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Frag's Furious Fulminations


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Hi there. I'm recently returning to MW, and decided to look at Baldr since I saw it was near completion, and found your game. Looked up the system, saw it was available free and legal, and got a little excited.

 

If you're still taking applications, I'm planning a Ranger (or Ranger-ish, I haven't actually read the book yet) as it looks like you're heavy on fighters, and have the two main magic avenues covered.

 

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Calivarindrin Xerintrevor

Race: Elf

Class: Thief/Magic User

Level: 1

Exp: 0/3750

 

 

 

 

Attribute Score Modifier
Strength 13 +1 Armor Class 12
Intelligence 11 +0 Armor None
Wisdom 13 +1 Attack Bonus +1
Dexterity 14 +1 Initiative Bonus +1
Constitution 13 +1 Hit Points 5
Charisma 11 +0 SpellsRead Magic Range: 0
Magic-User 1 Duration: permanent
When cast upon any magical text, such as a spellbook or
magic-user spell scroll, this spell enables the caster to read
that text. Casting this spell on a cursed text will generally
trigger the curse. All Magic-Users begin play knowing this
spell, and it can be prepared even if the Magic-User loses
access to his or her spellbook.

Sleep Range: 90'
Magic-User 1 Duration: 5 rounds/level
This spell puts several creatures of 3 or fewer hit dice into
a magical slumber. Creatures of 4 or more hit dice are not
affected. The caster chooses a point of origin for the spell
(within the given range, of course), and those creatures
within 30' of the chosen point may be affected. Each
creature in the area of effect is allowed a save vs. Spells to
resist the effect.
Sleeping creatures are helpless. Slapping or wounding
awakens an affected creature, but normal noise does not.
Sleep does not affect unconscious creatures, constructs, or
undead creatures, and such creatures in the area of effect
are ignored.
When the duration elapses, the sleeping creatures
normally wake up immediately; however, if they are made
very comfortable and the surroundings are quiet, the
affected creatures may continue sleeping normally, at the
GM's option.
1/0/0/0

 

Open Locks 25    
Remove Traps 20 Death Ray/Poison 13
Pick Pockets 30 Magic Wands 12
Move Silent 25 Paralysis/Petrify 12
Climb Walls 80 Dragon Breath 16
Hide 10 Spells 13
Listen 30    

 

Gear:

Weapon Damage Att Bonus Weight Notes
         
Daggers (6) 1d4+1 +2 6 2 belt, 1 ea boot, 2 pack 10 (+1)/20/30 (-2)
Shortsword 1d6+1 +2 3 belt
         
Item Weight Item Weight
Tinderbox 1 Spellbook 1
Backpack * belt pouch *
Theives Tools (pouch) 1 Hemp Rope 50' 5
Whetstone 1 Waterskin 2
Chalk * Cloak 1
       
       
       
    Coins: 0  

Calivarindrin Xerintrevor, at your service, mate. You can call me Cal. Bit down on my luck at the moment, or I'd buy you a drink. Was kind of you to run those braggarts off before I had to have words with them. My story? Yes, I suppose you don't get many elves around here, would explain those two earlier. I'm sure my tale is nothing special, but if you're wanting to hear it, here you go.

I was born in the great woodland kingdom to the east, son of a King, believe it or not. But not the son of the Queen, if you get my meaning. Such things aren't as taboo there as among most lands of Men. After all, what happens during the Spring Festival stays in the Spring Festival, though sometimes a Midwinter reminder or three shows up, such as myself. My mother had been a retainer of the Queen, though for obvious reasons that came to an end a short time before my birth. She moved into the city and found work at one of the few Inns my people maintain for non-elfish visitors. Don't get a lot of traffic from outside the kingdom, you know. When I was still fairly young, she fell in love with one of the Forest Wardens and began a life with him. 

Torinal was good to me, and treated me almost as well as he would his own, but there was that little something of a reminder in the back of his head who my real father was, and he never did quite get comfortable with the role of my step-father. Nothing was ever kept secret from me. I knew as well as anyone that I was a bastard prince. The other children called me Prince Cal, whenever our betters weren't around. Still not quite sure if they meant it kindly or otherwise. But I embraced it, and ruled benevolently over my small princedom among the green alleys of the city.

All I wanted as I grew to manhood was to be a Warden like Torinal. I'm sure he was flattered by it, and he did teach me some about fighting and how to move stealthily, even got me passably good with a bow. But he couldn't quite wrangle a sponsorship for me into the Wardens thanks to my not-so-secret bloodline. I like to think that I would have been a sure thing to become General of the Wardens, and the thought of a Bastard with such power in the city was unthinkable, but perhaps it was just that the other Wardens didn't want the headache of trying to make sure they didn't offend the King and Council by taking me on. Whatever the case, Torinal did manage to wring a favor out of a friend and get me apprenticed to an elderly (yes, even for an elf) Mage named Voxarti. 

