Phoenix1 Posted May 6 Author Clone Share Posted May 6 Nicoale Your and Sorin's explanations do seem to be landing at least somewhat. Some of them had been building up more towards anger and that's diminishing now. There is still a lot of confusion, and they aren't quite entirely convinced, but not in a like "you need to make social checks to get them to believe you" way, they basically believe you're being honest, more in a "they don't really understand why that would be the case and are going to have additional questions about that" way. You don't get a sense that they're likely to do anything rash at the moment. ...They are also extremely confused about why Fen just took off there, and slightly concerned but not any more than that. It's obviously going to take some time and probably some direct interaction before they actually wrap their heads around the fact that she's their sister on an intuitive level. To what extent they look concerned they also look ashamed or guilty, probably because of what Chapi said. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dodgeson Posted May 9 Clone Share Posted May 9 Robin Perception (Precognition) Name xDiceName xDiceResult xDiceString xDiceRolls Robin Perception (Precognition) 38 1d20+26 12 Link to comment Share on other sites More sharing options...
Llyarden Posted May 9 Clone Share Posted May 9 If I can Routine the checks I can, otherwise... Expertise (Current Events) + Eidetic Memory Insight Name xDiceName xDiceResult xDiceString xDiceRolls Expertise (Current Events) + Eidetic Memory 30 1d20+21 9 Insight 30 1d20+18 12 Link to comment Share on other sites More sharing options...
Keramane Posted May 9 Clone Share Posted May 9 (edited) Hail Mary Investigation Chapi notices nuffin! Edited May 9 by Keramane (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Hail Mary Investigation 9 1d20 9 Link to comment Share on other sites More sharing options...
Imtar Posted May 9 Clone Share Posted May 9 Routine Investigation 20 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Arlin Posted May 10 Clone Share Posted May 10 Routine Investigation 25 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Imtar Posted May 11 Clone Share Posted May 11 (edited) Downtimes Magic School x2 Professional Networking DC 20, Routine Investigation 25, 2 Successes Relationship Building (Wulf) DC 30 Preference for Routine confirmed. Edited May 11 by Imtar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Relationship Building (Wulf) DC 30 26 1d20+21 5 Link to comment Share on other sites More sharing options...
RavingScholar Posted Tuesday at 04:36 AM Clone Share Posted Tuesday at 04:36 AM Rhys Assessment the First Rhys Assessment the Second Name xDiceName xDiceResult xDiceString xDiceRolls Rhys Assessment the First 27 1d20+25 2 Rhys Assessment the Second 35 1d20+25 10 Link to comment Share on other sites More sharing options...
Zelphas Posted Tuesday at 04:44 AM Clone Share Posted Tuesday at 04:44 AM (edited) Okay, before I forget, Downtimes: The Brothers Fable (Expertise (Survival) DC 15): Routine 30 x3 for a total of 12 Successes. And just for fun, I'll roll the last one: EDIT: That's 3 Successes, bringing the total to 15. Expertise (Survival) DC 15 Edited Tuesday at 04:45 AM by Zelphas (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Expertise (Survival) DC 15 26 1d20+20 6 Link to comment Share on other sites More sharing options...
Arlin Posted Wednesday at 04:07 PM Clone Share Posted Wednesday at 04:07 PM Anya Assessment Name xDiceName xDiceResult xDiceString xDiceRolls Anya Assessment 27 1d20+21 6 Link to comment Share on other sites More sharing options...
Phoenix1 Posted Wednesday at 07:50 PM Author Clone Share Posted Wednesday at 07:50 PM (edited) Lapis: Garud Elites 15 and 16 Defend (DC 27, 20) E16 Defends Garud Elites 12, 15, 16, 18 Resistance (DC 26, 21, 21, 26) E12 Impaired+Vulnerable+Immobilized, E15 Disabled+Defenseless+Stunned, E18 Disabled+Defenseless+Stunned It looks like there's no way to hit group 13 without taking a -2 range penalty, which would make those Minions not successfully Routinable. So, 42 targeted with guaranteed hit, 6 targeted with 45% to hit, 65% to drop if it for all, is about 29 dropped on average, so rolling 4d4+19 to determine the number that drop. Garud Minions Defeated 27 The Minions shoot back with their readied actions. Each unit makes a Gang Attack at +2 Attack/Effect. Unit 18 attacks at no penalty, 13, 14, and 20 at -5, the rest at -2, from range. They're using their Flamespit Handguns; for each hit, Resistance DC 24 vs. [Energy] [Fire] Secondary Effect Damage. Return Fire (DC 16, 18,18, 18, 18, 21, 21, 21) ...Messed that up laughably, one sec. Try this again 3 hits Edited Wednesday at 07:53 PM by Phoenix1 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Garud Elites 15 and 16 Defend (DC 27, 20) 23,20 repeat(1d10+18,2) 5,2 Garud Elites 12, 15, 16, 18 Resistance (DC 26, 21, 21, 26) 23,12,11,20 repeat(1d20+8, 4) 15,4,3,12 Garud Minions Defeated 27 4d4+19 2,3,1,2 Return Fire (DC 16, 18,18, 18, 18, 21, 21, 21) 101,95,91,104,83,64 repeat(8d20+9,6) 4,13,14,9,20,1,12,19,13,7,17,6,19,3,11,10,6,8,1,7,20,20,8,12,8,20,5,14,11,13,18,6,3,7,9,4,11,14,20,6,7,7,3,1,16,4,1,16 Try this again 12,26,10,16,16,29,20,14 repeat(1d20+9,8) 3,17,1,7,7,20,11,5 Link to comment Share on other sites More sharing options...
Ridai Posted Wednesday at 08:03 PM Clone Share Posted Wednesday at 08:03 PM (edited) I got my dreadful porridge ready, time to roll some Resistance checks. Resisted all three. Edited Wednesday at 08:04 PM by Ridai (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Resistance DC 24 x3 32,27,28 repeat(1d20+16,3) 16,11,12 Link to comment Share on other sites More sharing options...
Phoenix1 Posted 10 hours ago Author Clone Share Posted 10 hours ago Well I posted this in the wrong thread but copying results here so I can delete it there: Robin: BM2 avoids. Minions Resistance (DC 26)(13,15,19,13,24,12) All 6 wiped Anya: Yeah if you want to Deflect as well that'll take the standard so the Taunt has to be move, although I believe I have that halving rounding up, so only -7. Garud 8 Deception (DC 26)(1d20+10 14 24) Impaired 1 round BM 1 Insight (DC 26, +15 for Tactical Training)(1d20+15 2 17) Impaired 1 round Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts