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Session 1 Book 1 Chapter 1


Shadowstarr

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spacer.pngVenere "Ven"

Character Details Initiative currently 10+3d6

Venere 'Ven' 
METATYPE:
Human
B 4 A 4 R 2 S 2 W 5 L 5/7 I 4 C 2 ESS 5.2 EDG 2 M 5
Condition Monitor (P/S): 10 / 11
Armor: 12
Limits: Physical 4, Mental 8, Social 5
Physical Initiative: 6+1D6 (Max Spell 10+3d6)
Astral Initiative: 8+3D6

 

Active Skills: Alchemy 4 (11d), Arcana 1 (8d), Assensing 3 (7d), Biotech Group 4 (11d), Computer 1 (8d), Counterspelling 4 (11d), Disenchanting 3 (10d), Etiquette 1 (3d), Perception 4 (8d), Pistols 2 (6d), Sneaking 3 (7d), Spellcasting 5 (12d), Summoning 5 (12d)
 

Knowledge Skills: Area Knowledge: Denver 1 (5d), Corporation Aztechnology (corporate Security +2) 1 (10d), Critters 4 (11d), Magic Traditions 1 (8d), Magical Security 1 (8d), Magical Theory 1 (8d)
Languages: Aztlaner Spanish 1 (5d), Creole 1 (5d), English N

 

Qualities:  – Custom Negative Quality –in Debt placeholder, Big Regret, Code of Honor: Military Doctor (7 dicepool vs. 4), Focused Concentration (5), Hermetic Magician, Mentor Spirit: Raven (+2 Con)
 

Spells:

13 dice to cast /Resist with 12 dice, but 1 stun negated.

Detect Life (Extended FxMagicx10) F-1

Spatial Sense (Extended FxMagicx10) F-1

Mind Probe F

Heal F-4 *Permanent if sust F combat rnds

Increase Reflexes F

Improved Invisibility F-1

Vehicle Mask F-3

15 dice to cast/ Resist with 12 dice, but 1 stun negated:

Sterilize F-3

Influence F-1

Levitate F-2
 

Augmentations:
   Cerebral Booster (2)
   Cybereyes (2) w/ Flare Compensation, Image Link, Low-Light Vision, Thermographic Vision
   Trauma Damper (1)
Gear:
   Armor Jacket w/ Chemical Protection (3), Fire Resistance (3), Insulation (3), Nonconductivity (3)
   Biotech
   Medkit (6)
   Medkit Supplies x6
   Micro-Tranceiver
   Miniwelder
    Isabelle Bourges w/ Augments license: Augments (4), Fake License: Firearms (1), Fake License: Mage (4), Fake SIN (4), (1 month) Low Lifestyle
   Power Focus (3)
   Respirator (6)
   Sony Emperor
   Sustaining Focus: Health Spells (4)
Weapons:
   Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP -2, SS, 6 (cy)]
Contacts:
Kadence (Ghoul) (Connection 1, Loyalty 2)
Lys (Connection 1, Loyalty 1)
Starting ¥: 1,700 + 2180 (3880¥) now 3780

Venn elects to focus on the task at hand, as opposed to speaking. She, doubtless like the others, is thinking.. Surely it wouldn't be much longer to the destination. Oh, and don't call me Shirley. She ponders having her spirit conceal the vehicle, but that was just asking for someone to collide with them. So, she remains silent until they arrive....

Active

Increased Reflexes (maintained with a sustaining focus)

Detect Life 4 successes (maintained with focussed concentration 5)

Spirit of Man F5 (with spell influence) 4 services

Edited by Starhawk (see edit history)
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OOC

I didn't get any unprompted perceptions, (normal, matrix, or astral) rolls so maybe You guys would rather I ask for them? not a big deal for this post but we need to have a system of either you guys posting it as a part of your character's actions or I'll start prompting people for them as the situation warrents, which might slow stuff down a bit. either way is fine by me.

 

Barb's drone flitters wildly in the wake of the big box van but manages to right itself and not crash into the snow-lined streets. It is about to fall intogasstation1.jpg.8b223b202f8f7b4e5b6fa1a22c2668a0.jpg an overwatch follow mode to the van. Just as it gets into position the Van passes under the pedestrian overpass... A shuttle "Tink" could be heard from the roof of the van as if something may have impacted it. Ven's detention spell picked up a few metahumans two humans, one of which is armed with a rifle and the other is using a monocular of some sort, on the overpass. Neither seems at all familiar nor do they display any blatant gang colors or symbols. The drone's feed also spotted them as it went by.

Pickle speaks through the Van's com. "I think they dropped something on us, it didn't feel like the normal brick."

