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Act 3: Return


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While Alberich recalls the basics of Arda's reign, he can't remember any details. After all, this tiny corner of Arelas doesn't hold much significance to the rest of the civilized world.

Dragos, on the other hand, is too struck by something he notices in the traitor's eyes to bother recalling any history. There's something not quite right about Effalreich. Something not quite human. Something malevolent is behind his eyes.

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Dragos Draper - Cleric of Heilja

Dragos nods to the prisoner and takes a step back. When Effalreich is not looking, he catches Belithar's eye and shakes his head.

 

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  • 2 weeks later...

Prof. Alberich von Nibelungen, Rock Gnome Wizard

 
ProfAlberichvonNibelungen.jpg.ec3b13d6048b7f92b06eccfafaee0e3b.jpg

Statblock

[b][url=http://www.myth-weavers.com/sheet.html#id=2582688]Prof. Alberich von Nibelungen[/url][/b]
[i]Rock Gnome Wizard 4 LG[/i]

[b]AC[/b] 12 [b]HP[/b] 26 [b]Speed[/b] 25ft

[b]Str[/b] 10 (0) [b]Dex[/b] 14 (2) [b]Con[/b] 14 (2) [b]Wis[/b] 12 (1) [b]Int[/b] 16 (3) [b]Cha[/b] 10 (0)

[b]Attacks[/b]
[b]Quarterstaff[/b] 1d20 +2 1d6
[b]Dagger[/b] 1d20 +4 1d4 +2
[b][/b]  
[b][/b]  
[b][/b]  

Wizard Features

Hit Points, PHB, pg. 113
Proficiencies, PHB, pg. 113
Arcana
History
Spellcasting, PHB, pg. 114
You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 16, Spell Attack +8) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.

Arcane Recovery, PHB, pg. 115
Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 3, and none of the slots can be 6th level or higher.

Arcane Recovery: (No Action)
/
Long Rest
Arcane Tradition, PHB, pg. 115
School of Illusion
Illusion Savant, PHB, pg. 117
The gold and time you must spend to copy an illusion spell into your spellbook is halved.

Improved Minor Illusion, PHB, pg. 115
2nd level
When you choose this school at 2nd level, you learn the minor illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.

When you cast minor illusion, you can create both a sound and an image with a single casting of the spell.

FEAT, PHB, pg.
Magic Initiate (Wizard)
You learn two cantrips of your choice from the wizard's spell list -- Minor Illusion and Mold Earth.

In addition, choose one 1st-level spell from the wizard's spell list -- Color Spray. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.

Intelligence is your spellcasting ability for these spells.

RACIAL TRAITS
Darkvision, BR, pg. 37
You can see in darkness (shades of gray) up to 60 ft.

Gnome Cunning, BR, pg. 37
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Artificer’s Lore, BR, pg. 37
Add twice your proficiency bonus to History checks related to magic items, alchemical objects, or technological devices.

Tinker, BR, pg. 37
You are proficient with tinker's tools and can use them to construct tiny clockwork devices.

Scratching his head, the Professor tries mightily to remember the significance of the names "Bron" and "Arda". And the man's wording was odd -- "What if we could have Arda back on the throne?"

Vell, he does look a bit verrückt, I vould admit.

HP: 26/26
AC: 12 (15)
Spells: Lev1 -- 2/4; Lev2 -- 2/3

 
 

OOC

N/A

 

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Sir Belithar Galviston

image.jpeg.d63f1e470af88264067c1ff4dd96740e.jpegWhile Sir Belithar maintained his steely gaze, deep down he couldn't help but feel crestfallen at the fate of his friend. What has become of such a noble an honorable man? What ill-favored words wormed into his ear to make him believe such things? Still, though his expression was unwavering, his voice did begin to soften as pity found its way to his heart.

