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Alexander Torston - Gun Chemist


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Alexander Torston

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Backstory

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The Torston family were a noble lineage built upon their iron mines and metalworking. The family was known in Mendev for their superior quality in crafting arms and armor. Torston steel was well regarded and trusted among the crusaders, being reliable and sturdy even against the most frightening of demonkind. However, as time wore on, the Torstons eventually earned a parallel reputation for tragedy.

The house of Torston were loyal and eager servants of Queen Galfrey and the crusades. Dating back through the various military campaigns, every crusade seemed to bring more and more misfortune and death to the house - whether by war, disease, sabotage, or happenstance. Most Torstons who died on the field of battle were noted for making heroic final stands before they finally succumbed to the onslaught of the Abyss. By the time of he fourth crusade, the blood Torston had been all but spent - save for Lord Jacob, his wife Lady Dianne, and their two children Alexander and Amelie. Alexander was raised as a typical noble son, intended to one day inherit the family estate and hopefully rebuild the crumbling remains of the family's fortunes. Amelie had a gift for the arcane and was studying to become a fully-realized mage.

Unfortunately for the noble family Torston, one final tragedy struck. Returning home from a noble party in Nerosean, the family was attacked by agents of the Worldwound's hordes. Though Jacob valiantly tried to defend his family and urge them to run, he and Lady Dianne were cut down without mercy. Alexander tried to defend his sister, but Amelie instead cast a spell to hide her brother from the attackers. Amelie was dragged away; and when the dust settled, Alexander was alone.

Upon returning to the estate, Alexander took what remained of the family fortune and spent it on tutors from many different fields of study: Physics, science, alchemy, warfare, engineering, and more. One of his tutors, a scholar from a distant land, offered him knowledge of a secret weapon which would give Alex an advantage over his demonic foes: firearms. Alexander's reputation among the nobility became rather uneasy as he became an obsessed pariah, fettering away his family fortune's and selling the estate in his pursuit of knowledge and training. It hardly mattered to him anymore. Alexander was now driven by a single desire: vengeance.

 

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Description/Personality

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Alexander's face remains hidden at almost all times. He engineered his helmet so that he could remove the bottom for eating. He is almost always wearing his armor if he can help it. His true appearance is rugged - with ginger hair and five o'clock shadow. He maintains hygiene by necessity. Alexander is tall, fit, and quiet. He maintains peak physical condition, though is often running on steam given his tendency to prioritize his work over rest.

Alexander is taciturn, driven, and methodical. He is driven by a sole desire: to kill every demon or other monster that threatens Golarion and its people. He is not used to working with others and carries significant scars on his mental health, leaving him rather antisocial and quiet. He is pragmatic, however, and is not at all opposed to working with others to achieve a common goal. His social skills and his reputation, however, are rather prickly due to his obsessive drive and loner behavior. Despite his brutal efficiency, he is not without compassion or mercy. He is charitable to those he sees in need and would gladly give his life to protect those weaker than himself.

He is dedicated to the faiths of Torag and Brigh, given his drive to create implements of monster slaying and his desire to protect innocents from the vile and the monstrous.

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Playlist to Rip and Crusade to

 

Character Generation

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Ability Scores: 20 point buy

Strength: 13

Dexterity: 14+2 Racial = 16

Constitution: 14

Intelligence: 15

Wisdom: 12

Charisma: 8


Race: Human

Alternate Racial Traits: None

Gender: Male

Alignment: Lawful Good

Deity: Torag and Brigh

Age: 25

Height: Tall

Weight: Muscular

Class: Alchemist (Gun Chemist)

Favored Class: Alchemist

Favored Class Bonuses: +1 Skill Point

Traits: Mathematical Prodigy, Bruising Intellect Campaign Trait: Child of the Crusades Drawback: Loner

Skill Ranks: 4 + Int mod + Skilled + Favored Class = 8

Skills Trained: Craft (Alchemy) 1 rank, Disable Device 1 rank, Heal 1 rank, Knowledge (engineering) 1 rank, Knowledge (nature) 1 rank, Perception 1 rank, Surival 1 rank, Craft (Gunsmithing) 1 rank

Background Skill Ranks: 2

Skills Trained: Craft Weaponsmithing 1 rank, Craft Trapmaking 1 rank

Feats: Point-Blank Shot (1st level), Rapid Reload (pistols) (Human Bonus), Gunsmithing (bonus)

Bonus Languages: Abyssal, Akklo


Hit Points: Max (d8) + Con mod = 10

Starting Wealth: Roll

Ability Scores: 20 point buy

Strength: 13

Dexterity: 14 + 2 Racial = 16

Constitution: 14

Intelligence: 15

Wisdom: 12

Charisma: 8


Race: Human

Alternate Racial Traits: None

Gender: Male

Age: 25

Height: Talll

Weight: Muscular

Class: Alchemist (Gun Chemist)

Favored Class: Alchemist

Favored Class Bonus: Skill Point × 1

Traits: Bruising Intellect, Mathematical Prodigy; Campaign Trait: Child of the Crusade; Drawback: Loner

Skill Ranks: 4 + Int mod + Skilled = 5

Skills Trained: Acrobatics [1 Rank], Intimidate [1 Rank], Knowledge (nature) [1 Rank], Perception [1 Rank], Survival [1 Rank].