 

The Van proceeds on, the weather makes the streets terrible. The Van loses traction more than once but Pickle gets it righted. After not too long Picklle pulls it off East Smoky and into the access the lot of the Gas and Wash market. The area is quiet and more pristine looking than it normally wood with a layer of snow covering the trash and broken pavement. From the Van it looks like the market has a few broken windows and the main entrance has been pried open, the doors bent. There are a few snow-covered vehicles in seemingly random locations in the parking lot.

gaswash1.jpg.9d0eb3f814f5c70233225535519ce89a.jpgLooking over the scene the group doesn't see any obvious signs of the building being occupied. No signs of heat on thermo vision nor does the detect life spell reveal much aside from a rodent or six. The only tire tracks in the snow are from the Van. I quick look on top of the van reveals a small handmade ball of goop with an old transmitter set to send a signal on a specific frequency. A crude device really. 404 doesn't see any active AR icon aside from what the van and the group may be presenting. the visual area is effectively dark. In the meat world, 404 was the first to notice some blood on one of the broken windows facing the rear side of the building where the van pulled up. He also noticed a pair of shopping carts lashed together. The carts seem to be filled with snow-covered bags and bits of junk sticking out.

The group can hear the sounds of multifuel engines in the distance. from the sound of it, they don't seem to be approaching. Overall it is a quiet day.

Astral space is a bit of a mess in the area. A lot of destruction and deaths of Warrens have left a bad vibe over the area. There don't seem to be any astral spirits or spells active in the area.

Pickle hops out and looks around "Seems chill yes?" he says.

Game Status: Run 1 | Combat Map: N/A | Scene: Awaiting response from: N/A |

Initiative Order

1)

2)

3)

4)

5)

6)

 

Condition Monitors

404

Physical Damage Stun Damage
    -1
    -2
    -3
  N/A N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/3 Edge Pool: 5/5

Barbara

Physical Damage Stun Damage
    -1
    -2
    -3
    N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/3 Edge Pool: 2/2

Ironside

Physical Damage Stun Damage
    -1
    -2
    -3
  N/A N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/4 Edge Pool: 2/2

Puppet

Physical Damage Stun Damage
    -1
    -2
    -3
  N/A N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/3 Edge Pool: 3/3

Suit

Physical Damage Stun Damage
    -1
    -2
    -3
N/A N/A N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/2 Edge Pool: 2/2

Ven

Physical Damage Stun Damage
    -1
    -2
    -3
  N/A N/A
    -1
    -2
    -3
    N/A

 

Overflow:0/4 Edge Pool: 2/2

 

 

 

 

 

 

Edited by Shadowstarr (see edit history)
Name
perception check Pickle operating van in VR
3
success(9d6,5,above,no,no) 4,3,5,5,5,2,3,4,3
perception check Suit
1
success(8d6,5,above,no,no) 5,2,4,4,3,2,1,2
Perception (visual) check Puppet (lot of gas and wash)
1
success(7d6,5,above,no,no) 3,5,3,4,3,2,1
Perception (visual) check 404 (lot of gas and wash)
6
success(9d6,5,above,no,no) 5,5,5,4,2,3,6,5,5
Perception (visual) check Ironside (lot of gas and wash)
2
success(5d6,5,above,no,no) 3,6,6,4,1
Perception (visual) check Barb (lot of gas and wash)
16
6d6 5,1,2,1,6,1
Perception (visual) check barb (lot of gas and wash) redo
1
success(6d6,5,above,no,no) 6,3,1,2,3,3
Perception (visual) check Ven (lot of gas and wash)
2
success(8d6,5,above,no,no) 2,6,6,1,2,1,3,3
Astral Perception (visual'ish) check Ironside (lot of gas and wash)
2
success(8d6,5,above,no,no) 1,2,5,2,4,6,1,1
Astral Perception (visual) check Ven (lot of gas and wash)
2
success(8d6,5,above,no,no) 4,6,6,2,1,2,3,1
Matrix Perception 404 (lot of the gas and wash)
2
success(9d6,5,above,no,no) 2,1,1,6,6,1,3,3,1
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The OOC comment was more so for the previous posts covering the drive. I should have been more specific. Detect life is fine to have running I been trying to account for it so far though it seems I should of been more detailed with 4 hits for sure. I was more s doing the visual perception rolls for after arriving at the parking lot per the discord discussion. I'll try and get these straight and moving here.

 

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His cybereyes look around as he steps out of the vehicle and he notes the area in his head. Silently he sends messages to everyone "Matrix is dark but theres blood on the windows, keep your heads on a swivel. We might want to take a look inside while I inspect our present. Also shopping carts on the far end, no matrix signs but possible improvised explosive device."

With nothing in the matrix showing signs of activating it put 404 on edge. He knew it was possible he might have been a bit paranoid but he was always careful with this kind of work. Leaving the others to their own devices he pulled himself up to the roof of the vehicle, taking a knee to look at the device they had dropped. At first he thought it might be something akin to a grenade but it had plenty of time to detonate if that were the case. The odd thing was the lack of a signal but he wasnt about to trust it. Instead he pulls out his survival knife and begins to scrape away the goop to get a closer look at the device, doing a visual inspection first.

