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Group B Book 2 Spoken on the Song Wind, Chapter 1. The Learned One Returns.


LDDragon

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jeffery-lim-kiri-kitsune.jpg.677c1d32d7214d3869a9cbe4384b5d5b.jpgFirea - Kitsune Summoner lvl 3


AC: 16 | HP: 52/52 | PER: +9 | FORT: +9 REF: +7 WILL: +9 | SPELLS/DAY: CAN: Unl 1ST: 2/2 2ND: 2/2 | HERO POINTS: 3/3 | FOCUS POINTS: 1/1


Firea looked towards Armenga, then to the others. "Well, somehow I do not think that that is the greeting party."

"I am sure it wishes to greet us, just not in the manner we want." Auriflamma chimes in.

Firea nodded in agreeance to Auriflamma. "I agree."

Spells

Innate: Daze*, (Forbidding Ward), (Ghost Sound)

NOTE: Ones in () are not active and one with * is active as per Kitsune Spell Familiarity Feat.

Focus: Boost Eidolon, Evolution Surge

Cantrips: Detect Magic, Eat Fire, Electric Arc, Frostbite, Ignition, Read Aura

First: Breath Fire, Summon Animal, Summon Fey

Second: Blazing Bolt, Summon Elemental

OOC/Actions

Other: 

Free:

Action 1:

Action 2: 

Action 3: 

Reaction: Eat Fire if fire used against me, or Entity's Resurgence if reduced to 0HP or lower.

Exploration Activity (Firea): Detect Magic

Exploration Activity (Auriflamma): Scout

 

 

Name
PER for INIT
18
1d20+9 9
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Zyrel (Ekujae Rogue)spacer.png


AC: 21 | HP: 34/34 | Perception: +10 (Initiative +2) | F: 5 R: 12 W: 10 | Conditions: none| Class DC: 20| Spell DC: 19  | Sheet


 

 

Zyrel was focused on the door, but the surge of magic as the statue animated was enough to warn him and his lightning quick reactions did the rest. He sends a pair of arrows streaking towards the statue.

Mechanics

Main Hand: Bow
Off Hand: Empty


Action 1: Recall Knowledge: Arcana, what the usual weaknesses of such animations (presumably this failed)

Action 2: Strike (Bow)

Action 3: Strike (Bow)

     

 

Spells

Magus Cantrips: 4   Spell Slots: None
Wizard Cantrips: 2   Spell Slots: 1st: 1

Readied Cantrips: Acid Splash, Scatter Scree, Shield, Message, Mage Hand, Gouging Claw, Prestidigitation, Ray of Frost

Readied Spells: Briny Bolt

Magus Spells: Cantrips: Scatter Scree, Acid Splash, Prestidigitation, Read Aura, Ray of Frost


Wizard Spells: Cantrips: Daze, Gouging Claw, Mage Hand, Ghost Sounds 
Level 1: Briny Bolt, Shocking Grasp

Otherworldly Magic: Cantrip: Shield

Feat Cantrips: Detect Magic

     
 
     
Name
Initiative 
21
1d20+12 9
RK: Arcana
18
1d20+11 7
Strike 1
14
1d20+11 3
damage 1
7
2d6 4,3
Strike 2
19
1d20+6 13
damage 2
6
2d6 3,3
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Posted (edited)

Wugo is licking his lips with curiosity. Then turns at the sound then sight of the statue
" Wugo think statue-mans wanting to know what inside also. "
He shrewdly deduces. Which actually does not having anything to with toilet cleaning, despite what keen logic would tell you.

 

As the stature grinds to life, Armenga groans. "I didn't see that one coming..." Despite that, she's still preternaturally quick on the draw. She looks at the thing closely, trying to tell what type of enemy it is, looking for any weakness. Knowing she's too far to do any good right off, she instead uses one of the scrolls she just purchased, hoping it helps everyone else.

 

Armenga recalls that the terra cotta warrior is overall rather tough and hard to hit, but significantly weak to bludgeoning damage. With the scroll usage, everyone nearby feels slightly more accurate as the blessing takes effect.

 

Firea looked towards Armenga, then to the others. "Well, somehow I do not think that that is the greeting party."

"I am sure it wishes to greet us, just not in the manner we want." Auriflamma chimes in.

Firea nodded in agreeance to Auriflamma. "I agree."

 

Zyrel was focused on the door, but the surge of magic as the statue animated was enough to warn him and his lightning quick reactions did the rest. He sends a pair of arrows streaking towards the statue.

 

Both the arrows miss, as the statue avoids them. It strides forward to Zyrel, raising its shield and swinging at him with its longsword.

 

Combat

Everyone may now act!

 

Armenga blesses the group!

Statue has shield raised so AC 26 currently.

It can make attacks of opportunity.

BlessSpell 1

Aura Concentrate Manipulate Mental 
Source Player Core pg. 318
Traditions divine, occult
Cast [two-actions]
Area 15-foot emanation
Duration 1 minute

Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation's radius by 10 feet. Bless can counteract bane.
 
 

 

27 Armenga. Importantly, Armenga recalls that this terra cotta warrior quite tough, strong in defense, but importantly, is significantly weak to bludgeoning damage. ie weakness ten bludgeoning.

