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Lastolva the golem smith


ToDream

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Lastolva
Automaton metallokineticist 1 (Guns & Gears 36, Rage of Elements)

Archetype: Fiend Slayer
Rare, Medium, Automaton, Construct
Heritage hunter automaton

Background: alloysmith

Perception +3; darkvision, low-light vision
Languages English, French, Abysal

Skills Athletics +6, Crafting +4, Demondand Lore +4, Div Lore +4, Nature +3, Plane Of Metal Lore +4, Religion +3, Stealth +4, Thievery +4

Str +3, Dex +1, Con +4, Int +1, Wis +0, Cha +0

Items: backpack, basic crafter's book, bedroll, chalk (10), flint and steel, minor elixir of life, rations (1 week) (2), repair toolkit, rope (foot) (50), soap, torch (5), waterskin, purse (8 gp, 4 sp)
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AC: 14 (17 with armor on, 19 with shield up);

Fort +9; Ref +6; Will +3
HP: 20
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Speed 30 feet (25 with hands occupied)
Ancestry Feats: Arcane Eye[GG]
Class Feats Flashforge, Metal Carapace, Weapon Infusion
Skill Feats: Specialty Crafting (Blacksmithing)

 

Abilities:

Channel Elements: (1-Action) Activate Kinetic Aura, this activates your impulse and lets you use a 1-action stance impulse or 1-action Elemental Blast as part of the action.

Base Kinesis: (2-action) Generate, move, or suppress some of your element. This effect has a 30-foot range and can only effect something that is negligible or light bulk.

Flash Forge: (2-Action) Create a level 0 common handheld weapon, or piece of adventuring gear of bulk 1 or less. This item is made entirely of metal, but can have simple moving parts. After using, make a flat DC 5 check or the item collapses.

Metal Carapace: (1-Action): Form medium metal armor and a weak shield.

 

Kinetic Blast:

This blast's abilities depend on how it is configured. The configuration can be changed on each use.

It is base +7 to hit. This attack is melee or ranged when used. Taking two actions for the attack adds +4 to the damage.

Melee does 1d8+3 Piercing, Slashing or Bludgeoning. Can add any of the following traits: agile, backswing, forceful, reach or sweep.

Ranges foes 1d8 Piercing, Slashing or Bludgeoning. Can chose range of 100ft (with volley 30ft), 50ft (and Propulsive for 1d8+1 damage), 30ft, or 20ft (with thrown for 1d8+ damage)

 

History:

Lastolva doesn't know a lot about his deep history, as he didn't gain consciousness until after his creator had disappeared. Lastolva does know he was originally built as a guard unit that was chosen by his creator to be modified into a more generally useful and eventually converted into a labor unit. Lastolva doubts his creator was a nice person, given the number of nasty weapons that Lastolva believes he himself was directed to make.

Lastolva first memory was of himself working in front of a forge, working on a barbed sword. The forge was well hidden, but abandoned. Despite a through search, Lastolva never managed to find his creator's name. Many traces of that creator's works showed that the creator had a thing for demonic figures and spikes. Wanting nothing to do with their creator's plans, the goat golem made alterations to his own body to remove the demonic styling.

Lastolva has decided to oppose dark mages and those that would turn works of art and creation into horrible weapons.

 

 

Appearance:

Lastolva has three forms. In his base from, Lastolva is a large goat made of various dark metals. Lastolva could pass as a robot goat, but no one would mistake him as a live goat except in the dark and at a distance. Lastolva's front hooves are dexterous enough to do most things, but he complains that he really needs thumbs to work fine details. Thankfully Lastolva can partial shift to give himself those thumbs.

In 'work' mode, Lastolva switches from quadruped to biped and his front hoves reshape into full hands. This is the form meant for skill usage and for manual dexterity.

Finally 'armored' mode uses a combination of Lastolva's internal forges and metal-shaping abilities to encase his work form in 'heavy' armor. Most of the time Lasolva will also form a shield while doing this.

When fighting, Lastolva's abilities manifest a spears he flash forges, only with his longest ranged attacks does Lasolva manifest a metal bow instead.

(Technically Lastolva can go into armored mode even while in goat mode, and access all of his abilities, but he will only do that under duress.)

 

Personality:

Lastolva sees the act of creation as a sign of person-hood, and opposes acts of wanton destruction. Sometimes things need to be dismantled or demolished, but unnecessary waste is abhorrent. He feels that demons stand against both these points, being unending sources of destruction.

Lastolva is neutral to most humans, taking them as individuals simply because he hasn't interacted with many.

Lastolva inspires to live up to being like Optimus Prime, but realizes he's probably a bit closer to Ironhide.

 

3 Truths and 2 Lies:

  1. Lastolva once lost a fight to a live goat.
  2. Lastolva knows how to make more of his kind, but thinks it isn't really a good use of his time.
  3. Lastolva has submitted ideas for Transformers to Hasbro.
  4. The goat golem once completed a correspondence course to be a priest.
  5. The workshop where Lastolva still contains dangerous weapons, Lastolva keeps the workshops location extremely secret.

 

 

 

Edited by ToDream (see edit history)
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The only thing not decided is what to do for the archetype.

Bastion makes sense if the Metal Carapace lets Lastolva qualify for it. Lastwall Sentry is also thematic to the campaign, but has some of the same issues a Bastion.

Blessed One might 'explain' where Lastolva's mind came from.

Living Monolith could easily be adjusted to be thematic, as Lastolva improving his Automata body.

Undead Slayer is very thematic to the campaign.

Scrounger isn't super useful, but its thematic.

Wrestler takes advantage of Lastolva's abilities.

Talisman Dabbler is useful and potentially thematic. Snarecafter for similar reasons.

 

 

 

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Looks great! love the story.

There is a small thing though, Dwarven and Utopian aren't languages for this game. English is common, Ancestral language is the language of the country they "grew up" in, and for extra languages you can pick any real language or the following mystic languages: Celestial, Abyssal, Alko, Necril, Druidic(not secret), Sylvian(language of the fey), and Primordial (Language of the elements)

I know it wasn't in the guide lines so I'm going to fix that.

4 hours ago, ToDream said:

The only thing not decided is what to do for the archetype.

It seems Lastolva has a big thing against fiends, so what about a variant of Undead Slayer that works on fiends rather than undead?

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On 1/28/2024 at 2:45 AM, ice9004 said:

Looks great! love the story.

There is a small thing though, Dwarven and Utopian aren't languages for this game. English is common, Ancestral language is the language of the country they "grew up" in, and for extra languages you can pick any real language or the following mystic languages: Celestial, Abyssal, Alko, Necril, Druidic(not secret), Sylvian(language of the fey), and Primordial (Language of the elements)

I know it wasn't in the guide lines so I'm going to fix that.

It seems Lastolva has a big thing against fiends, so what about a variant of Undead Slayer that works on fiends rather than undead?

Sounds good to me. Utopian is backed into the species, but I will change it out for Abyssal instead.

 

Which two fiend types should Lastolva have lore skills on? (They come with 'Fiend' Slayer.)

Edited by ToDream (see edit history)
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I don't want to force anything on your character, so it can be your call.

For lore, I'm going to say that all fiends are "demons" from hell but they have different goals and weaknesses and so are classified differently.

This is a link to all the kinds of pathfinder fiends for you to choose from.

If you have any lore questions just ask.

Edited by ice9004 (see edit history)
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