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The Rikathi


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Regions: Starting #217, #201 Radiant Valley
Race: Dwarves
Leadership: Ota Beyr - Brejna Honorlund
Religion: The Oath
Resource: Dyes
Required Resource: Herbs and/or Spices
Starting Technology: 

Animal Husbandry (+1 to Industry and Diplomacy exploration)

Technologies Acquired: 

Irrigation (+1 Stabilization)

 

Military Might: 3 Land Units

Treasures Currently Owned: 2/10

Cultural Identity  - 

The Threads of Rigo'dae

 

The Thread of Rigo'dae - aka The Fated Few, aka Living Thread - Entrusted to the Rikathi as part of an ancient ritual, there are those among the Rikathi tribe that have mastered the secretion and collection of the filament from their bodies, as it grows from an open wound in their rib. Those few with the talent can produce enough of the thread-like material in long strands to be used as a woven fabric. While the world may know of many different fabrics used in weaving, using the fibers gifted from Rigo'dae is considered the strongest, most reliable weave; it's properties shrouded in myth. A Mythic Weave -some might say- surpassed by no other.

The Rikathi have slowly begun to experiment with other types of usages of the material and have found it adheres and strengthens any number of other materials. Stone, wood, and steel are not out of the question from benefitting from being wrapped in the parchment-colored fiber. With the greater world slowly learning of the Rikathi's secrets, some among them have started to explore what how best to use their divine gift.

 

Seek Aid roll be 2d8 instead of 2d6

 

 

Organizational Reputations and Favors:

Myrkan: Tier 2, 0 Favors

Seekers: Tier 4, 1 Favors

Silicon: Tier 0, 0 Favors

 

Holy Orders:

Voktere - In the wake of the catastrophe in the sky and the news of the Seeker's mountain Observatory being destroyed, men and women dedicated themselves to the protection of the sanctuary tower and those with the Living Thread.

 

Rikathi saying: "Blessed are we that we had strong roots and did not wilt in the darkness."

 

People

The Rikathi are a stout and hardy people. They have come to love the bright colored dyes afforded them by their region's prismatic display of flowers and their preferred drink is an herbal tea. Every Rakathi bloodline has a closely guarded recipe for the best herbal tea. They are not an emotionally charged race, but they do have a tendencies to mix optimism with the tribulations of everyday life; as seen in their hesitation to see anything as permanent. A burden is also a lesson. A gift carries with it a risk of contentment. 

ArtStation - Daily sketches week #7, Tomasz Chistowski | Dungeons and  dragons characters, Science fiction art fantasy, Fantasy dwarf

They rarely stand taller than 5'5" and their distinctive features divide men from the women. The male features tell the story of crossed bloodlines and mixed heritages; their hair is often light shades of sandy browns, blondes, or greys that contrast heavily with their dark skin. Their beards are sometimes used as a sign of dedication to their spouse; they can be seen braided, cut intricately, or left to grow to their navel. But there is also a growing tradition of tightly kept beards and mustaches gaining favor among the younger generations. It's possible this is because of their newfound tradesman ideals and need. Broad feet and bulbous hairy knuckles make for a profile of the Rakathi men that sometimes feels as though they could not accomplish anything but rolling downhill or soaking in a stew, but they have been working as shepherds, farmers, and craftsmen on Taer Mojr for as long as the world has known life. 

 

The Rikathi women are strikingly different in almost every way from their male counterparts. They are almost universally the tallest in their families, to an astounding height of 5'6". Their skin is pale white granite and they cover it with tattooed patterns to embellish any skin blemishes or uniqueness they may carry. Traditionally these birthmarks are considered a bodily flaw, and all females have them, until a girl grows into womanhood and finds her story to be told. Once the inking have begun, they become celebrated parts of the woman's body. Another distinctive difference in the Rakathi woman is that they do not carry the same girth as the men. She may be as strong, quick, or hearty as her counterpart, but she does it with far less weight on her, nor the hairy knuckles.

