelves. Aberrations, super-sentient... and there they were: several tomes that referenced Beholders in some form. Kiyzaku's Study of the Eye Tyrant was the thickest tome, and Devlin pulled two others that seemed to at least reference the strange enemy. He hadn't faced one before himself, so he'd have to rely on the accounts of others, both in text and in the form of teammates who had that direct experience. He also took a quick stroll past other stacks, picking up works on cyclopses, and other one-eyed creatures for good measure.

 

Then he laid them out on a table and read them, cover-to-cover. It took him all of five minutes, and would have looked to an observer like he simply riffled through all the pages like great big flip-books. That is exactly what he did, though just prior to doing so he made a few adjustments on hand-mounted chronoshifter, set a brooch counter-clockwise ten degrees, and formed his fingers (and the several clockwork rings adorning them) to account for some specific arcanotemporal geometry. His processing went into to overdrive, and the fraction of a second it took for each page to flip past felt to Devlin like several minutes, during which time he was able to read all the information contained therein. Simultaneously, he committed each work to memory, leveraging a kind of memory stasis he'd carved out of his mind-space (or perhaps it was his memory but dispersed over any number of versions of himself existing in parallel timelines, as one academic colleague had theorized) to lock in each detail of these works. He would be able to return to them whenever he wished, recalling any detail he had set there. 

 

And that was that. Three works involving beholders, plus another handful that involved cyclopses and a variety of others there was even a small chance of meeting, committed to memory. Intelligence gathered, Devlin gave himself a bit of time to absorb a small bit of the assimilated information before heading to the planning session.

 


 

The planning had gone about as smoothly as one would expect when a half-dozen headstrong Hunters who thought they knew best all gathered in a room. Realistically, it had probably done better than that. Devlin hated – loathed in fact – taking orders from anyone, but Hardblade was just about the lone exception. And she'd always drilled the importance of teamwork into the members of the guild. All here were professionals, that was clear, and disagreements were skillfully worked through for the good of the mission. All seemed to agree that whatever plan they came in with would be be quickly ripped to shreds anyway as soon as the Beholders really began exerting their influence, so they were quite ready to improvise according to whatever new situation presented itself.

 

After the planning, Devlin had several hours free to pursue what he really wanted: science! The guild house had excellent facilities, and Devlin only had to pull out a small handful of his custom tools.

 

He got to work creating concoctions, and while various solutions were mixing/reacting/congealing, he studied the new nullsteel. It proved to be fascinating stuff. He'd set a very small amount aside, and poked and prodded it in various ways with a few cantrips he had the most familiar grasp of. They were completely stymied be even a small amount of the dust, even the ones that had a greater effect on the material plane. Further experiments revealed that while the nullsteel had some similar properties to the advanced alchemical impositions Devlin knew involving silver, salt, lead and small amounts or rare reagents, the underlying forces at play seemed to be quite alien in nature. Particularly how it reacted to suffusion of magical essence. Devlin nearly let one of his beakers on the burner go too long as he became distracted reading through some of Erebaun's notes. 

 

Bringing his focus back to his concoctions, Devlin spent more than four of the remaining hours working on his alchemical weaponry. The guild lab had an excellent supply of items, and Devlin used some of his advance from the mission to purchase those supplies. Prior to even coming here, he'd already created as much of the more potent, less stable, formulae as he dared, but there were a few items that would still have a lot of utility even without the usual potency. As each solution was created and neared the point of greatest potential, he set a sphere of strong impact glass on the table before him. He'd custom made each of these globes to fit easily in the palm of his hand, be easy to throw with his customized propellant rig, and even fit snugly in small specialized rigs he'd created to make attacking with the things viable, and even devastating in the right hands (his hands, as it so happened). These rigs encompassed the sphere like a small fragile cage, had small ridges that allowed them to twist and curve in midair, and even included a tiny bit of propellant on one side which served to increase distance. When his solutions were ready, he carefully injected them into the glass containers. The spheres themselves were actually quite strong and able to be stored in any one of several sashes and bandoliers Devlin wore for such things and stand up to the typical stresses of the Monster Hunter, yet when impacting a target at the right angles and velocity would burst explosively, flinging their contents in a surprisingly wide zone of pain. Or in the case of some of the items he made, extreme discomfort or restraint.

