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ToHA OOC Thread


Phoenix1

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Nicoale

Your and Sorin's explanations do seem to be landing at least somewhat. Some of them had been building up more towards anger and that's diminishing now. There is still a lot of confusion, and they aren't quite entirely convinced, but not in a like "you need to make social checks to get them to believe you" way, they basically believe you're being honest, more in a "they don't really understand why that would be the case and are going to have additional questions about that" way. You don't get a sense that they're likely to do anything rash at the moment.

...They are also extremely confused about why Fen just took off there, and slightly concerned but not any more than that. It's obviously going to take some time and probably some direct interaction before they actually wrap their heads around the fact that she's their sister on an intuitive level. To what extent they look concerned they also look ashamed or guilty, probably because of what Chapi said.

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If I can Routine the checks I can, otherwise...

Expertise (Current Events) + Eidetic Memory

Insight

Name
Expertise (Current Events) + Eidetic Memory
30
1d20+21 9
Insight
30
1d20+18 12
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Downtimes

Magic School x2

Professional Networking DC 20, Routine Investigation 25, 2 Successes

Relationship Building (Wulf) DC 30 Preference for Routine confirmed.

Edited by Imtar (see edit history)
Name
Relationship Building (Wulf) DC 30
26
1d20+21 5
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Okay, before I forget, Downtimes:

 

The Brothers Fable (Expertise (Survival) DC 15): Routine 30 x3 for a total of 12 Successes.

And just for fun, I'll roll the last one: EDIT: That's 3 Successes, bringing the total to 15.

Expertise (Survival) DC 15

Edited by Zelphas (see edit history)
Name
Expertise (Survival) DC 15
26
1d20+20 6
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Lapis:
Garud Elites 15 and 16 Defend (DC 27, 20) E16 Defends

Garud Elites 12, 15, 16, 18 Resistance (DC 26, 21, 21, 26) E12 Impaired+Vulnerable+Immobilized, E15 Disabled+Defenseless+Stunned, E18 Disabled+Defenseless+Stunned

It looks like there's no way to hit group 13 without taking a -2 range penalty, which would make those Minions not successfully Routinable. So, 42 targeted with guaranteed hit, 6 targeted with 45% to hit, 65% to drop if it for all, is about 29 dropped on average, so rolling 4d4+19 to determine the number that drop.

Garud Minions Defeated 27

The Minions shoot back with their readied actions. Each unit makes a Gang Attack at +2 Attack/Effect. Unit 18 attacks at no penalty, 13, 14, and 20 at -5, the rest at -2, from range. They're using their Flamespit Handguns; for each hit, Resistance DC 24 vs. [Energy] [Fire] Secondary Effect Damage.

Return Fire (DC 16, 18,18, 18, 18, 21, 21, 21) ...Messed that up laughably, one sec.

Try this again 3 hits

Edited by Phoenix1 (see edit history)
Name
Garud Elites 15 and 16 Defend (DC 27, 20)
23,20
repeat(1d10+18,2) 5,2
Garud Elites 12, 15, 16, 18 Resistance (DC 26, 21, 21, 26)
23,12,11,20
repeat(1d20+8, 4) 15,4,3,12
Garud Minions Defeated
27
4d4+19 2,3,1,2
Return Fire (DC 16, 18,18, 18, 18, 21, 21, 21)
101,95,91,104,83,64
repeat(8d20+9,6) 4,13,14,9,20,1,12,19,13,7,17,6,19,3,11,10,6,8,1,7,20,20,8,12,8,20,5,14,11,13,18,6,3,7,9,4,11,14,20,6,7,7,3,1,16,4,1,16
Try this again
12,26,10,16,16,29,20,14
repeat(1d20+9,8) 3,17,1,7,7,20,11,5
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Well I posted this in the wrong thread but copying results here so I can delete it there:

Robin:
BM2 avoids.
Minions Resistance (DC 26)(13,15,19,13,24,12) All 6 wiped

Anya:
Yeah if you want to Deflect as well that'll take the standard so the Taunt has to be move, although I believe I have that halving rounding up, so only -7.
Garud 8 Deception (DC 26)(1d20+10  14  24) Impaired 1 round

BM 1 Insight (DC 26, +15 for Tactical Training)(1d20+15  2  17) Impaired 1 round

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Pyrrha:
Free: Landing Strategy into Y12.
Free: Notice the most powerful enemies on the field...seem to be wearing full suits of plate armor?
Free: Laugh and laugh and... (okay not really, but only because there's a village on fire and that's not funny).
Free: Reconfigure Huntress. 24 points to Maneuver Training, 13 points to Ferrokinesis, 11 points to Ranged Combat Training, 24 points to Elite Combat Training, 12 points to Improved Ferrokinesis, 24 points to Ferrokinetic Armor.
Standard: Attack BM4 and their Minions with Improved Ferrokinesis. For the Minions it's a Disarm and their weapons getting Launched at BM3's Minions. Since Precise for BM4 it's Launch+Grab at BM3. Power Attacking for 4. On a hit, Resistance DC 26 vs. [Energy/Material] [Force] Extra Condition Contagious Shapeable Area Strength.
BM4 Minions Resistance (DC 26) All disarmed, and because I cease to care about Minions once they fail even the most trivial of Resistance checks they're fleeing.

Pyrrha Attack vs. BM4 (DC 18) Miss, lame.

BM4 Resistance (DC 26)

For each Minion that fails to resist she Routines an attack with their Launched weapon at the corresponding BM3 Minion. Resistance DC 31 vs. Damage.

BM3 Minions Resistance (DC 31) All out

If BM 4 fails to resist by 3 points or more, she rolls to hit BM3 with the Launch.

Pyrrha Attack vs. BM3 (DC 18)

And if that hits they both get Resistance DC 31 vs. Damage from the collision, and BM 3 also gets Resistance DC 26 vs. Contagious Strength, in this case as Grab+Trip.

BM 4 Resistance vs. Damage (DC 31)

BM3 Resistance (DC 31/26)
Move: Rush into U12 even though it's less cool without launching the guy. :-(

Edited by Phoenix1 (see edit history)
Name
BM4 Minions Resistance (DC 26)
24,21,24,18,12,12
repeat(1d20+7,6) 17,14,17,11,5,5
Pyrrha Attack vs. BM4 (DC 18)
12
1d20+8 4
BM4 Resistance (DC 26)
25
1d20+16 9
BM3 Minions Resistance (DC 31)
25,19,14,11,9,23
repeat(1d20+7,6) 18,12,7,4,2,16
Pyrrha Attack vs. BM3 (DC 18)
9
1d20+8 1
BM 4 Resistance vs. Damage (DC 31)
21
1d20+16 5
BM3 Resistance (DC 31/26)
34,25
repeat(1d20+16,2) 18,9
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