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Phoenix1

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Sorin Resistance vs Damage (DC27) Bruised.
Sorin Resistance vs Weaken (DC22) Resist.
Sorin Resistance vs Strength (DC22) Resist.

Interposing for Fen.

Sorin Resistance vs Damage (DC27, +5 for Partial Physical Immunity) Sorin stop rolling natural 1s on these Interposes. Bruised + Dazed after Bruise from above.
Can't fail against the Weaken.

Edited by Llyarden (see edit history)
Name
Sorin Resistance vs Damage (DC27)
25
1d20+16 9
Sorin Resistance vs Weaken (DC22)
25
1d20+16 9
Sorin Resistance vs Strength (DC22)
32
1d20+16 16
Sorin Resistance vs Damage (DC27, +5 for Partial Physical Immunity)
22
1d20+21 1
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Lapis Deflect rolls (V4 DC 24, V10 DC 23) No multiattack for V4, no change vs V10

Fully resists attacks by V4 and V10

Edited by Ridai (see edit history)
Name
Lapis Deflect rolls (V4 DC 24, V10 DC 23)
22,12
repeat(1d20+6,2) 16,6
Resistance DC 28 vs. Damage
32
1d20+15 17
Resistance DC 20 vs. Weaken Effect and Resistance
21
1d20+16 5
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Posted (edited)

Round 3 is up

I'm going to roll Deflects first and then edit this post with final Resistance checks needed.  Deflects below but putting Resistance calls at top for convenience.

Holding off on Nick's Resistance per request.

Lapis give me Resistance DC 28 vs. Damage, Resistance DC 20 vs. Weaken Effect and Resistance.

Rhys give me Resistance DC 23 and 18 vs. Damage and Weaken Effect and Resistance. Then again at 25/18. Then again at 28/18. They're simultaneous though.

Robin pretty sure you can't fail the Demoralize but first give me Resistance DC 20 vs. Weaken Resistance and Resistance DC 20 vs. Vulnerable/Defenseless, which apply only to the next attack.

Then give me Resistance DC 25 vs. Damage and Resistance DC 20 vs. Weaken Effect and Resistance.

--

Deflect vs. NM3 (DC 30 to Reflect) No

Deflect vs. NM4 (DC 27 to block, 32 to Reflect) Huh. Sorin you can take back the Interpose, and Brown Reflects

Deflect vs. NM5 (DC 28 to Reflect) No

Deflect vs. NM8 (DC 28 to Reflect) No

The 27s are too high to Deflect and yeah it was definitely Deflect that didn't crit, because it sets a DC so it can't get a bonus degree of success, sorry for that bit of confusion.

Deflect can't help Nick.

Deflect for Lapis (DC 25, 24)

Deflect for Rhys (DC 17, 18) First one loses their Multiattack bonus

Robin Deflect vs. Chro's main attack (DC 29+Affliction) Nope

Nevermind maybe Deflect can help Nick (DC 28 to bring Penetrating to +2) But it does not

Edited by Phoenix1 (see edit history)
Name
Deflect vs. NM3 (DC 30 to Reflect)
19
1d20+12 7
Deflect vs. NM4 (DC 27 to block, 32 to Reflect)
32
1d20+12 20
Deflect vs. NM5 (DC 28 to Reflect)
23
1d20+12 11
Deflect vs. NM8 (DC 28 to Reflect)
27
1d20+12 15
Deflect for Lapis (DC 25, 24)
17,24
repeat(1d20+6,2) 11,18
Deflect for Rhys (DC 17, 18)
15,3
repeat(1d20,2) 15,3
Robin Deflect vs. Chro's main attack (DC 29+Affliction)
26
1d20+12 14
Nevermind maybe Deflect can help Nick (DC 28 to bring Penetrating to +2)
26
1d20+10 16
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Rhys Resistance DC 23, +2 for Mundane Energy Immunity

Rhys Resistance DC 18, +2 for Mundane Energy Immunity

Rhys Resistance DC 25, +2 for Mundane Energy Immunity

Rhys Resistance DC 18, +2 for Mundane Energy Immunity

Rhys Resistance DC 28, +2 for Mundane Energy Immunity

Rhys Resistance DC 18, +2 for Mundane Energy Immunity

 

After all that, Bruised 2+Dazed.

 

And then Rhys will Interpose for the hit on Nick and use a Hero Point to fuel his Ultimate Effort (Resistance) for a 31, so Bruised again.

Edited by RavingScholar (see edit history)
Name
Rhys Resistance DC 23, +2 for Mundane Energy Immunity
16
1d20+15 1
Rhys Resistance DC 18, +2 for Mundane Energy Immunity
18
1d20+15 3
Rhys Resistance DC 25, +2 for Mundane Energy Immunity
17
1d20+15 2
Rhys Resistance DC 18, +2 for Mundane Energy Immunity
31
1d20+15 16
Rhys Resistance DC 28, +2 for Mundane Energy Immunity
33
1d20+15 18
Rhys Resistance DC 18, +2 for Mundane Energy Immunity
26
1d20+15 11
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Posted (edited)

Oh right the Reflect:

Attack (DC 22) Miss

Resistance vs. Damage (DC 27)

Edited by Phoenix1 (see edit history)
Name
Attack (DC 22)
21
1d20+12 9
Resistance vs. Damage (DC 27)
21
1d20+12 9
Resistance vs. Weaken (DC 22)
14
1d20+12 2
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Posted (edited)

Sorin:
I think only 8 was Vulnerable, and it recovered, but still a hit on 1 regardless.

