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Dain Brighteyes, Dwarf Traveler


DarthAnthrax

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Dain Brighteyes

Traveling man of many talents

 

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"I´ve done a lot of things in my time...maybe my experience can be of use"

 

BARD 1

Medium humanoid male (Mountain Dwarf), Lawful Good


Armor Class XX

Hit Points 10 (1d8+2)
Speed 25 ft.


Senses Darkvision 60 ft, Passive Perception XX

Languages Common, Dwarvish, Gnomish

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 14 (+2)
Save +2 
Athletics +4


Dexterity 10 (+0) 
Save +2 
Acrobatics +0 | Sleight of Hand +0 | Stealth +0


Constitution 15 (+2)
Save +2 
No skills associated.


Intelligence 10 (+0)
Save +0
Arcana +0 | History +0 | Investigation +0 | Nature +0 | Religion +0


Wisdom 12 (+1)
Save +1 
Animal Handling +1 | Insight +3 | Medicine +1 | Perception +3 | Survival +3


Charisma 16 (+3) 
Save +5 
Deception +3 | Intimidation +3 | Performance +3 | Persuasion +5

Bold denotes proficiency

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Smith´s Tools, Cartographer´s Tools, Mason´s Tools, Herbalism Kit
  • Gaming Dice Set
  • Instruments Horn
  • Weapons Simple Weapons, Hand Crossbows, Rapiers, Longswords, Shortswords, Battleaxes, Warhammers
  • Armors Light, Medium

BARD CLASS ABILITIES
Bardic Inspiration (d6)You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.


RACIAL TRAITS
DarkvisionAccustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.Dwarven ResilienceYou have advantage on saving throws against poison, and you have resistance against poison damageDwarven Combat TrainingYou have proficiency with the battleaxe, handaxe, light hammer, and warhammerTool ProficiencyYou gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s toolsStonecunningWhenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus

 

WEAPONS

WEAPONS

  • Longsword - +2 to hit for (1d8+2) slashing damage || Versatile(1d10)
  • Dagger - +2 to hit for (1d4+2) piercing damage || Finesse, Light, Thrown(20/60)

 

SPELLS

SPELL SLOTS 2/2 (1st)

  • Bard - Spell Save DC: 13 | Spell Attack Mod: +5 | Cantrips Known: 2 | Spells Known: 4

CANTRIPS (Bard)

Vicious MockeryMending


FIRST LEVEL (Bard)

Faerie Fire (C)Healing WordDetect Magic (C)Heroism (C)

(C) Denotes concentration

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (XX lbs.)

  • Weight: XX lbs. / XX lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (XX lbs.)

Copper: 0 | Silver: 0 | Gold: 0 | Obsidian: 0 | Platinum: 0

(0 Coins x .02 lbs. = 0 lbs. Total Weight)


EQUIPEMENT READIED (XX lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (XX lbs.) 
  • Weapons (XX lbs.)   
  • Readied Items (XX lbs.) 

EQUIPMENT STORED (XX lbs.)

Stored items can be retrieved with an action.

  • In Backpack (XX lbs.) 
  • Strapped to Backpack (XX lbs.) 

EQUIPMENT NOT CARRIED (--)

  • At Home 

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (3/3)

 

 

APPEARANCE

Age 205 | Height 1,59m | Weight 82 kgs | Hair Graying Black | Eyes Yellow | Complexion Fair


 

 

BACKGROUND

EXPERIENCED TRAVELER
Source Custom


  • Personality Traits:  
  • Ideals:  
  • Bonds: 
  • Flaws: 

Background Features: You gain proficiency in Insight and Survival, as well as with Cartographer´s Tools. You learn one additional language of your choice. 

Hefty Hauler: You can carry more than your frame implies. Increase your maximum carrying capacity by half. (i.e. STR 12 could carry 270  lbs.instead of 180 lbs.)


BACKSTORY

Coming soon...

 

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