wrathgon Posted March 4, 2023 Clone Share Posted March 4, 2023 Radiation is a real threat in space and does not go away. Make a space on our sheet to keep track of your rad count. EXPOSURE Radiation Source Rads Minor reactor leak 2d6/hour Serious leak 2d6/20 minutes Minor solar flare 1d6 100/hour Major flare 3d6 100/hour RADIATION EFFECTS Radiation Exposure Effects Immediate/ Cumulative <50 rads None /<50 rads None 51–150 Nausea (–1 DM to all rolls until the character receives medical treatment), 1d6 damage/ 51–150 None 151–300 2d6 burn damage/ 151–300 –1 Endurance permanently 301–500 4d6 burn damage, hair loss /301–500 –2 Endurance permanently 501–800 6d6 burn damage, sterility /501–800 –3 Endurance permanently 801+ 8d6 burn damage, internal bleeding /801+ –4 Endurance permanently Vacc suits and other protection reduce radiation exposure. Vacc Suit: Decreases exposure by 50. Hazard Suit or Battle Armour: Decreases exposure by 200. Starship Armour: Decreases exposure by 500. Radiation Shielding Adds +500 to protection. Any type of Shields Adds another 1000. Suffocation A spacecraft with power can sustain life support for one person per crewroom for one month comfortably, and for six months at a stretch (number of staterooms 5,000 person/hours). Without power, this drops to two weeks at most. Other shelters list the amount of air and life support available. The atmosphere can be ‘freshened’ by a visit to a world with a breathable atmosphere. Without life support, a character begins to suffocate, suffering 1d6 damage each minute. A character who is utterly without air (such as one who is being smothered or strangled, or who has been dumped out an airlock) suffers 1d6 damage each round instead. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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