DarthAnthrax Posted January 22, 2023 Clone Share Posted January 22, 2023 Dain Brighteyes Traveling man of many talents "I´ve done a lot of things in my time...maybe my experience can be of use" BARD 1 Medium humanoid male (Mountain Dwarf), Lawful Good Armor Class XX Hit Points 10 (1d8+2) Speed 25 ft. Senses Darkvision 60 ft, Passive Perception XX Languages Common, Dwarvish, Gnomish Proficiency Bonus +2 ABILITIES & SKILLS Proficiency Bonus: +2 Strength 14 (+2) Save +2 Athletics +4 Dexterity 10 (+0) Save +2 Acrobatics +0 | Sleight of Hand +0 | Stealth +0 Constitution 15 (+2) Save +2 No skills associated. Intelligence 10 (+0) Save +0 Arcana +0 | History +0 | Investigation +0 | Nature +0 | Religion +0 Wisdom 12 (+1) Save +1 Animal Handling +1 | Insight +3 | Medicine +1 | Perception +3 | Survival +3 Charisma 16 (+3) Save +5 Deception +3 | Intimidation +3 | Performance +3 | Persuasion +5 Bold denotes proficiency PROFICIENCIES & ABILITIES PROFICIENCIES Tools Smith´s Tools, Cartographer´s Tools, Mason´s Tools, Herbalism Kit Gaming Dice Set Instruments Horn Weapons Simple Weapons, Hand Crossbows, Rapiers, Longswords, Shortswords, Battleaxes, Warhammers Armors Light, Medium BARD CLASS ABILITIES Bardic Inspiration (d6)You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level. RACIAL TRAITS DarkvisionAccustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray., Dwarven ResilienceYou have advantage on saving throws against poison, and you have resistance against poison damage, Dwarven Combat TrainingYou have proficiency with the battleaxe, handaxe, light hammer, and warhammer, Tool ProficiencyYou gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools, StonecunningWhenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus WEAPONS WEAPONS Longsword - +2 to hit for (1d8+2) slashing damage || Versatile(1d10) Dagger - +2 to hit for (1d4+2) piercing damage || Finesse, Light, Thrown(20/60) SPELLS SPELL SLOTS 2/2 (1st) Bard - Spell Save DC: 13 | Spell Attack Mod: +5 | Cantrips Known: 2 | Spells Known: 4 CANTRIPS (Bard) Vicious Mockery, Mending FIRST LEVEL (Bard) Faerie Fire (C), Healing Word, Detect Magic (C), Heroism (C) (C) Denotes concentration EQUIPMENT & ENCUMBERANCE TOTAL ENCUMBERANCE (XX lbs.) Weight: XX lbs. / XX lbs. max. (15 x STR Score) Status: Unencumbered Penalty: None MONEY POUCH (XX lbs.) Copper: 0 | Silver: 0 | Gold: 0 | Obsidian: 0 | Platinum: 0 (0 Coins x .02 lbs. = 0 lbs. Total Weight) EQUIPEMENT READIED (XX lbs.) Equipped items can be retrieved with a manipulate item interaction. Armor (XX lbs.) Weapons (XX lbs.) Readied Items (XX lbs.) EQUIPMENT STORED (XX lbs.) Stored items can be retrieved with an action. In Backpack (XX lbs.) Strapped to Backpack (XX lbs.) EQUIPMENT NOT CARRIED (--) At Home MAGIC ITEMS NON-ATTUNED ATTUNED (3/3) APPEARANCE Age 205 | Height 1,59m | Weight 82 kgs | Hair Graying Black | Eyes Yellow | Complexion Fair BACKGROUND EXPERIENCED TRAVELER Source Custom Personality Traits: Ideals: Bonds: Flaws: Background Features: You gain proficiency in Insight and Survival, as well as with Cartographer´s Tools. You learn one additional language of your choice. Hefty Hauler: You can carry more than your frame implies. Increase your maximum carrying capacity by half. (i.e. STR 12 could carry 270 lbs.instead of 180 lbs.) BACKSTORY Coming soon... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts