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Request: The Rare Fox


Ryku

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Roshini Stats 

⌬Roshini Prabhakara⌬
Base Refresh: 3
Adjusted Refresh: 1

High Concept: Bloodthirsty Priestess of Athena
Trouble: Small Sect dying out
Free Aspect: Lady Mercy won't be home tonight

Free Aspect: Eyes like an owl

Stats:

Great (+4) | {Fight}
Good (+3) | {Physique}, {Notice}
Fair (+2) | {Will}, {Athletics}, {Crafts}
Average (+1) | {Lore}, {Stealth}, {Rapport}, {Contacts}

Stress: P:[][][][][][]M:[][][][]

Consequences:[2][4][6]

Stunts/Gear

Saint of the Tower: Gain +2 to Fight when attacking a creature that is larger in scale. 

Saint of Fear:  Once per Act, instead of gaining a boost I can auto inflict the minor consequence 'Fear of Roshini' when I perform a success with style attack with fight against an enemy. 

Saint of War: (Requires Life Discipline). Once per Arc, I can ignore a minor physical consequence. 

Saint of Martyrs: Gain a +2 to Physique overcome actions when made to withstand physical pain in order to achieve my goal. 

 

Active Aspects

Scared x1

 

Action & Results

None

Roshini Prabhakara

Roshini.pngShe looked at him and took a step back spear held out. "Leave. That is our kill." as she said this however her words had a shiver in them that wasn't there before as she sized him up

Edited by Ghost Gal Pal (see edit history)
Name
using Will to defend
[0,+,0,-] +2 = 2
fate(2) 0,1,0,-1
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Iliana Walton

image.png.ca830c417a29d3f95171c1344ec54c73.pngIliana, remembering the Danner's remark, felt a rush of emotions. Feeling overprotective of Spike she preemptively stood in defense of her companion. All she could say was "Don't you dare." 

The rage she felt towards Darren was drowning out any and all of the fear that was present in her mind.

 

 

 

 

 

 

 

 

 

Spike

image.png.1328e23e1ba69228c9a7cd303b75dc21.png

Character Status

⌬Iliana Walton⌬
FP: 2/3
 

High Concept: Loyal beastmaster of a Noble family
Trouble: Hunted by a bandit group "The Jade Serpents"
Free Aspect: Spike the guard dog

Free Aspect: Expert climber

  

⌬SKILLS⌬

Great (+4) | {Athletics}
Good (+3) | {Will}, {
Fight}
Fair (+2) | {
Notice}, {Investigate}, {Empathy}
Average (+1) | {Rapport}, {Provoke}, {Contacts}, {Resources}


⌬STRESS⌬
Physical Stress: OOO
Mental Stress: OOOOOO

 

Consequences:[2][4][6]

 

⌬STUNTS⌬ X3 Free 

1) Fass!: Gain a +2 when using Fight to Create an Advantage "Take hold" when using Spike. 

2) Solid grip: Gain a +2 when using athletics to perform overcome actions regarding climbing. 

3) Packen!: Gain a +2 when using Fight to create active opposition against enemies attempt to move out of zone. (Can only be used 1 zone away.)

 

⌬ON PERSON GEAR⌬

Two daggers, Light armour, Medallion with Kaliodos insignia

Active Aspects

Hide this

Action

Create an Advantage Using the stunt Fass!: Gain a +2 when using Fight to Create an Advantage "Take hold" when using Spike

post roll: Spending FP to get +2 on a roll, so it ties, getting a boost "Complicated escape"

 

  

Edited by Concordat of Worms
roll result (see edit history)
Name
Defend with Will
[0,0,+,+] +3 = 5
fate(3) 0,0,1,1
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"Oh you will give up the fox, or I will take it by force." Danner takes one step forward, and in doing so, his party also uncovers themselves from the moons darkness. 

" So whats it going to be, the fox or your head.." 

 

Danner 

spacer.pngAspects: Killer of Beast. 

