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Map of Vogler (VOG-ler)


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Vogler (VOG-ler)

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The Brass Crab

spacer.png   The Brass Crab is a modest single-story inn on the village wharf, and its exterior vaguely resembles its namesake. Its proprietor, an Ergothian woman named Yalme (human commoner), has an odd love of bad storytellers and inept musicians. One wall of the circular common room features a faded mural of two enormous crabs locked in combat, inlaid with brass details. The mural’s origins are lost to time, but if asked, Yalme says she named the crabs Fancy and Gorgeous George. Four short halls branch off the common room, each lined with rooms for rent.

Yalme

The Fishbowl

   After a long day on the river, many of Vogler’s fishers gather at the Fishbowl to tell tales, quench their thirst, and indulge in baked fish pies. The cramped but well-kept tavern is known for its savory baked goods more than its weak ale. The Fishbowl’s proprietor is the elderly Elthar (human commoner), whom most locals call Uncle.

Market

   Across from Vogler’s busy wharf spreads the village market. Amid this collection of stalls, vendors sell fresh river fish, fishing supplies, crafts, the bounty of local farms, and all manner of mundane equipment. One notable stall is that of Froswin (kender commoner), who sells intricate fish-bone puppets she designs in the shapes of animals and sea serpents.

Thornwall Keep

   The ruins of an ancient Solamnic keep perch on a rocky rise at the western edge of town. Thornwall Keep’s steward, the knight Becklin Uth Viharin, maintains the keep. Partially ruined walls surround the keep’s three-story tower. The tower’s ground level holds a small library and a collection of local relics: over forty pieces of rusty tools and armor. The second floor holds the quarters of Becklin’s squire, Darrett Highwater. Becklin’s austere room lies on the uppermost story; from there, a ladder leads to the keep’s crenelated roof.

   Vogler’s resident tinker gnome, Than, built an elaborate catapult-like contraption on the roof of the keep. A friend of Becklin and Darrett, Than occasionally drops by to fine-tune this device, called a gnomeflinger. Though it looks like a weapon of war, the contraption is a mode of rapid transportation originally devised by the tinker gnomes of Mount Nevermind. Becklin tolerates the gnomeflinger—and the noise of Than’s occasional early-morning tinkering—because she sees the catapult-shaped device as a deterrent against attack.

Fezzlidst Smelt’ammerFezzlidst Smelt’ammer’s Smithy

   Located on the east end of town atop a short cliff overlooking the Vingaard River, the Smithy has a continuous stream of smoke rising from its forge. Fezzlidst is a jovial dwarf who enjoys doing the blacksmithing of the town. He lends out his sharpening wheel to whomever wishes to use it for a couple of copper pieces, or charges a silver to do it for you.

Fezzlidst Smelt’ammer

Edited by Kamishiro_Rin (see edit history)
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