pdwalt Posted October 6, 2022 Clone Share Posted October 6, 2022 Lars Kenn Half-Elf Rogue (Unchained) 1 character sheet campaign trait: Student Survivalist Background Lars came to Sandpoint when he was ten. He looked more like thirteen or fourteen, or else he would have not been left to himself as much. A group of travelers heading to the cathedral, found the lad living under a wrecked wagon, the still stinking horse corpses half gnawed by scavengers, or worse. The shy lad was reluctant to exit his safety, and even then was hard to see or hear if he was trying to be unseen. The wise Desnans coaxed out Lars and took him to Sandpoint. They gave his tale to a cleric at the cathedral and left him. Something came up, something always does, and the cleric lost track of the boy. If asked he vaguely recalled Lars, thinking he found someone to care for him - but that was a different orphan. Eeking his way out between hand-outs, light work some might offer, and petty stealing he lived a life. When Shalelu found him, well, things got better. He ate more frequently. If he did not sleep inside much, he had a warm bedroll and sometimes a tent. In places short distance from Sandpoint, he traveled with Shalelu and learned to survive outside. When Shalelu went longer walk-about, Lars hung around the Rusty Dragon or the Cathedral. Personality Lars might have been a typical child growing up, but the three days he spent alone under the wagon where brigands killed his Da and Ma and took his sister changed him. He was lucky they did spiteful damage to the wagon that collapsed a side, or else some of the things that came to gnaw on the dead horses might have found him. As it was, the travelers could not get him to talk for days after the events. He told Shalelu about his sister, but his sister was never found. Lars is a quiet young man. He does not bring attention to himself. When it is required to interact with others he is very polite, especially with strangers. The look in his eye is one of wariness and fear, with sudden movements might get him flinching, excepting a blow. That annoys kind-hearted people to no end. With people he knows, he opens up. Still careful not to give insult as if he fears a cross word would get him banned from their presence. One place he is a little less fearful, is when he is cooking or learning on cooking. Truth is, he is not fearful of things many people would fear. Traveling in the wilds, he is careful, but not afraid. Most of the time it was with Shalelu, but then it was two against the world. Appearance Lars early years in Sandpoint, where he was living more on his own than not, stunted his size and weight a bit. On the shallow side of half-elves in height, and thin, he still carries his armor well. For outside the town, he wears studded leather, bears a short sword, a dagger and some javelins for weapons. He has a mostly empty backpack on his back. He tends to wear a wooden holy symbol of Desna - his father gave him one once, and this one is not that one, but he wears it in remembrance. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
pdwalt Posted October 6, 2022 Author Clone Share Posted October 6, 2022 Notes and such Name xDiceName xDiceResult xDiceString xDiceRolls Starting Gold Roll 13 4d6 1,1,5,6 Link to comment Share on other sites More sharing options...
iantruesilver Posted October 7, 2022 Clone Share Posted October 7, 2022 Good background as usual, @pdwalt Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
pdwalt Posted October 9, 2022 Author Clone Share Posted October 9, 2022 On 10/7/2022 at 1:08 PM, iantruesilver said: Good background as usual, @pdwalt thank you - does this mean the character is reviewed and I should change the tags - or just a note on the background? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted October 10, 2022 Clone Share Posted October 10, 2022 Okay. Mechanically: Not seeing where you're getting Knowledge (nobility) as a class skill Survival should be a class skill for unchained rogues Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
pdwalt Posted October 11, 2022 Author Clone Share Posted October 11, 2022 They are fixed Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted October 11, 2022 Clone Share Posted October 11, 2022 (edited) Token generated. Edited January 8, 2023 by iantruesilver (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
iantruesilver Posted October 28, 2022 Clone Share Posted October 28, 2022 I may have found a 2sp5cp discrepancy in accounting toward your favour. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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