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Orphélise 'Lisette' Anthylli, Silvanesti Fey'ri (Re-skinned Tiefling) Twilight Cleric/Lunar Sorcerer


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Orphélise 'Lisette' Anthylli
Silvanesti Fey'ri (Re-skinned Tiefling) Twilight Cleric/Lunar Sorcerer

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Name: Orphélise 'Lisette' Anthylli

Character Concept: Lisette's whole Vibe is basically meant to evoke the Onna-bugeisha/Shrine Maiden archetype from Japanese media, down to her weapon of choice. Her power set, on the other hand, is a play on the 'Ill-met by moonlight' line from A Midsummer Night's Dream.

Race, Background, Subclass Class: Silvanesti Fey'ri (Tiefling Reskin) Twilight Cleric/Moon Sorcerer

Description: Orphélise is slight in comparison to her siblings and mother, only a couple of inches over five feet in comparison to their nearly six foot spans. She shares their willowy frames and delicate facial structures- though hers is markedly sharper in the cheekbones and jaw, and has the addition of a short pair of horns that she disguises with the thick fall of her hair. However, where her siblings and mother are all dark-haired and tan-skinned, she is lavender in hue, with spots of black along her neck and shoulders, as well as creeping up her hands and feet and up the tip of the long tail she hides beneath her skirts. She has pale, lilac hair that darkens to an almost black shade of violet near the tips. Her eyes are a faint opalescent silver shade, with a slightly darker iris and the faint shadow of a slit pupil in a startling pale violet.

Her clothing is designed for mobility. She wears a white slip beneath her chain mail, and an elegant, thin black dress with a mandarin collar and a sweetheart keyhole cut front over it to disguise it. The slip is slit high on one side, while the dress, fastened over the mail, has slits up both sides. She wears white breeches over the bottom of her mail, and black leather boots that come up well past the knee. She also usually wears a sleeved white shawl whose sleeves are dyed and embroidered to resemble the deep violet of the night sky, and what appears to be a shimmering lilac train is in fact a pair of rather useless, dragonfly-like wings.

Lineage, Background, Planned Multiclass: Lisette is a Tiefling born to a Silvanesti family with the Far Traveler background, and intending to multiclass into Lunar Sorcerer around level 4.

Your Character’s Plothook: 5- Ispin spent a season with your family and taught you swordplay, sailing, a language, or another skill.

Past is Prologue: The night before her 17th birthday, Ophélise Anthylli woke up screaming.

In her dreams, an inescapable, unknowable something rolled over the land, consuming everything in its wake before turning its nebulous, malicious 'face' upon her. She awoke just as the smoky maw opened wide to consume her, starlight gleaming in the room from the palms of the hands she'd raised in her sleep to try futilely to protect herself. When her siblings stormed into her room, expecting an intruder, they found little more than their suddenly-glowing sister, shaking still in the wake of that palpable terror.

Though Lisette had always been a child attuned to nature and the stars specifically, visions had never been one of her gifts. Through trial and error, her family came to realize that the vision was in fact a vision and not simply a young girl's nightmare. Regardless, she was apprenticed to a cleric, one who often found herself moving between their homeland and Khorvaire, in order to better attempt to discover the source of Lisette's newfound powers. For the next couple of years, she studied under her teacher until she had another dream.

In it, she was in the midst of traveling- though to where she did not know- watching a coin flip in the air as a call was made- she never saw which side it landed on.

Late that same year, Lisette decided to set off to unknown lands, seeking whatever it was her visions were leading her towards. However, she never got far. Word of the dragon armies reached her, and though she did not return home in time to help defend her home, she did arrive in time to help her family escape. Once assured they would be safe, she set off once more, certain now that her vision meant she must continue her journey.

After all, what more a consuming force than the dragon queen herself could her dreams have warned her of all this time?

