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Scenario 0: Blue Training Ground


Brian Skies

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In this initial scenario, your mission features challenges that will help you learn how to play Dragonlance: Warriors of Krynn. Please review the rules before starting the scenario.

This scenario is used to explain the organization of scenarios and how they are played.

 

This scenario is being run for the Blue Team with the following members:

  • Itasca Rosecliff
  • Sean Finn
  • Sabian Zexus
  • Teeli Th'Underfoot
  • Moricarn Cursewielder

 

Black Training Ground: Turn 0

image.png.2e3408274a985229c86ac9be12ecc5c9.png

 

Scenario Rules

This scenario has the following special rules:

Flags: Objective tokens represent flags you need to gather. When you examine an objective token, place the token on the Command Tent or Command Post adventure tile - these are different sides of the same tile, and objective tokens remain if the tile is flipped.

 

Command Tent Choice

At this point, review the scenario's command tent choices - options presented by your allies that help you in different ways. As a group, choose 1 option. Your choice will be implemented before starting the game.

In this scenario, you have the following options:

  • Fight Fires. Fires are raging on the right flank. If you want to help get the fires under control, remove 1 fire token from the right flank.
  • Send Reinforcements. Alliance forces face staunch opposition on the left flank. If you want to reinforce that flank, add 1 Alliance Foot unit to it.

 

Dragon Army Control

After the Dragon Army takes control of a battle tile, the scenario refers to a scenario entry. These instructions are followed every time the Dragon Army takes control of a battle tile.

If the Dragon Army takes control of both tiles, the scenario immediately ends in a loss.

 

Additional Endings

This section explains special ways the scenario might end. These ending conditions are in addition to those that apply to every scenario, which are repeated below:

  • The final key moment is read.
  • The Dragon Army takes control of a number of battle tiles set by the scenario's "Dragon Army Control" section.
  • A player has no ability cards left when their hero's stress would increase beyond their maximum.
  • All the battle tiles become controlled.

In addition to the usual ending conditions, this scenario ends when all 3 objective tokens and a hero with an equipment card are on the Command Tent or Command Post adventure tile and no vile champions remain on the battlefield.

 

Aftermath

Check the conditions below to determine whether the scenario ended in a win, hold, or loss. In other scenarios, you'll gain rewards depending on the outcome.

 

Win: You returned all 3 flags, you defeated all the vile champions, and a hero with an equipment card is on the Command Tent or Command Post tile.

Hold: The scenario ends before you completed all tasks, but the Dragon Army hasn't taken control of 2 battle tiles.

Loss: The Dragon Army took control of 2 battle tiles, or a hero had no cards in their hand when taking stress beyond the maximum.

 

Show Battle and Adventure Tile Information

Tomb

  • 2 DEX Draw 1 Equipment Card

 

Rocky Path

  • Road extending from left to right

 

Abandoned Fields

  • Road connecting the top left, bottom left, and bottom right corners

 

Trail

  • Road extending from left to right

 

Prairie

  • Road extending along the bottom from left to right

 

Command Tent

  • 2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile.

 

Sacred Glade

  • 2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile.

 

Show Commander: Darrett Highwater

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

⚔️: Shake 2 units in any Dragon Army Line.

 

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

SHAKEN

 

Refresh this commander.

[2 CHA]

 

Show Commander: Raven Uth Vogler

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

⚔️: Add 2 shaken units to any Alliance line.

 

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

SHAKEN

 

Refresh this commander.

[3 WIS]

 

Show Commander: Grikan Ghar

GRIKAN GHAR

 

OEBo4H5.png.d3b6407b00aa4534bd89005822d5df1d.png

 

⚔️: Shake 2 units in the Alliance line with the most ready units.

 

Show Commander: Lohezet of the Black Robes

LOHEZET OF THE BLACK ROBES

 

FsITYqq.png.33c5c7a3a1f925cb6b6e29c243bc963a.png

 

⚔️: Add 1 fire token to an Alliance line.