 

As he was just finishing, he looked over at the final concoction he'd produced. A gift for the others, the contents of the larger mixing carafe was just finishing dripping into the smaller flasks below it. The result was a milky fluid with a slightly violet hue, with a scent that tended to produce one of two reactions from those who took in a waft: gagging nausea, or nostril-flaring excitement. Devlin could only hope his companions on this mission were the latter.

 


 

"To a successful mission!" Devlin toasted a dozen minutes later to all who'd taken up Blaidd's suggestion for drinks in the taproom, "May we return with grand stories, glorious trophies, and... in this case, no one indefinitely enthralled by a mega-intelligent, reality warping, panopticlopian beast. I may or may not have just made that word up." With a wink, Devlin downed the whisky the bartender had poured him. 

 

"I present you all a gift of spirits as well. Drink now or later if you wish, though the beneficial effects last only an hour or so. You will fear robust of body and spirit, your emotions not easily swayed be malignant effects, and you'll be able to stave off drowsiness, even that which is cause unnaturally. Before you ask, it is a completely proprietary mix created by yours truly, though I can assure you it is a work of chemistry and not magic. I call it the 'Iconic Tonic.' Enjoy!" He handed out two small flasks to each of his comrades, toasting with his own much more ornately styled flask.

OOC and Mechanics

OOC: Devlin gives each of you 2 uses of several Universal Alcohols mixed into one drink. See the Group Benefits tab below for effects. You drink it like you would any other alcoholic drink.

 

Actions

Crafting: Devlin will spend 4.5 hours crafting the following. Alchemy Crafting modifiers: Brew Stable FormulaeBenefit: You can create permanent formulae and poisons that do not count towards the maximum amount of formulae you may maintain. These items do not decompose over time, and maintain their value as normal items even though they are based off of the alchemy sphere’s talents.

A formulae’s cost of creation is 20 gp x the creator’s ranks in Craft (alchemy) x the complexity.

A poison’s cost of creation is 10 gp x the creator’s ranks in Craft (alchemy) x the complexity.

CRAFTING RULES
The crafter must spend 8 hours (1 day) per 1,000 gp in the item’s base cost crafting the technical item. Formulae, poisons, widgets and gizmos, only take 2 hours to craft if their base cost is 250 gp or lower, but all other items require a minimum of 8 hours to create. The crafter spends the materials required to create the item at the beginning of the crafting process, and cannot create more than one item per day. A creature cannot spend more than 8 hours per day crafting. The days spend crafting need not be consecutive.
CraftsmanYou are skilled at crafting and repairing gear. When you first gain this ability, you gain ranks in a single Craft skill of your choice equal to your total Hit Dice; whenever you gain a Hit Die (such as when you gain a level) you gain an additional rank. If you already possess ranks in this Craft skill, you may immediately retrain them, but you do not get to retrain when only temporarily gaining this talent, such as through the armiger’s customized weapons class feature. When crafting a mundane item, you may do so in half the usual time.Rapid AlchemyThe scholar’s research has taught her speedy and efficient techniques for creating various alchemical items. The scholar may craft any single alchemical item worth 150 gp or less (such as a vial of alchemist’s fire, smokestick, or tanglefoot bag) in half an hour; she must still succeed at a Craft (alchemy) check and pay all material costs as normal. The scholar cannot decrease this time any further by increasing the Craft DC. If the scholar knows the formulae for an improved version of an alchemical item worth 150 gp or less (such as the improved alchemist’s fire formulae) she reduces the crafting time to 15 minutes instead of half an hour. In addition, the scholar adds her Intelligence modifier to the DC of any alchemical item she crafts herself (this does not include improved alchemical items made with the Alchemy sphere).

