Jump to content

Rauhric's character


Recommended Posts

f7abcb72c6d463390728748e7f692eea.jpgAmélia Valentine [Real & Covert ID] / Joséphine de la Fontaine, aka FABLE [Alt. ID]


Concept: A descendant of original Æon Society members who participated in the Society's early eugenic program to create stronger "Eximorphs" bloodlines, aka "The Children of Tomorrow". She is a child of the 5th Generation and is very much aware of the programs' history and purpose, and considers it an honor to be part of it. She is a true believer in the Æon Society's motto: "Hope, Sacrifice, and Unity for a Better Tomorrow".


Character Inspiration: If you have ever seen Legion on FX there was a character named Cary Loudermilk who was a mutant with the power to host an extra-dimensional space in his body for his twin Kerry. He, Cary, would exist out in the real world doing all the mundane tasks while Kerry, she, "slept" inside the extra-dimensional space until there was danger and she, Kerry, would appear and help resolve the conflict. He was more cerebral and she was more physical in powers and approach. It was a fun and interesting take on the Multiple Man idea.

I wanted to play around with that concept by using the Quantum Agent power. At first I was thinking my character would just self-replicate to help herself accomplish tasks easier, and it works well with the Boost power where individually or together, my character could enhance themselves with the mega-edges Instant Expert and Mastermind (two-minds and all). I also figured the Quantum Agent would work well with the other edges like Small Unit Tactics, Martial Arts styles, Covert and Alt. ID. What is it that they say "Team work makes the Dream work".

As for the other power, Quantum Anima, I just think it would be very cool power if she can manipulate the environment around her to help her accomplish tasks. Her power to gift "movement" and follow "commands" would be an inventive way of problem solving in the field when her own skills are not enough to get the job done. What I really want to play is a command / support character, and not an upfront melee combatant or range blaster.


Background: Amélia Valentine is a biological product of the original Æon Society members who donated their enhanced genetic codes to produce the "Children of Tomorrow". It was the Society's goal to drive humanity forward to build a better tomorrow and that dream begins with the children of today. She is the 5th Generation of that special eugenics program and was raised by the great-grandchildren of the the original Society members in a closed and sheltered environment called the "Homestead". All members of the program are the biological offspring of the original Society members, but use aliases to not draw attention to themselves considering how famous their bloodline is.

Amélia's parents work in Project Utopia in different divisions, but they still managed to keep their daughter on a tight schedule. Every hour of her day was assigned with a variety of tasks meant to test and nurture Amélia into being great someday. The main goal of the original Æon Society members was to make the world a better place, and the descendants believed in that vision wholeheartedly that they bred and raised their children to be the best ideals of that dream.

As with all strict and heavily regimented children there will be a few that rebel against their upbringing. Some outwardly display their rebellion in a glorious fashion, while others keep it hidden from their overbearing parents. Amélia was part of the latter group that dabbled in her rebellious nature for the thrill of it. She focused her darker nature into breaking and entering restricted areas. Wherever there was a restricted access point she found a way to get in just for thrills; and this even applied to cyberspace as well. Online on the darkweb she met a user by the handle of "card_shark" that introduced her to Les Fantômes, an international group of "Robin Hood" thieves. This was her secret fantasy, her darker aspiration that she wished she could give herself over to. Even till this day she still wears some article of clothing that has a hood on it as a hallmark of who she wishes she could be.

That rebellious time allowed her to focus her training into more clandestine and secret ops projects. Luckily for her the Æon Society is a vast multi-divisional entity with many diverse interest, but her time in anonymity is shifting to the limelight now. As a member of Team Tomorrow she will have to find a way to put her more covert skills to better use on more public missions.


