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Act 3: Return


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Sir Belithar Galviston

image.jpeg.d63f1e470af88264067c1ff4dd96740e.jpegA curious smile crossed Sir Belithar's lips upon hearing Alberich's words. "I am surprised, Professor. I had thought you would take your leave once we were within the walls. No slight to your character, of course, but surely a knight-errant and a devotee of the Free Lady are not the most appealing company for a scholar as yourself?" With a nod, the Templer added, "Your presence and talents are most welcome in our little fellowship.

"As for the king... there are those who have begun to believe him to be a weak ruler. As far as the goblin is concerned, I witnessed firsthand her people raiding a village of these very lands not so long ago. Had myself and several other travelers not banded together, the place would have been overrun. His treatment may be cruel, but as king, he may carry out justice as he sees fit. Given that he is the rightful leader of these lands, I cannot oppose his judgement too directly.

"If you believe he is acting strangely, perhaps you would like to investigate the matter a little closer?"

Mechanics & OOC

Statblock

Sir Belithar Galviston

Human (variant) Paladin (Oath of the Crown) 4 LG/LN

AC 19 HP 32/46 Speed 30ft

Str 16 (3) Dex 10 (0) Con 16 (3) Wis 10 (0) Int 8 (-1) Cha 16 (3)

Attacks
+1 Cold Iron Longsword +6 1d8+4
Javelin +5 1d6+3

Features

  • Knightly Regard
  • Bonus Feat (Heavy Armor Master)
  • Bonus Skill Proficiency (Athletics)
  • Divine Sense (4/4)
  • Lay on Hands (20/20)
  • Fighting Style (Defense)
  • Divine Smite
  • Sacred Oath: Oath of the Crown
  • Channel Divinity (1/1 per rest)

Feats

  • Heavy Armor Master

OOC: -

Edited by rogueblade0729 (see edit history)
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Dragos Draper - Cleric of Heilja

"Perhaps I will", Dragos says quietly.

Then, with a nod to the guard, "But right now, let's follow our friend here and talk to the prisoner."

 

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Castle Bronwend's dungeon is entered through a separate stairwell than the one that provides access to the cellars and archives. The stairwell ends at the warden's chamber where a stout, topless bald man with a thick beard and numerous tattoos covering his arms sits chewing on something and hocking into a wooden spitoon.

"Bers, these men want to speak to Effalreich. King's orders."

Bers spits sideways into the bucket while eyeing the five and says, "'right then, he's this way." Without much haste, he leads them through a door and around a corner to a row of cells. At the last cell, he takes out some keys and unlocks the door.

"You all go in. I ain't leaving this door unlocked so you'll be in there with him. Look like you can handle youseselves if he gets rowdy. Knock when you want out and I'll unlock you. Understood?"

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Dragos Draper - Cleric of Heilja

Dragos smiles and says, "Oh yes, my good man, we can take care of ourselves".

 

He enters the cell and gestures for Belithar and Albeicht to join him.

 

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Sir Belithar Galviston

image.jpeg.d63f1e470af88264067c1ff4dd96740e.jpegThe Templer moved quietly, with an assured aura of confidence and authority. Acting directly at the will of the king, he felt emboldened to fulfill his oath and see what must be done to save this kingdom from rebellion. When let into the cell, Sir Belithar took the center of their formation, looking upon Effalreich.

"Hail, oathbreaker," he began, calm and dutiful. "I hope your time in the dungeon had given you ample opportunity to reflect on your actions. Your people are in danger, and instead of standing with them, you forsook your sacred vows sought to take advantage of them. This may be your only chance to atone, to save lives, and to stop an evil that has been unleashed on these lands. In Artema's name, will you heed us?"