Name
Hardware inspection (hardware + Logic)
1
success(7d6,5,above,no,no) 1,4,6,4,4,4,4
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spacer.png

Puppet spends a moment within the van going through final prep, securing various magazines into holders, devices and equipment into holsters, and slipping her odd sword into a specialty-designed strap-system at her left hip. Preemptively flipping open the stock on her SMG before slinging it over her back, Puppet picked up her two duffel bags and jumps down from the van with a heavy thud and the crunch of snow-covered rock beneath her. Puppet's Go-Gang armor seemed to do quite well at insulating her from the cold despite it's 'shape', though it was probably clear she didn't want to spend all that much time in the snow testing the extent of its warmth-retention.

With a glance at the digital image that was fed to the group of the impromptu device, Puppet wordlessly speaks through the group's comm. "Very chilly. But- too quiet, no? Is it always this quiet Pickle-san?" she asked, glancing up towards the truck's roof.

"Scanning for hidden signals." she adds, almost as if an after thought, focusing her mental efforts for a time on it- leaving the sharper eyed to take in their immediate surroundings.....

Commlink & PAN Status

MCT-3500 Commlink (DR 3, 0/0/3/3)
Matrix Condition Monitor: 0 / 10
Mode: Silent
SIN: [FakeSIN Rating 4] Horizon Group Corporate SIN HG-55N13-0T834

Like any upstanding citizen this commlink broadcasts its ID's basic profile, including links to various social media feeds, a dating profile, and corporate-modeling portfolios. In appearance the public-facing side of the commlink's node is everything a Horizon Corporate Citizen should be- vibrant and overly-sharing. Accessing private information, medical or other sensitive information does require authorization however.

This commlink contains a great number of mundane 'everyday' pictures and general files befitting the identity. It also contains a handful of files and pictures which could be seen as 'candid', 'private', 'incriminating' or 'damaging' to the identity; but are in truth, under dedicated scrutiny, fake and doctored.

Horizon Group Corporate SIN | HG-55N13-0T834

spacer.pngCORPORATE CITIZEN

SIN: HG-55N13-0T834
Name: Takeda, Naomi
Metatype: Homo Sapiens Sapiens
Date of Birth: 28/05/20XX
Birthplace: Los Angeles
Issuer: Horizon Group
Profession: Model Influencer
Licenses:
Authorization Required

Horizon ShadowLink Commlink (DR 6, 0/2/6/7 | Noise Reduction 6)
Matrix Condition Monitor: 0 / 9
Mode: Silent
SIN: Renraku Corporate SIN RCS-45O90-R662

Slaved Devices Matrix Stats: 0/2/6/7 Max Devices: 18
Cyberears Savalette Guardian Pistol Holo Bracelet
Cybereyes SCK Model 100 SMG  
Datajack Plus    
Skilljack    
Skillwires    
  Executive Suite Clothing Suzuki Mirage Motorcycle

When broadcasting in Normal mode this commlink's public face is one of a typical corporate citizen of Renraku; reserved and saying little that is not obvious. No signs of her former fame or life are broadcast, no social media feeds or archives are linked and much of her information is locked behind access-walls. While certainly not a 'cold' appearance, it does look professional and stereotypical Renraku in nature.

As this commlink is Ryoko's everyday 'real' commlink, it contains thousands of pictures, videos, files and apps involving every aspect of her life- legal and otherwise. This does include her software collection, personasofts and several recorded Sim-clips from key moments in her life that she carries with her for sentimental reasons.

Renraku Corporate SIN | RCS-45O90-R662

spacer.pngCORPORATE CITIZEN

SIN: RCS-45O90-R662
Name: Okamura, Ryoko
Metatype: Homo Sapiens Sapiens
Date of Birth: 28/05/20XX
Birthplace: Los Angeles
Issuer: Renraku Computer Systems
Profession: Red Samurai Trainee
Licenses:
Authorization Required

OOC & Mechanics

Puppet is going to swap her Armourer 4 skillsoft with a downloaded Computer 4 skillsoft, and use a Matrix Perception action to specifically scan a 100m radius around her for Running Silent/Hidden wireless signals. Assuming there is some hidden wireless signals to find, she'll roll an opposed Computer+Logic [DP] vs the device/host's Logic+Sleaze.

And 1 success. Any hidden devices, nodes etc in the area may make the Opposed test to go undiscovered.

 

Current Skillwire Slots: 12/12 (Turkish Lingusoft 4, Computers 4, Navigation 4)

Puppet has brought the following....

