8 hours ago, Kamishiro_Rin said:I agree with this 100%.
- First, decide if an encounter will even happen in the first place.
- Second, decide when it will happen (1st, 2nd, 3rd, or 4th watch).
- Third, roll the perception check for that player. Fifth, write how the watches where nothing happens have nothing happen, and that during Xth watch, the encounter beings. I would also advise that if there’s no way to avoid the encounter, then just roll initiatives for us, as well, rather than asking for initiatives.
@ArtamenaV @Cointhief @Green Ice Cream @Drifter Dwarf @The_Dark_Star @Kamishiro_Rin @Wowbagger
Cool! Thanks for the tips and info. I had indeed read somewhere that in pbp the DM rolls for the players quite often but I didn't know for what specific rolls it should be done. I was also a bit worried that some players might think that I would take too much control away from them by making those rolls.
So for the watch we will have a standard order.
For combat I will be going with block initiative, where I will also roll for the players and let every player post their actions when its the groups turn and then describe what the monsters are doing as a group.