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Necromancer fighter jet


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Type: Ultralight

Size: Gargantuan (–4 size)

Subtype: Stealth fighter

Tactical Speed: 3,500 ft. ( sq.)

Defense: 7

Length: 60 feet (40 feet round)

Flat-footed Defense: 7

Weight: 100,000 lb.

Autopilot Defense: N/A

Targeting System Bonus: +0

Hardness: 40

Crew: 1 Huge (untrained +0)

Hit Dice: 9d20 (180 hp)

Passenger Capacity: 2 Huge

Initiative Modifier: +0

Cargo Capacity: 25,000 lb.

Pilot’s Class Bonus: +1

Grapple Modifier: +12

Pilot’s Dex Modifier: +0

Base Purchase DC: 44

Gunner’s Attack Bonus: -4

Restriction: Military (+3)


Attack: 2 fire-linked particle beams -8 ranged (18d8/20)

Attack of Opportunity: None


Design Specs:

Power: Dynamic mass reactor with dark matter scoops

Engines: Thrusters, particle impulse engine, plasma injectors (+1,500 ft.), warpdrive

Armor: Neutronite

Defense Systems: Wormhole screen, cloaking screen, improved damage control (+2d10)

Sensors: Class III sensor array, collision detection sensors (+4)

Software: Daedalus long-range targeting, pilot assistance maneuvering (+4), predictive defense (+2)

Communications: Mass transceiver, laser transceiver

Weapons: 2 fire-linked particle beams (range incr. 5,000 ft.)

Grappling Systems: Tractor beam emitter

Special: The ship's plasma injectors and particle beams face in opposite directions. The ship may treat either direction as “forward”. It's maximum intersteller speed is 6 ppd (parsecs-per-day).

Stations: One station acts as pilot and gunner, and the other station acts as copilot and sensor operator. The stations are close enough together to be operated by a single Large or Huge creature, provided they have enough hands and can divide their attention. A single Medium creature must choose one of the two stations from which to pilot the ship; the copilot station includes the plasma injector controls.

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