UNANNOUNCED PROJECT : Amo paye

Player Knowledge, Not Worldly Knowledge: Another notable difference between the men and women of the Rikathi is the woman's ability to create a substance they call the Living Thread. Through a simple ritualistic act, the women of the Rikathi have the gift of drawing out a thin stringy substance from a puncture in their ribcage (near the armpit). This thread is braided, tied, or otherwise intertwined with any and all materials the Rakathi can imagine to do so. They feel it gives them spiritual relevance, strengthens their craftsmanship, and the thread never corrupts the material with which it is attached. A woman dedicated to the art of her thread can produce a foot of it over the course of a week. Traditionally, all women wear a sash over the shoulder of her thread-side and will wear special colors when she's preparing an exceptionally long thread. There are concerns that one may become barren, but to date no one has ever experienced it for more than a short time, likely due to illness or pregnancy. 

The Rakathi do not hold to bloodline rulership traditions. They are led by whomever has shown themselves to be doing so in the best interest of the people. The burden of the crown knows no different between male and female, it knows only wisdom. The Ota Beyr -They Seated on the Throne- settles social disputes and rules on political matters. Their say is final in these matters, but rarely does the Ota Beyr ever make rulings without first discussion with the elders of Mjornduth. The High Voice, leader of their spiritual lives, has been a woman for as long as anyone alive can remember, but a male High Voice is not forbidden. Between these two powerful roles, Mjornduth intends to thrive beyond the dark age.

Leadership

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Title: Ota Beyr - Brejna Honorlund

Brejna Honorlund has only been the Ota Beyr for a short time, but she's already proven to be the most active leader of the age. When the former Ota Beyr -Hyruke the Stonetongue- passed during a particularly harsh winter, Brejna's grassroots bid to become the new Ota Beyr gained momentum after she led a successful exploration campaign through a series of cliffside caves to drive out a poison-blooded breed of sea drakes. The sea drakes had been burying their dead in the earth beneath one of the outposts and their bodies had made the soil go barren.

Even though she has a history with the rangers, she does not favor their needs over those of any other group. It's been said she actually keeps them at arm's length to their detriment at times, but their lack of nepotism is rarely seen as a problem to most of the realm.

Ota Beyr's before her were never asked to carry their thread for any length of time beyond their own whims, but Brejna has done so thrice now, and this has given her further respect with the High Voice and other ardent followers of the faith. 

Ruler stats:
Diplomacy: 7 (2+1 bonus, +1 round 3, +1 round 4, +1 round 5, +1 round 6)
Military: 3
Industry: 7 (+1 round 2, +1 round 6, +1 round 7, +1 round 8, +1 round 9)
Faith: 11 (4+1 bonus) (+1 round 2, +1 round 3, +1 round 4, +1 round 5, +1 round 7, +1 round 10) - Special 5 has been used for Brejna.
Intrigue: 3 (+1 round 8, +1 round 10)

 

2nd Leader

 

image.png.69394f145ee51ea4694d5a2cae9f8d05.pngTitle: Ota Beyr Katja Runde

Ruler stats:

Diplomacy: 2

Military: 2

Industry: 4

Faith: 6 (starter +1)

Intrigue: 3 (starter +1)

Geography

Is 75% of the world's heather moorland in the UK? – What the Science Says

 

The region around Mjornduth are a beautiful landscape of cascading colors in the warmer months, and sharply vivid purples and blues before and after the cold winters. Rolling hills soak up the open sky and dozens of floral species paint every one of them. When the blossoms fade, heather grass replaces it and replenishes the nutrients needed for the next spring. The Rakathi shepherds lead their livestock across the breadth of the region and their charges rarely go hungry. Nor do the abundance of pollen-moving winged insects, flower-eating rodents, and the elusive predator raptor cockatrice that hunts both.

Inside the hills, caves and natural springs are bountiful. As are the healthy population of fissure bats that slumber in them. During certain perfect cycles, the stars are blotted out by fissure bats and redwing owls as they vie to fill their bellies with the cloud of insects.