 

 

Show Vile Champion: Tomb

GOBLIN POISONERS

 

YgXzqFe.png.6224b81eea1baa1e3496ede6e6d1ac72.png

 

2

CON

 

Show Vile Champion: Rocky Path

GOBLIN CHIEFTAIN

 

image.png.4b2e8e9110d97997a813947619190426.png

 

2

STR

 

Show Vile Champion: Trail

GOBLIN CHIEFTAIN

 

image.png.91e644c90b7d51d84c4def5ba1218560.png

 

2

STR

 

Show Vile Champion: Sacred Glade

BLACK-ROBED WIZARD

 

image.png.7356227838df968e89b4b60554235a41.png

 

3

INT

 

 

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This scenario is being run for the Blue Team with the following turn order:

  • Itasca Rosecliff
  • Sean Finn
  • Sabian Zexus
  • Teeli Th'Underfoot
  • Moricarn Cursewielder

It is currently Itasca's turn.

Command Tent Choice

The Blue Team has elected to Send Reinforcements. 1 Alliance Foot Unit will be added to the Left Flank.

Blue Training Ground: Turn 0

image.png.a1c18110e192b9cace18eee1bbaebecc.png

 

Show Event Card

Right Flank

Right Now

 

The right flank becomes the active flank.

Battle Phase

 

All-out battle.

Activate commander powers at the start of this battle.

 

 

Blue Training Ground: Turn 1

image.png.01ed886d45b6f10ccc7d96f9116caf8e.png

 

 

Show Battle and Adventure Tile Information

Tomb

  • 2 DEX Draw 1 Equipment Card

 

Rocky Path

  • Road extending from left to right

 

Abandoned Fields

  • Road connecting the top left, bottom left, and bottom right corners

 

Trail

  • Road extending from left to right

 

Prairie

  • Road extending along the bottom from left to right

 

Command Tent

  • 2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile.

 

Sacred Glade

  • 2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile.

 

Show Commander: Darrett Highwater

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

⚔️: Shake 2 units in any Dragon Army Line.

 

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

SHAKEN

 

Refresh this commander.

[2 CHA]

 

Show Commander: Raven Uth Vogler

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

⚔️: Add 2 shaken units to any Alliance line.

 

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

SHAKEN

 

Refresh this commander.

[3 WIS]

 

Show Commander: Grikan Ghar

GRIKAN GHAR

 

OEBo4H5.png.d3b6407b00aa4534bd89005822d5df1d.png

 

⚔️: Shake 2 units in the Alliance line with the most ready units.

 

Show Commander: Lohezet of the Black Robes

LOHEZET OF THE BLACK ROBES

 

FsITYqq.png.33c5c7a3a1f925cb6b6e29c243bc963a.png

 

⚔️: Add 1 fire token to an Alliance line.

 

 

Show Vile Champion: Tomb

GOBLIN POISONERS

 

YgXzqFe.png.6224b81eea1baa1e3496ede6e6d1ac72.png

 

2

CON

 

Show Vile Champion: Rocky Path

GOBLIN CHIEFTAIN

 

image.png.4b2e8e9110d97997a813947619190426.png

 

2

STR

 

Show Vile Champion: Trail

GOBLIN CHIEFTAIN

 

image.png.91e644c90b7d51d84c4def5ba1218560.png

 

2

STR

 

Show Vile Champion: Sacred Glade

BLACK-ROBED WIZARD

 

image.png.7356227838df968e89b4b60554235a41.png

 

3

INT

 

 

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Itasca:

Action 1: Move to right flank

Actions 2–3: Put out fires

Action 4: Cheer On [charisma card used] —> 2 tactic tokens to missile line of right flank

Free Action: [dexterity card used] move one tile back to command tent

Respite: recover 2 cards

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Commander Powers

Commander powers were activated this turn.

Lohezet adds 1 fire token to the Right Flank. The players have elected to place the fire token on the mounted line.

Turn 1: Commander Powers

image.png.de6dc234c4cea3b03fa576c614d34ac1.png

Show Dragon Army Foot Card

MERCENARY HALBERDIERS

RECRUIT

 

Roll 4 battle dice.

Apply hits to the foot line.

