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Act 3: Return


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Sir Belithar Galviston

image.jpeg.d63f1e470af88264067c1ff4dd96740e.jpeg"With the betrayals in the knight orders we have seen thus far, and the growing discontentment for the king? Aye, I believe some caution is wise."

Mechanics & OOC

Statblock

Sir Belithar Galviston

Human (variant) Paladin (Oath of the Crown) 4 LG/LN

AC 19 HP 32/46 Speed 30ft

Str 16 (3) Dex 10 (0) Con 16 (3) Wis 10 (0) Int 8 (-1) Cha 16 (3)

Attacks
+1 Cold Iron Longsword +6 1d8+4
Javelin +5 1d6+3

Features

  • Knightly Regard
  • Bonus Feat (Heavy Armor Master)
  • Bonus Skill Proficiency (Athletics)
  • Divine Sense (4/4)
  • Lay on Hands (20/20)
  • Fighting Style (Defense)
  • Divine Smite
  • Sacred Oath: Oath of the Crown
  • Channel Divinity (1/1 per rest)

Feats

  • Heavy Armor Master

OOC: Sir Belithar heads for the King's halls!

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Everything about the castle seems normal until they reach the throne room itself. The room is fairly empty save for King Thorm, a few guards and Nil. The poor, mute goblin woman is cowering next to the throne while the king is staring down at her as if at a jester. When the footsteps break what was an otherwise silent room, King Thorm looks up and smiles widely.

"The heroes return!!! You exposed Effalreich and brought me this fun toy!!" He points to Nil and says, "Do want to know something? You can't kill her!!" He lets out a loud laugh, "She just comes right back to life!! Hahaha!" He doubles over at this joke.

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Prof. Alberich von Nibelungen, Rock Gnome Wizard

 
ProfAlberichvonNibelungen.jpg.ec3b13d6048b7f92b06eccfafaee0e3b.jpg

Statblock

[b][url=http://www.myth-weavers.com/sheet.html#id=2582688]Prof. Alberich von Nibelungen[/url][/b]
[i]Rock Gnome Wizard 4 LG[/i]

[b]AC[/b] 12 [b]HP[/b] 26 [b]Speed[/b] 25ft

[b]Str[/b] 10 (0) [b]Dex[/b] 14 (2) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 16 (3) [b]Cha[/b] 10 (0)

[b]Attacks[/b]
[b]Quarterstaff[/b] 1d20 +2 1d6
[b]Dagger[/b] 1d20 +4 1d4 +2
[b][/b]  
[b][/b]  
[b][/b]  

Wizard Features

Hit Points, PHB, pg. 113
Proficiencies, PHB, pg. 113
Arcana
History
Spellcasting, PHB, pg. 114
You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 16, Spell Attack +8) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.

Arcane Recovery, PHB, pg. 115
Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 3, and none of the slots can be 6th level or higher.

Arcane Recovery: (No Action)
/
Long Rest
Arcane Tradition, PHB, pg. 115
School of Illusion
Illusion Savant, PHB, pg. 117
The gold and time you must spend to copy an illusion spell into your spellbook is halved.

Improved Minor Illusion, PHB, pg. 115
2nd level
When you choose this school at 2nd level, you learn the minor illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.

When you cast minor illusion, you can create both a sound and an image with a single casting of the spell.

FEAT, PHB, pg.
Magic Initiate (Wizard)
You learn two cantrips of your choice from the wizard's spell list -- Minor Illusion and Mold Earth.

In addition, choose one 1st-level spell from the wizard's spell list -- Color Spray. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.

Intelligence is your spellcasting ability for these spells.

RACIAL TRAITS
Darkvision, BR, pg. 37
You can see in darkness (shades of gray) up to 60 ft.

Gnome Cunning, BR, pg. 37
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Artificer’s Lore, BR, pg. 37
Add twice your proficiency bonus to History checks related to magic items, alchemical objects, or technological devices.

Tinker, BR, pg. 37
You are proficient with tinker's tools and can use them to construct tiny clockwork devices.

