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Rahkimur - Half-Orc Druid


Postmodernist

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Rahkimur

Aspirant of the Green

 

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"The forest is my temple. The trees have never asked me to kneel before them."

 

DRUID 1

Medium humanoid male (Half-Orc), lawful neutral


Armor Class 15 (dex, leather armor, shield)

Hit Points 10 ( 1d8 + 3 )
Speed 30' ft.


Senses darkvision (60 ft)

Languages common, orc, druidic, sylvan

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 10 (+0)
Save +0
Athletics +0


Dexterity 14 (+2) 
Save +2 
Acrobatics +2 | Sleight of Hand +2 | Stealth +2


Constitution 14 (+2)
Save +2 
No skills associated.


Intelligence 10 (+0)
Save +2
Arcana +0 | History +0 | Investigation +0 | Nature +2 | Religion +2


Wisdom 17 (+3)
Save +5
Animal Handling +5 | Insight +3 | Medicine +3 | Perception +5 | Survival +5


Charisma 10 (+0) 
Save +0
Deception +0 | Intimidation +0 | Performance +0 | Persuasion +0

*Notes for future reference/ ** Note 2 for future reference / (E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Navigator
  • Instruments N/A
  • Weapons Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears 
  • Armors Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)

DRUID CLASS ABILITIES
Spellcasting | Ritual CastingYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared. | 


RACIAL TRAITS
DarkvisionAccustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. | Relentless Endurance | Savage Attacks | Proficiency (Replaces Menacing trait)


FEATS

 

WEAPONS

WEAPONS

  • Quarterstaff +2 to hit for (1d6) bludgeoning damage. | Simple, versatile

 

SPELLS

SPELL SLOTS 2/2 (1st)

  • Druid - Spell Save DC: 13 | Spell Attack Mod: +5 | Spells Known: 2

CANTRIPS (Druid)

Thorn Whip | Guidance


FIRST LEVEL (Druid)

Entangle (C) | Goodberry


 

* Denotes a Midgard spell. / (C) Denotes concentration. / (R) Denotes reaction spell. / (B) Denotes bonus action spell.

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (48 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.2 lbs.)

Copper: 0 | Silver: 0 | Gold: 10 | Obsidian: 0| Platinum: 0

(10 Coins x .02 lbs. = 0.2 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (16 lbs.) Leathers - 10 lbs. | Shield 6 lbs.
  • Weapons (7 lbs.) Quarterstaff - 4 lbs. | Scimitar - 3 lbs.   
  • Readied Items (9 lbs.) Druidic Focus - 0 lbs. | Hunting Trap- 25 lbs. 

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (37 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Rations - 20 lbs. | Tinderbox 1 lb. | Torch x 10 - 10 lbs. | 
  • Strapped to Backpack (22 lbs.) Waterskin - 5 lbs. | Hemp Rope - 10 lbs. | Bedroll - 7 lbs. | 

EQUIPMENT NOT CARRIED (--)

  • At Home 

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (3/3)

 

 

APPEARANCE

Age 20 | Height 6' 0" | Weight 175 lbs. | Hair None | Eyes Black | Complexion Greenish Brown


DESCRIPTION FORTHCOMING

 

 

BACKGROUND

BORDERLANDS PIONEER
Source Custom


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: something


BACKSTORY

FORTHCOMING

 

Edited by Postmodernist (see edit history)
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