Koradin_Soulforge Posted May 6 Clone Share Posted May 6 Is there something on the user guide about formatting the language button to use to flavor posts? Link to comment Share on other sites More sharing options...
KingArthur Posted May 7 Clone Share Posted May 7 I want to figure this out too! I think the old site had some interesting language features if the players had character sheets linked to the game and also had languages listed on their character sheet. I think that if you could get it to work properly, you could format a post so all the players with characters that spoke Elfish would see certain text translated into English, but players of characters that could not understand the fantasy language just saw Elf-runes or something like that. That seemed potentially fun and more immersive. Link to comment Share on other sites More sharing options...
OzzyKP Posted Tuesday at 08:40 PM Clone Share Posted Tuesday at 08:40 PM It was a pretty awesome feature on the old site. I will absolutely make use of it if they add it here. Link to comment Share on other sites More sharing options...
Eric Posted Tuesday at 09:23 PM Clone Share Posted Tuesday at 09:23 PM Slinks in, delinquent in updating documentation Here's the dev post where it's announced (since opened up to everyone, not just Community Supporters): https://www.myth-weavers.com/index.php?/topic/1295-dev-news-stream/&do=findComment&comment=67524 Conceptually, it works just like OG. You have to have at least one sheet attached to the game to be able to read any obfuscated language blocks; as long as the indicated language is on one of those sheets, you can read the plain-text version. This does require GMs to add the Character Sheets feature to games where they want to leverage the tool. Link to comment Share on other sites More sharing options...
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