Having stayed quiet throughout their journey to the throne room, Alberich is stunned by the king's arrogant display of barbarism and the plight of the she-goblin. He immediately rushes to her side to comfort her.

HP: 26/26
AC: 12 (15)
Spells: Lev1 -- 2/4; Lev2 -- 2/3

 
 

OOC

N/A

 

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Sir Belithar Galviston

image.jpeg.d63f1e470af88264067c1ff4dd96740e.jpegA grim look crossed Sir Belithar's expression as he beheld the king. Bowing in the traditional matter to give King Thorm due respect, he righted himself after a beat and said, "Your Highness, we have retrieved the sacrosancti. But I must also report to you grave news of the lands beyond these walls."

He then proceeded to give a detailed summary of their latest adventure, ensuring that proper stress is added on things that may threaten the lawful order of Bronwend. When he concluded his report, he stood at the ready for further direction.

Mechanics & OOC

Statblock

Sir Belithar Galviston

Human (variant) Paladin (Oath of the Crown) 4 LG/LN

AC 19 HP 32/46 Speed 30ft

Str 16 (3) Dex 10 (0) Con 16 (3) Wis 10 (0) Int 8 (-1) Cha 16 (3)

Attacks
+1 Cold Iron Longsword +6 1d8+4
Javelin +5 1d6+3

Features

  • Knightly Regard
  • Bonus Feat (Heavy Armor Master)
  • Bonus Skill Proficiency (Athletics)
  • Divine Sense (4/4)
  • Lay on Hands (20/20)
  • Fighting Style (Defense)
  • Divine Smite
  • Sacred Oath: Oath of the Crown
  • Channel Divinity (1/1 per rest)

Feats

  • Heavy Armor Master

OOC: -

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The king snorts, "Spotswood was an older man, sure, but he was still a knight once. To think he would have his lands taken so easily." The foolish young king seems to find this funny rather than alarming. He turns and sighs than says, "I suppose you should call the heerens together and tell them how you plan to solve all of this."

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Sir Belithar Galviston

image.jpeg.d63f1e470af88264067c1ff4dd96740e.jpegThough he kept a stoic expression, internally Sir Belithar was fighting down the urge to speak out against the king's tone and response. As the lawful authority of the land, he is oathbound to respect him and honor his wishes, even if he personally disagrees. Thus, he simply bowed again without so much as a twitch on his face and replied, "As you wish, Your Highness."

Giving a nod to the others in his party, he sought for one of the king's trusted advisors to gather the heerens somewhere within the castle. Likewise, he will seek to send word to the priest who first warned them of the vampire, back during the goblin raid on Carlsby, or anyone from the church of Artema. It will do little good for the paladin to carry around the sacrosancti out into the wild once again.

Mechanics & OOC

Statblock

Sir Belithar Galviston

Human (variant) Paladin (Oath of the Crown) 4 LG/LN

AC 19 HP 32/46 Speed 30ft

Str 16 (3) Dex 10 (0) Con 16 (3) Wis 10 (0) Int 8 (-1) Cha 16 (3)

Attacks
+1 Cold Iron Longsword +6 1d8+4
Javelin +5 1d6+3

Features

  • Knightly Regard
  • Bonus Feat (Heavy Armor Master)
  • Bonus Skill Proficiency (Athletics)
  • Divine Sense (4/4)
  • Lay on Hands (20/20)
  • Fighting Style (Defense)
  • Divine Smite
  • Sacred Oath: Oath of the Crown
  • Channel Divinity (1/1 per rest)

Feats

  • Heavy Armor Master

OOC: -

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spacer.png

Dragos Draper - Cleric of Heilja

After they leave the room and there doesn't seem to be anyone else around, Dragos will say quietly to Belithar, "Umm .. does he seem a bit ... off to you? Any idea what is going on with him?"