21 Zyrel shoots at the enemy.

19 Statue

18 Joseph assumed initiative.

18 Firea

17 Wugo

 

 

Terracotta soldier

TERRA-COTTA SOLDIER
CREATURE6

 

NMEDIUMCONSTRUCT

 

Level 6 creature therefore DC 22 for exploit weakness, I believe.
 

 

Perception 14

 

    

 

LanguagesCommon (can't speak any language)

 

Skills Athletics 15 Intimidation 15 
 

 

Str 5, Dex 4, Con 5, Int 1, Wis 2, Cha 3

 

Items 
Composite Longbow10 arrows
y
 
Longsword
y
 
Steel ShieldHardness 5, HP 20, BT 10
y
 
Modify+Add

 

Interaction Abilities 
 
y
Name Traits Description 
Modify+Add

AC 24 26 with shield raised Fort 17, Ref 14, Will 10

 

HP 120 ; Current 

 

Immunities death effects, diseased, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

 

Weaknesses bludgeoning 10

 

Automatic And Reactive Abilities 
Attack Of Opportunity Reaction Trigger A creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect: The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.
y
 
 
Shield Block Reaction Trigger The monster has its shield raised and takes damage from a physical attack. Effect: The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield’s Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield
y
 
 
Modify+Add

Speed 25

 

Melee Strikes 
Longsword 17versatile P #2 #3damage 2d8+ 8 Slashing 
y
 
Modify+Add

 

Ranged Strikes 
Composite Longbow 16deadly d10, propulsive, range increment 100 feet, volley 30 feet #2 #3damage 2d8+ 6 Piercing 100
y
 
Modify+Add

 

Offensive Or Proactive Abilities

 

Map

 

 

Edited by LDDragon (see edit history)
Name
Statue longsword vs Zyrel
22
1d20+17 5
Slashing damage if hits
16
2d8+8 3,5
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Zyrel (Ekujae Rogue)spacer.png


AC: 21 | HP: 34/34 | Perception: +10 (Initiative +2) | F: 5 R: 12 W: 10 | Conditions: none| Class DC: 20| Spell DC: 19  | Sheet


 

 

Zyrel fires futilely, then dives forwards as the statue takes a mighty swing that would have left him badly wounded, if it connected. Fortunately, he dives under the savage strike and continues, rolling to his feet and darting towards the nearby brush. He eyes the statue, noting it's excellent armor and ready shield, he decides it might be rather hard to hit and instead calls down a rain of magical stone. "Lets see how well you dodge."

Mechanics

Main Hand: Bow
Off Hand: Empty


Reaction: Nimble Dodge +2 AC (whew)

Action 1: Stride: Half speed or less, denies Attack of Opportunity

Action 2 & 3: Scatter Scree. DC 19 Basic Reflex

 

     

 

Spells

Magus Cantrips: 4   Spell Slots: None
Wizard Cantrips: 2   Spell Slots: 1st: 1

Readied Cantrips: Acid Splash, Scatter Scree, Shield, Message, Mage Hand, Gouging Claw, Prestidigitation, Ray of Frost

Readied Spells: Briny Bolt

Magus Spells: Cantrips: Scatter Scree, Acid Splash, Prestidigitation, Read Aura, Ray of Frost


Wizard Spells: Cantrips: Daze, Gouging Claw, Mage Hand, Ghost Sounds 
Level 1: Briny Bolt, Shocking Grasp

Otherworldly Magic: Cantrip: Shield

Feat Cantrips: Detect Magic

     
 
     
Name
Bludgeoning damage (Scatter Scree)
6
3d4 4,1,1
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uc?export=download&id=1dRpitT3CcasYF2DNUtVf9NtjWbs0fRXE

Armenga Olulo - Thaumaturge 4


HP: 48/48 | AC: 21 | Speed: 30ft | Hero: 0/3 | Spells: 0 1

Perception: +8 | Fort: +9 | Ref: +9 | Will: +8

Consumables | Spells | Skills | School | Conditions: Bless, Personal Antithesis, Esoteric Warden +1

Bonuses and Abilities

-Mirror's Reflection

-Exploit Vulnerability

-Implement's Empowerment

-Dubious Knowledge

-Diverse Lore

-Intimidating Glare

-Terrifying Resistance

-Scroll Thaumaturgy

-Steeped in History

-Breached Defenses

-Esoteric Warden

-Toughness

-Languages


Armenga watches the power of its swing with wide eyes as the statue just barely misses Zyrel. "Don't try to stab it, you have to smash it!" She yells out.

She draws her leiomano and steps forward swinging, hoping someone can get behind it.