  • [1 hour] Level 1 Panacea+Salve. Crafting Cost = 20gp. DC=40. Take 10 on Craft (Alchemy) roll for 70. 
    • Time. Brew Stable Formulae: item < 250 gp = 2 hours. Craftsman = reduce by half for 1 hour.
    • Effect. Heals 1d8+40 HP, Cures all DC 40 status effects of Panacea
  • [1 hour] Level 7 Improved Itching Powder. Crafting Cost = 70gp. DC=25. Take 10 on Craft (Alchemy) roll for 70.
    • Time. Brew Stable Formulae: item < 250 gp = 2 hours. Craftsman = reduce by half for 1 hour.
    • Effect. Improved Itching Powder, DC36 save, 20' range
  • [1 hour] Level 3 Cherry Bombs [x15]. Crafting Cost = 30gp. DC=15. Take 10 on Craft (Alchemy) roll for 70.
    • Time. Brew Stable Formulae: item < 250 gp = 2 hours. Craftsman = reduce by half for 1 hour
    • Effect. 2d4 bludgeoning damage, 2 in 5' radius, 15 uses.
  • [30 min] 2x Basic Tanglefoot Bag. Crafting Cost = 25gp. DC=25. Take 10 of check for 70
    • Time. Rapid Alchemy: Item <150gp = 30 min. Craftsman = 15min
    • Effect. As tanglefoot bag, ref DC 30
  • [15 min] Tangleburn Bag. Crafting Cost = 37.5gp. DC=30. Take 10 of check for 70
    • Time. Rapid Alchemy: Item <150gp = 30 min. Craftsman = 15min
    • Effect. Tanglefoot bag +1d6 fire damage and catch fire, ref DC 36
  • [15 min] Pepper Smoke Pellet. Crafting Cost = 15gp. DC=25. Take 10 of check for 70
    • Time. Rapid Alchemy: Item <150gp = 30 min. Craftsman = 15min
    • Effect. 5' smoke cloud, Fort DC27 or sickened 1 round

Besides the crafting, that should lead sufficient time for library, plannings session, and drinks! Then Devlin is ready to go.

 

EDIT: Oh yeah, the memorizing stuff. With Rapid Processing Devlin can read and process very fast. Looking at the details I may have made it a little too fast, but it's still 500 words per swift/move action without spending SP, so that should be plenty fast to get through some books in a few minutes. With Mental Archive he can perfectly remember large quantities of information. He has 22 memories (almost like recordings), which can include a 400 page book. I'm going to spend 6 of those on some Beholder books and other Bestiary type literature. I think I'll also spend two more memorizing each of the provided maps.

 

Free:

Swift:

Move:

Standard:

Immediate:

Off-turn:

Group Benefits

Current Momentum Pool: 31/31

Within 30' of Devlin, you can...

  • Spend 2 momentum to add 15 to weapon damage
  • Spend 1 momentum to reduce damage taken by 15

 

Devlin has given each of you 2 "Iconic Tonics", a Universal Alcohol you may drink for the following effects:

  • 6d4 Temp HP for 1 hour
  • +4 resistance bonus to next save attempt in next hour (doesn't stack with inhuman resilience, but might be handy in an AMF)
  • +5 circumstance bonus against emotion related effects for 1 hour
  • +5 circumstance bonus against pain-related effects for 1 hour
  • +5 circumstance bonus against sleep related effects 1 hour

Stats

Character Sheet | Character Thread

Current HP: 210/210  |  Temp HP: 0  |  Nonlethal damage: 0

Conditions: none

Current AC: 50ACTIVE
10 base
10 Dexterity bonus
8 armor (unarmored training, applies to touch)
18 Prescient Dodger
4 Natural Armor

CONDITIONAL
4 Dodge vs Scouted Enemies

INACTIVE
3 Dodge (Haste)
  |  46 touch  (+4 vs scouted enemies)