 

Heather and Gorse flowering on the cliff tops at Zennor in Cornwall, UK,...  - License, download or print for £37.20 | Photos | Picfair

 

The coast is rocky and covered in darkstone beaches. The fish rarely come close enough to the shore for any kind of substantial fishing, but they can be coaxed into some of the tributeries with nets and traps. In certain times of year when the skies are clear, one can see a land on the horizon.

Marine creatures have been known to find haven in the cliffside caves, but nests are regularly checked by the rangers to ensure nothing ornerous has taken up residence. Still, there are plenty of nooks and crannies across the realm where beasts, men, and other adversaries of the Rikathi are able to hide.

 

 

Resources

Origin Resource:

Dyes: Through the arts of Bale, and Batik, and Jig dyeing, the Rakathi have invented and sustained a wide colorful range of textiles. Bale is when the cloth is run through a cold-water bath. Batik is the use of waxes and other dye-repellents to ward of over-saturation and provide design. Jig is the stretching and pressing of colored dyed over the cloth, usually through the use of rollers. The Rakathi use windmills and manual-driven spokes to run the jigging. 

Faith

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Religion: The Oath

 

The High Voice, formerly known as Tatejka Lor, loses her personal identity once becoming the spiritual leader of the Rakathi. Her burdens becomes those of the clan, the clan's burdens become hers to bear. She is a spiritual advisor, font of wisdom, and Sky-Watcher. She carries the title of High Voice because the Rakathi rely upon her to always be the vigilant to the needs of the voiceless. 

 

The High Voice uses a generation-aged almanac to help guide the people of the realm to bountiful harvests, through troublesome weather, and lend her teachings to the thread-bearers growth. She's also been commanded to keep watch for a second coming of the Dark Age; which is a threat that all of the Rakathi feel is real and imminent if not kept in check. The High Voice communes with the ancestry through rituals and well-kept practices and rarely does she elaborate on such events beyond what she finds to be important to her people. 

 

Holy Sites: 6 (Home, Region 215, Region 201, Region 214, Region 208 Goblins, 209 Goblins)

 

History

It is said that the fr/midjourney - The scholar reads a poem about agitated wrens for like 2 weeks.irst Rikathi came from beneath the purpled lands. Cave dwellers seeking the light and the knowledge of something beyond their cold home. How they came to be here is lost to the Dark Age, but they worship a myriad of deified entities and continually give them all complete credit for their fortunes, through faith and revelry. Idolatry and symbols from the first born can be found if you go deep enough into the earth, but rarely do the present day Rikathi venture there. That was home then, this is home now. They emerged victorious at the hands of benevolent gods and do not intend to question those methods.

 

In the light, they have tamed the hooved beasts and mastered all forms of using their bodies to their benefit. The alpacas and brixashulty give them wool and meat, goats give them milk and cheese, and the tauron protects them all from predators. The cockatrice has proven untameable, but makes for a prized hunt when it can be done. Fishing and farming continue to be tried, but so far seem far less reliable than their shepherding practices. 

Action History

Actions:

Round 1:

Build Refugee Center (Ind) - 1/3

Build Refugee Center (Ind) - 2/3

Build Refugee Center (Ind) - 3/3

*Reward: +1 Rep, +1 Favor with Myrkrans.

Collect Star Charts (Faith) 
*Gain one SPH favor

Recruit Unit (M)
The rangers get a few new recruits to shore up the borders now that there is evidence that they are not alone in this world.