Mechanics/Actions

Other:

Sell:

Free:

Action 1: Draw Leiomano

Action 2: Step

Action 3: Strike (personal antithesis included, bludgeoning weakness not included)

Reaction: Recognize Spell

Exploration Activity: Scout

Hands: Mirror Implement/Esoterica + Leiomano

Gear

Worn

-Backpack: Ignore first 2 Bulk of contents
-Belt Pouch
-School Robes
-Bracelet of Dashing
-Breastplate: +4AC/+1Dex

Weapons

-Dagger: +10 | 2d4+5P/S | Agile | Finesse | Thrown 10'
-5x Darts: +8 | 2d4+5P | Agile | Thrown 20'
-Whip: +10 | 2d4+5S | Reach 10' | Disarm | Trip | Nonlethal | Finesse
-Leiomano: +10 | 2d6+5B/S | Fatal D10
-War Razor: +10 | 2d4+6S | Backstabber | Deadly D8 | Agile

Containers

Backpack
-Extendable Pincers: Pick up objects up to 10' away
-Feather Token (Chest)
-Feather Token (Ladder)
-Grappling Hook
-Net
-Repair Kit
-Rope, 50'
-2x Sacks
-Soap
-2x Torches
-Waterskin
-Writing Set

Belt/Pouch
-Antidote
-10x Chalk
-1x Healing Potion, Minor
-1x Healing Potion, Lesser
-Flint and Steel
-3x Oil Pints
-Signal Whistle
-2x Empty Vials
-1x Scrolls (Bless)
-1x Scroll Jump, Heal
-17gp, 9sp, 1cp

Dormitory

-Bedroll
-Crafter's Book
-2x Rations (1w)
-3x Sacks
-3x Torches

Edited by Kistler (see edit history)
Name
Strike, Damage (B)
12; 18
1d20+11;2d6+9 [1]; [1,6,3]
Hero Point on the attack
16
1d20+11 5
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IqxtYSd.jpgJoseph Curwen Human Arcanist 3 | Neutral | Application | Sheet
checked-shield.svgAC: 16 | health-normal.svg HP: 29/29 sprint.svg Perception: +8 | awareness.svg Fort: +6 | Ref: +6 | Will: +10

Hero Points:: 2/3 |
WIZARD DC: 19 | Cantrips | Level 1 Spells: 2/2 | Level 2 Spells: 2/2 |

DRUID DC: 18 | CantripsRead Aura
Scatter Scree (Ref DC 18, 2d4 + 3 P)
|
Drain Bonded Item: L1 | L2 |
Battle Medicine (DC 15; 2d8)
Magic Items::
Scrolls
Current Effects: Light (20' Radius)





Joseph hasn't the slightest clue if any of this spells, intended to debilitate their foes to make them less dangerous and easier to take out, with have any effect on the construct at all. "It will be a learning experience either way!" He casts a simple spell to improve his accuracy, siphoning some of the residual magic into his cane to strengthen it, then sends his cane flying at the statue. It hits, but isn't terrible effective. It is only a cane, after all. He watches to see if the additional magic damage from the attack, designed to attack a creatures mind, has any effect.

 


Mechanics

Reaction: Recognize SpellPrerequisites: trained in Arcana, Nature, Occultism, or Religion

Trigger: A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.

If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd level or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). The highest level of spell you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure.

Critical Success: You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it.
Success: You correctly recognize the spell.
Failure: You fail to recognize the spell.
Critical Failure: You misidentify the spell as another spell entirely, of the GM’s choice.

Action 1: Cast Sure StrikeCONCENTRATE
FORTUNE
Traditions arcane, occult

Duration until the end of your turn

A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden.
. Activate Bespell WeaponWIZARD
Frequency once per turn

Requirements Your most recent action was to cast a non‑cantrip spell.

You siphon spell energy into one weapon you’re wielding. Until the end of your turn, the weapon deals an extra 1d6 damage of a type depending on the school of the spell you just cast.

Abjuration force damage
Conjuration or Transmutation same type as the weapon
Divination, Enchantment, or Illusion mental damage
Evocation a type the spell dealt, or force damage if the spell didn’t deal damage
Necromancy negative damage

Action 2: Cast Hand of the ApprenticeRange 500 feet; Targets 1 creature

Defense AC

You take advantage of one of the most fundamental lessons of magic to levitate and propel your weapon. You hurl a held melee weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the weapon’s damage as if you had hit with a melee Strike, but add your spellcasting attribute modifier to damage, rather than your Strength modifier. On a critical success, you deal double damage, and you add the weapon’s critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns to your hand.
.

HotA

HOTA Sure Strike Reroll

B Damage PLUS Mental Damage

OOC

None

Misc

Skills

Trained: ◆ | Expert: ◆◆ | Master: ◆◆◆ | Legendary: ◆◆◆◆


Lore +9 | Arcana +9 | Crafting +9

Intimidation +5 | Lore (Academia) +9 | Lore (Ancient History)

Lore (Library) +9 | Lore (Magaambya) ◆◆ +11 | Medicine ◆◆ +10

Nature +8 | Occultism +9 | Religion +8

Society +9

 

   

 

 

