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Environment effects ( lack of air radiation ect)


wrathgon

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Radiation is a real threat in space and does not go away. Make a space on our sheet to keep track of your rad count.

EXPOSURE
Radiation Source Rads
Minor reactor leak 2d6/hour
Serious leak 2d6/20 minutes
Minor solar flare 1d6 100/hour
Major flare 3d6 100/hour

RADIATION EFFECTS

Radiation Exposure Effects

Immediate/ Cumulative
<50 rads None /<50 rads None
51–150 Nausea (–1 DM to all rolls until the character receives medical treatment), 1d6 damage/ 51–150 None
151–300 2d6 burn damage/ 151–300 –1 Endurance permanently
301–500 4d6 burn damage, hair loss /301–500 –2 Endurance permanently
501–800 6d6 burn damage, sterility /501–800 –3 Endurance permanently
801+ 8d6 burn damage, internal bleeding /801+ –4 Endurance permanently

Vacc suits and other protection reduce radiation exposure.
Vacc Suit: Decreases exposure by 50.
Hazard Suit or Battle Armour: Decreases exposure by 200.
Starship Armour: Decreases exposure by 500.
Radiation Shielding Adds +500 to protection.
Any type of Shields Adds another 1000.

Suffocation
A spacecraft with power can sustain life support for one person per
crewroom for one month comfortably, and for six months at a stretch
(number of staterooms 5,000 person/hours). Without power, this
drops to two weeks at most. Other shelters list the amount of air
and life support available. The atmosphere can be ‘freshened’ by a
visit to a world with a breathable atmosphere.
Without life support, a character begins to suffocate, suffering 1d6
damage each minute. A character who is utterly without air (such as
one who is being smothered or strangled, or who has been dumped
out an airlock) suffers 1d6 damage each round instead.

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