Resistance/Reduction: DR 4/Cold Iron, ER20 Electricity, ER5 Fire/Acid, SR 25

Special: Evasion, Uncanny Dodge

Miss Chance: 0%ACTIVE
-

INACTIVE
Decoy: 50% until triggered
Afterimage: 50%/75%

 

Perception: +37  | See in Darkness, Blindsense 20', Sightless Action

Stealth: +32

 


 

Ongoing Effects

ACTIVE

-

 

INACTIVE

Temporal Haste: 15 rounds, +3 attack/AC/Ref save, +50' speed, +6 AOOs, +move/swift action (2SP)

Rapid Response: +10 initiative, can act in surprise round (1SP for 200 min)

Encompassing Light: Damage and Reach 2 sizes greater (20' at gargantuan)

Improved Shadow Shield: 15d4+15 Temp HP, reduce damage by 4, 1 min'

Transformation: -

Drunk: 8 rounds, unarmed damage 1 size larger (Double chug: 16 rounds, and +1 all saves)

Dynamite Throwing Form: Splash weapons do unarmed damage. (15 rounds if expend MF)

 

Daily Routine:

Craft 14 formulae | 30 min (7.5 minutes each 4) | + Other crafting?

Ritual: Reduce Max Hp 15 or spend 75gp | 1 hour

Read Advanced Study Guide | 1 hour, combined with above

Renew Momentum Pool: 1SP, lasts 16 hours

Continual: if there is a hint of possibility of trouble, will keep a Glow (black light) going on self, renewed every 11 min with standard action.

Offense Options

Unarmed Strike: +25+11 BAB
+10 Dex
+4 Imbued Greater Courage
-------
OPTIONS
+3 Haste
+5 INT instead of DEX (scouted)
+2 knowledge unlock (scouted)
  |  Damage: 2d10+15DICE (as unarmed)
2d10 normal
4d8 large (drunken boxer)
6d8 huge (encompassing light)
8d8 gargantuan (encompassing light + drunken boxer)

BONUS
+15 INT (Creative Strike)
+8 Analytical gaze (scouted)

+15 electricity (first attack, elemental empowerment)
+15 (damaging momentum)
+3d6 Fatal Thrust
+6d6 Skewer
+8d6 / 16d6 energy strike

Masterwork Crossbow: +25 | Damage: 1d8 | 80'

Thrown Weapon: +25 | Damage: 1dx+15 | 10'

Thrown Formulae: +30+11 BAB
+10 Dex
+5 enhanced flask thrower
+4 Imbued Greater Courage
-------
OPTIONS
+3 Haste
+5 INT instead of DEX Cunning Attacker (scouted)
+4 insight Cunning Attacker (scouted)
+2 knowledge unlock (scouted)
+1 or 2 coordinated shot
| Damage: 2d10+20DICE (as unarmed)
2d10 normal
4d8 large (drunken boxer)
6d8 huge (encompassing light)
8d8 gargantuan (encompassing light + drunken boxer)

BONUS
+15 INT (Creative Strike)
+5 Weapon Enhancement
+8 Analytical gaze (scouted)

+15 electricity (first attack, elemental empowerment)
+15 (damaging momentum)
+3d6 Fatal Thrust
+6d6 Skewer
+8d6 / 16d6 energy strike
+4d6/4d10 deadly shot
 | 80' range (60' de-powered)

