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Field Medic


galenbd

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I'm choosing the Physician background. However, he was so utterly unempathetic, viewing people as a biological set of variables. He did rather well at the start of his Residency since that was mostly watching and learning.  However, once he began to practice on actual patients, his inability to improve his bedside manner washed him out of the program entirely. Saddled with debt, he joined the military as a last resort. At which point, his training made him useful as a field medic where bedside manner counted for less.

Name
Growth, Learning, Learning
6; 1; 4
1d6;1d8;1d8 [6]; [1]; [4]
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Choosing Expert as a character class

Non-combat focus chosen would be Healer to get the ability to drop the lowest die. Since Heal is already at 1, I can choose a different skill. I will choose Pilot as he would be trained in driving an ambulance on the ground and the air.

 

 

Skill list so far

Heal - 1

Administer - 0

Notice - 0

Pilot - 0

 

Special abilities :

Re-roll skill failure once per scene

Stabilize On Turn

Heal check use 3d6 dropping lowest

 

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Character level 1 focus choosing Gunslinger to gain some weapon skills

 

Skill list so far

Heal - 1

Administer - 0

Notice - 0

Pilot - 0

Shoot - 0

 

Special abilities :

Re-roll skill failure once per scene

Stabilize On Turn

Heal check use 3d6 dropping lowest

Draw weapon On Turn

Add skill level to damage

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All right. Rejiggered to Scout\Sniper

Keeping the same rolls for abilities and numbers for Background

 

Attributes

Str 12

Dex 14

Con 13

Int 12

Wis 12

Char 8

 

Change background to Peasant. The numbers give me

Exert - 0
Any skill (Shoot) - 0
Connect - 0
Notice - 0

 

Again choose Expert, but Focus skill is Wanderer. That gives me

Survive - 0
Common language
Free transport
Re-roll failed skill check

 

Now for Focus
Gunslinger gives me
Shoot - 1
Draw weapon On Turn
Add shoot to damage

 

Edited by galenbd (see edit history)
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So at character level 1, I have

 

Attributes

Str 12

Dex 14

Con 13

Int 12

Wis 12

Char 8

 

Skills

Connect - 0

Exert - 0

Notice - 0
Shoot - 1

Survive - 0
 

Special Abilities

Common language
Free transport
Re-roll failed skill check

Draw weapon On Turn
Add shoot to damage

 

Edited by galenbd (see edit history)
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All right. So that was HP for levels 2 and 3. With the 6 + 2 from first level, that gives me 20 Hp at 3rd level.

 

I need to fill out a Mythweavers character sheet at this point. Might have to wait on that until tomorrow. I'll start thinking about what the background means for this character.

Edited by galenbd (see edit history)
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