Des: The man is rather tall with long black hair and wearing full plate mail with bear skin wrapped around his broad shoulders. Around his neck sits his Guild Rank of Gold. It was clear this man had some experience. 

Skills: +5 Fight, +4 Will, +3 Phys, +2 Provoke

Stress: OOOO

Cons: [2][4][6]  

Stunts: 
Zone intimidation: Once per scene, Danner is able to use the Provoke Skill on the entire party to Create the Scared advantage. 

Frozen: Anyone affected by Danner's scared advantage is unable to physically attack him until the scared advantage is overcome using Will. 

Saw Blade: Upon a success with style on an attack using fight, Danner may forgo the boost and instead inflict a bleeding advantage onto his target.  

Danners Party

A group of criminals that work with Danner. 

Fight +4, Athletics +4, Notice +3, Deceive +3, 

Stress: OOO

Cons: [2]

Stunts:

Deep Cuts: When using fight to attack, instead of gaining a boost to their next action, can immediately cause +2 shifts of additional stress. 

 

ZONES 

  • Road of the Ruins (starting zone)
  • Destroyed Buildings

 

Edited by Ryku (see edit history)
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Z stats

⌬Ziaeddin Yazdeni⌬
Base Refresh: 3
Adjusted Refresh: 3

 

High Concept: Infamous Pirate Prince of the Dead Sea
Trouble: Glory Seeking Firebrand
Free Aspect: Fierce Friend, Unrelenting Enemy

Free Aspect: Ianera's Blessing

  

⌬SKILLS⌬

Great (+4) | Shoot
Good (+3) | Athletics, Rapport
Fair (+2) | Empathy, Notice, Provoke

Average (+1) Burglary, Contacts, Crafts, Resources 

⌬STRESS⌬
Physical Stress: OOO
Mental Stress: OOO

 

⌬STUNTS⌬

Prince of Revels: Ziaeddin has +1 Rapport, Empathy and Contacts to create an advantage actions so long as wine is flowing and the crowd is merry

Prince of Storms: Once per scene, Ziaeddin can prevent his opposition from invoking against him an environmental situation aspect (like a raging storm or a riot)

Ianeira's Firstborn: Because Ziaeddin has Ianera's Blessing, the first time he receives a Consequence from physical combat, he can pay a fate point to place the aspect The Dead Sea's Grasp on himself until the end of his next action. While Ziaeddin is under the effects of this aspect, his body becomes mist, turning him immaterial and allowing him to move through physical objects at will. 

 

Ziaeddin Yazdeni

It wasn't like Ziaeddin felt that Danner's huge, muscled bulk was a threat to his masculinity. At least, not in the metaphorical take. He was perfectly confident in his standing as a man in this world. 

That said, when his standing in the world risked being flat on the ground after being punched in the face by another man who evidently felt the need to overcompensate a frail ego with the excessive lifting of weights, he could understand where such concerns about masculinity came from.

Iliana, the beautiful, courageous woman, was the only one in their party who stood with her back straight against Danner, looking for all the world as if the gods themselves had granted her the power to strike him down. The fire in her eyes seemed to reflect off the moonlight, making them even lovelier than usual - 

Ziaeddin swallowed through an uncomfortably fist-shaped lump in his throat. He'd better see to finding the curled up remnants of his own bravery if he wanted any shot at that train of thought going anywhere.

 

 

Edited by Empyreal
adding text (see edit history)
Name
Will to defend against Danner's Provoke CaA
[-,0,-,0] +0 = -2
fate(0) -1,0,-1,0
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Iliana Walton

image.png.ca830c417a29d3f95171c1344ec54c73.pngIliana, seeing the state that her comrades were in, needed to come up with something to get them back in the fighting spirit. She could not fend Danner's group alone.

"You have stood by my side back at the tavern, you were ready to defend me", she said while raising one of her daggers, pointing it towards Danner "So why would you hesitate now? Look at him, being a coward, ambushing us. Look him straight in the eyes! It is time to show this tormenter that he cannot push people around for his selfish gains! If we win, he will think twice before he decides to scare another person."