Mechanics & OOC

Statblock

Sir Belithar Galviston

Human (variant) Paladin (Oath of the Crown) 4 LG/LN

AC 19 HP 32/46 Speed 30ft

Str 16 (3) Dex 10 (0) Con 16 (3) Wis 10 (0) Int 8 (-1) Cha 16 (3)

Attacks
+1 Cold Iron Longsword +6 1d8+4
Javelin +5 1d6+3

Features

  • Knightly Regard
  • Bonus Feat (Heavy Armor Master)
  • Bonus Skill Proficiency (Athletics)
  • Divine Sense (4/4)
  • Lay on Hands (20/20)
  • Fighting Style (Defense)
  • Divine Smite
  • Sacred Oath: Oath of the Crown
  • Channel Divinity (1/1 per rest)

Feats

  • Heavy Armor Master

OOC: -

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Prof. Alberich von Nibelungen, Rock Gnome Wizard

 
ProfAlberichvonNibelungen.jpg.ec3b13d6048b7f92b06eccfafaee0e3b.jpg

Statblock

[b][url=http://www.myth-weavers.com/sheet.html#id=2582688]Prof. Alberich von Nibelungen[/url][/b]
[i]Rock Gnome Wizard 4 LG[/i]

[b]AC[/b] 12 [b]HP[/b] 26 [b]Speed[/b] 25ft

[b]Str[/b] 10 (0) [b]Dex[/b] 14 (2) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 16 (3) [b]Cha[/b] 10 (0)

[b]Attacks[/b]
[b]Quarterstaff[/b] 1d20 +2 1d6
[b]Dagger[/b] 1d20 +4 1d4 +2
[b][/b]  
[b][/b]  
[b][/b]  

Wizard Features

Hit Points, PHB, pg. 113
Proficiencies, PHB, pg. 113
Arcana
History
Spellcasting, PHB, pg. 114
You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 16, Spell Attack +8) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.

Arcane Recovery, PHB, pg. 115
Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 3, and none of the slots can be 6th level or higher.

Arcane Recovery: (No Action)
/
Long Rest
Arcane Tradition, PHB, pg. 115
School of Illusion
Illusion Savant, PHB, pg. 117
The gold and time you must spend to copy an illusion spell into your spellbook is halved.

Improved Minor Illusion, PHB, pg. 115
2nd level
When you choose this school at 2nd level, you learn the minor illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.

When you cast minor illusion, you can create both a sound and an image with a single casting of the spell.

FEAT, PHB, pg.
Magic Initiate (Wizard)
You learn two cantrips of your choice from the wizard's spell list -- Minor Illusion and Mold Earth.

In addition, choose one 1st-level spell from the wizard's spell list -- Color Spray. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.

Intelligence is your spellcasting ability for these spells.

RACIAL TRAITS
Darkvision, BR, pg. 37
You can see in darkness (shades of gray) up to 60 ft.

Gnome Cunning, BR, pg. 37
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Artificer’s Lore, BR, pg. 37
Add twice your proficiency bonus to History checks related to magic items, alchemical objects, or technological devices.

Tinker, BR, pg. 37
You are proficient with tinker's tools and can use them to construct tiny clockwork devices.

The rock gnome positively beamed at being welcomed into the cadre of experienced adventurers, but he decided not to openly comment while the group was being escorted to the palace dungeons.

Once they were led into the cell of someone named Effalreich, he looked at the prisoner, trying to quietly gauge the reasons for the animosity that was directed by the others at this person.

HP: 26/26
AC: 12 (15)
Spells: Lev1 -- 2/4; Lev2 -- 2/3

 
 

OOC

N/A

 

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Effalreich curls his lip up at being called oathbreaker by his erstwhile friend.

"What do you know of it? You accuse me of breaking my oath but what oath binds you? An oath to a fool who would kill us all?"

He turns his back to Belithar, "I tried to save us. We need a true king, a strong king, if Bronwend is to be led out of this decay."

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Dragos Draper - Cleric of Heilja

Dragos moves to be next to the prisoner and says quietly, "My friend takes his oath very seriously. Perhaps you could explain to me how you tried to save Bronwend and what kind of a king you think it needs."

