Jump to content

Ventrusco Kelderari - Human Flying Blade


Recommended Posts

Ventrusco Kelderari - Human Flying Blade

 

spacer.png

 

Race: Human

-+2 to one ability score (DEX)

-Size: Medium

-Speed: 30 feet

-Bonus Feat: Extra feat at level 1

-Skilled: 1 additional skill rank at level 1 and 1 additional skill whenever he gains a level

-Languages: Common, Varisian (ethnic language), Celestial (+1 INT language chosen)

 

Ability Scores: 20 points spent

-Strength = 10 (0 points spent)

-Dexterity = 18 (10 points spent = 16 plus racial mod, which is +2)

-Constitution = 12 (2 points spent)

-Intelligence = 12 (2 points spent)

-Wisdom = 11 (1 point spent)

-Charisma = 14 (5 points spent)

 

Level: 1

 

Class: Flying Blade (Swashbuckler archetype)

-Panache: Gain panache equal to Charisma modifier (+2) at the start of each day. A flying blade regains panache only when they confirms a critical hit or makes a killing blow with a dagger or starknife.

 

-Deeds: Spend panache points to accomplish them, most deeds granting a momentary bonus or effect. But some provide longer-lasting effects. Some remain in effect while having 1 panache point but don't require the expenditure of panache points to be maintained. Deeds can only be performed by the swashbuckler of the same level or lower.

 

-Swashbuckler Finesse: At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.

 

Deeds List:

1st level:

-Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).

-Subtle Throw (Ex): At 1st level, a flying blade can spend 1 panache point as part of a ranged attack with a dagger or starknife to make it without provoking attacks of opportunity. At 6th level, as a swift action she can spend 1 panache point to make all of her ranged attacks with daggers or starknives without provoking attacks of opportunity until the start of her next turn. This deed replaces dodging panache.

-Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.

 

Class Skills: (4 + Int modifier + 1 from Skilled +1 from FCB = 7 ranks per level)

-Acrobatics (Dex): 1 skill rank + 3 + Dex modifier (4) = 8 total

-Bluff (Cha): 1 skill rank + 3 + Cha mod (2) = 6 total

-Climb (Str): STR mod = 0 total

-Craft (Int): Int mod = 1 total

-Diplomacy (Cha): 1 skill rank + 3 + Cha mod (2) = 6 total

-Disable Device (Dex): 1 skill rank + 3 + Dex mod (4) + trait bonus (1) = 9 total

-Escape Artist (Dex): Dex mod = 4 total

-Intimidate (Cha): 1 skill rank + 3 + Cha mod (4) = 6 total

- Knowledge (Local, Int): Int mod = 1 total

-Knowledge (nobility, Int): Int mod = 1 total

-Perception (Wis): 1 skill rank + 3 + Wis mod (0) = 4 total

-Perform (Cha): Cha mod = 2 total

-Profession (Wis): Wis mod = 0 total

-Ride (Dex): Dex mod = 4 total

-Sense Motive (Wis): 1 skill rank (FCB) + 3 + Wis mod = 4 total

-Sleight of Hand (Dex): Dex mod = 4 total

-Swim (Str): Str mod = 0 total

 

Background Skills: (2 Background skill points spent)

-Knowledge (nobility): 1 background skill rank + 3 + Int mod = 5 total

-Sleight of Hand: 1 background skill rank + 3 + Dex mod = 8 total

 

Weapon and Armor Proficiency:

-Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers.

 

Feats:

-Point Blank Shot (1st level feat)

-Precise Shot (Human Extra feat)

 

Alignment: Neutral Good

 

Religion: Desna

 

Traits:

-Chance Encounter: Once per day, if you fail an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check, you may immediately reroll that check as a free action. You must take the second result, even if it is worse.

-Criminal: You spent your early life robbing and stealing to get by. Select one of the following skills: Disable Device, Intimidate, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you (Disable Device chosen).

