Jump to content

Missions


Morphling

Recommended Posts

The central drive of the players will be to fight back against the Tangee somehow, and to achieve that end they can undertake missions against the Tangee and HUAC. These missions are a bit more regimented than standard MASKS play, in that they have an objective before the PCs set out, and they certainly can either succeed or fail at that objective.

If the PCs do not currently have a mission, they can choose as a group to start a new mission. (Majority rules here-if the majority of PCs agree to the mission, then they start it, even if they have dissenters. But the players are encouraged to provoke someone and pierce the mask to try to get the others to agree!) They can also agree to scrap their current mission and start a new one, but if they do, they lose all progress made towards the scrapped mission-they have to start from scratch.

To start a new mission, the PCs set their objective. This is the goal of the mission, the positive effect they hope to achieve. Ultimately, the PCs are free to define their objectives as they choose, but they should try to frame their objective as a "To___" phrase, Likely using one of the following options:

  • To Free _____
  • To Defeat _____
  • To Capture _____
  • To Steal _____
  • To Destroy _____

The PCs should be as specific as possible when filling in the blanks. The characters' goals shouldn't be to completely defeat the Tangee. Their goals should be smaller. Freeing their neighborhood. Downing a single dangerous ship. Freeing an adult hero. Not "To defeat the Tangee," but "To defeat K'Toth of the Razor Cloud."

Once the PCs have begun a mission and stated their objective, I, the GM, tell them the necessary requirements for the mission, based on current intelligence. Requirements that the PCs cannot possibly know about yet will not be revealed. As they gain more intelligence or fulfill other requirements, I will reveal additional requirements to them-but only when the fiction makes it make sense.

CLOAKSS, DAGGR, and A.E.G.IS. can all provide assistance by giving the PCs required resources. If the PCs ask the officers of those organizations for aid, then they can and will assist by fulfilling a requirement. Each organization can only provide assistance and fulfill requirements based on its own abilities:

  • CLOAKSS provides tools, hideouts, fake IDs, and discreet weapons.
  • DAGGR provides intelligence-where individuals are, guard schedules, and the like-and subversion of digital security measures.
  • A.E.G.I.S. provides armor, weapons, vehicles, and combat training.

When the PCs fulfill all mission requirements, they are ready to undertake the mission. If the PCs have not fulfilled all mission requirements, they can still undertake the mission (assuming they have the bare minimum of requirements, such as knowing the location of an individual they seek to rescue)-but doing so is dangerous. One Team will be removed from the pool at the start of the mission for each unfulfilled requirement. The mission will also be more dangerous in other ways.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...