NM 1, 2, 7 Resistance vs. Damage (DC 28, 27, 29) Bruised, Resists, DESTROYED!

NM 1, 2, 7 Resistance vs. Weaken (DC 21) Oh Affliction not Weaken. Stunned, Stunned, Resists

Edited by Phoenix1 (see edit history)
Name
NM 1, 2, 7 Resistance vs. Damage (DC 28, 27, 29)
27,30,13
repeat(1d20+12,3) 15,18,1
NM 1, 2, 7 Resistance vs. Weaken (DC 21)
15,15,25
repeat(1d20+12,3) 3,3,13
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Posted (edited)

Rhys:
Okay let's see here.

The Vampire Spawn have Full Light Weakness, and your Environment means this no longer qualifies as Dark Urban so they lose their Favored Environment. Vlad himself however only has a Mundane Light Weakness, so his Deflect doesn't take the Defense penalty.

V2 is hit, V4 has DC 27 Deflect (succeeds), V7 is hit, V9 has DC 32 to Deflect (fails), V10 Deflects, V11 is hit, V14 is hit, V15 Deflects, V17 Deflects, V18 is crit, V20 has DC 26 to Deflect (succeeds), Vlad has DC 32 to Deflect (fails).

Rolling Deflects first:
Deflects

Resistances vs. Damage (V2 30, V7 30, V9 30, V11 30, V14 31, V18 35, Vlad 21) V2 Bruised and Dazed, V7 Bruised, V9 INCAPACITATED!, V11 StaggeredX2 = INCAPACITATED, V14 Bruised and Dazed, V18 Bruised and Dazed, Vlad Resists, and I rolled an extra die.

Resistances vs. Affliction (V2 25, V7 25, V9 25, V11 25, V14 25, V18 30, Vlad 16) V2 Resists, V7 Stunned+Defenseless, V9 already down, V11 already down, V14 Dazed+Vulnerable, V18 Stunned+Defenseless, Vlad will reroll with Defensive Effort which can't fail.

Then we have some SEs vs. Weaken, DC 25@+2:
V7, V14, V15, V17 V14 takes -6 Def and Res, V17 takes -1.

In terms of Complications, they can't use Shadowblend in daylight, and they treat it as also being Heat 2 and Impair Visibility 2. The Aura Broken ones take some actual damage from it but nothing that will kill them during combat time unless this battle goes on just super long.

Assessment Results

Two degree success, so with Detect Skill you get PL 14, Base Attack +7/+7, Defense 14, Resistance 14, and his [Skill] source powers, but not his advantages.

%5Bb%5DSerial%20Killer%3A%5B%2Fb%5D%20Dynamic%20Array.%0A%0A%5BINDENT%5D%5Bb%5DAges%20of%20Experience%3A%5B%2Fb%5D%20Multiple%20Effects.%0A%0A%5BINDENT%5D%5Bb%5DCombat%20Training%20%5BPhysical%5D%20%5BBludgeoning%20or%20By%20Weapon%5D%3A%5B%2Fb%5D%20Damage%2014%20%5B14%5D.%0A%0A%5Bb%5DRanged%20Combat%20Training%3A%5B%2Fb%5D%20Enhanced%20Range%2014%20%5B14%5D.%0A%0A%5Bb%5DDefensive%20Combat%20Training%3A%5B%2Fb%5D%20Deflect%2014%20%5B14%5D.%0A%0A%5Bb%5DSneak%20Attack%20%5BTactical%5D%20%5BExposure%5D%3A%5B%2Fb%5D%20Weaken%20Resistance%2014%20(Reaction%20%5BImmediately%20before%20attacking%5D%2C%20Limited%20%5BOnly%20against%20targets%20with%20a%20Defense%20penalty%5D%2C%20Limited%20%5BSelfish%5D%2C%20Instant%20Recovery)%20%5B14%5D.%0A%0A%5Bb%5DUncanny%20Feint%20%5BTactical%5D%20%5BDistraction%5D%3A%5B%2Fb%5D%20Affliction%2014%20(Vulnerable%2FDefenseless%3B%20Reaction%20%5BImmediately%20before%20attacking%5D%2C%20Limited%20%5BSelfish%5D%2C%20Limited%20Degree%2C%20Instant%20Recovery)%20%5B14%5D.%0A%0A%5Bb%5DNegation%20Training%3A%5B%2Fb%5D%20Nullify%2016%20(Semblances%3B%20Broad%2C%20Limited%20%5BCounters%20Only%5D)%20%5B16%5D.%0A%0A%5Bb%5DDisruption%20Training%3A%5B%2Fb%5D%20Nullify%2016%20(Devices%3B%20Broad%2C%20Limited%20%5BCounters%20Only%5D)%20%5B16%5D.%5B%2FINDENT%5D%5B%2FINDENT%5D
Serial Killer: Dynamic Array.
 