Edited by r0llcage (see edit history)
Name
HotA
26
1d20+11 15
HOTA Sure Strike Reroll
18
1d20+11 7
B Damage
8
2d6+4 2,2
Mental Damage
2
1d6 2
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%5Bfloatleft%5D%5Bimg2%3D200%5D%20%20%20%20https%3A%2F%2Fi.pinimg.com%2F1200x%2Ff0%2F8c%2Fa8%2Ff08ca8016f82825131420453ccdc1fb2.jpg%20%20%5B%2Fimg2%5D%20%20%20%0A%5B%2Ffloatleft%5D%20%20%20%20%20%5BFONT%3D%22BookAntiqua%22%5D%5BSIZE%3D%225%22%5D%5Bb%5D%5BCOLOR%3D%22Brown%22%5D%20%22Wugo%20GrowlSnuffer%22%20%5B%2FCOLOR%5D%5B%2Fb%5D%5B%2FSIZE%5D%5B%2FFONT%5D%5BFONT%3D%22Arial%20Narrow%22%5D%20Warrior%20Warpriest%20of%20Zarongel%20(4)%20%20%5Bi%5D%20Neutral%5B%2Fi%5D%5B%2FFONT%5D%20%7C%20%5Burl%3D%22%20https%3A%2F%2Fwww.myth-weavers.com%2Fsheets%2F%3Fid%3D2888517%20%20%20%22%5DSheet%5B%2Furl%5D%5Bhr%5D%5B%2Fhr%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fchecked-shield.svg%5B%2FIMG2%5D%5BB%5D%5BCOLOR%3D%22Black%22%5DAC%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BB%5D%2021%20%5B%2FB%5D%20%7C%20%5BB%5D%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fhealth-normal.svg%5B%2FIMG2%5D%5BCOLOR%3D%22black%22%5DHP%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%5BCOLOR%3D%22Firebrick%22%5D%2050%20%5B%2FCOLOR%5D%2F%5BCOLOR%3D%22black%22%5D%2050%20%20%5B%2FCOLOR%5D%7C%20%5BB%5D%0A%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fsprint.svg%5B%2FIMG2%5D%20%5BCOLOR%3D%22black%22%5DPerception%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B9%20%7C%20%5BIMG2%3D15%5Dhttps%3A%2F%2Fwww.dungeonmastersvault.com%2Fimage%2Fblack%2Fawareness.svg%5B%2FIMG2%5D%20%5BB%5D%5BCOLOR%3D%22black%22%5DFort%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B10%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DRef%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B10%20%7C%20%5Bb%5D%5BCOLOR%3D%22black%22%5DWill%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%2B11%20%20%5Bb%5D%5BCOLOR%3D%22black%22%5DHero%20Points%3A%20%200.%20%5B%2FCOLOR%5D%3A%5B%2FB%5D%20%20%7C%20%5BB%5DMovement%3A%2025'%20%20-%20%20Conditions%20-%20%20%5B%2FB%5D%20%20%5Bhr%5D%5B%2Fhr%5D%20%20%20%20%5BCOLOR%3D%22Brown%22%5D%5BB%5D%20%20%22%20Wet%20Matches!!%0AWugo%20think%20statue-mans%20wanting%20door%20Closed!%20%22%20%20%20%5B%2FB%5D%5B%2FCOLOR%5D%0AWugo%20curses%20vehemently.%20%20Turns%20and%20closes%20the%20door%20as%20completely%20as%20he%20can%20quickly%20manage.%20%20Hustles%20away%20from%20reach%20of%20that%20giant%20sword.%20%20And%20draws%20his%20light%20maces%20-%20thankful%20for%20the%20warning%20to%20smash%20rather%20than%20slash%20this%20big%20statue-mans.%0A%0A%5BSPOILER%3D%22Actions%20and%20Out%20of%20Character%22%5D%20%0A%0A1.%20Close%20Door%0A2.%20Stride%20straight%20left%20on%20Map.%20%20%0AFull%20move%20if%20can%0A3.%20draw%20weapons%0A%0AMelee%20Attacks%20at%20%2B10%0ASpell%20Attacks%20at%20%2B9%0ASpell%20DCs%20at%2019.%0A%0A%5BB%5DGear%5B%2FB%5D%3A%20%0A%2B1%20Striking%20Dogslicers%20x2%0ALight%20Mace%20x2%2C%20Dogslicers%20x2%0AHealers%20Toolkit%2C%20Thievers%20Tools%2C%20Wooden%20Religious%20symbol%2C%20crowbar%0A%0A%5BB%5DBackpack%2C%5B%2FB%5D%20%0ABedroll%2C%20Chalk%2C%20Flint%20and%20Steel%2C%20Rope%2C%20Soap%2C%20Torch%2C%20Rations%20(2%20weeks)%2C%20Waterskin%2C%20Climbing%20Kit%0A%0A%0A%5B%2FSPOILER%5D%0A%0A
f08ca8016f82825131420453ccdc1fb2.jpg
"Wugo GrowlSnuffer" Warrior Warpriest of Zarongel (4) Neutral | Sheet
checked-shield.svgAC: 21 | health-normal.svgHP: 50 / 50 |
sprint.svg Perception: +9 | awareness.svg Fort: +10 | Ref: +10 | Will: +11 Hero Points: 0. : | Movement: 25' - Conditions -
" Wet Matches!!
Wugo think statue-mans wanting door Closed! "

Wugo curses vehemently. Turns and closes the door as completely as he can quickly manage. Hustles away from reach of that giant sword. And draws his light maces - thankful for the warning to smash rather than slash this big statue-mans.
 

"Actions and Out of Character"



1. Close Door
2. Stride straight left on Map.
Full move if can
3. draw weapons

Melee Attacks at +10
Spell Attacks at +9
Spell DCs at 19.