 

Turn 1: Foot Line Battle

image.png.d6df779254c3327de8c7902f95ace7c3.png

Show Alliance Missile Card

MERCENARY ARCHERS

RECRUIT

 

Choose one:
*Shake 3 units in any line.
*Roll 3 battle dice. Apply hits to the Foot line.

 

Turn 1: Missile Line Battle

image.png.e9bbca2581cae3e424e222f9880024dc.png

Show Dragon Army Mounted Card

BAAZ SHIELDBREAKERS

RECRUIT

 

Each Woe result during this fight also counts as a hit.

Reveal another Mounted unit card.

 

FELL SORCERERS

RECRUIT

 

Shake the Alliance commander.
If they are already shaken, roll 4 battle dice and apply hits to the Mounted line.

 

Turn 1: Mounted Line Battle

 image.png.2f822dfd3697a633ebc3831167194a70.png 

 

Name
Mercenary Halberdiers
19
4d6 5,5,3,6
roll
16
4d6 4,6,2,4
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This scenario is being run for the Blue Team with the following turn order:

  • Itasca Rosecliff
  • Sean Finn
  • Sabian Zexus
  • Teeli Th'Underfoot
  • Moricarn Cursewielder

It is currently Sean's turn.

 

Show Event Card

UNRELENTING SOLDIERS

Right Now


Add Dragon Army Foot units to the active flank until they equal the number of Alliance Foot units on that flank. If no units were added, ignore this card's "Battle Phase" text and reveal another event card.

Battle Phase

 

Skirmish.

 

 

KEY MOMENT

RIGHT NOW

 

Read the key entry for the next key moment

Skirmish.


Then, shuffle the event discard pile (including this card), and add it to the bottom of the event deck.

 

Show Key Moment

FIRE!
Add a fire token to an Alliance line on the left flank. Scenario entries may trigger unexpected changes or provide clues about how future events might unfold. For now, you may want to get rid of this fire!

 

Blue Training Ground: Turn 1

image.png.154417ef0438368df385579928266b8c.png 

Skirmish

This turn, the Mounted Lines will engage in a skirmish. Commander Powers will be activated this turn.

 

Show Battle and Adventure Tile Information

Tomb

  • 2 DEX Draw 1 Equipment Card

 

Rocky Path

  • Road extending from left to right

 

Abandoned Fields

  • Road connecting the top left, bottom left, and bottom right corners

 

Trail

  • Road extending from left to right

 

Prairie

  • Road extending along the bottom from left to right

 

Command Tent

  • 2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile.

 

Sacred Glade

  • 2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile.

 

Show Commander: Darrett Highwater

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

⚔️: Shake 2 units in any Dragon Army Line.

 

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

SHAKEN

 

Refresh this commander.

[2 CHA]

 

Show Commander: Raven Uth Vogler

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

⚔️: Add 2 shaken units to any Alliance line.

 

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

SHAKEN

 

Refresh this commander.

[3 WIS]

 

Show Commander: Grikan Ghar

GRIKAN GHAR

 

OEBo4H5.png.d3b6407b00aa4534bd89005822d5df1d.png

 

⚔️: Shake 2 units in the Alliance line with the most ready units.

 

Show Commander: Lohezet of the Black Robes

LOHEZET OF THE BLACK ROBES

 

FsITYqq.png.33c5c7a3a1f925cb6b6e29c243bc963a.png

 

⚔️: Add 1 fire token to an Alliance line.

 

 

Show Vile Champion: Tomb

GOBLIN POISONERS

 

YgXzqFe.png.6224b81eea1baa1e3496ede6e6d1ac72.png

 

2

CON

 

Show Vile Champion: Rocky Path

GOBLIN CHIEFTAIN

 

image.png.4b2e8e9110d97997a813947619190426.png

 

2

STR

 

Show Vile Champion: Trail

GOBLIN CHIEFTAIN

 

image.png.91e644c90b7d51d84c4def5ba1218560.png

 

2

STR

 

Show Vile Champion: Sacred Glade

BLACK-ROBED WIZARD

 

image.png.7356227838df968e89b4b60554235a41.png

 

3

INT

 

 

 

Name
Skirmish Die
6
1d6 6
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Sean: Put Fire on Archer Line on the Left Flank

Action 1: Move to Sacred Grove

Action 2: Fight Vile Champion - use Mighty Strike Card to defeat Vile Champion and take 3 stress

Action 3: Collect "!" token

Action 4: Move back to Command Tent.