Background Skill Ranks: 2

Skills Trained: Handle Animal [1 Rank], Knowledge (geography) [1 Rank].

Feats: Point-Blank Shot, Rapid Reload (pistols) (human bonus), Gunsmithing (bonus)

Bonus Languages: Abyssal, Akklo


Hit Points: Max (d8) + Con mod = 10

Starting Wealth: Roll: 3d6

Ability Scores: 20 point buy

Strength: 15 (+2 Racial) = 17

Dexterity: 14

Constitution: 16

Intelligence: 10

Wisdom: 12

Charisma: 7


Race: Human

Alternate Racial Traits: None

Gender: Female

Age: 15 + 1d4 #1 = 16 21

Height: 4' 5" + 2d10 #1 = 5' 2"

Weight: 85lb + 2d10 #2 = 105lb

Class: Barbarian [Mooncursed]

Favored Class: Barbarian

Favored Class Bonus: HP × 1

Traits: Axe to Grind; Campaign Trait: Touched by Divinity (Green Faith / Fire).

Skill Ranks: 4 + Int mod + Skilled = 5

Skills Trained: Acrobatics [1 Rank], Intimidate [1 Rank], Knowledge (nature) [1 Rank], Perception [1 Rank], Survival [1 Rank].

Background Skill Ranks: 2

Skills Trained: Handle Animal [1 Rank], Knowledge (geography) [1 Rank].

Feats: Arcane Strike, Power Attack.

Bonus Languages: None.


Hit Points: Max (d12) + Con mod + Favoured Class Bonus = 16

Starting Wealth: 3d6 × 10gp = 90gp

Ability Scores: 20 Point Buy

Str: 13

Dex: 14+2 Racial = 16

Con: 14

Int: 15

Wis: 12

Cha: 8


Race: Human

Gender: Male

Age: 25

Alignment: Lawful Good

Deity: Torag & Brigh

Traits: Bruising Intellect, Mathematical Prodigy; Campaign Trait: Child of the Crusades;Drawback: Loner

Skill Ranks: 4+Int+Skilled+Favored Class = 8
Skills: Craft (Alchemy), Disable Device, Heal, Knowledge (Engineering), Knowledge (Nature), Perception, Survival, Craft (Gunsmithing)

Background Skill Ranks: 2
Skills: Craft (Weaponsmithing), Craft (Trapmaking)

Feats: Point-Blank Shot, Rapid Reload (pistols) (Human bonus), Gunsmithing (class bonus)

Languages: Common, Abyssal, Akklo

Hit Points: Max (d8) + Con mod = 10

 

Equipment

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Staring Wealth: 10 x10 =100

Alchemy crafting kit - 25gp
Backpack - 2gp
Bedroll - 1sp
Belt pouch - 5sp
Flint and steel - 1gp
ink - 8gp
inkpen- 1sp
iron pot- 8sp
mess kit- 2sp
soap -1cp
10 torches- 1sp
5 days trail rations- 5sp
waterskin - 1gp
Formula Book - free
Gunsmith's Kit - 15gp
Powder horn x2 - 6gp
Parade Armor - 20gp
Battered Pistol - free
Dagger - 2gp
Club - free
10 doses black powder (crafted) - 10gp
10 bullets (crafted) - 1gp
Outfit, Squire's - free

8 silver left over

 

Map Token

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Edited by Havic1137 (see edit history)
Name
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SyntaxError: Unexpected token x10
3d6x10
Roll
10
3d6 2,5,3
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Posted (edited)

There's several characters I used for inspiration, actually, though Iron Man is one of them!

Alexander takes inspiration from Iron Man, Goblin Slayer, Boba Fett, Doom Slayer, and a few other sources like The Rocketeer and Katsuhiro Otomo's Steamboy.

I am actually thinking of dipping him a couple levels in a second class. I was thinking of dipping him into Trench Fighter archetype (of Fighter) if it was allowed. If not, maybe dipping Gun Tank. The reason is for weapon/armor proficiency and some more focus into his ranged combat abilities. I made some notes in his sheet about some other things I'm looking at as far as feats and discoveries I'm considering - largely either crafting-related or following the standard picks for a ranged combatant.

Edited by Havic1137 (see edit history)
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