Armor: Bike Racing Armor, Custom Ballistic Mask
Weapons: Katana ("Renraku ACS HFV-Blade"), Savalette Guardian, SCK Model 100
Ammo: Gel and Regular rounds for her Pistol and SMG loaded in various clips.
Gear: Commlink, Hard-Shell Case, Holo Bracelet, 20 Stealth-Tag Business Cards, 1 Savior Medkit Injector, 1L Canteen filled with water
Supplies: A duffel bag preloaded with 20 days of Ration Bars, 20 1L bottles of water

 

Edited by Miss (see edit history)
Name
Matrix Perception Test (Scan for Hidden)
1
success(7d6,5,above,no,no) 3,6,4,3,3,1,3
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spacer.pngVenere "Ven"

Character Details Initiative currently 10+3d6

Venere 'Ven' 
METATYPE:
Human
B 4 A 4 R 2 S 2 W 5 L 5/7 I 4 C 2 ESS 5.2 EDG 2 M 5
Condition Monitor (P/S): 10 / 11
Armor: 12
Limits: Physical 4, Mental 8, Social 5
Physical Initiative: 6+1D6 (Max Spell 10+3d6)
Astral Initiative: 8+3D6

 

Active Skills: Alchemy 4 (11d), Arcana 1 (8d), Assensing 3 (7d), Biotech Group 4 (11d), Computer 1 (8d), Counterspelling 4 (11d), Disenchanting 3 (10d), Etiquette 1 (3d), Perception 4 (8d), Pistols 2 (6d), Sneaking 3 (7d), Spellcasting 5 (12d), Summoning 5 (12d)
 

Knowledge Skills: Area Knowledge: Denver 1 (5d), Corporation Aztechnology (corporate Security +2) 1 (10d), Critters 4 (11d), Magic Traditions 1 (8d), Magical Security 1 (8d), Magical Theory 1 (8d)
Languages: Aztlaner Spanish 1 (5d), Creole 1 (5d), English N

 

Qualities:  – Custom Negative Quality –in Debt placeholder, Big Regret, Code of Honor: Military Doctor (7 dicepool vs. 4), Focused Concentration (5), Hermetic Magician, Mentor Spirit: Raven (+2 Con)
 

Spells:

13 dice to cast /Resist with 12 dice, but 1 stun negated.

Detect Life (Extended FxMagicx10) F-1

Spatial Sense (Extended FxMagicx10) F-1

Mind Probe F

Heal F-4 *Permanent if sust F combat rnds

Increase Reflexes F

Improved Invisibility F-1

Vehicle Mask F-3

15 dice to cast/ Resist with 12 dice, but 1 stun negated:

Sterilize F-3

Influence F-1

Levitate F-2
 

Augmentations:
   Cerebral Booster (2)
   Cybereyes (2) w/ Flare Compensation, Image Link, Low-Light Vision, Thermographic Vision
   Trauma Damper (1)
Gear:
   Armor Jacket w/ Chemical Protection (3), Fire Resistance (3), Insulation (3), Nonconductivity (3)
   Biotech
   Medkit (6)
   Medkit Supplies x6
   Micro-Tranceiver
   Miniwelder
    Isabelle Bourges w/ Augments license: Augments (4), Fake License: Firearms (1), Fake License: Mage (4), Fake SIN (4), (1 month) Low Lifestyle
   Power Focus (3)
   Respirator (6)
   Sony Emperor
   Sustaining Focus: Health Spells (4)
Weapons:
   Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP -2, SS, 6 (cy)]
Contacts:
Kadence (Ghoul) (Connection 1, Loyalty 2)
Lys (Connection 1, Loyalty 1)
Starting ¥: 1,700 + 2180 (3880¥) now 3780

Venn steps out of the truck. Working hard on her company communication skills, she acknowledges 404's take on the situation with a nod. "Blood and a possible booby trap, got it.", she replies in her usual husky contralto, looking around in all directions as per 404's recommendation. "Was going to take a look inside since I sense nothing save rats and cockroaches. But if booby traps, that my spells don't pick up, are a thing, then making myself at home's gotta wait.", she adds a moment later. It was quiet.

 

Active

Increased Reflexes (maintained with a sustaining focus)

Detect Life 4 successes (maintained with focussed concentration 5)

Spirit of Man F5 (with spell influence) 4 services

Edited by Starhawk (see edit history)
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OOC

..

(hardware inspection:) The goop isn't as explosive a compound, more like some super stickie petroleum jelly. The "device" is a bit of an oddity. No wifi, not a matrix device. The tech is downright ancient. Seems to be a homemade microtransmitter made from a hundred-year-old amature electronics kit from Radio Shack, with an alkaline battery. (no they don't make those anymore...) The signal it emits is omnidirectional.

(detect hidden signals) Puppet does not detect any hidden signals or matrix devices.