Free Action: Use CON card to recover 2 stress

Respite Phase: Recover 2 cards spent

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Commander Powers

Commander powers were activated this turn.

Lohezet adds 1 fire token to the Right Flank. The players have elected to place the fire token on the mounted line.

Turn 2: Commander Powers

image.png.f4ac0e3de5f59bdefce8ff64bcf9da6f.png

Show Dragon Army Mounted Card

GOBLIN WOLF RIDERS

RECRUIT

 

Roll 3 battle dice.

Apply hits to the foot line.

 

Turn 2: Mounted Line Skirmish

image.png.f4ac0e3de5f59bdefce8ff64bcf9da6f.png

 

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This scenario is being run for the Blue Team with the following turn order:

  • Itasca Rosecliff
  • Sean Finn
  • Sabian Zexus
  • Teeli Th'Underfoot
  • Moricarn Cursewielder

It is currently Sabian's turn.

Sean has 1 stress.

 

Show Event Card

DRAGON ARMY DIVERSION

Right Now

Add 1 Dragon Army Foot unit to each battle tile neighboring the active flank.

Reveal another event card.

 

 

THEY ARE RALLYING!

RIGHT NOW

 

On the active flank, Refresh a number of Dragon Army units equal to the number of heroes in play.

BATTLE PHASE


Skirmish.

 

Blue Training Ground: Turn 1

BlueTrainingGroundTurn1.png.019d38b84e7fbd25124963c42046cd36.png

Skirmish

The Foot Lines will engage in a skirmish this round.

Commander Powers will not be activated this turn.

 

Show Battle and Adventure Tile Information

Tomb

  • 2 DEX Draw 1 Equipment Card

 

Rocky Path

  • Road extending from left to right

 

Abandoned Fields

  • Road connecting the top left, bottom left, and bottom right corners

 

Trail

  • Road extending from left to right

 

Prairie

  • Road extending along the bottom from left to right

 

Command Tent

  • 2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile.

 

Sacred Glade

  • 2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile.

 

Show Commander: Darrett Highwater

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

⚔️: Shake 2 units in any Dragon Army Line.

 

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

SHAKEN

 

Refresh this commander.

[2 CHA]

 

Show Commander: Raven Uth Vogler

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

⚔️: Add 2 shaken units to any Alliance line.

 

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

SHAKEN

 

Refresh this commander.

[3 WIS]

 

Show Commander: Grikan Ghar

GRIKAN GHAR

 

OEBo4H5.png.d3b6407b00aa4534bd89005822d5df1d.png

 

⚔️: Shake 2 units in the Alliance line with the most ready units.

 

Show Commander: Lohezet of the Black Robes

LOHEZET OF THE BLACK ROBES

 

FsITYqq.png.33c5c7a3a1f925cb6b6e29c243bc963a.png

 

⚔️: Add 1 fire token to an Alliance line.

 

 

Show Vile Champion: Tomb

GOBLIN POISONERS

 

YgXzqFe.png.6224b81eea1baa1e3496ede6e6d1ac72.png

 

2

CON

 

Show Vile Champion: Rocky Path

GOBLIN CHIEFTAIN

 

image.png.4b2e8e9110d97997a813947619190426.png

 

2

STR

 

Show Vile Champion: Trail

GOBLIN CHIEFTAIN

 

image.png.91e644c90b7d51d84c4def5ba1218560.png

 

2

STR

 

 

 

Name
Skirmish Die
1
1d6 1
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Sabian.jpeg.62bc5a6a1a71276dc5d30b5553b7e2f0.jpegSabian Wis, Cha, Paladin

@Brian Skies proposed hero's actions... updated !