*+1 Military Unit

 

Round 2:

Seek Aid (Faith) - Success

Convert Holy Site of Region 215 (Faith) - Success

+1 from Seek Aid

Build Rayjo (Industry) - Auto-Success

*Reward: +1 Favor, if successful

Buyout a Trading Post in Region 215 (Industry) - Fail

*Reward: Freshwater Fish

Hoard Treasure (Industry) - 

*Reward: Gain 1 Treasure

 

Non-Actions:
+1 to Faith (acting on two Faith actions)

+1 to Industry (acting on two Industry actions)

 

 

Round 3:

Investigate the Star Signs (Intrigue) - 

Convert Holy Site of Region 201 (Faith) - Success

Seeking Aid (Faith) - Help with Diplomacy Roll

Make Claim on 201 (Diplomacy) (+1 for Rep with Myrkrans) - Success

Raise Reputation with the Myrkran (Diplomacy) - Fail

Raising Rep from 1 to 2 with Org

 

 

 

Non-Actions:

- 1 in Region 217, a Rikathi child, is born with the star sign

+1 to Faith for doing two Faith Actions

+1 to Diplomacy for doing to Diplomacy Actions

 

Round 4:

 

Host an Event (Diplomacy) - Rally Banners for the Refugees!

The Myrkran people have brought concerning news to the Rikathi about war abroad regarding their kin and the Disciples of Silicon. The Rikathi do not intend for war to break out on the continent and divide it before it is out of its infancy, especially not for a nation of people newly landed on their continent.

They seek peacekeepers and philosophical advisors.

Trading Animal Husbandry for Irrigation with the Zavestra.

 

Seek Aid (Faith) for Press Claim - Success

Press Claim on Region 201 (Diplomacy) - Fail

The tribes of the Radiant Valley are not impressed by the small contingent of Rikathi that arrive in the late harvest season to speak of leadership, unity, and an unified springtime. Unlike the first emissary, this contingent lacks the awe and charisma of the last. No doubt because the Rikathi need them back home to help wrangle the invited guests that are sure to arrive soon.

Convert Holy Site on Region 201 (Faith) - Success

2nd Holy Site attained.

Hoard Treasure (Industry) - 

+1 Treasure

 

Non-Actions:

Sending Starsign Child to the Seeker Observatory in 212.

*+1 Favor with Seekers

 

Show this

Convergence is Nigh!

*+1 Favor with Seekers

Show this


 

+1 to Diplomacy (acting on two Diplomacy actions)

+1 to Faith (acting on two Faith actions)

 

Turn 5:

Actions:

Build Observatory (Diplomacy):

Deal made with Zavestra to receive the Reputation Point with SPH.

Seek Aid (for Claim, Faith) - Fail

Press Claim on Region 201 (Diplomacy) - Success

Create Holy Order (Special 5 Faith) -

Voktere - In the wake of the catastrophe in the sky and the news of the Seeker's mountain Observatory being destroyed, men and women dedicated themselves to the protection of the sanctuary tower and those with the Living Thread.

Raise Reputation with Seekers of the Spheres (Diplomacy) - Success

Reputation with SPH is now 1

 

Non-Actions:

Use Favor with SPH to boost Rep to +2.

Use Favor with MYR to boost Rep to +2.

 

+1 Rep with SPH (to +3 after Favor trade-in) from Observatory Quest deal.

+1 Diplomacy for 2 actions.

+1 Faith for 2 actions.

 

Turn 6:

Actions:

1: Press Claim on Region 201 (Unopposed, No roll required) (Diplomacy) - Success

2: Hoard Treasure (Industry) - Auto-Success

Generates 2 Treasure because of Myrkan Quest.

 

While the Rikathi pivot their focuses on helping the Seekers as best they can, they do not ignore their neighbors. The Rikathi begin to comb the beaches and shallow waters of the region helping to collect these mysterious glowing orbs and make sense of their appearance. The Rikathi, having not been asea in a millenia, have only what the Myrkan tell them of their experiences.

3: Cultural Identity (Diplomacy) - Auto-Success

The Thread of Rigo'dae - aka The Fated Few, aka Living Thread - Entrusted to the Rikathi as part of an ancient ritual, there are those among the Rikathi tribe that have mastered the secretion and collection of the filament from their bodies, as it grows from an open wound in their rib. Those few with the talent can produce enough of the thread-like material in long strands to be used as a woven fabric. While the world may know of many different fabrics used in weaving, using the fibers gifted from Rigo'dae is considered the strongest, most reliable weave; it's properties shrouded in myth. A Mythic Weave -some might say- surpassed by no other.

