Vladim Posted January 24 Clone Share Posted January 24 (Image credit: The Banner Saga) Table of contents: Character sheet (The One Ring, Second edition, cooperative mode) Background Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted January 24 Author Clone Share Posted January 24 Basic: Culture: Elf of MirkwoodAlso called Wood-elves, the denizens of Northern Mirkwood are the followers of Thranduil the Elvenking. They are a reclusive folk, considered by many to be less wise or ambitious than Elves of nobler lineage, just because they seem content to rejoice in leading hunts and holding feasts, even under the threat of what lurks in the dark of Mirkwood. In truth, it is this love for Middle-earth and their hope of reclaiming the entire forest from the Shadow of Dol Guldur that has made them staunch fighters, dedicated to resisting the encroaching darkness, either alone or side-by-side with trusted allies. Standard of Living: FrugalThe Elves of Mirkwood consider themselves under siege at all times, and dedicate much of their wealth to their defence. Cultural blessing: Folk of the duskWhen you are in a forest, or at night, you can spend 1 point of Hope to achieve a Magical success on a skill roll. Lifepath: SlenderYour agile build makes you nimbler than most, but less vigorous than others. Lower your Endurance by 2, and increase your Parry rating by 1. Calling: MessengerThe Wise hold that evil days lie ahead, and that to keep hope, all who fight the Enemy must be as one. Yet, many miles and centuries of isolation separate the Free Peoples, and estrangement breeds mistrust. You have decided that it is your duty to travel to distant lands, carrying tidings and warning people of the coming danger. Shadow path: Wandering-MadnessTravelling afar might be the duty chosen by a messenger, but it carries the risk of never finding a place to fight for. The Road goes ever on and on, it’s true, but whither then? Distinctive features: CunningYour wit is sharp, and you are ready to use it to your advantage., Keen-eyedThe keenness of your eyesight surpasses that of most folk., Folk-LoreYou possess some knowledge of the many traditional customs, beliefs, and stories of the various communities that compose the Free Peoples. Likely the result of your wanderings, this information may help you when dealing with strangers, allowing you to come up with some useful facts regarding their folk or a smattering of the appropriate language., [Strider] Attributes: Strength Heart Wits 4 (TN 16) 4 (TN 16) 6 (TN 14) Common Skills: Awe: ▣☐☐ Enhearten: ☐☐☐ Persuade: ☐☐☐ Athletics: ▣▣☐ Travel: ▣▣☐ Stealth: ▣▣▣ Awareness: ▣▣☐ Insight: ▣▣☐ Scan: ▣▣☐ Hunting: ▣▣☐ Healing: ▣☐☐ Explore: ▣☐☐ Song: ▣▣☐ Courtesy: ▣▣☐ Riddle: ▣▣☐ Craft: ▣☐☐ Battle: ▣☐☐ Lore: ▣▣▣ Combat: Weapon: Skill: Damage: Edge: Injury: Load: Bow ▣▣☐ 3 10 16 2 Short sword ▣☐☐ 3 10 16 1 Rewards & Virtues: Rewards Virtues Fell bow+2 to injury rating. MasteryRiddle and Lore are favoured. Miscellaneous: Total XP: 0 Unspent XP: 0 Total APs: 0 Unspent APs: 0 Wisdom: 1 Valour: 1 Hope: 12/12 Shadow: 0 Parry: 21 Endurance: 20/20 Load: 9 Fatigue: 0 Conditions: ☐ Weary ☐ Miserable ☐ Wounded War gear: Leather corselet Bow Short sword Useful items: Old tomeAn old book containing tales and histories of the Free Peoples (Lore). Treasure: 0 Mount: NoneNone Fellowship: 1 Shadow scars: 0 Refuge: Halls of the Elvenking Fellowship focus: N/A Patron: N/A Starting XP allocation Starting XP: +10 Strider mode: +5 Pending: Travel 0 to 2: -3 Courtesy 0 to 2: -3 Insight 0 to 2: -3 Riddle 0 to 2: -3 Lore 2 to 3: -3 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted January 31 Author Clone Share Posted January 31 You were born in the dusk of these Fading Years, under the twilight of your peoples, of whom few now remain in the East. You grew up in the shadow of your father and your mother, who were emissaries and ambassadors. They made frequent journeys to Lake-Town and beyond, at times in the king's company, and at others alone. You yearned to walk in their footsteps, and to follow that tradition, but that was forbidden for you: for you were deemed too precious to risk in these times of waning. But things have changed of late, and many perils have now perished. The Free Folk are gathering again in strength in many places, and even your folk rejoice under the boughs of Mirkwood, setting foot to where they did not dare before. Things seem brighter, and there is a world of possibilities beyond the borders of your realm. Permission has been granted to you to journey a little further, and to seek your folk in Esgaroth and convey a message. Perhaps after this task is completed, and if it goes well, further horizons will be unlocked to you. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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