Aspirations: Amélia has been developing her skills to covertly hide her identity and she would like to continue until she has erased her original digital footprint in cyberspace. [Short term aspiration: continue to upgrade Covert edge from 1 to 3]

Her father works in an Æon Society division rumored to be tangentially associated with the Babel Dossier; a top secret collection of super secret files curated by the Æon Society from its inception. It is the "Holy Grail" for all conspiracy theorists looking to have access to all the world's greatest secrets never told. For her the idea of a super top secret archive of all the world's greatest secrets is the ultimate wish fulfillment. Currently she has access to some quality files through one of her mother's contacts at the Science and Technology Division of Project Utopia, but so many other files are restricted even beyond her super larceny methods. She would love to get higher clearance to view more of those restricted documents. [Short Term aspiration: continue to increase her Library from 1 to 3•. This is Not Babel Dossier, but she doesn't know that. The quest for the Babel Dossier should be her life long goal.]

Ultimately she would love to increase her power level in Quantum Agent to its highest level so that she can utilize all its' potential. This power can create a multitude of clones that can theoretically operate independently, be her eyes and ears everywhere, and even transmit their knowledge to her from a distance. It is a god like power to be and do everything everywhere all at once. [Long Term aspiration: continue to enhance Quantum Agent and purchase all the power tags to ever expand on its potential.]

 

Edited by rauhric (see edit history)
Link to comment
Share on other sites

Posted (edited)

Notes

[1] Select Paths (Origin, Role, Social)
[2] Distribute 3 dots (•) in skills of each path (3x 3= 9 dots), 2 dots in edges from each path (2x 3= 6 dots), and 1 dot in connections per path.

PATHS
ORIGIN SKILLS EDGES CONNECTIONS
Disciplined YouthMilitary Brat (Origin role)

You grew up in a very structured environment from disciplined authoritative figures that instilled order and guidance as a means to prepare you for a life of excellence in service.
Command , Enigmas , Integrity •, Technology Iron Will , Patron , Adrenaline Spike, Style Edge, ParentsParents (Origin Connections)

Her parents are children of the original AEON Society members. Their goal has always been the betterment of humanity, and in order to see their vision is carried on to the next generation they took it upon themselves to sire children amongst themselves to produce the next great generation of humanity.
    Danger Sense, Fast Draw, Small Unit Tactics  
ROLE      
Special OpsThe Sneak (Role path)

Your career training has you out of sight from prying eyes so that your objectives can be met with the least resistance and notice as possible. You are a sneak and keeping to the shadows is what you are meant to do best, besides getting into places that were meant to keep you out.
Athletics , Larceny , Technology •, Enigmas Alt. ID , Covert , Adrenaline Spike, Free Running, Les FantomesLes Fantomes (Role Connection)

Les Fantomes is an international group of thieves who consider themselves Robin Hoods. She only communicates to them through darkweb chat groups, but their information has always been work the investment.
    Photographic Memory, Skilled Liar  
SOCIETY      
Project UtopiaProject Utopia (Society path)

You are employed by one of the world's largest and complex entities for change. It's goal is to make you the best at driving Humanity forward to a brighter future. Currently you are a member of Team Tomorrow; a special team of Novas that put their powers and abilities to good use.
Athletics , Close Combat , Command , Integrity Small Unit Tactics ••, Library, Big Hearted, Wealth Science & TechScience & Tech (Society Connections)

Through their parents and assignment she has been able to get close to some of the more esteemed researchers at Protect Utopia Science and Technology division.

When she needs questions answered she can always go to them.
       

 

Notes

[1] Distribute 3 dots (•) in skills of each path (3x 3= 9 dots), 2 dots in edges from each path (2x 3= 6 dots), and 1 dot in connections per path.
[2] Distribute 6 dots () over all skills, for a total of 15 dots.
[3] XP dots ()
[4] Each skill with 3+ dots gets to purchase a Skill Trick, but Start with 1 free Skill Trick.

SKILLS 962
Aim Integrity •
Athletics •• Larceny •
Close Combat •[trick: Sucker PunchSucker Punch (Skill Trick)

She knows when to throw a punch to take her opponent off guard. When using an unarmed attack on an opponent as a standard action (not a mixed action) she can reduce the number of successes needed to overcome her opponent’s Dodge Stunt by her Close Combat Skill.