 

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Posted (edited)

Effalreich looks physically wasted and pale from his days in the dungeon. More wasted, in fact, than a few days in even this pit would do to as strong a knight as he was. Despite this wasted appearance, when he turns to Dragos and snarls there is a light in his eyes.

"This kingdom was great once because great rulers led it. They were strong and led by example. The people of this land were strong because they had a strong example to follow. This slice of wilderness on the edge of civilization was stamped by men with names like Bron and Arda. What if we could have those men back? Not men like them, but those men? Men whose courage and competence was matched only by their love for the nation and its people. What if we could have Arda back on the throne? Instead of their weakling descendant who inherited the comfort their strength created and has grown weak for it!!"

Arda III ruled Bronwend well over 100 years ago. Legends of his rule survive today that Belithar would have heard as a child. He ruled for an unnaturally long period of time. He was said to be obsessed with finding ways to extend his life. His rule was quite bloodthirsty. And, famously, he exiled the Sword Templars in the later years of his reign. It is said that their return to Bronwend is what finally deposed him, not death. Though his ultimate fate is unclear. Did he die? And, if so, where was he buried? Or was he exiled? And to where?

OOC

Everyone roll two d20s. One for knowledge: history and one for insight. Label each roll before rolling, please!!

 

Edited by AFreebornManoftheUSA (see edit history)
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Prof. Alberich von Nibelungen, Rock Gnome Wizard

 
ProfAlberichvonNibelungen.jpg.ec3b13d6048b7f92b06eccfafaee0e3b.jpg

Statblock

[b][url=http://www.myth-weavers.com/sheet.html#id=2582688]Prof. Alberich von Nibelungen[/url][/b]
[i]Rock Gnome Wizard 4 LG[/i]

[b]AC[/b] 12 [b]HP[/b] 26 [b]Speed[/b] 25ft

[b]Str[/b] 10 (0) [b]Dex[/b] 14 (2) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 16 (3) [b]Cha[/b] 10 (0)

[b]Attacks[/b]
[b]Quarterstaff[/b] 1d20 +2 1d6
[b]Dagger[/b] 1d20 +4 1d4 +2
[b][/b]  
[b][/b]  
[b][/b]  

Wizard Features

Hit Points, PHB, pg. 113
Proficiencies, PHB, pg. 113
Arcana
History
Spellcasting, PHB, pg. 114
You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 16, Spell Attack +8) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.

Arcane Recovery, PHB, pg. 115
Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 3, and none of the slots can be 6th level or higher.

Arcane Recovery: (No Action)
/
Long Rest
Arcane Tradition, PHB, pg. 115
School of Illusion
Illusion Savant, PHB, pg. 117
The gold and time you must spend to copy an illusion spell into your spellbook is halved.

Improved Minor Illusion, PHB, pg. 115
2nd level
When you choose this school at 2nd level, you learn the minor illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.

When you cast minor illusion, you can create both a sound and an image with a single casting of the spell.

FEAT, PHB, pg.
Magic Initiate (Wizard)
You learn two cantrips of your choice from the wizard's spell list -- Minor Illusion and Mold Earth.

In addition, choose one 1st-level spell from the wizard's spell list -- Color Spray. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.

Intelligence is your spellcasting ability for these spells.

RACIAL TRAITS
Darkvision, BR, pg. 37
You can see in darkness (shades of gray) up to 60 ft.

Gnome Cunning, BR, pg. 37
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Artificer’s Lore, BR, pg. 37
Add twice your proficiency bonus to History checks related to magic items, alchemical objects, or technological devices.

Tinker, BR, pg. 37
You are proficient with tinker's tools and can use them to construct tiny clockwork devices.

The rock gnome tries to understand what is being said.

HP: 26/26
AC: 12 (15)
Spells: Lev1 -- 2/4; Lev2 -- 2/3

 
 

OOC

N/A

 

Name
History
16
1d20+5 11
Insight
4
1d20+1 3
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Dragos listens to the prisoner and tries to remember what he knew about the history and to understand what he really thinks.

Name
History
6
1d20 6
Insight
23
1d20+6 17
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