 

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Prof. Alberich von Nibelungen, Rock Gnome Wizard

 
ProfAlberichvonNibelungen.jpg.ec3b13d6048b7f92b06eccfafaee0e3b.jpg

Statblock

[b][url=http://www.myth-weavers.com/sheet.html#id=2582688]Prof. Alberich von Nibelungen[/url][/b]
[i]Rock Gnome Wizard 4 LG[/i]

[b]AC[/b] 12 [b]HP[/b] 26 [b]Speed[/b] 25ft

[b]Str[/b] 10 (0) [b]Dex[/b] 14 (2) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 16 (3) [b]Cha[/b] 10 (0)

[b]Attacks[/b]
[b]Quarterstaff[/b] 1d20 +2 1d6
[b]Dagger[/b] 1d20 +4 1d4 +2
[b][/b]  
[b][/b]  
[b][/b]  

Wizard Features

Hit Points, PHB, pg. 113
Proficiencies, PHB, pg. 113
Arcana
History
Spellcasting, PHB, pg. 114
You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 16, Spell Attack +8) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.

Arcane Recovery, PHB, pg. 115
Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 3, and none of the slots can be 6th level or higher.

Arcane Recovery: (No Action)
/
Long Rest
Arcane Tradition, PHB, pg. 115
School of Illusion
Illusion Savant, PHB, pg. 117
The gold and time you must spend to copy an illusion spell into your spellbook is halved.

Improved Minor Illusion, PHB, pg. 115
2nd level
When you choose this school at 2nd level, you learn the minor illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.

When you cast minor illusion, you can create both a sound and an image with a single casting of the spell.

FEAT, PHB, pg.
Magic Initiate (Wizard)
You learn two cantrips of your choice from the wizard's spell list -- Minor Illusion and Mold Earth.

In addition, choose one 1st-level spell from the wizard's spell list -- Color Spray. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.

Intelligence is your spellcasting ability for these spells.

RACIAL TRAITS
Darkvision, BR, pg. 37
You can see in darkness (shades of gray) up to 60 ft.

Gnome Cunning, BR, pg. 37
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Artificer’s Lore, BR, pg. 37
Add twice your proficiency bonus to History checks related to magic items, alchemical objects, or technological devices.

Tinker, BR, pg. 37
You are proficient with tinker's tools and can use them to construct tiny clockwork devices.

Seeing his friends preparing to leave the throne room after their audience is summarily concluded by this king, the little wizard turns and whispers to the bedraggled she-goblin, "You must haf faith, Mein Kind. Believe and survive." He then quietly hands her a day's ration and a sip of water.

Silently standing up, he joins the others. Alberich gives a sour look at the despot before he leaves, the last of the party of adventurers.

HP: 26/26
AC: 12 (15)
Spells: Lev1 -- 2/4; Lev2 -- 2/3

 
 

OOC

N/A

 

Name
SLEIGHT OF HAND (Handing food and a sip of water to she-goblin)
6
1d20+2 4
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Sir Belithar Galviston

image.jpeg.d63f1e470af88264067c1ff4dd96740e.jpegThe Templer pursed his lips when Dragos asked him that question. Ensuring no one else was around to overhear them, he replied quietly, "I am not learned enough in the mind to say for sure. If it is not merely his age muddling his wits, then there could be some fell sorcery placed upon him. Regardless, I am oathbound to respect the rule of law in his kingdom, and so I shall, but... perhaps you and the Professor can keep a closer eye on him."

Mechanics & OOC

Statblock

Sir Belithar Galviston

Human (variant) Paladin (Oath of the Crown) 4 LG/LN

AC 19 HP 32/46 Speed 30ft

Str 16 (3) Dex 10 (0) Con 16 (3) Wis 10 (0) Int 8 (-1) Cha 16 (3)

Attacks
+1 Cold Iron Longsword +6 1d8+4
Javelin +5 1d6+3

Features

  • Knightly Regard
  • Bonus Feat (Heavy Armor Master)
  • Bonus Skill Proficiency (Athletics)
  • Divine Sense (4/4)
  • Lay on Hands (20/20)
  • Fighting Style (Defense)
  • Divine Smite
  • Sacred Oath: Oath of the Crown
  • Channel Divinity (1/1 per rest)

Feats

  • Heavy Armor Master

OOC: -

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If King Thorm notices, he does not react. For her part, the goblin accepts the gift but says no word of thanks.