Additionally, she may spend a Momentum to add the her Close Combat Skill to her Initiative tick rating if she is in close range of the opponent.
]
Medicine
Command •• Persuasion
Culture Pilot
Empathy Science
Enigmas • Survival
Humanities Technology •

 

Notes

[1] Each Attribute begins with 1 dot. ()
[2] Distribute 6, 4, 2 dots over the attributes in the Mental, Physical, and Social columns. (•)
[3] Select the Approach and add 1 dot to each Attribute in that row. ()
[4] Add 1 dot to 1 Attribute in Favored Approach. () [Nova Template]
[5]
XP dots ()

ATTRIBUTES 9•  1231/ MEGA-ATTRIBUTE 1
APPROACH MENTAL 4 PHYSICAL 6 SOCIAL 2
Force Intellect •• Might •• Presence
  Mega-Intellect Mega-Might Mega-Presence
Finesse Cunning Dexterity •• Manipulation
  Mega-Cunning Mega-Dexterity Mega-Manipulation
Resilience Resolve Stamina •• Composure
  Mega-Resolve Mega-Stamina Mega-Composure

 

Notes

[1] 2 dots in edges from each path (2x 3= 6 dots) (•)
[2] Add 1 dot to Fame or Alt. ID edge () [Nova Template]
[3] XP dots ()

EDGES 615•• / MEGA-EDGES 2
Iron WillIron Will (Origin / Mental Edge)

Your character has an extremely strong will and can easily resist effort to forcibly change his mind. As long as your character is alive and conscious, his will is almost always his own. For every dot of this Edge, your character gains an Enhancement to all actions to resist the effects of fear, torture, interrogation, or mind-altering drugs. Your character even gains half this bonus (rounded up) to resist all forms of Inspired mind control or emotional influence.
Instant ExpertInstant Expert (Mega-Edge)
Prerequisite: Mega-Intellect •

When encountering a new skill task for the first time roll Quantum + Intellect and with each success gain a temporary dot to a new skill.

The Difficulty is the current skill rating, if any, which is why it is harder to increase a skill you already know.

The temporary skill dots last for the scene.
PatronPatron (Origin / Social Edge)

Your patrons are your parents. They are very powerful and well connected, and expect the very best from you. Your whole life they have guided, trained, and protected you in the hopes of molding you into something great.

Your Patron can handle significant Path Challenges, like short-term access to highly restricted areas or borrowing normally unavailable equipment for an unspecified short-term purpose as long as the equipment is returned within a few days.

Drawbacks: These favors are not a one-way street. Her Patron occasionally asks her to perform some service. The frequency of the service depends upon the number of dots you choose. The Patron may provide her normal aid for this service, but always expects her to take the lead.
••
MastermindMastermind (Mega-Edge)
Prerequisite: Mega-Intellect 1

You think many moves ahead and seem prepared for anything. When engaged in Procedural Actions you gain a pool of points equal to Mega-Intellect for the following:

[1] decrease difficulty of a roll for procedural actions by 1.
[2] Reduce Enhancement gained from a procedural action by 1.
[3] Change a clue associated with procedural action to point to a different conclusion.
[4] Provide 1 Enhancement to an ally in opposing or thwarting the procedural action.
Alt. IDAlt ID (Role / Social Edge)

For two dots, her fake ID is extremely thorough and well supported. All rolls to check if her ID is legitimate increase their Difficulty by +2.

Drawback: When not in use, a two-dot fake ID requires her to spend several hours every week making it look active.
 
CovertCovert (Role / Social Edge)

She takes great care to guard her privacy. Each dot in this Edge increases the Difficulty of all rolls to learn any information about her by +1. This penalty applies to everything from computer searches, to interviews, to examining public records or her credit information.
 
Small Unit TacticsSmall Unit Tactics (Society / Mental Edge)

She has been, or currently is, part of a small combat unit, and either commanded it or was an integral part of it. She is versed in a variety of military strategies and understands the strengths and weaknesses of the individuals on her team and how best to use them to achieve a goal. Using this Edge allows her to add 2 Enhancement to a combat maneuver involving her team.
••
 
LibraryLibrary (Society / Mental edge)

She has access to an archive of uncommon knowledge, she doesn’t have to seek out sources, she has all the
material she needs for Research rolls right at her fingertips.

