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Deacon Security melee specialist NPC


wrathgon

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his plan for deacon as followed:

 

Dreadnought advanced class-assuming I can use the next level after what it would be to get this as cheap as possible 1500x6x7= 63000x2=126,000
Gangster advanced class-Grabbing this first so it would be 1500x5x6= 45000
Feats specifically armor profs, TWF tree, burst fire, point blank shot, urban tracking, double tap-assuming each feat is 9k roughly we are looking at 4+3+5=12x9000=108,000 roughly until otherwise told.
Mutations/mutaiton points extra arms (Both cost 6 MP)-if we go that route with my guy....so that would be DC of 23+(.5x21=10.5)32= 65000

 

https://www.myth-weavers.com/sheet.html#id=1687991

 

863d5e475cf83690e2be6bad92dd9d36.jpg

So Im thinking of an amalgam of Mick Rory from Legends of tomorrow, Davin form kill joys, and 3 from dark matter so basically a wise cracking cantankerous gun touting solider like character who is more street smart then book smart and likes to fight things.

occupation: Drifter from d20 future(Reskined as a Kill Joy)
Position on ship: Gunnery/Heavy Weapons
Class: Tough Hero
Advanced class options: dreadnought, Gangtser, helix warrior or soldier
undead chosen-vampire



Physical Appearance:
A hulking behemoth of a man Deacon is covered in battle scars and burn marks. Clearly a man who has seen a lot of combat Deacon has a tough and rugged military appearance to him amplified by the fact he has subcutaneous armor that makes his hide as hard as steel. Touting a compact plasma rifle attached to a near infinite energy supply pack Deacon is a man most would not mess with.

Personality: With a personality as hard as his appliance Deacon is a cantankerous and brash man who lives by a kill or be killed code. Never one to back down from a fight Deacon commonly charges head first into danger. This made him an excellent killjoy since it not only allowed him to take on missions others deemed to dangerous but also made a name for himself as "The Hammer" A moniker of his own creation. Deacon is very protective of his crew and very bull headed but also has a soft spot for orphans and children.

Backstory: Born into poverty Deacon had to fight to survive from day one. Between the bullies, corrupt cops/security, and people in power who could care less about a slag like him Deacon had no one to rely on. Hence why he started fighting in underground fights just to survive. After several years in a fighting gladiatorial ship he was scouted by the military for special training that left him with subdermal armor and the skills to put a bullet in someone from miles away whether with his rifle or a ships Guns. After the military cut him loss for disorderly conduct and rebuking authority figures he was basically black listed from any type of work other then mercenary. Luckily one of his old contacts was able to get him a chance at being a Kill joy and an expunged record in exchange for taking some of the more dangerous missions the RAC had to offer. A man who has personally claimed several kill warrants and participated in a black warrant one would think Deacon cared about little other then himself but thats where they would be wrong. Since in secret he has been aiding the street rat neighborhood he grew up in to give other kids a chance.
 

Private Content for:
PSI (10)

magic (6)

metahuman (64)

 

Starting:

 

Str: 14 (6 points)
Dex: 13 (5 points)
Con: 14 (6 points)+4 protean=18
Int: 12 (4 points)-2 Protean=10
Wis: 10 (2 Points)
Chr: 10 (2 points)-2 Protean=8

Edited by wrathgon (see edit history)
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  • 2 months later...

1-Strike the Hourglass (RH)

1-Minute Hand (RH)

1-Funhouse Waltz (SM)

-Curving Ray Shot (SW)

1-Disturbing Blow (VM)

2-Fading Strike (VM)

2-Elemental Strike  (EF) 

2-Calm the storm (MC)

2-Temporal Burn (RH)

3-Flickering Defense (RH)

3- Reflected Blade style (SM)

3-Time Skitter (RH)

4-Temporal Body Adjustment (RH)

1 more for new level

 

1-Distorted Clock Stance (RH)

1-Elemental Nimbus Stance (EF)

3-Elemental Flux stance (EF)

5-Stance of the Ether Gate (VM)

6-True Shot Stance (SW)

8-God of the hourglass stance (RH)

8- Master of the Elements or Solar Hailstorm Stance

Edited by wrathgon (see edit history)
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  • 2 weeks later...