 

Hit Points: 10 (1st level) + Con mod (+1) = 11 total HP

 

Favored Class Bonus: +1 skill rank (Sense Motive)

 

Hero Points: 1/3

 

Wealth: 5d6 x 10 gp = 130 gp

 

Equipment: (129 gp spent, 1 gp remaining)

-Leather Armor (AC Bonus = 2, Max Dex Bonus = 6, ACP = 0,10 gp)

-Starknife (Damage: 1d4, Type: P, Critical: x3, Range: 20 feet, Weight: 3 lbs, 24 gp)

-Cold Iron Starknife (Same as above but costs 48 gp)

-2 Cold Iron Daggers (Damage: 1d4, Type: P or S, Critical: 19-20/x2, Range: 10 feet, Weight: 1 lb, 4 gp each, 8 gp total)

-Swashbuckler's kit (Has a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. weights 42 lbs and costs 9 gp)

-Thieves' tools (Weight: 1 lb, 30 gp, necessary for Disable Device)

 

Appearance: Ventrusco is a young Varisian man of the age of 24, standing at a height of 5'7" and weights 169 lbs. He has curly black hair, light green eyes and tanned skin, with a lean, acrobatic build to his body. He wears a white shirt with leather armor over it, the armor and belt customized with holsters for his knives, both dagger and stars, a colorful rainbow scarf around his neck, a pair of patterned sapphire green and ruby red pants, baggy enough to hide anything he doesn't want found at simple view and a pair of brown low tops. On his left sleeve, he got the symbol of the Songsphere embroidered so he could always look at it when in stressful times, asking for guidance or just asking for luck.

 

Personality: Ventrusco is a very flamboyant person, enjoying showing off his knife throwing skills, making most people think he's a simple braggart. But in truth, he's a friendly individual still affected by the death of his parents and his time behind enemy lines, all thanks to the demons. Despite his love of attention, he can be very supportive of anyone he's taken a liking to. He still holds an admiration and torch for the woman that rescued him as a child, and holds a deep reverence for Desna thanks to her. Ventrusco holds a particular hatred for shadow demons of all demonkind, having almost died because of one as a child. He still keeps some connections to the streets from his time as a child pickpocket, which he used to help Anevia, his benefactor who got him out of the criminal life.

 

History: Many people have different reasons to come to the Worldwound, mostly involving the demons. Some come for fame, others due to a righteous cause, many for coin. But very few come thinking this was a safe place to be in Golarion, unless one was desperate. Such was the fortune of Ventrusco and his family, who arrived here from Ustalav after an incident caused a mob to chase after them, the cause even hiring bounty hunters to remove the Varisian charlatans and bring back their heads. As such, his earliest memories were his family traveling to Mendev, in the hopes of making a new start.

 

Starting their new lives on Nerosyan, his family did what they did best. Entertain through athletic skills, acrobatics and Harrow readings. It was not an easy life, especially with wary crusaders having to deal with the orcs of Belkzen and the Worldwound but it was a good one. They decided to try their luck in Kenabres a year later, but the reception was far more chilly due to the Iomedaean inquisition. The constant paranoia involving demons and their cultists did not help Ventrusco's family in the slightest and after a month, decided to leave. Unfortunately, the six year old Ventrusco would lose his family, the process started when a bounty hunter revealed to the inquisition the warrants for his family's so-called crime. While trying to make their case to them and putting off being imprisoned and judged, both groups were ambushed by cultists, who killed most of the inquisition and the Varisian family. Ventrusco, his older cousin Alencio and his younger sister Miria were the only survivors. The three inquisitors who survived the assault did not blame the three youths, being more reasonable than Hulrun's men.

 

Feeling guilty, they took the three Varisian youths to the nearest orphanage. They were now alone, to be raised by the kindly Shelyn priest overseeing them. Their time in the orphanage was tough for them, stuck with strangers in a place that's not their home but they made do, despite the scars they obtained from the event. A year later, his fourteen year old cousin, Alencio left the orphanage to join the crusade, no longer finding joy in his family's previous worship of Desna and six months later, Miria began showing interest in the arts and Shelyn's doctrines.