With a sigh, he continued, "Sir Effalreich, what you speak of is blasphemous. Returning to life those who have earned their eternal rest? Piercing the veil between the living and the dead? The days of those lords are behind us, but who knows what days there are to come? We must be the shepherds and the guardians of these people, not their usurpers or tyrants." He shook his head sadly.

"And you forget your history, old friend. Arda is not the sort of lord to foster prosperity and goodness among his people. He forced the likes of you and me out during his reign, for he sought to conquer death in any way he could, and it was only our commitment to righteousness that ended his evil forever. He is not the example we should be following!"

Mechanics & OOC

Statblock

Sir Belithar Galviston

Human (variant) Paladin (Oath of the Crown) 4 LG/LN

AC 19 HP 32/46 Speed 30ft

Str 16 (3) Dex 10 (0) Con 16 (3) Wis 10 (0) Int 8 (-1) Cha 16 (3)

Attacks
+1 Cold Iron Longsword +6 1d8+4
Javelin +5 1d6+3

Features

  • Knightly Regard
  • Bonus Feat (Heavy Armor Master)
  • Bonus Skill Proficiency (Athletics)
  • Divine Sense (4/4)
  • Lay on Hands (20/20)
  • Fighting Style (Defense)
  • Divine Smite
  • Sacred Oath: Oath of the Crown
  • Channel Divinity (1/1 per rest)

Feats

  • Heavy Armor Master

OOC: Making the History and Insight check!

Name
History
8
1d20-1 9
Insight
11
1d20+2 9
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Effalreich's visage changes and a look of fear and trepidation comes over him. He seems to struggle to speak for a second then blurts out, "You don't understand. I only wanted to restore Bronwend's greatness. I didn't know....I didn't know he would."

Suddenly, he falls to the ground and clutches his head, "No!! No, leave, get out of here!!!"

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Sir Belithar Galviston

image.jpeg.d63f1e470af88264067c1ff4dd96740e.jpegThe look on the Templer's face hardened as he heard Effalreich's sudden change in expression. Narrowing his gaze, his eyes began to glow softly as he took in the scene, his hand slowly reaching for his sword. "What is it? What's wrong?"

Mechanics & OOC

Statblock

Sir Belithar Galviston

Human (variant) Paladin (Oath of the Crown) 4 LG/LN

AC 19 HP 46/46 Speed 30ft

Str 16 (3) Dex 10 (0) Con 16 (3) Wis 10 (0) Int 8 (-1) Cha 16 (3)

Attacks
+1 Cold Iron Longsword +6 1d8+4
Javelin +5 1d6+3

Features

  • Knightly Regard
  • Bonus Feat (Heavy Armor Master)
  • Bonus Skill Proficiency (Athletics)
  • Divine Sense (4/4)
  • Lay on Hands (20/20)
  • Fighting Style (Defense)
  • Divine Smite
  • Sacred Oath: Oath of the Crown
  • Channel Divinity (1/1 per rest)

Feats

  • Heavy Armor Master

OOC: Sir Belithar will use his Divine Sense to try and detect any celestial, fiend, or undead in the area. He will also stay aware for any imminent threats to the party or Effalreich.

Edited by rogueblade0729 (see edit history)
Name
Perception
1
1d20 1
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OOC

Everyone roll initiative. If you beat Effalreich's init, go ahead and post an action.

                            a  b  c  d
                           +--+--+--+--+--+
       01                  |Ef|  |  |  | 
                           +--+--+--+--+--+
       02                  |Be|  |Co|  | 
                           +--+--+--+--+--+
       03                  |  |  |  |Ka| 
                           +--+--+--+--+--+
       04                  |Dr|  |  |Al| 
                           +--+--+--+--+--+
 First Round 
Name     AC   Init  Condition   Action
Be=      19            
Al=      12
Co=      14   16
Ef=      15   13
Ka=      14   6
Dr=      13   4

 

Edited by AFreebornManoftheUSA (see edit history)
Name
Effalreich Initiative
13
1d20+3 10
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