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Example Application: Sir Not-Appearing-in-This-Game - Human Noble Battle Master Fighter


Kamishiro_Rin

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Sir Not-Appearing-in-This-Game McHolyGrail III - Human Noble Battle Master Fighter

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Name: Sir Not-Appearing-in-This-Game McHolyGrail III

Character Concept: [Elevator Pitch]

Race, Background, Subclass Class: Human Noble Battle Master Fighter

Description: [Description]

Origin: [Origin]

Your Character’s Plothook: 4 - Ispin visited your homeland, bringing with him goods and stories from far-off lands. He taught you much about the world.

Past is Prologue: [Backstory]

Truths, Rumors, and Lies:

  1. [True Rumor]
  2. [False Rumor]
  3. [True or False Rumor]

Include at least two of the following in your application:
Deity:
 Kiri-Jolith. [Reason]
Is Might Right? Justice is absolute and Sir Not-Appearing-in-This-Game is very keen on meeting it out to baddies!

Edited by Kamishiro_Rin (see edit history)
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Human Lineage

Ability Scores: Str +1; Dex +1; Con +1; Int +1; Wis +1; Cha +1
Size: Medium
Speed: 30 ft.

Age. Humans reach adulthood in their late teens and live less than a century.

Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Source: PHB, page 29. Available in the Basic Rules.

Edited by Kamishiro_Rin (see edit history)
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Noble Background

Skill Proficiencies: History, Persuasion
Tool Proficiencies: One type of gaming set
Languages: One of your choice
Equipment: A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp

Feature: Position of Privilege

   Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Suggested Characteristics

   Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.

d8 Personality Trait
3 No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
7 My favor, once lost, is lost forever.

d6 Ideal
2 Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)
5 Family. Blood runs thicker than water. (Any)

d6 Bond
3 Nothing is more important than the other members of my family.

d6 Flaw
4 I have an insatiable desire for carnal pleasures.

Source: PHB, page 135. Available in the Basic Rules.

Edited by Kamishiro_Rin (see edit history)
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LEVEL 5!

Battle Master Fighter

Level Proficiency Bonus Features
1st +2 Fighting Style, Second Wind

Hit PointsHit Dice: 1d10
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Fighter level after 1st

Proficiencies

Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival.

Starting Equipment

   You start with the following items, plus anything provided by your background.

  • (a) chain mail or (b) leather armor, longbow, and 20 arrows
  • (a) a martial weapon and a shield or (b) two martial weapons
  • (a) a light crossbow and 20 bolts or (b) two handaxes
  • (a) a dungeoneer’s pack or (b) an explorer’s pack

   Alternatively, you may start with 5d4 × 10 gp to buy your own equipment.

L1. Fighting Style

   You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take the same Fighting Style option more than once, even if you get to choose again.

   Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

L1. Second Wind

   You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Edited by Kamishiro_Rin (see edit history)
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Feats

1st-Level Bonus Feat

Tough

   Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

Source: PHB, page 170

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Inventory

Worn

  1. a purse containing 25 gp - Starting equipment (background)
  2. a set of fine clothes - Starting equipment (background)
  3. a shield (AC +2) - Starting equipment (class)
  4. a signet ring - Starting equipment (background)
  5. chain mail armor (AC 16) - Starting equipment (class)

Weapons

  1. a light crossbow (1d8 piercing - ammunition (80/320 ft.), loading, two-handed) - Starting equipment (class)
    • 20 bolts - Starting equipment (class)
  2. a longsword (1d8 slashing - versatile (1d10)) - Starting equipment (class)

Instruments & Tools

Other

  1. an an explorer’s pack - Starting equipment (class)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope
  2. a scroll of pedigree - Starting equipment (background)
  3. a two-person tent - 2 gp - bought with starting gold
  4. a blanket - 5 sp - bought with starting gold
  5. a grappling hook - 2 gp - bought with starting gold

Money

Money
Platinum (pp) Gold (gp) or Steel (stl) Bronze (bp) or Silver (sp) Copper (cp)
0 20 5 0

Trinket

06 - An old chess piece made from glass (PHB 159)

Edited by Kamishiro_Rin (see edit history)
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Sir Not-Appearing-in-This-Game McHolyGrail IIISir Not-Appearing-in-This-Game McHolyGrail III

Human Noble Battle Master Fighter


AC: 18 (Chain Mail+2 Shield) | HP: 14/14 (1d10+2+2) | Speed: 30 ft.
Senses: passive Perception 12, Insight 12, Investigation 10
Str: 16 (+3) | Dex: 9 (–1) | Con: 15 (+2) | Int: 11 (+0) | Wis: 14 (+2) | Cha: 13 (+1)
Languages: You can speak, read, and write Common, Ergot, and Solamnic


“My words,” Sir Not-Appearing-in-This-Game said. | ‘My thoughts,’ Sir Not-Appearing-in-This-Game thought. | My actions . . .


Sir Not-Appearing-in-This-Game did some things. He said some things. He did some more things.

OOC

I don’t always put OOC content in my posts, but when I do, I put it in here.

 

Edited by Kamishiro_Rin (see edit history)
Name
Roll to hit the DM in the head with his longword
19
1d20+5 14
Slashening Damage to the DM's head
9
1d8+3 6
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Statblock
Medium humanoid (human), Lawful Good
Age: 20 years old | Height: 6′–5″ (196 cm) | Weight: 212 lbs. (100 kg)
Armor Class: 14 (16 chain mail + 2 shield) | Max HP: 14 (1d10 + 2 + 2 tough)
Speed: 30 ft.
Proficiency Bonus: +2
STR
16 (+3)

Save: +5
Athletics: +5
Carrying Capacity: 240 lb.
Lift/Push/Drag: 480 lb.

 

DEX
9 (−1)

Save: −1
Acrobatics: −1
Slight-of-Hand: −1
Stealth: −1☆

 

CON
15 (+2)

Save: +4





 

INT
11 (+0)
Save: +0
Arcana: +0
History: +2
Investigation: +0
Nature: +0
Religion: +0
WIS
14 (+2)
Save: +2
Animal Handling: +2
Insight: +2
Medicine: +2
Perception: +2
Survival: +2
CHA
13 (+1)
Save: +1
Deception: +1
Intimidation: +3
Performance: +1
Persuasion: +3

 

☆ disadvantage on Dexterity (Stealth) checks from Chain Mail Armor.

Damage Resistances:
Damage Immunities:
Senses: passive Perception 12, passive Insight 12, passive Investigation 10
Languages: You can speak, read, and write Common, Ergot, and Solamnic
Proficiencies: heavy armor, light armor, martial weapons, medium armor, playing card set, shields, and simple weapons

Actions

Longsword (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) slashing damage.
Versitile damage: 8 (1d10 + 3) slashing damage.
Light Crossbow (loading, two-handed). Ranged Weapon Attack: +1 to hit, ranged 80/320 ft., one target.
Hit: 3 (1d8 − 1) piercing damage.
Bonus Actions
Second Wind. You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Reactions
Edited by Kamishiro_Rin (see edit history)
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Lines & Veils

(This post is totally optional!)

Lines

  • Sexual violence
  • Graphic violence against children

Veils

  • Sex scenes

Thumbs-Up (stuff you’d actually be happy to see!)

  • Graphic violence!
  • Viscera and blood!

   Anything you’d rather others not read, but need to tell me, put it in a private-text bubble.

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