Gear:
+1 Striking Dogslicers x2
Light Mace x2, Dogslicers x2
Healers Toolkit, Thievers Tools, Wooden Religious symbol, crowbar

Backpack,
Bedroll, Chalk, Flint and Steel, Rope, Soap, Torch, Rations (2 weeks), Waterskin, Climbing Kit

 


 
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jeffery-lim-kiri-kitsune.jpg.677c1d32d7214d3869a9cbe4384b5d5b.jpgFirea - Kitsune Summoner lvl 3


AC: 16 | HP: 52/52 | PER: +9 | FORT: +9 REF: +7 WILL: +9 | SPELLS/DAY: CAN: Unl 1ST: 2/2 2ND: 2/2 | HERO POINTS: 3/3 | FOCUS POINTS: 1/1


Firea looked towards Armenga. "Smash it you say? That I can do." Firea commented as a tendril made of some form of fiery substance lowered from her hand.

"Firea are you sure about this." Auriflamma chimes in.

Firea nodded to Auriflamma. "Yes. Today you are the range, I am the melee. Use your fire bolt on him."

Auriflamma simply nods, firing a firebolt at the Terracotta while Firea rushes forward and begins to smash it with the tendril! A stark difference from how the pair normally fight.

Spells

Innate: Daze*, (Forbidding Ward), (Ghost Sound)

NOTE: Ones in () are not active and one with * is active as per Kitsune Spell Familiarity Feat.

Focus: Boost Eidolon, Evolution Surge

Cantrips: Detect Magic, Eat Fire, Electric Arc, Frostbite, Ignition, Read Aura

First: Breath Fire, Summon Animal, Summon Fey

Second: Blazing Bolt, Summon Elemental

OOC/Actions

Other: 

Free:

Action 1: Shared Action (1 Action):

. Firea: Move to Terracotta

. Auriflamma: Firebolt Terracotta

Action 2: Firea Entities Strike on Terracotta

Action 3: Firea Entities Strike on Terracorra

Reaction: Eat Fire if fire used against me, or Entity's Resurgence if reduced to 0HP or lower.

Exploration Activity (Firea): Detect Magic

Exploration Activity (Auriflamma): Scout

 

 

Name
Auriflamma Firebolt To Hit
24
1d20+9 15
Auriflamma Fire Damage (Damage is Magic and Fire)
12
2d4+5 3,4
Firea Entity Strike
19
1d20+8 11
Firea Entity Strike
23
1d20+4 19
Damage Entity Strike
SyntaxError: Unexpected token nan
2d6nan
damage (screwed up syntax)
10
2d6 5,5
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Posted (edited)

Zyrel fires futilely, then dives forwards as the statue takes a mighty swing that would have left him badly wounded, if it connected. Fortunately, he dives under the savage strike and continues, rolling to his feet and darting towards the nearby brush. He eyes the statue, noting it's excellent armor and ready shield, he decides it might be rather hard to hit and instead calls down a rain of magical stone. "Lets see how well you dodge."

The statue manages to avoid the full brunt of the attack, but the stones still seem to particularly effective, breaking off small pieces of the statue.

 

Armenga watches the power of its swing with wide eyes as the statue just barely misses Zyrel. "Don't try to stab it, you have to smash it!" She yells out.

She draws her leiomano and steps forward swinging, hoping someone can get behind it.

The statue manages to maneuver its shield to block the attack from Armenga.

 

Joseph hasn't the slightest clue if any of this spells, intended to debilitate their foes to make them less dangerous and easier to take out, with have any effect on the construct at all. "It will be a learning experience either way!" He casts a simple spell to improve his accuracy, siphoning some of the residual magic into his cane to strengthen it, then sends his cane flying at the statue. It hits, but isn't terrible effective. It is only a cane, after all. He watches to see if the additional magic damage from the attack, designed to attack a creatures mind, has any effect.

 

The cane goes flying to the statue, and smashes off a small chunk of its shoulder, and curiously it flinches back. It appears that the mental damage did take effect. It turns to look at Joseph.

 

" Wet Matches!!
Wugo think statue-mans wanting door Closed! "

Wugo curses vehemently. Turns and closes the door as completely as he can quickly manage. Hustles away from reach of that giant sword. And draws his light maces - thankful for the warning to smash rather than slash this big statue-mans.

 

Wugo closes the door, the statue still appears to be moving. Wugo draws his light maces.

 

Firea looked towards Armenga. "Smash it you say? That I can do." Firea commented as a tendril made of some form of fiery substance lowered from her hand.

"Firea are you sure about this." Auriflamma chimes in.

Firea nodded to Auriflamma. "Yes. Today you are the range, I am the melee. Use your fire bolt on him."

Auriflamma simply nods, firing a firebolt at the Terracotta while Firea rushes forward and begins to smash it with the tendril! A stark difference from how the pair normally fight.

 

While accurate in ranged strike, the terracotta statue is prepared, having raised its shield, and manages to deflect the firebolt away from it. It looks as if it is about to dodge the tendril from Firea, but a split second of inspiration from the bless Armenga had used earlier allows her to navigate into a weak point.

 

It attacks Firea, hitting her in the neck then swinging at Armenga, but missing, then raises its shield once more.

 

 

Combat

Everyone may now act!