Old Vox did his best with me, but I had no patience for sitting and studying, and would rather be running the streets and alleys with my mates, or as I called them, my loyal subjects. Still he unlocked my potential and managed to instill in me the ability to use what little I let him teach me before frustration sent me out the door to roam with my friends. As a young adult, I found myself with increasing impatience with the slow life of a Mage and that of the city itself, and I got into a series of troubles for my lack of discipline, as Vox put it.

One thing led to another, and after an unlikely turn of misunderstandings, I found myself with a need to leave the city ahead of a couple of angry fathers. Their daughters were not so angry, if you catch my meaning, friend. It seems that indiscretions that don't take place during festival times are looked down on by some of the older crowd. Who knew?

I made my way to Slatehome eventually, and fell in with a group that practiced a group of skills that were, shall we say, adjacent to what Torinal had taught me in my youth. I found myself in a new sort of apprenticeship and learned a great deal about certain activities. I didn't realize it at the time, but my new friends were independent of a more organized and somewhat powerful group of practitioners of our particular skills, and eventually they took exception to our activity. Not sure what happened to the others, because I felt it was the better part of valor to get out of town before I got too personal with their fists, if you know what I mean.

So, here I am in Morgansfort, looking for work and with very little to my name. I didn't have time to stop by my room and grab my bow or my coin, even. Happen to know anyone that might have work for a friendly elf?

 

 

 

Edited by Fragwulf (see edit history)
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Dice Post

Name
Attributes
13; 13; 11; 11; 14; 13
drop(4d6,lowest,0);drop(4d6,lowest);drop(4d6,lowest);drop(4d6,lowest);drop(4d6,lowest);drop(4d6,lowest) [6,4,3,1]; [6,4,3,1,4,2,6,3]; [6,4,3,1,4,2,6,3,4,3,4,2]; [6,4,3,1,4,2,6,3,4,3,4,2,3,6,2,1]; [6,4,3,1,4,2,6,3,4,3,4,2,3,6,2,1,5,2,3,6]; [6,4,3,1,4,2,6,3,4,3,4,2,3,6,2,1,5,2,3,6,5,3,1,5]
Gold
80
3d6*10 2,1,5
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2 minutes ago, eltorin said:

Currently the base classes are allowed (only the ones in the book), so perhaps you could think about a Thief? Just a suggestion as we’re rather low on them, but I’m sure the GM will also chime in.

Yeah, after looking more closely I see the Ranger is in a supplement, and that the GM already said "Not yet."

Which is fine. I was thinking of playing an Elf combination class. And while Fighter/Magic User beckons, Fighter/Thief feels more like a Ranger-style. Since the system appears to lack a skill system (talk about old school), the Ranger-ness of the character would be more story and RP than anything. Luckily my rolls fill all the needed slots for me to be a fighter/thief and leave the option later to "become" a Ranger, if such things are even a mechanic in the system.

So, that's where I'm leaning. Basic FRPG seems to harken back to the days of yore, when Fighters were Fighters, and sheep were scared. Kind of brings a few things back, actually.

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Yeah, I like the idea of the combo classes too, but you have to level up both sides at the same time! As I don't have experience with the system yet, my lizard brain says, "It's not worth it! That's too slow!" but again, the heck do I know???

While a Thief can't do the same things as a D&D Ranger, it's based on Dexterity and has the closest thing to a skill list as this system seems to get (the Thief Abilities). Also, we currently have zero Thieves, so it's a bit needed lol. Have I said the word Thief enough? THIEF!

(Real talk, no pressure here. Play what you wanna play! 😄)

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21 hours ago, Malkavian Grin said:

Yeah, I like the idea of the combo classes too, but you have to level up both sides at the same time! As I don't have experience with the system yet, my lizard brain says, "It's not worth it! That's too slow!" but again, the heck do I know???

While a Thief can't do the same things as a D&D Ranger, it's based on Dexterity and has the closest thing to a skill list as this system seems to get (the Thief Abilities). Also, we currently have zero Thieves, so it's a bit needed lol. Have I said the word Thief enough? THIEF!

(Real talk, no pressure here. Play what you wanna play! 😄)

Levelling slow for a combo class may or may not have any bearing. It all depends on the way Gary handles levelling. By RAW, you can only gain one level per adventure, regardless of xp, and reset to one point below the next level if you have enough to advance. So conceivably if we all gained enough xp for a dual class to level once, then the rest of them should level as well. 

 

OTOH, if Gary does a "milestone" approach, then we will level at the rate of GM choice. Either method ensures that those with less level requirements don't outpace the group. Ensuring that a Thief doesn't level twice for every level a Magic User does.

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Hello! Sorry for the late response. Have been busy at work the last couple of days. But, yeah, still taking applications. Happy to have you. I see some of the others have answered your questions. Appreciate it, fellas! Was going to say that it would be nice if we had a thief or two. And will be using Levels, not Milestones. 

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