 

As for Ventrusco? He started acting out and even took to stealing as a result. The three youths had forgotten their roots as the years passed by, the young Ventrusco joining a gang of child pickpockets, committing crimes on the streets of Kenabres. The acrobatics and knife throwing skills he learned from his uncle when he was alive helped him tremendously, but one day, his luck ran out. The now eleven year old Ventrusco and his gang had a run-in with a gang of tiefling thieves, known as the Theiflings, belonging to an organization called the Family. Despite getting the better of them, the Family retaliated, chasing down the members of Ventrusco's group.

 

Given the choice to be under their boot or disappear, Ventrusco chose to run when another member spat on them and got gutted. A long chase followed, the Varisian child using his size and knowledge of the backstreets to elude them. But there were more members and they had more years of familiarity with Kenabres. Out of options, he snuck into a crusader barracks and hid inside one of their carts, behind the boxes and stayed out of view. It would be hours before Ventrusco worked up the courage to sneak out and by then, he'd come to regret his decision.

 

For he was now in the Worldwound, far away from Kenabres. Being quickly found out by a guard, he quickly explained that he was hiding from people that wanted to hurt him. But before the guard could do anything, the camp was assaulted by demons. In a panic, the Varisian child ran away, anywhere, far away from the attack and soon, he found himself alone, in the vast wasteland that was the Worldwound. Growing up used to the streets taught him to be tough, not show any weaknesses. But so far from home, in a vast wasteland filled with demons who could come out at any moment, his guard finally dropped and he cried, for the first time in years.

 

Ventrusco didn't know how long he was crying, but he did soon stop as soon as he heard a soothing voice. It came from a beautiful woman, wearing a hood yet carrying a bow. The young Varisian reacted, grabbing a rock to throw at her, when she dropped her bow and raised her hands. He dropped the rock and when asked what he was doing there, he told her everything. Yet the woman did not judge nor scold him like other adults, she simply listened closely and finally answered.

 

"You did well, surviving such odds. Desna's grace is with you still."

 

Ventrusco blinked, reacting to hearing the Songpshere's name for the first time in years. But before he could say a word, the woman shushed him, hearing the sounds of a group talking out loud. Taking his hand, she guided him to hide as a group of cultists came to full view. What happened next, he'll never forget. Ventrusco stood entranced as the woman used her bow and knowledge of the land essentially trick and outmaneuver the cultists, getting them enough time to get past them. The new few days of travel, he learned a bit more about her. While the Varisian child never got her name, he noted her beauty and deep sadness, especially the symbol of Desna, which she kept so close even he could tell it was like a lifeline to her.

 

Eventually, he was able to return to Kenabres and after a fitting punishment from the Shelyn priest, Ventrusco prayed to Desna for the first time in years. That event made him leave his burgeoning criminal life and decide to be the one to continue what their family used to do. He worked and practiced his knife throwing skills, started wearing a scarf, a gift from his sister and embraced Desna once again. Yet he could never leave Kenabres, especially knowing the Worldwound was closeby, yet the military life didn't agree with him, especially with how stifling being disciplined could be.

 

That was when he learned of the Eagle Watch one day in one of the low end taverns in Kenabres, from a snarky woman who he learned later was one of their members, Anevia Tirabade. She knew about his past, especially how he was yet another victim of the cultists and his misadventure in the Worldwound. Unfortunately, his showy attitude didn't make him a good fit but she did keep him around to help out, even paying out of her own pocket for his help.

 

Now at the age of 24, he received an invitation from Anevia to come to the Honeyed Blackmoor Cafe. Since he got the message from a random courier instead of their usual source, it meant she wanted to speak to him about something. On the 15 Arodus 4713 AR, Ventrusco made his way to the cafe in New Kenabres, unaware of what was going to happen next.

Edited by Trigun (see edit history)
Name
Starting Wealth
13
5d6 2,6,2,2,1
Link to comment
Share on other sites

  • Skill ranks at Lv1 should be 4 + int mod (+1) + Skilled (1) + FCB (1) = 7. Plus 2 background skill ranks, is 9 total. You have spent 8 on your character sheet.
  • HP is max at first level (d10) + Con mod (+1) = 11. Recorded wrong on character sheet.
  • First outfit is free of charge and weightless, up to a limit of 10gp. Please do not be naked

The rest should be good.

Link to comment
Share on other sites

×
×
  • Create New...