  1. Activate Command Tent - Reinforcements Event Card - Archer line
  2. Move to right flank tile
  3. Initiate an Encounter - Refresh shaken Commander 'Raven'
  4. Refresh Commander 'Raven'
  5. Activate Class Card - Lead the Charge - Add 3 tactical tokens to Archer line, add 2 stress

no respite ... remain on right flank tile to potentially absorb hits

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This scenario is being run for the Blue Team with the following turn order:

  • Itasca Rosecliff
  • Sean Finn
  • Sabian Zexus
  • Teeli Th'Underfoot
  • Moricarn Cursewielder

It is currently Teeli's turn.

Sean has 1 stress.

Sabian has 2 stress.

 

 

Show Event Card

LEFT FLANK

RIGHT NOW

 

The Left Flank becomes the active flank.

BATTLE PHASE


All-out battle.

Activate commander powers at the start of this battle.

 

Blue Training Ground: Turn 4

BlueTrainingGroundTurn1.png.6eb8416580616e2e3003b3941f9025ec.png

Skirmish

All lines will engage in battle this turn.

Commander Powers will be activated this turn.

 

Show Battle and Adventure Tile Information

Tomb

  • 2 DEX Draw 1 Equipment Card

 

Rocky Path

  • Road extending from left to right

 

Abandoned Fields

  • Road connecting the top left, bottom left, and bottom right corners

 

Trail

  • Road extending from left to right

 

Prairie

  • Road extending along the bottom from left to right

 

Command Tent

  • 2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile.

 

Sacred Glade

  • 2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile.

 

Show Commander: Darrett Highwater

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

⚔️: Shake 2 units in any Dragon Army Line.

 

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

SHAKEN

 

Refresh this commander.

[2 CHA]

 

Show Commander: Raven Uth Vogler

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

⚔️: Add 2 shaken units to any Alliance line.

 

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

SHAKEN

 

Refresh this commander.

[3 WIS]

 

Show Commander: Grikan Ghar

GRIKAN GHAR

 

OEBo4H5.png.d3b6407b00aa4534bd89005822d5df1d.png

 

⚔️: Shake 2 units in the Alliance line with the most ready units.

 

Show Commander: Lohezet of the Black Robes

LOHEZET OF THE BLACK ROBES

 

FsITYqq.png.33c5c7a3a1f925cb6b6e29c243bc963a.png

 

⚔️: Add 1 fire token to an Alliance line.

 

 

Show Vile Champion: Tomb

GOBLIN POISONERS

 

YgXzqFe.png.6224b81eea1baa1e3496ede6e6d1ac72.png

 

2

CON

 

Show Vile Champion: Rocky Path

GOBLIN CHIEFTAIN

 

image.png.4b2e8e9110d97997a813947619190426.png

 

2

STR

 

Show Vile Champion: Trail

GOBLIN CHIEFTAIN

 

image.png.91e644c90b7d51d84c4def5ba1218560.png

 

2

STR

 

 

 

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63d00bceeb6f88d4c2d7c7e884125daf.jpgTeeli Th'Underfoot

Rogue (Recruit) | Stress: [1] [2] [3] [4] | Mastered: DEX, INT | Ab Cards: [DEX] [DEX] [INT] [CON]


Actions

 

1. Move to trail

2. INT ACTION - Dirty fighting, defeat vile champion and take 3 stress

3. Move to beach

4. Examine object


Respite

1. Remove 2 stress


 

@Brian Skies hope this is all correct

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Commander Powers

Commander powers were activated this turn.

Grikan Ghar shakes two units in the Alliance Foot Line as it has the most Ready units.

Darret Highwater shakes 2 units in the Dragon Army Missile Line.

Turn 4: Commander Powers

BlueTrainingGroundTurn1.png.0881e35285f282aeb1415d476aba01f7.png

 

Show Dragon Army Foot Card

HOBGOBLIN SWORDS

RECRUIT

Roll battle dice equal to the number of Dragon Army Foot units. Apply hits to the front line.

 

 

Turn 4: Foot Line Battle

neaWSRR.png

 

Show Dragon Army Missile Card

MERCENARY PIKE AND BOW

RECRUIT

Each Woe result during this fight also counts as a hit.
Reveal another Missile unit card.