 

Slight bit of confusion, the red x statue is where is statue originally was and no longer is. A different token, red background, has a beard, is the statue current location. I moved Armenga and Firea ino flanking on it as I believe that was their intention, let me know if otherwise.

 

Critical hit on Firea I believe, if Firea AC is 16 and it got 28 on the attack. So 20 x 2 = 40 damage on Firea.

 

Armenga has blessed the group!

Statue has shield raised so AC 26 currently.

It can make attacks of opportunity.

BlessSpell 1

Aura Concentrate Manipulate Mental 
Source Player Core pg. 318
Traditions divine, occult
Cast [two-actions]
Area 15-foot emanation
Duration 1 minute

Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation's radius by 10 feet. Bless can counteract bane.
 
 

 

27 Armenga. Importantly, Armenga recalls that this terra cotta warrior quite tough, strong in defense, but importantly, is significantly weak to bludgeoning damage. ie weakness ten bludgeoning.

21 Zyrel

19 Statue

18 Joseph

18 Firea

17 Wugo

 

Statue

Total damage 53. 3 from Zyrel scatter scree + weak to bludgeoning 10. 8 bludgeoning cane from Joseph + weak to bludgeoning 10 + 2 mental damage. 10 from Firea + weak to bludgeoning 10.

 

 

Terracotta soldier

TERRA-COTTA SOLDIER
CREATURE6

 

NMEDIUMCONSTRUCT

 

Level 6 creature therefore DC 22 for exploit weakness, I believe.
 

 

Perception 14

 

    

 

LanguagesCommon (can't speak any language)

 

Skills Athletics 15 Intimidation 15 
 

 

Str 5, Dex 4, Con 5, Int 1, Wis 2, Cha 3

 

Items 
Composite Longbow10 arrows
y
 
Longsword
y
 
Steel ShieldHardness 5, HP 20, BT 10
y
 
Modify+Add

 

Interaction Abilities 
 
y
Name Traits Description 
Modify+Add

AC 24 26 with shield raised Fort 17, Ref 14, Will 10

 

HP 120 ; Current 

 

Immunities death effects, diseased, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

 

Weaknesses bludgeoning 10

 

Automatic And Reactive Abilities 
Attack Of Opportunity Reaction Trigger A creature within the monster’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect: The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn’t count toward the monster’s multiple attack penalty, and its multiple attack penalty doesn’t apply to this Strike.
y
 
 
Shield Block Reaction Trigger The monster has its shield raised and takes damage from a physical attack. Effect: The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield’s Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield
y
 
 
Modify+Add

Speed 25

 

Melee Strikes 
Longsword 17versatile P #2 #3damage 2d8+ 8 Slashing 
y
 
Modify+Add

 

Ranged Strikes 
Composite Longbow 16deadly d10, propulsive, range increment 100 feet, volley 30 feet #2 #3damage 2d8+ 6 Piercing 100
y
 
Modify+Add

 

Offensive Or Proactive Abilities

 

Map

 

 

Edited by LDDragon (see edit history)
Name
Statue reflex vs Zyrel scatter scree
23
1d20+14 9
1st longsword Attack on Firea
28
1d20+17 11
Damage 
20
2d8+8 6,6
2nd longsword attack on Armenga
17
1d20+12 5
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uc?export=download&id=1dRpitT3CcasYF2DNUtVf9NtjWbs0fRXE

Armenga Olulo - Thaumaturge 4


HP: 48/48 | AC: 21 | Speed: 30ft | Hero: 0/3 | Spells: 0 1

Perception: +8 | Fort: +9 | Ref: +9 | Will: +8

Consumables | Spells | Skills | School | Conditions: Bless, Personal Antithesis, Terrifying Resistance

Bonuses and Abilities

-Mirror's Reflection

-Exploit Vulnerability

-Implement's Empowerment

-Dubious Knowledge

-Diverse Lore

-Intimidating Glare

-Terrifying Resistance

-Scroll Thaumaturgy

-Steeped in History

-Breached Defenses

-Esoteric Warden

-Toughness

-Languages


Armenga yells at the animated statue, "We'll crush you, turn you into gravel! Come on and take it!" Trying to turn it from Firea.

She swings at it twice with her weapon, but can't hit anything.


Mechanics/Actions

Other:

Sell:

Free:

Action 1: Demoralize

Action 2: Strike (B damage for weakness added)

Action 3: Strike (B damage for weakness added)

Reaction: Recognize Spell

Exploration Activity: Scout

Hands: Mirror Implement/Esoterica + Leiomano

Gear

Worn

-Backpack: Ignore first 2 Bulk of contents
-Belt Pouch
-School Robes
-Bracelet of Dashing
-Breastplate: +4AC/+1Dex

Weapons

-Dagger: +10 | 2d4+5P/S | Agile | Finesse | Thrown 10'
-5x Darts: +8 | 2d4+5P | Agile | Thrown 20'
-Whip: +10 | 2d4+5S | Reach 10' | Disarm | Trip | Nonlethal | Finesse
-Leiomano: +10 | 2d6+5B/S | Fatal D10
-War Razor: +10 | 2d4+6S | Backstabber | Deadly D8 | Agile