The Rikathi have slowly begun to experiment with other types of usages of the material and have found it adheres and strengthens any number of other materials. Stone, wood, and steel are not out of the question from benefitting from being wrapped in the parchment-colored fiber. With the greater world slowly learning of the Rikathi's secrets, some among them have started to explore what how best to use their divine gift.

 

(Suggesting that the Seek Aid roll be 2d8 instead of 2d6)

4: Seek Aid (Religion) - Success

Used in Buyout of Trading Posts (Licorice)

5: Buyout of Region 218 (Licorice) (Industry) Fail

Get a +2 because of SPH Rep bonus on Seek Aid. Using 1 Treasure (already in coffers) +1.

 

Non-Actions:

- Use Favor with SPH to become Illuminated (Rep Tier 4)

 

Will Receive:

+1 to Diplomacy due to 2 actions

+1 to Industry due to 2 actions

+2 Treasure

 

Turn 7

Actions:

1: Seek Aid (Faith) - Success

Used in Buyout of Licorice

 

2: Augur the Soils of Ayr (Faith) - Auto Succeed

Results in +1 Favor

 

3: Buyout of Region 218 (Licorice) (Industry) - Success

Add Treasure to Roll 

 

4: Hoard Treasure (Industry) - Auto-Success

 

5: Recruit Military Unit (Military) - Success

 

Non-Actions:

Engage in Dealmaking - Request that the Myrkan attempt a buyout of 214 Trading Post (Coal). 

 

Allowing the Omega to march through Rikathi land - The Voile are aiding in TP1 Licorice as payment

Will Receive:

-2 Favors with MYR, resulting in a -1 total at end of round

+1 Favor with SOS

+1 Treasure

+1 Military Unit

+1 to Faith

+1 to Industry

 

Turn 8

 

 

1: Repayment of Debts from Myrkran (Industry) - Auto

There's never a good time for the debt collectors to come to call, but the Myrkran do their best to minimize the impact. They come to Ota Beyn with a request and she's obliged to help, given how much of Mjournduth has been improved by the Myrkran presence.

2: Gather Intelligence on the Pirate Threat (Intrigue) - Failure

 

3: A Deal with Captain Albatross (Diplomacy) - Auto

Hilaria Byx is tasked with taking a small contingent of Rikathi to meet Captain Albatross. She'll take them as far as the shore off Mjournduth, from there she will take a small seaworthy craft out to the awaiting ships. She hopes the trip will be uneventful and a new deal can be solidified between the two nations.

4: Investigate the Cult of the Eclipsed Sun (Intrigue) - Failure

 

5: Buyout of Trading Post #2 of Dyes (Industry) - Failure

 

Non-Actions:

Ask the Seekers of the Spheres to investigate the Lost City of Ana Kai.

Request the Seekers of the Spheres convert Region 214 to The Oath. (using one Favor)

 

Will Receive:

+1 to Intrigue

+1 to Industry

Lose favor debt with Myrkran

 

Turn 9

 

 

1: Mjornduth Becomes a City (Industry 5) -

The place once known for it's Longhouses and wooden huts as changed in the last forty years. The stabilization of the region under a Warrior Queen has been far more prosperous than anyone could ever imagine, especially since she has done it without war and an increased reliance on her faith. The people of Mjornduth know diverse trade, craftsmanship, and continue to seek the enlightenment of their elders.

The Myrkran influence is seen everywhere now, but most notably are their sections of the city that are completely to their cultural disposition, a testament to the freedom provided to them through Myrkran Embassy Center. Which has been torn down and rebuilt twice already because of the need for growth. Two story buildings using iron and steel reinforcements break the horizon surrounding it and further growth will no doubt head upwards instead of out.

