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The Best Bumpkin


Tenori2

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George

Male LG Human Brawler(Hinyasi/Steel-Breaker) Level: 6, init: 2, HP:58, Speed: 30

AC: 21, CMD: 24, Fort: 9, Ref: 8, Will: 7, CMB: +10, BAB: 6

Trusty Pitchfork(Improvised 2-handed melee): +15 1d8+6

Improvised thrown weapon: +14 1d8+4

Abilities: 16/14/16/10/14/8


George is a peasant born of a family of peasants. Hard-workers through and through they know the lessons of toil and fighting for survival. George's family once lived under the rule of Lord Acridia, toiling and paying their ever-increasing taxes. They'd made names for themselves and one of George's uncles had even been the servant to a minor noble. Times darkened for their family however, Lord Acridia continued to benefit at the cost of his people's and eventually George's family was made to flee. Led by George, George's great grand-father, they fled to nearby lands to try to work their way up once again. Never forgetting their home.

 

To this day the family has toiled, struggling to find any success in the harsh lands with their competition, with Erastil's guidance they're able to remain fed, but not much else. So George left and pursued the life of a sell-pitchfork. George was often judged to be incompetent, given his choice of weapon, but he'd fought off bandit, wolf and goblin with it in the past and wasn't willing to waste the time to assuage other's sensibilities and learn a "proper" weapon. He made some name for himself and even fought to defend some small village's from bandit, orc, and undead attack.

 

When he heard of his family's ancestral home needing protection George decided this was his time. His family's taxes were in those vaults, and while likely only a pittance in the grand scheme, his ancestor's had toiled and fought for it, it was only right that he did as well. So George found himself, one among many with pitchforks to be seen by the good captain. As always he was judged wanting on first appearance, but impressions can be improved through hard work and toil so it's simply another day in his life.

George.jpg

Edited by Tenori2 (see edit history)
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20 minutes ago, paladinred said:

I must say I love this concept, wow.

Can you explain your feats as it looks like you have too many, also can you list the prices for your equipment?

Thank you

It's correct.
1st: standard feat, human bonus feat, class bonus feat
3rd: standard feat
5th: standard feat, brawler bonus feat
6 total.

Unless they show the cost of a feat retraining, Lunge requires bab +6 and Outslug Weave requires lunge as a pre-req. So 2 feats need to be retrained for bab+6. Since both are level 6. Player can retrain 1 feat for free at level 6, but still has to pay for the retraining cost of the 2nd feat. 300 gold (10g x 6th level x 5 days).
 

Edited by Steel Warrior (see edit history)
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Correcting now, I simply hadn't noticed that lunge had a BAB 6 pre-req... I don't get a free feat retraining again until 8 (unless there's something else that gives me that) so will replace lunge/outslug weave with other, appropriate feats that I'd been wanting. Martials always need more feats.

 

I've added prices for equipment and will flesh out mundane gear now, I'm glad you liked the concept :) I greatly enjoyed the idea of playing off their need to sort through every bumpkin with a pitchfork.

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23 hours ago, Steel Warrior said:

You could have kept the other feat for 300g, unless you are already spread too thin.

I was always un-sure about feat retraining rules, but it appears you're correct, feels weird to replace a level 5 feat slot with a level 6 feat but it's well within the rules and benefits me more. Thanks for the help!

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