 

AC 32(+3 Dex, +8 natural +1 Dodge +8 equipment +4 Defection , touch 14, flat-footed 25

Init: +11( Dex +3, Feat +4, +4 Class)

SR 18

Detection: darkvision 60 feet, Perception +23, Sense Motive +22

hp 37 (5 HD+4); DR 10/Magic and Silver; Speed 40 ft. (6squares) Climb 20; Fast heal 5

SD: Immune ability damage, ability drain, critical hits, death, disease, energy drain, exhaustion, fatigue, form altering, Fortitude effects (unless they affect objects), harmful vapors and gases, massive damage, mind-affecting, nonlethal damage, paralysis, petrification, poison, polymorph, sleep, stunning,  resistance to cold 10 and electricity 10, Change Shape, Gaseous Form, Shadowless 

 

Fort* +2, Ref* +2, Will* +5; +2 Reflex(feat), +2 all(Template)

 

Stats: Str 19(+4), Dex 18(+4), Con 13 (+1) Int 14(+2), Wis 18(+4), Cha 18(+4)

+4 Add stat mark II(magic) +1 Wis(CL)

CMB +8

CMD 22

BAB:+5

 

Plasma Rifle +12 (3d10+3 Fire, x20) +2 to hit in (in 30 ft)

options: Miniaturized, VideoScope, laser sight

Beam Sword+3 MWx2 +14 2d8+7+4d6L+1d6Bleed 19-20

Beam Sword+3 +12/+12 2d8+7+4d6L+1d6Bleed 19-20

Concussion Rod (Concussion hammer) +11 (2d8+4, 20)

Mini-rocket launcher +9 6d6 150 fire x20

[URL=http://www.myth-weavers.com/sheet.html#id=1687991][B][SIZE=+1]Deacon[/SIZE][/B][/URL]
Male CN Human Mystic, [B]Level[/B] 7, [B]Init[/B] 4, [B]HP[/B] 59/59, [B]DR[/B] 1/2 damage DR 10/, [B]Speed[/B] 30.0
[B]AC[/B] 37, [B]Touch[/B] 19, [B]Flat-footed[/B] 33, [B]CMD[/b] 27, [B]Fort[/B] 10, [B]Ref[/B] 10, [B]Will[/B] 13, [B]CMB[/B] +11, [B]Base Attack Bonus[/B] 4,   [B]Action Points[/B] 3
[B]  
[B]
[B]Bleeding, Energy Mod, Electrical Gadget Beamsword+3 masterwork x2 [/B] +14 or +12//+12 when dual wielding (2d8+7+4d6L+1d6Bleed, 19-20)
[B] self repairing,  Imp. ROMx2, improved defense x7, segmented x2  Light Combat armor[/B] (+10 Armor, +4 Dex, +3 Natural, +8 Deflect, +2 Misc)
[B]Abilities[/B]
[B]Condition[/B] Animus Pool: 1+Wis=5
Maneuvers readied:7 (4)
Withstand Spell: Any fort/Reflex vs spell or SLA/Psi can be supplemented with Will save to negate. if failed gain 1 animus
Active Element: [B]Air[/B]
Elemental flux stance:
Air: Your speed and perception are heightened, granting you a +4 bonus on initiative checks and a +4 dodge bonus to your AC.
Earth: The strength and durability of the earth suffuses your bones, granting you DR 5/adamantine.
Fire: Your body is filled with warmth and healing light, granting you fast healing 1. In addition, you glow like a torch as if under the effect of a light spell.
Water: Your body is inured against debilitating effects, granting you a +2 bonus on all saving throws.
Piercing Visor: action see through stuff
Hover Pack TL 8: 80 feet perfect mobility 12hr per energy cell
Intelepick:effective Disable Device modifier of +20 
plasma cutter: 3d10 per round vs immobile object
Grappling Teether: tube is held with the anchor attached to an object, the user can retract the tether to either pull the object to her (if the object is smaller in mass than the character), or pull herself to the object (if the object is greater in mass than the user, or the anchor is attached to a wall, ceiling, or other fixed surface). The anchor is released with a simple push of a button.
Flash Seal: instantly seal doors that need to be cut through to open
Bloodhounds:Lets user track target by DNA wherever they go
PowerBackpack Multiuse Environmental Generator w/solar charging panels: power source for everything basically
Masterwork Multipurpose tool: +3 to craft/repair checks and no penalty for not having equipment
Lockrelease Gun: automatically disables cheap and average mechanical locks operated by standard keys
PolyVox: Langs: Squell, English, Birdman,

 

Bonus feat:

Edited by wrathgon (see edit history)
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