 

 

Game Status: Run 1 | Combat Map: N/A | Scene: Awaiting response from: N/A |

Initiative Order

1)

2)

3)

4)

5)

6)

 

Condition Monitors

404

Physical Damage Stun Damage
    -1
    -2
    -3
  N/A N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/3 Edge Pool: 5/5

Barbara

Physical Damage Stun Damage
    -1
    -2
    -3
    N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/3 Edge Pool: 2/2

Ironside

Physical Damage Stun Damage
    -1
    -2
    -3
  N/A N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/4 Edge Pool: 2/2

Puppet

Physical Damage Stun Damage
    -1
    -2
    -3
  N/A N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/3 Edge Pool: 3/3

Suit

Physical Damage Stun Damage
    -1
    -2
    -3
N/A N/A N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/2 Edge Pool: 2/2

Ven

Physical Damage Stun Damage
    -1
    -2
    -3
  N/A N/A
    -1
    -2
    -3
    N/A

 

Overflow:0/4 Edge Pool: 2/2

 

 

 

 

 

 

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image_2024-01-18_175310672.png.2a97919d704f3ce8b6ccb8a32b9c192a.pngBarbara Silverstone

Character Info

PhyCon: 11/11 | StuCon: 10/10 | Dodge: 12 | Soak: 17* | Edge: 1/2 | Initiative: 12+1d6

Character Sheet

The chilling wind and unwelcoming sight drive Barb to furrow her brow and shiver as the team leaves the vehicle. "Bones are frozen, and yet feels like it can get hot at any moment.", she notes to Pickle dryly, before calling in the little drone into her hand. Leaning on the side of the car, she replies to the team before they split around, "I'm throwing some eyes out, I'm on the blood. Can either of you wizkids read anything off of that blood, or is that just a myth?" She inquires at both Venn and Ironside, before reaching into her pocket to take a small orange pillbox, she throws one in her mouth before sitting on the back frame of the van. "Let me make sure it's clear first, though."

"So, Pickle?", she adds a moment later, lifting her pink sunglasses despite the shady skies. "You got any contacts here we oughta keep an eye out for?"

OOC

Taking a pill of Psyche.

Here come the rolls!

 

Edited by Zaathun (see edit history)
Name
Stealth on Drone to go to the building, rolling instead of flying
2
success(7d6,5,above,no,no) 2,6,4,1,1,3,6
Matrix Perception on the General Area, running silent
4
success(10d6,5,above,no,no) 6,3,3,6,3,4,3,5,1,6
EWar using the Radio Signal Scanner to analyse the signal from the carts, Running Silent
2
success(9d6,5,above,no,no) 4,6,5,3,3,4,4,3,2
Drone will be Gecko Gripping up the wall and poking inside the blood covered windows, EWar, Running Silent
2
success(9d6,5,above,no,no) 6,3,3,1,2,4,6,3,4
Hardware on the carts, maybe I'll get lucky for once!
2
success(6d6,5,above,no,no) 2,2,1,2,6,6
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spacer.pngVenere "Ven"

Character Details Initiative currently 10+3d6

Venere 'Ven' 
METATYPE:
Human
B 4 A 4 R 2 S 2 W 5 L 5/7 I 4 C 2 ESS 5.2 EDG 2 M 5
Condition Monitor (P/S): 10 / 11
Armor: 12
Limits: Physical 4, Mental 8, Social 5
Physical Initiative: 6+1D6 (Max Spell 10+3d6)
Astral Initiative: 8+3D6

 

Active Skills: Alchemy 4 (11d), Arcana 1 (8d), Assensing 3 (7d), Biotech Group 4 (11d), Computer 1 (8d), Counterspelling 4 (11d), Disenchanting 3 (10d), Etiquette 1 (3d), Perception 4 (8d), Pistols 2 (6d), Sneaking 3 (7d), Spellcasting 5 (12d), Summoning 5 (12d)
 

Knowledge Skills: Area Knowledge: Denver 1 (5d), Corporation Aztechnology (corporate Security +2) 1 (10d), Critters 4 (11d), Magic Traditions 1 (8d), Magical Security 1 (8d), Magical Theory 1 (8d)
Languages: Aztlaner Spanish 1 (5d), Creole 1 (5d), English N

 

Qualities:  – Custom Negative Quality –in Debt placeholder, Big Regret, Code of Honor: Military Doctor (7 dicepool vs. 4), Focused Concentration (5), Hermetic Magician, Mentor Spirit: Raven (+2 Con)
 

Spells:

13 dice to cast /Resist with 12 dice, but 1 stun negated.

