Vecnahand Posted March 16 Clone Share Posted March 16 (edited) You are making a character living in the Nentir Vale, a point of light setting and made for exploration and adventures. Here's some basic for making your character, create a thread for your character: CONCEPT • Start with a general idea of what you want to play. ANCESTRY • Choose your character’s ancestry and apply any special abilities it grants. The ancestries are: Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, Humans, Aasimars, Catfolk, Dhampirs and Tieflings. HINDRANCES • Choose up to 4 points of Hindrances (Major Hindrances are worth 2, Minor are worth 1). • For 2 Hindrance points you can raise an attribute one die type, or choose an Edge. • For 1 Hindrance point you can gain another skill point, or gain 600gp in additional starting funds. ATTRIBUTES • Attributes start at d4. You have 5 points to distribute among them. Each step costs 1 point. • Attributes may not be raised beyond d12 unless the hero’s ancestry or class states otherwise. SKILLS • Athletics, Common Knowledge, Notice, Persuasion, and Stealth are core skills and start at d4 for free. Any given skill might be increased because of ancestry. • You have 12 points to put into these or any other skills. Each die type costs 1 point up to and equal to the linked attribute; then 2 points per die type after that. • Your character knows Common plus a number of starting Languages equal to half your character’s Smarts die type. A Smarts of d6, for example, gives you three additional starting languages. Typical choices are listed with each ancestry. DERIVED STATISTICS • Standard Pace is 6 and may be adjusted by ancestral abilities, Edges, or Hindrances. • Parry is 2 plus half of Fighting. • Toughness is 2 plus half of Vigor, plus any Armor. Track the amount of armor in parentheses like this—Toughness: 11 (2). This means 2 points of the total 11 Toughness comes from Armor. An Armor Piercing (AP) attack could bypass those 2 points but not the other 9. EDGES • All characters get a Class Edge for free (or a Background or Professional Edge if desired). The Class edges are: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard, Alchemist, Cavalier, Inquisitor, Oracle, Summoner and Witch. • Use any leftover Hindrance points to take Edges if you like. • Each Edge costs 2 Hindrance points. GEAR • Purchase up to 300 gp worth of equipment. BACKGROUND • Your character’s basic Alignment is Good or Neutral for purposes of certain Edges, abilities, and powers. Beyond that, who is she? Where does she come from? Does she have any family? Does she worship any of major deities? Edited March 16 by Vecnahand (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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