 

 

 

 

 

 

 

 

 

Spike

image.png.1328e23e1ba69228c9a7cd303b75dc21.png

Character Status

⌬Iliana Walton⌬
FP: 2/3
 

High Concept: Loyal beastmaster of a Noble family
Trouble: Hunted by a bandit group "The Jade Serpents"
Free Aspect: Spike the guard dog

Free Aspect: Expert climber

  

⌬SKILLS⌬

Great (+4) | {Athletics}
Good (+3) | {Will}, {
Fight}
Fair (+2) | {
Notice}, {Investigate}, {Empathy}
Average (+1) | {Rapport}, {Provoke}, {Contacts}, {Resources}


⌬STRESS⌬
Physical Stress: OOO
Mental Stress: OOOOOO

 

Consequences:[2][4][6]

 

⌬STUNTS⌬ X3 Free 

1) Fass!: Gain a +2 when using Fight to Create an Advantage "Take hold" when using Spike. 

2) Solid grip: Gain a +2 when using athletics to perform overcome actions regarding climbing. 

3) Packen!: Gain a +2 when using Fight to create active opposition against enemies attempt to move out of zone. (Can only be used 1 zone away.)

 

⌬ON PERSON GEAR⌬

Two daggers, Light armour, Medallion with Kaliodos insignia

Active Aspects

Hide this

Action

Create an Advantage Using the stunt Fass!: Gain a +2 when using Fight to Create an Advantage "Take hold" when using Spike

post roll: Spending FP to get +2 on a roll, so it ties, getting a boost "Complicated escape"

 

  

Name
CAA with Empathy
[0,-,+,+] +2 = 3
fate(2) 0,-1,1,1
Danner Defending with Provoke 
[0,0,-,-] +2 = 0
fate(2) 0,0,-1,-1
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  • 3 weeks later...

Roshini Stats 

⌬Roshini Prabhakara⌬
Base Refresh: 3
Adjusted Refresh: 1

High Concept: Bloodthirsty Priestess of Athena
Trouble: Small Sect dying out
Free Aspect: Lady Mercy won't be home tonight

Free Aspect: Eyes like an owl

Stats:

Great (+4) | {Fight}
Good (+3) | {Physique}, {Notice}
Fair (+2) | {Will}, {Athletics}, {Crafts}
Average (+1) | {Lore}, {Stealth}, {Rapport}, {Contacts}

Stress: P:[][][][][][]M:[][][][]

Consequences:[2][4][6]

Stunts/Gear

Saint of the Tower: Gain +2 to Fight when attacking a creature that is larger in scale. 

Saint of Fear:  Once per Act, instead of gaining a boost I can auto inflict the minor consequence 'Fear of Roshini' when I perform a success with style attack with fight against an enemy. 

Saint of War: (Requires Life Discipline). Once per Arc, I can ignore a minor physical consequence. 

Saint of Martyrs: Gain a +2 to Physique overcome actions when made to withstand physical pain in order to achieve my goal. 

 

Active Aspects

Scared x1

 

Action & Results

None

Roshini Prabhakara

Roshini.pngSpurred into action by that Roshini drew her spear and held it in an attacking stance, glaring at him. 

"How about this. You leave and we pretend this never happened or..." she smiled. "We beat you up and I bring the goddess's wrath upon you." Her face became solum as she brandished her shield, Medusa's head carved on it a reminder of the fate of all those who dared defy Athena. "Do you wish to be blinded such as Ilos? Or be turned mad such as what she did to the daughters of Cecrops'? It's your choice after all."

Name
CAA with Provoke
SyntaxError: Unknown identifier fate
fate
CAA with Provoke
[-,+,0,+] +0 = 1
fate(0) -1,1,0,1
Danner Defends with Will
[-,-,0,0] +4 = 2
fate(4) -1,-1,0,0
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  • 3 weeks later...