Detect Life (Extended FxMagicx10) F-1

Spatial Sense (Extended FxMagicx10) F-1

Mind Probe F

Heal F-4 *Permanent if sust F combat rnds

Increase Reflexes F

Improved Invisibility F-1

Vehicle Mask F-3

15 dice to cast/ Resist with 12 dice, but 1 stun negated:

Sterilize F-3

Influence F-1

Levitate F-2
 

Augmentations:
   Cerebral Booster (2)
   Cybereyes (2) w/ Flare Compensation, Image Link, Low-Light Vision, Thermographic Vision
   Trauma Damper (1)
Gear:
   Armor Jacket w/ Chemical Protection (3), Fire Resistance (3), Insulation (3), Nonconductivity (3)
   Biotech
   Medkit (6)
   Medkit Supplies x6
   Micro-Tranceiver
   Miniwelder
    Isabelle Bourges w/ Augments license: Augments (4), Fake License: Firearms (1), Fake License: Mage (4), Fake SIN (4), (1 month) Low Lifestyle
   Power Focus (3)
   Respirator (6)
   Sony Emperor
   Sustaining Focus: Health Spells (4)
Weapons:
   Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP -2, SS, 6 (cy)]
Contacts:
Kadence (Ghoul) (Connection 1, Loyalty 2)
Lys (Connection 1, Loyalty 1)
Starting ¥: 1,700 + 2180 (3880¥) now 3780

Venn, somewhat nervous on account of 404's improvised explosive devices remark pads on over to the bloody window to see what's what. She's got on her thermal underwear, but otherwise appears much the same as ever.. a medtech. She was counting on her intrinsic value in a war zone to keep her safe and wasn't about to cover up the medical badges and insignia and negate their value.

She finds it difficult to suppress her nervousness despite her all singing all dancing magical surface radar. However Barb's request made all the sense in the world, the acquisition of clues in a new environment did indeed amount to 'forewarned is forearmed'. It was her role in the company.. remote sensing of new environments.

Ironside was still in the van, praying to his ancestors, to Krom? so she figured she was the wiz kid to dig up details on whatever story the blood had to tell.. well.. given that she was a doctor.

Thus, she quickly attempts to see if her assensing offers something, though without much hope of that.. given the count and the age of the sample. She's surprised by what seems to her to be an unusual level of acuity given the circumstances. Going by the book, she then takes a sample of the dried blood and analyzes it using her state of the art medkit.

"Alright.. come to Mama and spill the beans.", she murmurs, indulging her love for mixing idioms.

Active

Increased Reflexes (maintained with a sustaining focus)

Detect Life 4 successes (maintained with focussed concentration 5)

Spirit of Man F5 (with spell influence) 4 services

Edited by Starhawk (see edit history)
Name
Assensing 7d-1
4
success(6d6,5,above,no,no) 2,3,5,5,6,5
Forensics using medicine
6
success(17d6,5,above,no,no) 2,2,5,3,2,5,5,5,2,3,2,3,5,2,4,5,4
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Suitpic1.jpg.636706db58ac0afefb051dbaa438ffdd.jpg.9d85d2d92e49923e86b3ffb1603e2f4f.jpg

Stats and OOC

Ahmed "Suit" Islam


METATYPE: ELF


B 2, A 3, R 2, S 2, W 3, L 3, I 4, C 8, ESS 5.4, EDG 2
 

Condition Monitor (P/S): 9 / 10


Current Armor: 12 (Armored Jacket)
 

Limits: Physical 3, Mental 5, Social 9
 

Physical Initiative: 6+1D6
 

Languages: Aztlaner Spanish 2, Bengali N, English N, Zuni 2


Metatype Abilities: Enhanced Senses: Low-Light Vision


Qualities: Allergy, Uncommon (Moderate): Penicilin; Bilingual; Common Sense; Day Job (2,500¥/month, 20 hrs/week); First Impression: SINner (National SIN): Ahmed Islam-UCAS; Too Pretty to Hit
 

Augmentations:

- Datajack

- Skin Toner


Vehicles: Ford Americar [Handling 4/3, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4]; Gear: Anti-Theft System (2), Gridlink, Gridlink Override, Morphing License Plate, Sensor Enhancement (2), Spoof Chip


Currently Equipped/Carried Gear:

-  Bug Scanner (6)

- Contacts (3) w/ Flare Compensation, Image Link, Smartlink

- Earbuds (3) w/ Select Sound Filter (2), Sound Link

- Erika Elite (w/ P2.1, Ticker: Denver News)

- Faceless, Generic (Generic Elf) (R5)

- Fake SIN: Mahmud khan (R4): License: Bounty Hunter (4), Fake License: Concealed Carry (4), Fake License: Driver's License (4), Fake License: Firearms (4), Fake License: PI (4)

- Meta Link

- Subvocal Microphone

- Tag Eraser

- White Noise Generator (6)

- Trauma Patch

- Medkit (3)

 

Equipped/Carried Weapons:

- Ares Light Fire 75 [Light Pistol, Acc 8, DV 6P, AP -4, SA, 16 (c)], Ares Light Fire Silencer, Silencer/Suppressor, Smartgun System (Internal); Ammo: Regular x100

Exiting the van, Suit can't help but feel a sense of unease as he looks around the place. Perhaps it was just nerves, perhaps it was a lifetime of PSAs warning him about places like these. Can't chicken out now, he thinks - with everyone else around, he was probably safe.

Probably.

"Anything specific you want us to look out for?" he asks, carefully poking around for anything out of the ordinary - with no magic, no drones, and little computer knowledge, he'd be using just his eyes.