Containers

Backpack
-Extendable Pincers: Pick up objects up to 10' away
-Feather Token (Chest)
-Feather Token (Ladder)
-Grappling Hook
-Net
-Repair Kit
-Rope, 50'
-2x Sacks
-Soap
-2x Torches
-Waterskin
-Writing Set

Belt/Pouch
-Antidote
-10x Chalk
-1x Healing Potion, Minor
-1x Healing Potion, Lesser
-Flint and Steel
-3x Oil Pints
-Signal Whistle
-2x Empty Vials
-1x Scrolls (Bless)
-1x Scroll Jump, Heal
-23gp, 9sp, 1cp

Dormitory

-Bedroll
-Crafter's Book
-2x Rations (1w)
-3x Sacks
-3x Torches

Edited by Kistler (see edit history)
Name
Demoralize
23
1d20+12 11
Strike 1, Strike 2
13; 19
1d20+11;1d20+6 [2]; [2,13]
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Zyrel (Ekujae Rogue)spacer.png


AC: 21 | HP: 34/34 | Perception: +10 (Initiative +2) | F: 5 R: 12 W: 10 | Conditions: none| Class DC: 20| Spell DC: 19  | Sheet


 

Zyrel is moderately annoyed to see the statue does indeed dodge fairly well, but also pleased that the few stones that connect seem to have a surprisingly substantial effect. While it is possible the foe might evade the rain of stone entirely, it is far more likely to defend against a direct attack and said direct attack couldn't attack the creature's weakness as his spell can. Still, every bit helps and Zyrel not only repeats his spell but also fires a futile arrow at the creature.

 

Mechanics

Main Hand: Bow
Off Hand: Empty


Action 1&2: Scatter Scree, Basic Reflex DC 19

Action 2: Strike (Bow)

Action 3: Strike (Bow)

     

 

Spells

Magus Cantrips: 4   Spell Slots: None
Wizard Cantrips: 2   Spell Slots: 1st: 1

Readied Cantrips: Acid Splash, Scatter Scree, Shield, Message, Mage Hand, Gouging Claw, Prestidigitation, Ray of Frost

Readied Spells: Briny Bolt

Magus Spells: Cantrips: Scatter Scree, Acid Splash, Prestidigitation, Read Aura, Ray of Frost


Wizard Spells: Cantrips: Daze, Gouging Claw, Mage Hand, Ghost Sounds 
Level 1: Briny Bolt, Shocking Grasp

Otherworldly Magic: Cantrip: Shield

Feat Cantrips: Detect Magic

     
 
     
Name
Scatter scree damage
9
3d4 3,2,4
Strike
19
1d20+11 8
bow damage
11
2d6 6,5
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IqxtYSd.jpgJoseph Curwen Human Arcanist 3 | Neutral | Application | Sheet
checked-shield.svgAC: 16 | health-normal.svg HP: 29/29 sprint.svg Perception: +8 | awareness.svg Fort: +6 | Ref: +6 | Will: +10

Hero Points:: 2/3 |
WIZARD DC: 19 | Cantrips | Level 1 Spells: 2/2 | Level 2 Spells: 2/2 |

DRUID DC: 18 | CantripsRead Aura
Scatter Scree (Ref DC 18, 2d4 + 3 P)
|
Drain Bonded Item: L1 | L2 |
Battle Medicine (DC 15; 2d8)
Magic Items::
Scrolls
Current Effects: Light (20' Radius)





Since the statue, for whatever reason, does seem vulnerable to mental attacks, Joseph attempts to cripple it with a magical assault. He points at the terracotta soldier. "From the silly to the absurd, let your laughter be heard, giggle and roar as if tickled by a bird!" Mischief takes flight, swooping down over the construct, breaking away at the last second. Many feathers split away from his feathery body and continue on towards the soldier. With a technicolor flash, the feathers take on rainbow hues and life of their own, whirling around the construct and attempting to tickle it. "Blech." Joseph grunts in disgust. "I hate spells with... silly words." Mischief takes a detour to alight on Armenga's shoulder. He plucks one of his flight feathers and deftly places it behind her ear, then continues his flight back to Joseph. Armenga feels a small, cool thrum of power from the feather, her sword arm steadying ever so slightly.

 


Mechanics

Reaction: Recognize SpellPrerequisites: trained in Arcana, Nature, Occultism, or Religion

Trigger: A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.

If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd level or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). The highest level of spell you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure.

Critical Success: You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it.
Success: You correctly recognize the spell.
Failure: You fail to recognize the spell.
Critical Failure: You misidentify the spell as another spell entirely, of the GM’s choice.

Action 1 + 2: Hideous Laughter (Will DC 20)somatic, verbal
Range 30 feet
Targets 1 living creature
Duration sustained
Defense DC 20 Will

Critical Success The target is unaffected.
Success The target is plagued with uncontrollable laugher. It can’t use reactions.
Failure The target is slowed 1 and can’t use reactions.
Critical Failure The target falls prone and can’t use actions or reactions for 1 round. It then suffers the failure effects.
on the pot.

Action 3: Cast GuidanceCantrip Concentrate
Source Player Core pg. 334
Traditions divine, occult, primal
Cast [one-action]
Range 30 feet; Targets 1 creature
Duration until the start of your next turn
You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.
on Armie.

