Hooray Rat Posted February 3, 2023 Clone Share Posted February 3, 2023 Alexander Kirkpatrick (Human Cleric) AC: 14 | HP: 17 | Current: 17 | Hero Points: 1 Fortitude: +4 | Reflex: +4 | Will: +8 | Perception: +6 Focus Pool: 1 | Current: 1 | Spell Slots: Cantrips: 5/5, 1st: 2/2 | Cleric Font: Healing 3/3 Active Effects: None. Conditions: None Alex looks around at the gathered townsfolk. "We will do everything we can to help protect the town." Alex hears Shaggy ask for some medical help. "Let me take a look at those wounds. I should be able to fix you up." Alex leads Shaggy into the inn to see to his injuries. Name xDiceName xDiceResult xDiceString xDiceRolls Medicine 12 1d20+6 6 Link to comment Share on other sites More sharing options...
Hooray Rat Posted February 18, 2023 Clone Share Posted February 18, 2023 Alexander Kirkpatrick (Human Cleric) AC: 14 | HP: 17 | Current: 17 | Hero Points: 1 Fortitude: +4 | Reflex: +4 | Will: +8 | Perception: +6 Focus Pool: 1 | Current: 1 | Spell Slots: Cantrips: 5/5, 1st: 2/2 | Cleric Font: Healing 3/3 Active Effects: None. Conditions: None Alex moves on to the next companion, applying his healing skills to their wounds. Since it seems that they have some time, he looks after his patients continuously. Name xDiceName xDiceResult xDiceString xDiceRolls Treat wounds (Michael) 13; 24 1d20+6;1d20+6 [7]; [7,18] Treat wounds Shaggy 14; 12 1d20+6;1d20+6 [8]; [8,6] Treat wounds (Shaggy) 25 1d20+6 19 Hit points (Michael) 9 2d8 4,5 Hit points (Shaggy) 28 4d8 8,4,8,8 Link to comment Share on other sites More sharing options...
hoverfrog Posted February 20, 2023 Author Clone Share Posted February 20, 2023 Torment and Legacy The Village of Salvoy Alexander treats your injuries and you settle down for the night to sleep, having purchased whatever equipment you can find in this small village. Exhausted, the night passes quickly and Dean Biddle wakes you at dawn with greasy, fried food for breakfast, "Fighting food, I call it. Sausages, eggs, bacon, black pudding, fried mushrooms, everything a body needs for energy." You don't have long to eat as a rider arrives halfway through your meal. He's a young halfling, barely a teenager, but he has an important message, "Ogres, dozens of them!" "They're on their way. There's an ugly bloke following them. He came out of the stone circle last. That was when me da told me to come an' let ya know." "OI, LLAMA BOY, you ain't that fast!" A loud voice calls out. Apparently the ogres have arrived already. You hear splashing as someone crosses the ford. OOC Scene Notes There is now an active map in the spoiler below Please use directions when moving (N, S, E, SE, W, etc) We are not in initiative so your movement or actions per post is not limited to round actions. Show Bookkeeping COMBAT/CONDITIONS TRACKER INITIATIVE CONDITIONS MECHANICS DESCRIPTIONS Default Marching Order CHARACTER STATUS Sir Michael Shaggy Alexander Scoob Gooda NON-PLAYER CHARACTER STATUS Haanar Show Active Map Link to map Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Inash Posted February 21, 2023 Clone Share Posted February 21, 2023 Shaggy sighs and moves into position closer to the gate. "Anybody doing ranged combat, form up by me. Melee, form up closer to the gate, by Scooby there. Polearms at the gate" Crunch Ride to the edge of the greenery across the road from the gate and bring Scooby along - between Shaggy and the gate. Am I seeing correctly that the Ogre on the map is not large? Sheet Link Mythweavers sheet for shaggy Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
FrancisJohn Posted February 21, 2023 Clone Share Posted February 21, 2023 Sir Michael, the Half-Hearted Sheet | Thread HP: 19/19 Conditions: Prone Speed: 20 Perc: +5 AC: 18 Class DC: 16 Fort: +8 Ref: +7 Will: +3 Hands: Sword and Broken Shield Once Shaggy starts barking out commands, Sir Michael starts to fumble about with his belongings. He makes sure his sword is in hand shield strapped to his arm. After one more furtive look around, the (almost) battle-hardened warrior begins to make his way towards the front gate as suggested. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Hooray Rat Posted March 7, 2023 Clone Share Posted March 7, 2023 Alexander Kirkpatrick (Human Cleric) AC: 14 | HP: 17 | Current: 17 | Hero Points: 1 Fortitude: +4 | Reflex: +4 | Will: +8 | Perception: +6 Focus Pool: 1 | Current: 1 | Spell Slots: Cantrips: 5/5, 1st: 2/2 | Cleric Font: Healing 3/3 Active Effects: None. Conditions: None Alexander hurries to catch up with Michael. "Michael, Sarenrae will help protect you!" The cleric prays a prayer of Protection over the fighter. Then Alexander moves to catch up to Shaggy. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted March 7, 2023 Author Clone Share Posted March 7, 2023 (edited) Torment and Legacy The Village of Salvoy "WHERE ARE YA, LLAMA BOY!" the ogre splashes across the ford and smashes into the gate. When it doesn't give way immediately he slams into it again. OOC Scene Notes The gate has 20 hp 14 hp, hardness 5 and 10 broken threshold You don't have direct line of sight to the ogre and vise versa so he is Hidden from you and you from him. There is now an active map in the spoiler below Please use directions when moving (N, S, E, SE, W, etc) We are not in initiative so your movement or actions per post is not limited to round actions. Show Bookkeeping COMBAT/CONDITIONS TRACKER INITIATIVE CONDITIONS MECHANICS DESCRIPTIONS Default Marching Order CHARACTER STATUS Sir Michael Shaggy Alexander Scoob Gooda NON-PLAYER CHARACTER STATUS Haanar Ogre Action 1: Stride Action 2: Strike gate Action 3: Strike gate Show Active Map Link to map Edited March 7, 2023 by hoverfrog (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Brutal punch 21; 8 1d20+7;1d4+4 [14]; [14,4] Brutal punch 22; 8 1d20+7;1d4+4 [15]; [15,4] Link to comment Share on other sites More sharing options...
