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T'Sarra Khonnor, Hunted by robots (from the ̶f̶u̶t̶u̶r̶e̶ Technic League)


ccanary

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  • 2 months later...

   

T'Sarra Khonnor (adjusted image)


          

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spacer.png Map Token

 

spacer.png Character Generation

Ability Scores: 20 point buy

Strength: 16 (+2 racial) = 18

Dexterity: 7

Constitution: 14

Intelligence: 12 (-2 Racial) = 10

Wisdom: 10

Charisma: 15 (+2 Racial) = 17


Race: Tiefling (Demon Spawn)

Class: Oracle

Favored Class: Oracle

Favored Class Bonus: +1 HP

Traits: Irrepressible, Resilient; Campaign Trait: Robot Slayer; Drawback: Overprotective

Skill Ranks: 4 + Int mod+2 + FCB = 4

Skills Trained: Diplomacy[1 Rank]; Knowledge (Nature) [1 Rank]; Perception [1 Rank]; Use Magic Device [1 Rank].

Background Skill Ranks: 2

Skills Trained: Handle Animal [1 Rank]; Linguistics [1 Rank].

Feats: Noble Scion (of War)

Bonus Languages: Hallit, Common.


Hit Points: Max (d8) + Con mod+2 + FCB = 11

Starting Wealth12: ([Roll]) = -- gp

spacer.png Equipment

Starting Items Cost Source
Explorer’s Outfit 10 gp Core p159
     

 

Weapons Cost Source
     

 

Armour Cost Source
     

 

Adventuring Gear Cost Source
     
     
     
     
     
     

 

Food/Drink Cost Source
     

 

Remaining Wealth: 100 gp


  Character Background:

T'Sarra Khonnor grew up in a Kellid tribe in Numeria. A Tiefling girl was not exactly the good omen an Aasimar might have been, but as she grew she was known for her quick wit and her kind heart. She was accepted by the tribe, even if some tongues always wagged behind her back.

 

She grew up into a strong, hard-working, charming, passionate... and incredibly clumsy woman. Her awkwardness was legendary, two left feet, all thumbs, just no manual dexterity or agility in her hands at all! She lost track of the number of times she'd fallen into the fire, saved by her Tiefling skin. She was not physically competent enough to be a warrior, she was determined to find her place within her community.

 

As a result, T'Sarra became apprenticed to the tribe's shaman, learning the ways of magic and healing. She was a diligent student, soaking up knowledge and practicing her skills whenever she could.

Despite her clumsiness, T'Sarra proved to be a natural at divination, and she quickly gained the respect and admiration of her tribe. She became an invaluable member of the community, using her powers to heal the sick and injured, and to protect her people from harm.

 

But all of that changed when the visions came. She was stricken, cursed with a vision of the future, and further with the curse that no one would believe her! Ultimately she drew attention beyond the limits of her tribe. Technic League sent a robot to kill her. T'Sarra was forced to flee for her life, leaving behind the only home she had ever known. Though she was terrified and alone, she knew that she had to keep moving forward, using her skills and her determination to survive and find a new life.

 

In Torch, she met Khonnir Baine, who immediately commented on her first name matching his surname. Khonnir was a patron and took her in when she had no one and T'Sarra trusted him to keep her safe. In return, she agreed to take on missions into the wilderness for him, using her skills and wits to navigate the dangers of the wild. And to fight off the robots. Androids were one thing, they had souls she could see she could trust them. But the machine-men of the Technic League or worse the ones who wandered the land? Those she hunted and killed before they could attack her. She never knew which were programmed for her destruction. Despite the constant threat of the Technic League's robots, T'Sarra remained determined and resilient. Until Khonnir himself went missing...

 

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T'Sarra Khonnor 

spacer.pngT'Sarra Khonnor — Tiefling Oracle 1
AC/T/FF 18/13/15 | HP 11/11 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/2 | Darkvision
Hero Points ??
Active Conditions: none
Spells:

1st: (2/day) Cure light wounds, Bless, Inflict Light Wounds
Cantrips: (unl) detect magic, mending, guidance, create water

Current location and situation

 

Mechanics

Move:
Standard:
Free:

Trained Skills

Acrobatics* -2
Climb* +4
Diplomacy +7
Handle Animal +4
Knowledge (nature) +4
Linguistics +1
Perception +6
Survival +4
Swim* +4
   
   
* -2 ACP to str and dex skills  

 

 

Edited by ccanary (see edit history)
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  • 10 months later...

Level 2 advancement:

BAB +1

Will +1

HP +5 + 2 (con) +1 (FCB) = +8 -> 19

Skill ranks +6 ( 2 background): Diplomacy, Heal, Perception, Spellcraft; Handle Animal, Knowledge History

Mystery spell: fumbletongue

+1 spell per day -> 5

+1 cantrip known (

Edited by ccanary (see edit history)
Name
hp (con and other mods to be added)
3
1d8 3
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T'Sarra Khonnor 

spacer.pngT'Sarra Khonnor — Tiefling Oracle 2
AC/T/FF 18/13/15 | HP 19/19 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/3 | Darkvision
Hero Points ??

Active Conditions: none
Spells:

1st: (5/5) Cure light wounds, Bless, Inflict Light Wounds, Fumbletongue
Cantrips: (unl) detect magic, mending, guidance, create water, read magic

Current location and situation

 

Mechanics

Move:
Standard:
Free:

Trained Skills

Acrobatics* -2
Climb* +4
Diplomacy +8
Handle Animal +5
Heal +4
Knowledge (history) +4
Knowledge (nature) +4
Linguistics +1
Perception +7
Spellcraft +4
Survival +4
Swim* +4
   
   
* -1 ACP to str and dex skills  

 

 

Edited by ccanary (see edit history)
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