At one dot, this library covers a field equivalent to one Specialty, and offers 1 Enhancement to Research rolls made using it. Each subsequent dot either increases the Enhancement by one, or expands the scope of the library — first to a full Skill, then to a broad topic that can be tackled by multiple Skills. Note that the higher your character’s Library’s rating, the more conspicuous it is.
 
AttunementAttunement (Nove Edge)

Attunement is a way for a Nova to use their powers without causing harm to themselves. It is also a way to imprint objects with their power signature to protect it from their own power's harmful effects. Lastly, it is a way to imprint onto a Q-Tech device.

Q-Tech is ... With each dot in this Edge the Nova can invest a Quantum point to attune to the device, therefor deducting those points for their total number.

Purchasing this device at creation will grant the Nova a Q-Tech device at power rank equal to the initial dots purchased.
••
 
   

 

Notes

Apply Nova Template
[1] Quantum Trait rating 1
[2] Nova Tier target number 7
[3] Add 1 dot to 1 Attribute in Favored Approach ()
[4] Add 1 dot to Fame or Alt. ID edge ()
[5] Spend 150 XP ()
[6] Do not use Final Touches from Trinity Continuum character creation rules

QUANTUM 1 5
Quantum ••• Transcendence
points 30 flux
  transformations
POWERS  
BoostBoost
Q-Min: Dots
Action: Reflexive
Cost: 2 Q
Dice Pool: None
Range: Personal
Duration: Continuous (rounds)

The Nova channels forces to increase their own Attributes by the Boost rating. If Boost raises Attribute past 5 the excess carryover to Mega-Attribute. This power cannot be used to increase Mega-Attributes higher than Quantum rating.

Temporary dots fade at 1 per number rounds = to Quantum + Boost rating unless the cost is spent again to maintain it.

+Tag "Variable" allows which Attribute to chose to Boost.
+ tag - variable (1)
 
Quantum AgentQuantum Agent
Q-Min: Dots
Action: Ordinary
Cost: 3 Q
Dice Pool: None
Range: Medium
Duration: Continuous (rounds)

Out of thin air a Clone appears identical to the nova with similar abilities.

Rating 1
Primary 2
Secondary 1
Desperation 1
Health 2
Defense 1
Powers 1

+Tag "Independent" [1] allows clone to operate on its own.
+ tag - independent (1)
 
Quantum AnimaQuantum Anima
Q-Min: Dots
Action: Ordinary
Cost: 2 Q
Dice Pool: Quantum + Power
Range: Long
Duration: Concentration

This power gives movement and animation to inanimate objects to the Nova so they can move things at a distance without physical contact or the use of kinetic energy.

The power has a lifting ability equal to Quantum + Power in place of Athletics + Might. The power can not be used to pull or lift the Nova unless they are standing or sitting on a platform or vehicle.

Each dot in this power can choose one of the following tag improvements.
[1] Duration (maintained)
[2] Grab works like Quantum Attack with Entangle tag at -1 Quantum Anima rating. Requires Quantum + Power roll vs Target's defense.
[3] Manipulate things, shift moving parts, perform complicated tasks, disassembling items with a Quantum Anima dots substituting for dexterity.
[4] Might (scale +1)
[5] Range (Visual)
[6] Strike (Quantum Attack: Aim + Dexterity vs Target's defense)
 
   

 