 Danner would simply smile at their remarks. " You are in no position to attempt to scar me! Youre a bronze adventurer, you are nothing to me. Enough talk, raise your weapons and fight!" 

And with his statement, Danners Party rush towards the Team and attempt to lock swords. 

Action: Danners Party Performed a CAA: Locked in Battle! Using Fight on the Road to Ruins Zone. (One Character can defend against this if they choose)  

 

Danner 

spacer.pngAspects: Killer of Beast. 

Des: The man is rather tall with long black hair and wearing full plate mail with bear skin wrapped around his broad shoulders. Around his neck sits his Guild Rank of Gold. It was clear this man had some experience. 

Skills: +5 Fight, +4 Will, +3 Phys, +2 Provoke

Stress: OOOO

Cons: [2][4][6]  

Stunts: 
Zone intimidation: Once per scene, Danner is able to use the Provoke Skill on the entire party to Create the Scared advantage. 

Frozen: Anyone affected by Danner's scared advantage is unable to physically attack him until the scared advantage is overcome using Will. 

Saw Blade: Upon a success with style on an attack using fight, Danner may forgo the boost and instead inflict a bleeding advantage onto his target.  

Danners Party

A group of criminals that work with Danner. 

Fight +4, Athletics +4, Notice +3, Deceive +3, 

Stress: OOO

Cons: [2]

Stunts:

Deep Cuts: When using fight to attack, instead of gaining a boost to their next action, can immediately cause +2 shifts of additional stress. 

 

ZONES 

  • Road of the Ruins (starting zone)
  • Destroyed Buildings

 

 

Edited by Ryku (see edit history)
Name
Danners Party Performed a CAA: Locked in Battle! Using Fight
[0,0,0,0] +4 = 4
fate(4) 0,0,0,0
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  • 2 weeks later...

Iliana Walton

image.png.ca830c417a29d3f95171c1344ec54c73.pngIliana lunges forward at Danner's party, sending Spike ahead of her, both of them working together to bog down the group, not focusing on anyone particular. As Iliana swings her weapons aggressively in order for her teammates to have a clear shot at hitting the opponents, she says "Nothing but common bandits you are!"

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Spike

image.png.1328e23e1ba69228c9a7cd303b75dc21.png

Character Status

⌬Iliana Walton⌬
FP: 2/3
 

High Concept: Loyal beastmaster of a Noble family
Trouble: Hunted by a bandit group "The Jade Serpents"
Free Aspect: Spike the guard dog

Free Aspect: Expert climber

  

⌬SKILLS⌬

Great (+4) | {Athletics}
Good (+3) | {Will}, {
Fight}
Fair (+2) | {
Notice}, {Investigate}, {Empathy}
Average (+1) | {Rapport}, {Provoke}, {Contacts}, {Resources}


⌬STRESS⌬
Physical Stress: OOO
Mental Stress: OOOOOO

 

Consequences:[2][4][6]

 

⌬STUNTS⌬ X3 Free 

1) Fass!: Gain a +2 when using Fight to Create an Advantage "Take hold" when using Spike. 

2) Solid grip: Gain a +2 when using athletics to perform overcome actions regarding climbing. 

3) Packen!: Gain a +2 when using Fight to create active opposition against enemies attempt to move out of zone. (Can only be used 1 zone away.)

 

⌬ON PERSON GEAR⌬

Two daggers, Light armour, Medallion with Kaliodos insignia

Active Aspects

Hide this

Action

Create an Advantage Using the stunt Fass!: Gain a +2 when using Fight to Create an Advantage "Take hold" when using Spike

 

  

Name
Create an Advantage with Fight Using the stunt "Fass!"
[-,0,0,0] +5 = 4
fate(5) -1,0,0,0
Danners Party defends with Athletics 
[0,+,0,+] +4 = 6
fate(4) 0,1,0,1
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