Harding Posted May 5 Clone Share Posted May 5 (edited) 1 minute ago, Ayeba said: @Harding Perhaps you can suggest the Bag of Holding in-character, so we can advance from this, frankly, minor issue? Deidre already suggested the idea, but then, I guess I could make a post reminding the fact... Edited May 5 by Harding (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
scootloops Posted May 6 Clone Share Posted May 6 I somehow forgot a bag of holding could hold that much in weight. so yeah, it's a non-issue at this point. But i'll play off as Tabs forgetting that too. Sorry I've been holding us up on that Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
scootloops Posted May 6 Clone Share Posted May 6 I figured Sanaa wouldn't stay in the hut, I'm not worried about her for that. AFAIK she doesn't need to sleep and can "help" keep an eye out, though her perception isn't wonderful Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Newcomer Posted May 6 Clone Share Posted May 6 If we do manage to get through the doors, though, you'll probably have to re-summon Sanaa in order to get her into the dungeon. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
scootloops Posted May 7 Clone Share Posted May 7 Yes, depending on how much value we think she’ll provide in a small space. Summoning means we have to contend with the leylines have to use a spell slot to bring her around same as A familiar. So the day we summon her, I have to use a spell slot for it and prepare the spell. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ayeba Posted May 7 Clone Share Posted May 7 If we're all in agreement of going up to the alcove, decide how you're going to get up (Athletics, most likely). Question will stay at the bottom until the rest are up, helping any climbers with Minor Illusion and the Telekinetic feat, as well as cast Feather Fall on any unlucky failures. I don't get why Taborlin decided to throw up another rope? Maybe she doesn't trust Question's telekinetic rope-tying skills? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
bwatford Posted May 7 Author Clone Share Posted May 7 No athletics required if using a rope and out of combat. But feel free to make it as hard or easy as you need it to be for your narrative. As far as RP goes here are some key points you can use while I'm gone. 1. The language has no known relationship to any language. Most known languages usually share some aspect. 2. No check you make, can decipher it. This actually is a player facing task that needs to be done during the game. So take notes as soon as you find hints to different letter solutions. 3. Comprehend languages fails to assist. A language beyond the ability for magic to decipher? Interesting. 4. The doors are impenetrable, no matter what damage is done to them they seem impervious to it. I will have more OOC info for you this week, but that should be sufficient to keep you busy for the moment. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
scootloops Posted May 7 Clone Share Posted May 7 9 hours ago, Ayeba said: If we're all in agreement of going up to the alcove, decide how you're going to get up (Athletics, most likely). Question will stay at the bottom until the rest are up, helping any climbers with Minor Illusion and the Telekinetic feat, as well as cast Feather Fall on any unlucky failures. I don't get why Taborlin decided to throw up another rope? Maybe she doesn't trust Question's telekinetic rope-tying skills? Flavor really, so we aren't all using the same rope. no mechanical advantage Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
MysteriousMiller Posted May 7 Clone Share Posted May 7 Sorry all...work is going to be intense for the next few days. Should be okay again by end of Thursday 🤞 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
bwatford Posted May 9 Author Clone Share Posted May 9 Door inscription Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ayeba Posted May 9 Clone Share Posted May 9 Much appreciated. I'm working on the symbols, but two things frustrate me. First, that there are several symbols that look almost, but not quite, identical. Take the last word on the left door; the last picture in the post above, copied to the right here: Are those two distinct letters? It feels like yes, because of the squiggle at the end of the right symbol. Second; it is really hard to share my findings and play ball with the rest of you. This is something that is better discussed around a table. I'd like to compile a list of all distinct letters, and see if you agree or disagree. I may start a separate thread with that. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
scootloops Posted May 9 Clone Share Posted May 9 At the least, I would say those are two different symbols. There one on the left is more common in the whole text, but the one on the right does show up a few times next to other symbols. As for a decoding thread, I think that's a great Idea. Should be able to start one in the Game Threads. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
scootloops Posted May 9 Clone Share Posted May 9 8 minutes ago, Ayeba said: Much appreciated. I'm working on the symbols, but two things frustrate me. First, that there are several symbols that look almost, but not quite, identical. Take the last word on the left door; the last picture in the post above, copied to the right here: Are those two distinct letters? It feels like yes, because of the squiggle at the end of the right symbol. Second; it is really hard to share my findings and play ball with the rest of you. This is something that is better discussed around a table. I'd like to compile a list of all distinct letters, and see if you agree or disagree. I may start a separate thread with that. https://www.myth-weavers.com/index.php?/topic/19410-decoding-journal/ Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ayeba Posted May 9 Clone Share Posted May 9 I have to go to bed now, and I'm not sure I'll have time to work on this much during the weekend between actual work and an application with an upcoming deadline, but I'll keep chipping at it. I've only isolated 16 letters, which I think is a bit low. It's likely there are more and they are just rarer. Please lend me your help and see if you can discover something. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ayeba Posted May 10 Clone Share Posted May 10 If it's generally agreed that we will not be able to solve the inscription now, I suggest we just do some roleplaying including a long rest, and then we'll continue "tomorrow". Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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