XP
XP Spent -150 XP Costs
Quantum •• [2x 16xp = 32xp] Skill 5xp
Quantum Power: Boost [24xp] + tag Variable Skill Trick 3xp
Quantum Power: Quantum Agent [24xp] + tag Independent Skill Specialty 3xp
Quantum Power: Quantum Anima [12xp] Path Edge 2xp
Mega-Attribute: Intellect [12xp] Edge 3xp
Mega-Edge: Instant Expert [12xp] Mastermind [12xp] Enhanced Edge 6xp
Path Edge: Patron •• [4xp] Library [2xp] Mega Edge 12xp (or 6xp if taking a point of Transcendence)
Nova Edge: Attunement •• [6xp] Attribute 10xp
Skills: Close Combat , Larceny [10xp] Mega Attribute 12xp (or 6xp if taking a point of Transcendence)
  Quantum Trait 16xp (up to 5) 32xp (6 and above)
  Quantum Power 12xp (or 6xp if taking a point of Transcendence)
  Power Tag 12xp
  Remove Negative Power Tag 12xp
  Path 18xp (max 5 paths)
   

Starting XP = 150

 

 

Edited by rauhric (see edit history)
Link to comment
Share on other sites

@Vecnahand and everyone applying or know this system, please feel free to give me your honest feedback. I made a character that I thought was interesting enough for me to play, but I understand that sometimes my creations are not practical in design to the system or adventure.

What am I trying to achieve with this character? I wanted to build on an idea of a Multiple Man could help the character in completing tasks, where an extra hand in skill challenges, or social / combat distraction techniques, or a buddy to help me take down lessor henchmen with twin fighting techniques. This character is no powerhouse by any means; she is more of a problem solver than a sniper or brute, but still I wanted to give her a little bit of combat training.

So whatever feedback you got I will take. Thank you in advance.

Link to comment
Share on other sites

@Vecnahand I was wondering if I buy the Attunement edge for 2 dots and I get a Q-Tech device at rank 2, which I think that means a Quantum Power or Mega Edge at 2 dots, could I buy a Teleportation Device to use in melee combat for dodging like the one used by Kang in the Loki series (if you have seen it)?

Link to comment
Share on other sites

7 minutes ago, rauhric said:

@Vecnahand I was wondering if I buy the Attunement edge for 2 dots and I get a Q-Tech device at rank 2, which I think that means a Quantum Power or Mega Edge at 2 dots, could I buy a Teleportation Device to use in melee combat for dodging like the one used by Kang in the Loki series (if you have seen it)?

Not the GM, so don't take this as gospel, but trying to read the text... that's right, but there is a drawback to it. Devices hog Quantum.

It's unclear if you have to spent quantum on Atunement. The wording of the text seems to imply you do, but the Atunement edge and atunement rules don't specify it... but the crafting rules do say 'to attune to a device, you commit quantum to it', but the costs are similar to the activation costs.

In your example, you have to spend three points of quantum to activate the teleportation device, (Points equal to the rank, plus half the number you'd spend for all powers within the device) before you spend 2 quantum to actually teleport with it. The three 'activation Quantum' can't be recovered while you have the Teleport Device active.

If attunement does have a cost, it's device rating. So that's another 2 quantum locked up. 5 of your pool is effectively gone so you have access to an extra power... but it's much cheaper to pick up this way than via regular methods, of course. And you can take device flaws to get more ranks of powers in there.

(You can probably work stuff like enhancement into this, but that requires the core Trinity rules and... yeah, I can't make hide nor hare of them.

Link to comment
Share on other sites

That should be right, yes. There is some discussion about Intrinsic powers and costing Mega Attributes despite them normally not costing Quantum to activate, but Absorption's a reflexive 0 cost - bypasses all of that and keeps the activation/commitment low..

(As a note, if you're looking at options to broaden what you can do, I'd highlight Technique as worth a look. It's basically a way to do M&M style power arrays - giving you one power you can use in a bunch of ways, but pulling multiple tricks at once is tough.)

Link to comment
Share on other sites

I looked into that and in truth I do see the value, but not when I have 1 dot powers in an array. I'll wait till I get a power to like 3 or 4 dots to make that investment, because that's when it's value really starts to shine, but right now it would be like buying a 1 dot power for the 2 dot price.

I don't have it all mapped out yet but I am planning on building the power set to include all sorts of personal body manipulation powers and then I'll start reconfiguring them into an array. At least that is my initial plans at the moment. I'm getting ahead of myself here as I have not even been selected yet.

Link to comment
Share on other sites

×
×
  • Create New...