FrancisJohn Posted March 7, 2023 Clone Share Posted March 7, 2023 Sir Michael, the Half-Hearted Sheet | Thread HP: 19/19 Conditions: Prone Speed: 20 Perc: +5 AC: 18 Class DC: 16 Fort: +8 Ref: +7 Will: +3 Hands: Sword and Broken Shield Sir Michael calls back to those who drawn near to the gate, "O-once he knocks over the gate, we should attack him r-r-right away, before he has a chance to react..." OOC: Ready an action (is that a thing?) to attack as soon as he knocks down the gate. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Inash Posted March 14, 2023 Clone Share Posted March 14, 2023 "Lets just slow him down a bit" Crunch Cast tanglefoot at the area the ogre is in, move closer if needed. Sheet Link Mythweavers sheet for shaggy Name xDiceName xDiceResult xDiceString xDiceRolls Dc11 attack thing 2 1d20 2 Link to comment Share on other sites More sharing options...
Hooray Rat Posted April 6, 2023 Clone Share Posted April 6, 2023 Alexander Kirkpatrick (Human Cleric) AC: 14 | HP: 17 | Current: 17 | Hero Points: 1 Fortitude: +4 | Reflex: +4 | Will: +8 | Perception: +6 Focus Pool: 1 | Current: 1 | Spell Slots: Cantrips: 5/5, 1st: 2/2 | Cleric Font: Healing 3/3 Active Effects: None. Conditions: None Alexander rushes up to Shaggy and casts a divine spell, Magic Weapon. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted April 6, 2023 Author Clone Share Posted April 6, 2023 (edited) Torment and Legacy The Village of Salvoy Hurling the tanglefoot spell over the gate doesn't seem to have struck anything as the ogrekin continues his smashing. Magic infuses Shaggy's longspear. With a loud crack the gate splinters and the ogre begins pulling planks of wood out of it in order to climb through. OOC Scene Notes The gate has 20 hp 8 hp, hardness 5 and 10 broken threshold. It is now broken but not destroyed. Sir Michael gets his prepared attack against the ogre now. There is now an active map in the spoiler below Please use directions when moving (N, S, E, SE, W, etc) We are not in initiative so your movement or actions per post is not limited to round actions. Show Bookkeeping COMBAT/CONDITIONS TRACKER INITIATIVE CONDITIONS MECHANICS DESCRIPTIONS Default Marching Order CHARACTER STATUS Sir Michael Shaggy Alexander Scoob Gooda NON-PLAYER CHARACTER STATUS Haanar Ogre Action 1: Strike gate Action 2: Strike gate Action 3: Strike gate Show Active Map Link to map Edited April 6, 2023 by hoverfrog (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Brutal punch 15; 8 1d20+7; 1d4+4 [8]; [8,4] Brutal punch 5; 7 1d20+2; 1d4+4 [3]; [3,3] Brutal punch 3; 6 1d20-3; 1d4+4 [6]; [6,2] Link to comment Share on other sites More sharing options...
Inash Posted April 10, 2023 Clone Share Posted April 10, 2023 Shaggy nods his thanks at Alexander and steps forward, tells Scoob to support him, and triesto stab the Ogre through the gate. Crunch Step forward Have Scoob Support him Strike w/ longspear Sheet Link Mythweavers sheet for shaggy Name xDiceName xDiceResult xDiceString xDiceRolls attack w/ longspear + magic weapon 18 1d20+4 14 damage roll if needed 8 2d8 1,7 damage from support if needed 8 1d8 8 Link to comment Share on other sites More sharing options...
FrancisJohn Posted April 11, 2023 Clone Share Posted April 11, 2023 (edited) Sir Michael, the Half-Hearted Sheet | Thread HP: 19/19 Conditions: Speed: 20 Perc: +5 AC: 18 Class DC: 16 Fort: +8 Ref: +7 Will: +3 Hands: Sword and Shield Sir Michael dutifully tries to clang his sword through the splintered gate at the admitted terrifying ogrekin... Edited April 11, 2023 by FrancisJohn (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack and Damage 21; 6 1d20+8;1d8+3 [13]; [13,3] Link to comment Share on other sites More sharing options...
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