Name
Looking for hidden traps: Intuition (4) + Perception (4)
6
success(8d6,5,above,no,no) 5,6,1,5,6,6,4,5
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Posted (edited)

 

 

OOC

..

Barb:

Matrix perception: Other then from your crew, Pickle, and the van There are no active matrix devices in the immediate area. (100m radius) You are fairly certain there are no active devices within 500m that are not running silent. You are confident that aside from a legit decker with decent gear, there isn't a silent running device around.

Signal analysis: The signal is omnidirectional and is not modulating. (basically is just a ping and does not send out info discernable data or info) The signal strength is fairly weak You doubt it has an effective range of more than 3 to 5 Km. (The overpass is within that range to the shopping center.)

Drone: The drone does its job and climbs the broken glass and focuses its sensors through the opening. Themo shows no heat in view. (dice roll for drone perception: 1 hit) The drone sees a diming lit cluttered market interior. Lots of trash and knocked-over things. A lot of discarded inhalers are commonly used to dose all sorts of drugs as well as used slap patches.

Suit:

Looking for traps: Suit carefully approaches the cart and gives them a look over without disturbing them. You don't see anything within them aside from a bunch of clothes and junk. The carts are tied together. There is a good amount of snow on the cart contents, seems like it may be been sitting here for a while. No signs of any metahumans inside but your POV is somewhat limited.

Barb: Hardware carts: (see above. There doesn't seem to be anything that hardware could accomplish. Unless you want to fix the carts up.

 

Ven: (combining the result of the assensing and the medkit analysis) The blood is decently preserved by the cold and offers a number of details.

The source is one person

The source is not pregnant

The source is in poor health, high WBC count

The source has a number of "pharmaceuticals" in their system

The source is not awakened

The source is human

 

 

 

 

Game Status: Run 1 | Combat Map: N/A | Scene: Awaiting response from: N/A |

Initiative Order

1)

2)

3)

4)

5)

6)

 

Condition Monitors

404

Physical Damage Stun Damage
    -1
    -2
    -3
  N/A N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/3 Edge Pool: 5/5

Barbara

Physical Damage Stun Damage
    -1
    -2
    -3
    N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/3 Edge Pool: 2/2

Ironside

Physical Damage Stun Damage
    -1
    -2
    -3
  N/A N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/4 Edge Pool: 2/2

Puppet

Physical Damage Stun Damage
    -1
    -2
    -3
  N/A N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/3 Edge Pool: 3/3

Suit

Physical Damage Stun Damage
    -1
    -2
    -3
N/A N/A N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/2 Edge Pool: 2/2

Ven

Physical Damage Stun Damage
    -1
    -2
    -3
  N/A N/A
    -1
    -2
    -3
    N/A

 

Overflow:0/4 Edge Pool: 2/2

 

 

 

 

 

 

Edited by Shadowstarr (see edit history)
Name
drone perception
1
success(3d6,5,above,no,no) 4,4,5
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Collin took a long look over the device after scraping away some of that sticky goop. He turns it over, and over, and over, looking over the makeshift device till hes sure he's figured out how it was taped together. Only then does he pull back a small panel, an old half taped together battery access panel to pull the battery out and shut the thing down. For a moment he wonders what to do with it and he elects to keep it on him, perhaps it could be of use later as a diversion or a trap

Edited by Kuri_kun (see edit history)
Name
Disable device (Logic + Hardware)
3
success(7d6,5,above,no,no) 2,5,5,4,2,6,1
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OOC

..

Once 404 removed the battery the makeshift transmitter's signal ceases to broadcast.

 

Game Status: Run 1 | Combat Map: N/A | Scene: Awaiting response from: N/A |

Initiative Order

1)

2)

3)

4)

5)

6)

 

Condition Monitors

404

Physical Damage Stun Damage
    -1
    -2
    -3
  N/A N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/3 Edge Pool: 5/5

Barbara

Physical Damage Stun Damage
    -1
    -2
    -3
    N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/3 Edge Pool: 2/2

Ironside

Physical Damage Stun Damage
    -1
    -2
    -3
  N/A N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/4 Edge Pool: 2/2

Puppet

Physical Damage Stun Damage
    -1
    -2
    -3
  N/A N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/3 Edge Pool: 3/3

Suit

Physical Damage Stun Damage
    -1
    -2
    -3
N/A N/A N/A
    -1
    -2
    -3
  N/A N/A

 

Overflow:0/2 Edge Pool: 2/2

Ven

Physical Damage Stun Damage
    -1
    -2
    -3
  N/A N/A
    -1
    -2
    -3
    N/A

 

Overflow:0/4 Edge Pool: 2/2

 

 

 

 

 

 

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spacer.pngVenere "Ven"