OOC

None

Misc

Skills

Trained: ◆ | Expert: ◆◆ | Master: ◆◆◆ | Legendary: ◆◆◆◆


Lore +9 | Arcana +9 | Crafting +9

Intimidation +5 | Lore (Academia) +9 | Lore (Ancient History)

Lore (Library) +9 | Lore (Magaambya) ◆◆ +11 | Medicine ◆◆ +10

Nature +8 | Occultism +9 | Religion +8

Society +9

 

   

 

 

Edited by r0llcage (see edit history)
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f08ca8016f82825131420453ccdc1fb2.jpg
"Wugo GrowlSnuffer" Warrior Warpriest of Zarongel (4) Neutral | Sheet
checked-shield.svgAC: 21 | health-normal.svgHP: 50 / 50 |
sprint.svg Perception: +9 | awareness.svg Fort: +10 | Ref: +10 | Will: +11 Hero Points: 0. : | Movement: 25' - Conditions -
" More Wet Matches!!
Him still mad, him seem Hangry!
Take... this! "

Wugo curses that closing the door is apparently not enough for this big ol' grouchy statue mans. He hustles back to where he had been. Intones and then one of his maces glows bright red/orange and zips from his hand at the foe
 

"Actions and Out of Character"



1. Stride straight right on Map back to where was
2. and 3. Cast: Rank 2 Spell Spiritual Armament
(See Spoiler at bottom)

magic bludgeon or spirit dmg - whichever is more detrimental to target per description

Melee Attacks at +10
Spell Attacks at +9
Spell DCs at 19.

Gear:
+1 Striking Dogslicers x2
Light Mace x2, Dogslicers x2
Healers Toolkit, Thievers Tools, Wooden Religious symbol, crowbar

Backpack,
Bedroll, Chalk, Flint and Steel, Rope, Soap, Torch, Rations (2 weeks), Waterskin, Climbing Kit

 

"Spiritual Armament"



Spiritual Armament [two-actions] (Spell 2)
Concentrate, Manipulate, Sanctified, Spirit

Traditions divine, occult
Range 120 feet; Target 1 creature
Defense AC; Duration sustained up to 1 minute

You create a ghostly, magical echo of one weapon you’re wielding or wearing and fling it. Attempt a spell attack roll against the target’s AC, dealing 2d8 damage on a hit (or double damage on a critical hit). The damage type is the same as the chosen weapon (or any of its types for a versatile weapon). The attack deals spirit damage instead if that would be more detrimental to the creature (as determined by the GM). This attack uses and contributes to your multiple attack penalty. After the attack, the weapon returns to your side. If you sanctify the spell, the attacks are sanctified as well.

Each time you Sustain the spell, you can repeat the attack against any creature within 120 feet.
 

Name
Spell Attack
14
1d20+9 5
magic dmg (B or Spirit) 
8
2d8 7,1
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jeffery-lim-kiri-kitsune.jpg.677c1d32d7214d3869a9cbe4384b5d5b.jpgFirea - Kitsune Summoner lvl 3


AC: 17 | HP: 12/52 | PER: +9 | FORT: +9 REF: +7 WILL: +9 | SPELLS/DAY: CAN: Unl 1ST: 2/2 2ND: 2/2 | HERO POINTS: 3/3 | FOCUS POINTS: 1/1


Firea coughed up a bit of blood...okay so it was a considerable amount of blood considering the large gash along her neck now. "...okay, maybe not." The words came out a bit pained.

"Firea! You should retreat." Auriflamma sounds a bit alarmed at first, then his turn goes a bit more conciliatory.

Firea nodded to Auriflamma. "Yeah. Just, keep firebolting him."

Auriflamma simply nods, firing a firebolt at the Terracotta while Firea tactically retreats and then fires off her own Blazing Bolt.

 

[OOC Note: I forgot the Bless again, so Auriflamma actually rolled a 21 and Firea a 24.]

Spells

Innate: Daze*, (Forbidding Ward), (Ghost Sound)

NOTE: Ones in () are not active and one with * is active as per Kitsune Spell Familiarity Feat.

Focus: Boost Eidolon, Evolution Surge

Summoner Cantrips: Detect Magic, Eat Fire, Electric Arc, Frostbite, Ignition, Read Aura

Summoner First: Breath Fire, Summon Animal, Summon Fey

Summoner Second: Blazing Bolt, Summon Elemental

Magaambyan Attendant Cantrips: Phase Bolt

OOC/Actions

Other: 

Free:

Action 1: Shared Action (1 Action):

. Firea: Step Action to avoid Terracotta's AoO. Moving to square to the lower right. https://2e.aonprd.com/Actions.aspx?ID=2304

. Auriflamma: Firebolt Terracotta

Action 2: Stride to Zyrel.

Action 3: Firea Cast Single Action Blazing Bolt at Terracotta.

Reaction (Firea only): Eat Fire if fire used against me, or Entity's Resurgence if reduced to 0HP or lower.

Exploration Activity (Firea): Detect Magic

Exploration Activity (Auriflamma): Scout

 

 

Edited by Kyper007 (see edit history)
Name
Auriflamma Firebolt
20
1d20+9 11
Firea Blazing Bolt
23
1d20+10 13
Firea Blazing Bolt Damage
6
2d6 1,5
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