Ages of Experience: Multiple Effects.
 
Combat Training [Physical] [Bludgeoning or By Weapon]: Damage 14 [14].

Ranged Combat Training: Enhanced Range 14 [14].

Defensive Combat Training: Deflect 14 [14].

Sneak Attack [Tactical] [Exposure]: Weaken Resistance 14 (Reaction [Immediately before attacking], Limited [Only against targets with a Defense penalty], Limited [Selfish], Instant Recovery) [14].

Uncanny Feint [Tactical] [Distraction]: Affliction 14 (Vulnerable/Defenseless; Reaction [Immediately before attacking], Limited [Selfish], Limited Degree, Instant Recovery) [14].

Negation Training: Nullify 16 (Semblances; Broad, Limited [Counters Only]) [16].

Disruption Training: Nullify 16 (Devices; Broad, Limited [Counters Only]) [16].


 

 

Edited by Phoenix1 (see edit history)
Name
Deflects
34,25,28,25
repeat(1d20+14, 4) 20,11,14,11
Resistances vs. Damage (V2 30, V7 30, V9 30, V11 30, V14 31, V18 35, Vlad 21)
24,28,13,19,24,25,22,16
repeat(1d20+8,8) 16,20,5,11,16,17,14,8
Resistances vs. Affliction (V2 25, V7 25, V9 25, V11 25, V14 25, V18 30, Vlad 16)
27,14,13,14,20,17,14,24
repeat(1d20+8,8) 19,6,5,6,12,9,6,16
V7, V14, V15, V17
27,19,25,24
repeat(1d20+10,4) 17,9,15,14
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Monty take the wheel!

 

Robin Resistance vs Vulnerable/Defenceless (DC20)

 

Robin Resistance vs Damage (DC25)

 

 

Robin Reroll Resistance vs Damage (DC25)

 

Edited by Dodgeson (see edit history)
Name
Robin Resistance vs Weaken Resistance & Defence (DC20)
15
1d20+6 9
Robin Resistance vs Vulnerable/Defenceless (DC20)
25
1d20+6 19
Robin Resistance vs Damage (DC25)
19
1d20+6 13
Robin Resistance vs Weaken Resistance & Effect (DC20)
14
1d20+6 8
Robin Reroll Resistance vs Weaken Resistance & Defence (DC20)
26
1d10+16 10
Robin Reroll Resistance vs Damage (DC25)
18
1d10+16 2
Robin Reroll Resistance vs Weaken Effect & Resistance (DC20)
24
1d10+16 8
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Posted (edited)

Anya:
Yeah Weaken still misses.
Vlad Resistance (DC 26/21, -2 for Mundane Light Immunity) Bruised and Dazed but forgot the Linked resistance rule. Also called it immunity rather than weakness?
Vlad Resistance vs. Weaken (DC 21, -2 for Mundane Light Weakness) Resists

Edited by Phoenix1 (see edit history)
Name
Vlad Resistance (DC 26/21, -2 for Mundane Light Immunity)
20
1d20+12 8
Vlad Resistance vs. Weaken (DC 21, -2 for Mundane Light Weakness)
22
1d20+12 10
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Posted (edited)

Fen:
Doing these one at a time.
NM2 Resistance (DC 28/22 after Bruise) Bruised and Dazed, Launched...I'm not sure how far because they're really big but when you're in Close range of the next target it doesn't really matter!
NM3 Resistance (DC 27/22) Forgot the 3 Bruises too. Bruised and Dazed.
Bah forgot the repeat Resists

Edited by Phoenix1 (see edit history)
Name
NM2 Resistance (DC 28/22 after Bruise)
20,14
repeat(1d20+12,2) 8,2
NM3 Resistance (DC 27/22)
23
1d20+12 11
Bah forgot the repeat
31
1d20+12 19
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Posted (edited)

Nevermore 3 Resistance vs. Nicoale's Secondary Effect Damage (DC 28, -4 for Bruises) Crit resists

Edited by Phoenix1 (see edit history)
Name
Nevermore 3 Resistance vs. Nicoale's Secondary Effect Damage (DC 28, -4 for Bruises)
28
1d20+8 20
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Posted (edited)

Chapi:
Since Penetrating and Multiattack don't really stack here and Instant Flurry also comes with an Affliction Multiattack I'mma just apply Dimming Kick's base Affliction.
Nevermore Insight (DC 24) Feinted

Nevermore Resistance (DC 29/23 after Multiattack and Bruise, 32/26 if Feint succeeds) Bruised, Staggered, Disabled

Edited by Phoenix1 (see edit history)
Name
Nevermore Insight (DC 24)
22
1d20+15 7
Nevermore Resistance (DC 29/23 after Multiattack and Bruise, 32/26 if Feint succeeds)
18,16
repeat(1d20+12,2) 6,4
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