Character Details Initiative currently 10+3d6

Venere 'Ven' 
METATYPE:
Human
B 4 A 4 R 2 S 2 W 5 L 5/7 I 4 C 2 ESS 5.2 EDG 2 M 5
Condition Monitor (P/S): 10 / 11
Armor: 12
Limits: Physical 4, Mental 8, Social 5
Physical Initiative: 6+1D6 (Max Spell 10+3d6)
Astral Initiative: 8+3D6

 

Active Skills: Alchemy 4 (11d), Arcana 1 (8d), Assensing 3 (7d), Biotech Group 4 (11d), Computer 1 (8d), Counterspelling 4 (11d), Disenchanting 3 (10d), Etiquette 1 (3d), Perception 4 (8d), Pistols 2 (6d), Sneaking 3 (7d), Spellcasting 5 (12d), Summoning 5 (12d)
 

Knowledge Skills: Area Knowledge: Denver 1 (5d), Corporation Aztechnology (corporate Security +2) 1 (10d), Critters 4 (11d), Magic Traditions 1 (8d), Magical Security 1 (8d), Magical Theory 1 (8d)
Languages: Aztlaner Spanish 1 (5d), Creole 1 (5d), English N

 

Qualities:  – Custom Negative Quality –in Debt placeholder, Big Regret, Code of Honor: Military Doctor (7 dicepool vs. 4), Focused Concentration (5), Hermetic Magician, Mentor Spirit: Raven (+2 Con)
 

Spells:

13 dice to cast /Resist with 12 dice, but 1 stun negated.

Detect Life (Extended FxMagicx10) F-1

Spatial Sense (Extended FxMagicx10) F-1

Mind Probe F

Heal F-4 *Permanent if sust F combat rnds

Increase Reflexes F

Improved Invisibility F-1

Vehicle Mask F-3

15 dice to cast/ Resist with 12 dice, but 1 stun negated:

Sterilize F-3

Influence F-1

Levitate F-2
 

Augmentations:
   Cerebral Booster (2)
   Cybereyes (2) w/ Flare Compensation, Image Link, Low-Light Vision, Thermographic Vision
   Trauma Damper (1)
Gear:
   Armor Jacket w/ Chemical Protection (3), Fire Resistance (3), Insulation (3), Nonconductivity (3)
   Biotech
   Medkit (6)
   Medkit Supplies x6
   Micro-Tranceiver
   Miniwelder
    Isabelle Bourges w/ Augments license: Augments (4), Fake License: Firearms (1), Fake License: Mage (4), Fake SIN (4), (1 month) Low Lifestyle
   Power Focus (3)
   Respirator (6)
   Sony Emperor
   Sustaining Focus: Health Spells (4)
Weapons:
   Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP -2, SS, 6 (cy)]
Contacts:
Kadence (Ghoul) (Connection 1, Loyalty 2)
Lys (Connection 1, Loyalty 1)
Starting ¥: 1,700 + 2180 (3880¥) now 3780

Venn drops her chin onto her chest and looks up, one hand hovering over the blood on the broken window. It rarely came this easily, the sense of the other. Preternaturally still for several moment, she releases her breath in a long exhale. She looks around at everyone, then works with her medkit on a thinly scraped sample.

Shortly thereafter.. "Well sports fans.. the blood's standard human, mundane, seems to belong to an addict.. there's one flow, one frequency.. so not pregnant. Physically, they're in a pretty bad way in an ill health way.", she declares, in her customary languid drawl, informing the company of her findings.

She pauses, takes a moment to slowly survey her surroundings, a look of disgust flitting over her features.. "This place.. this awful place.."

Active

Increased Reflexes (maintained with a sustaining focus)

Detect Life 4 successes (maintained with focussed concentration 5)

Spirit of Man F5 (with spell influence) 4 services

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image_2024-01-18_175310672.png.2a97919d704f3ce8b6ccb8a32b9c192a.pngBarbara Silverstone

Character Info

PhyCon: 11/11 | StuCon: 10/10 | Dodge: 12 | Soak: 17* | Edge: 1/2 | Initiative: 12+1d6

Character Sheet

The filthy snow crunches under Barbara's boots as she makes her way towards Venn. Instinctive suspiciousness lowers her brow at the mage's answer for a second, before tilting back up. Never getting used to that magical tickling. She takes cover away from the window, and stares into the distance for a second. "I'll see if I can follow that trail inside. We're here to help the poor slots, aren't we.", she whispers to Venn as the drone slowly rolls itself through the window.

OOC

Using the Gecko Tips to roll the drone inside the building, and the Olfactory Scanner to attempt to follow the blood with Tracking.

 

Name
Stealth on Drone as it goes through the building
2
success(7d6,5,above,no,no) 4,2,1,2,3,5,6
EWar to perceive once inside the building, Running Silent
2
success(10d6,5,above,no,no) 1,6,1,5,2,1,4,1,4,2
Tracking with the Scanner, untrained.
0
success(5d6,5,above,no,no) 2,2,2,2,4
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