 

BRIGAND SKIRMISHERS

RECRUIT

Roll 4 battle dice. Apply hits to the Missile line. Each Woe result during this fight removes a Dragon Army Missile unit.

 

 

Turn 4: Missile Line Battle

yCB1SDl.png

 

Show Dragon Army Mounted Card

GOBLIN CHARIOTS

RECRUIT

Roll 3 battle dice. Apply hits to the Foot line.

 

 

Turn 4: Mounted Line Battle

PrqqkDf.png

Name
Hobgoblin Swords
13
6d6 1,2,5,2,1,2
Brigand Skirmishers
17
4d6 5,4,3,5
Goblin Chariots
14
3d6 3,5,6
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  • 5 weeks later...

 

This scenario is being run for the Blue Team with the following turn order:

  • Itasca Rosecliff
  • Sean Finn
  • Sabian Zexus
  • Teeli Th'Underfoot
  • Moricarn Cursewielder

It is currently Moricarn's turn.

Sean has 1 stress.

Sabian has 2 stress.

Teeli has 1 stress.

 

 

Show Event Card

MANEUVERS

RIGHT NOW

 

If the Dragon Army commander on the active flank is ready, activate their commander power. Otherwise, Refresh that commander.

 

Reveal another event card.

 

UNRELENTING SOLDIERS

RIGHT NOW

 

Add Dragon Army Foot Units to the active flank until they equal the number of Alliance Foot units on that flank. If no units were added, ignore this card's "Battle Phase" text and reveal another event card.

 

BATTLE PHASE


Skirmish.

 

KEY MOMENT

RIGHT NOW

 

Read the entry for the next key moment.

 

BATTLE PHASE


Skirmish.

Then, shuffle the event discard pile (including this card), and add it to the bottom of the event deck.

Blue Training Ground: Turn 5

EpXlkrD.png

Blue Training Ground: Event 2

Add a fire token to an Alliance line on each battle tile that has at least 1 fire token.

Blue Training Ground: Key Moment

KFAXkbP.png

Skirmish

The Missile Unit Lines will engage in a skirmish this turn.

Commander Powers will not be activated this turn.

 

 

Show Battle and Adventure Tile Information

Tomb

  • 2 DEX Draw 1 Equipment Card

 

Rocky Path

  • Road extending from left to right

 

Abandoned Fields

  • Road connecting the top left, bottom left, and bottom right corners

 

Trail

  • Road extending from left to right

 

Prairie

  • Road extending along the bottom from left to right

 

Command Tent

  • 2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile.

 

Sacred Glade

  • 2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile.

 

Show Commander: Darrett Highwater

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

⚔️: Shake 2 units in any Dragon Army Line.

 

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

SHAKEN

 

Refresh this commander.

[2 CHA]

 

Show Commander: Raven Uth Vogler

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

⚔️: Add 2 shaken units to any Alliance line.

 

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

SHAKEN

 

Refresh this commander.

[3 WIS]

 

Show Commander: Grikan Ghar

GRIKAN GHAR

 

OEBo4H5.png.d3b6407b00aa4534bd89005822d5df1d.png

 

⚔️: Shake 2 units in the Alliance line with the most ready units.

 

Show Commander: Lohezet of the Black Robes

LOHEZET OF THE BLACK ROBES

 

FsITYqq.png.33c5c7a3a1f925cb6b6e29c243bc963a.png

 

⚔️: Add 1 fire token to an Alliance line.

 

 

Show Vile Champion: Tomb

GOBLIN POISONERS

 

YgXzqFe.png.6224b81eea1baa1e3496ede6e6d1ac72.png

 

2

CON

 

Show Vile Champion: Rocky Path

GOBLIN CHIEFTAIN

 

image.png.4b2e8e9110d97997a813947619190426.png

 

2

STR

 

Show Vile Champion: Trail

GOBLIN CHIEFTAIN

 

image.png.91e644c90b7d51d84c4def5ba1218560.png

 

2

STR

 

 

 

Name
Skirmish Die
3
1d6 3
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