A defensive wall has been built along the landward side of the city and along the coast they patrol the beaches and built lighthouses and watch towers. Pastures are fenced off and land owners have regular meetings to ensure content neighbors and to discuss any issues that might hurt their flocks.

The Seekers of the Sphere have their libraries sprinkled throughout the four districts, offering anyone with the chance to come and learn the ways of the star-reading people. Star-signed children are often sent to these places of study for scheduled inspection and to update the Seekers on their development or to address any concerns the parents may have about their child.

Between these diverse three cultures, there is something of a melting pot for each district. It's not uncommon for a Rikathi to live near a Myrkran or a Rikathian merchant booth to set up outside a Seeker library and sell cooked lamb to the exiting members after a worship service.

The only district that doesn't have a ton of mixing is that of the Sky Watch neighborhood. The grand Rikathi temple rests near it's center and many of the buildings surrounding it are housing for the devout thread-bearers. Their schedules are as such that large gatherings and loud celebrations would be against the needs of those living there. It's a quieter neighborhood generally considered ruled by The High Voice. The Seekers have placed a library in the neighborhood and enjoy the peaceful atmosphere, and go so far as to limit the amount of Seekers who can be present at any given time to keep the solemn environment. Heated philosophical debates are even sometimes paused and the debaters seek a different library to finish with a crowd growing as they march through the city.

 

2:  Seeking Aid to Help with Seeker's Council (Faith) - Success

 

3: Council of Velentin's Elders (Intrigue) Fail

Ota Beyn seems too pre-occupied for any true common ground to be found. When the Council seeks out her second in command, she speaks of The Oath and her fervent attitude is not seen as a strength in their eyes. They will pass through this place again in the future, and perhaps an intellectual connection will be made.

4: Raise a Land Unit (Military) - Auto

More and more Rikathi seek to contribute through military might. With the threats from the sea and the constant talk of war across the continent, Ota Beyn has no shortage of volunteers to learn the arts of war.

5: Buyout of Trading Post #2 of Dyes (Industry) - Success

The population of Mjornduth continues to grow and with it, the need for every kind of trade. Those few families who dealt in dyes have started to pass the trade to the next generation. Families have become properly structured businesses and the infrastructure of Mjornduth has been a boon to the entire industry. The riches of the dye trade has given way to larger families and wider pastures. There are even improvements being implemented by the local Myrkrans who have an eye for innovation.

Non-Actions:

Use Favor to have the Seekers seek a new Holy Site on Region 208.

Confirm Embassy with The Widow Queen

Free Request for the Seekers to do an Investigation -

 

Will Receive:

+1 to Industry

+1 Land Unit

 

Turn 10

1: Convert a Trading Post, Deer, in Region 201 (Industry) - Success

 

2:  Convert a Holy Site, Region 208 (Faith) - Success

 

3: Convert a Holy Site, Region 209 (Faith) Success

 

4: Investigate the Bright Lords (Intrigue) - Fail

 

5: Theft Attempt, Sailing from Ana Kai (Intrigue) - Fail

 

Non-Actions:

Sending Treasure to Albatross

Send the Seekers to find out about Rizzo the Rat

 

Will Receive:

+1 to Faith

+1 to Intrigue

 

Turn 11

1: Impact of a Miracle (Faith Special 10) - Auto Success

The Mysteries

 

2:  Defend Region and Myrkran (Military) - 

4 Land Units + Mjornduth is a City + Holy Order + Miracle (The Mysteries) + Albatross's Geas

 

3: Improve the Resource in 217 (Industry Special 5) 

Dyes will turn into: Alchemical Agents

 

4: Convert a Trading Post 217 (Industry) - Success

 

5: Raise another Military Unit (Military) - Auto Success

 

Non-Actions:

A New Leader will be taking over in Round 12.

 

Will Receive:

+1 to Military

+1 to Industry

 

 

 

Edited by Basil_Bottletop (see edit history)
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