A guard approaches. Belithar and Dragos recognize him though only as a face in the throne room.

"M'lords, will you be wanting to speak to the traitor now?"

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Sir Belithar Galviston

image.jpeg.d63f1e470af88264067c1ff4dd96740e.jpeg"Aye. Let us have words with him."

Mechanics & OOC

Statblock

Sir Belithar Galviston

Human (variant) Paladin (Oath of the Crown) 4 LG/LN

AC 19 HP 32/46 Speed 30ft

Str 16 (3) Dex 10 (0) Con 16 (3) Wis 10 (0) Int 8 (-1) Cha 16 (3)

Attacks
+1 Cold Iron Longsword +6 1d8+4
Javelin +5 1d6+3

Features

  • Knightly Regard
  • Bonus Feat (Heavy Armor Master)
  • Bonus Skill Proficiency (Athletics)
  • Divine Sense (4/4)
  • Lay on Hands (20/20)
  • Fighting Style (Defense)
  • Divine Smite
  • Sacred Oath: Oath of the Crown
  • Channel Divinity (1/1 per rest)

Feats

  • Heavy Armor Master

OOC: -

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Prof. Alberich von Nibelungen, Rock Gnome Wizard

 
ProfAlberichvonNibelungen.jpg.ec3b13d6048b7f92b06eccfafaee0e3b.jpg

Statblock

[b][url=http://www.myth-weavers.com/sheet.html#id=2582688]Prof. Alberich von Nibelungen[/url][/b]
[i]Rock Gnome Wizard 4 LG[/i]

[b]AC[/b] 12 [b]HP[/b] 26 [b]Speed[/b] 25ft

[b]Str[/b] 10 (0) [b]Dex[/b] 14 (2) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 16 (3) [b]Cha[/b] 10 (0)

[b]Attacks[/b]
[b]Quarterstaff[/b] 1d20 +2 1d6
[b]Dagger[/b] 1d20 +4 1d4 +2
[b][/b]  
[b][/b]  
[b][/b]  

Wizard Features

Hit Points, PHB, pg. 113
Proficiencies, PHB, pg. 113
Arcana
History
Spellcasting, PHB, pg. 114
You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 16, Spell Attack +8) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.

Arcane Recovery, PHB, pg. 115
Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 3, and none of the slots can be 6th level or higher.

Arcane Recovery: (No Action)
/
Long Rest
Arcane Tradition, PHB, pg. 115
School of Illusion
Illusion Savant, PHB, pg. 117
The gold and time you must spend to copy an illusion spell into your spellbook is halved.

Improved Minor Illusion, PHB, pg. 115
2nd level
When you choose this school at 2nd level, you learn the minor illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.

When you cast minor illusion, you can create both a sound and an image with a single casting of the spell.

FEAT, PHB, pg.
Magic Initiate (Wizard)
You learn two cantrips of your choice from the wizard's spell list -- Minor Illusion and Mold Earth.

In addition, choose one 1st-level spell from the wizard's spell list -- Color Spray. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.

Intelligence is your spellcasting ability for these spells.

RACIAL TRAITS
Darkvision, BR, pg. 37
You can see in darkness (shades of gray) up to 60 ft.

Gnome Cunning, BR, pg. 37
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Artificer’s Lore, BR, pg. 37
Add twice your proficiency bonus to History checks related to magic items, alchemical objects, or technological devices.

Tinker, BR, pg. 37
You are proficient with tinker's tools and can use them to construct tiny clockwork devices.

Racing through the corridors to keep up with the deliberate strides of his much taller friends, the little wizard asks the noble Belithar, "Vere are ve going now, meine Freunde? Vhat are ve doin? And vhy vas that goblin treated so badly back there? Vhat has she done to deserve such a fate?"

HP: 26/26
AC: 12 (15)
Spells: Lev1 -- 2/4; Lev2 -- 2/3

 
 

OOC

N/A

 

Edited by artsmythe (see edit history)
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