  • [2/2] Improved Alchemist's Fire: +8d8 fire, 20/25/30' burst
  • [2/2] Improved Acid Flask: +8d8 acid, 20/25/30' burst
  • [15/15] Cherry Bombs: +6d4 bludgeoning, adjacent takes 6
  • [2/2] Improved Itching Powder: FortDC40 or -2 attack/saves/skill, 20' burst (25' +5 on save roll)
  • Add [Explosive] flashbang: 1d8, Fort DC32 or blinded/deafened for 1d4+1 rounds. Expend MF to...
    • Sonic Shriekers: 15d6 sonic, flashbang DC=36 (save=half damage)
    • Glacial Percussion: 7d6 cold, failed save = staggered 1d4 rounds (paralyzed if already staggered)
    • Belladonna Bursts: on failed save = 2d6 Strength damage (poison)
    • Dispelling Detonations: failed save = greater dispel on target
    • Nullsteel: 1SP/2SP instead of MF for counterspell in burst
    • Inflammable Cloud: 20' cloud for 15 rnds, when ignited deals 7d8 to anything in area
    • Elemental Enhancement (if adjacent to elemental): 15d6 electricity damage (ref save instead)
  • Deadly Shot. Add snipe. MF to add 4d6 vs touch, 4d10 vs regular ac
    • Trap Launcher (snipe): attach a snare trap
      • Tripwire: Ref DC32 or prone
      • Bamboozling Trap: Ref DC32 or Feinted
      • Thaumatic Sink: 10' radius AMF for 15 rounds
      • Can use an alchemical item with trap

Destructive Blast: +25 | 8d6 damage, 16d6 at 1SP

Defense Options

Saves (Roll twice)

Fort +18 modifiers+5 base
+6 ability
+5 (resistance) Inhuman Resilience
+4 (morale) Imbued Powerful Courage
-2 The Fool
---
+1 Double Chug
+2 vs Spells etc (Spellhardy)
+5 vs Sleep (universal alcohol)
+5 vs Pain (universal alcohol)
+5 vs Emotion (universal alcohol)
+4 (resistance) next saving throw (universal alcohol)

Reflex +26 modifiers+9 base
+10 ability
+5 (resistance) Inhuman Resilience
+4 (morale) Imbued Powerful Courage
-2 The Fool
---
+1 Double Chug
+3 Haste
+2 vs Spells etc (Spellhardy)
+5 vs Sleep (universal alcohol)
+5 vs Pain (universal alcohol)
+5 vs Emotion (universal alcohol)
+4 (resistance) next saving throw (universal alcohol)

Will +22 modifiers+9 base
+6 ability
+5 (resistance) Inhuman Resilience
+4 (morale) Imbued Powerful Courage
-2 The Fool
---
+1 Double Chug
+2 vs Spells etc (Spellhardy)
+5 vs Sleep (universal alcohol)
+5 vs Pain (universal alcohol)
+5 vs Emotion (universal alcohol)
+4 (resistance) next saving throw (universal alcohol)

 

Caper (boast): When active, DC30 will save or lose attack against Devlin

Bomb Jump: Free jump check (take 10 on athletics for 54), if remove from area of AOE, no ref save needed. 

Resources

SP: 89/90

Shadow Pool: 5/5

MF: 2/2

Stamina Pool: 17/17

Momentum Pool: 31 (16 hours, upon spending 1SP, tracked in Group Benefits)

Silver Pendant protections: 15/15

Nullsteel uses: 250/250

Prepared Formulae: 14 breakdown1 Universal Alcohol (15)
1 Cherry Bombs (15)
2 Salves
4 Panacea
2 Itching Powder
2 Alchemist's Fire
2 Acid Flask

  • [5/15] Iconic Tonics
  • [2/2] Salves
  • [4/4] Panaceas

Other Alchemy

  • [1] SalvaceaHeals 1d8+40 HP, Cures all DC 40 status effects of Panacea
    DC 20: Deafened, fatigued, shaken, sickened.
    DC 30: Diseased, exhausted, nauseated, poisoned, staggered.
    DC 40: Frightened, blinded, paralyzed, stunned.
    (Panacea+Salve)
  • [1] L7 Improved Itching Powder
  • [15/15] L3 Cherry Bombs
  • [2/2] Tanglefoot Bags
  • [1] Tangleburn Bag
  • [1] Pepper Smoke Pellets
  • Basic Alchemist's Fires
  • Basic Acid Flasks

 

 

 

Edited by Paxon (see edit history)
Link to comment
Share on other sites

×
×
  • Create New...