Truths, Rumors, and Lies:

Include at least two of the following in your application-
Connections- 

  • Layla Anthylli: sorceress and scholar, as have been most in their family going back as far as they have records of. Though busy attempting to work her way to further raise their family in their society- hoping to be only the second of their family to do so- she is a doting if somewhat absent mother. However, she has little tolerance for slacking, and even in her absence, her children have always been expected to work hard and study, in order to aspire to heights as high as their mother. Unfortunately, only one of her children has any magical inclination, and to her chagrin, her youngest daughter aspires not to power or infamy, but to charity.
  • Melanthios and Melainotte Anthylli: Lisette's got two older siblings who are, to her slight irritation, seemingly intent on making up for their mother's absence by being overprotective. As a child, their sister was teased to not end for her unusual coloration, though as she grew older, such things fell by the wayside in the face of her playful good-will and persistent kindness. It has left both of her siblings however, wary of anyone and everyone who attempts to approach their sister. Melanthios, surprisingly, is the more reasonable one, eventually learning to trust his sister's ability to take care of herself. Melainotte, on the other hand, persists in treating her younger sister like a child and someone to keep watch over despite her protests.

    Even more recently, with Melantios courting someone on top of his efforts into working with magical tools and Melainotte running a squadron of hunters, her siblings always insisted on making time to speak to her when they can. However, with her departure from their homeland, the only reminder she has of her siblings is the small locket she has with their family portrait contained therein.

Music- (give me enough time and I'll have a whole playlist-)

Edited by astronavigatrix (see edit history)
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Fey'ri (Tiefling) Lineage

Ability Scores: Your Intelligence score increases by 1, and your Charisma score increases by 2.
Size: Medium
Speed: 30 ft.
Age. 22 (
Tieflings mature at the same rate as humans but live a few years longer.)

Size. Medium (5'2)
Languages.
You can speak, read, and write Common and Infernal (since there doesn't seem to be infernal on the info list though, maybe draconic instead?).

Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hellish Resistance. You have resistance to fire damage.

Infernal Legacy. You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spellcasting ability for these spells. 

 

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Source: phb

Edited by Kamishiro_Rin (see edit history)
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Mage of High Sorcery Background

Skill Proficiencies: Arcana, History
Languages: Silvanesti, Draconic (Two of your choice)
Equipment: A bottle of colored ink, an ink pen, a set of common clothes, and a pouch containing 10 gp

Feature: Initiate of High Sorcery

   You gain the Initiate of High Sorcery feat.

   In addition, the Mages of High Sorcery provide you with free, modest lodging and food indefinitely at any occupied Tower of High Sorcery and for one night at the home of an organization member.

Building a Mage of High Sorcery Character

   Mages of High Sorcery are typically sorcerers, warlocks, or wizards and might have any subclass. Spellcasters who gain their magic through devotion are less likely to be welcomed among the traditionalist mages. Nevertheless, the Mages of High Sorcery are shrewd, and they rarely let unique opportunities or individuals pass them by. Even members of martial classes who train in magic might find a rare place among the group’s three orders.

   Mage of High Sorcery Trinkets. When you make your character, roll once on the Mage of High Sorcery Trinkets table instead of on the Trinkets table in the Player’s Handbook for your starting trinket.

Mage of High Sorcery Trinkets
d6 Trinket
1 An unopened letter from your first teacher
2 A broken wand made of black, red, or white wood
3 A scroll bearing an incomprehensible formula
4 A purposeless device covered in colored stones that can fold into various enigmatic shapes
5 A pouch or spellbook emblazoned with the triple moon symbol of the Mages of High Sorcery
6 A lens through which you can see Krynn’s invisible black moon, Nuitari

 

 

 

 

 

 

 


Source: DSotDQ, page 30

Edited by astronavigatrix (see edit history)
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Twilight Cleric

 

 
Level Proficiency Bonus Features Cantrips Known Spells Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Bonus Proficiency, Vigilant Blessing, Eyes of Night 3 2 2

Hit Points: 10
Hit Dice:
 1d8 per cleric level.
Hit Points at 1st Level: 8 + your Constitution modifier.
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st.

Proficiencies

Armor: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons
Tools: None
Saving Throws: WIS, CHA
Skills: 
Medicine, Persuasion (class) |
Arcana, History (background).

Starting Equipment

  • Chain Mail
  • Glaive
  • Longbow
  • Explorer's Pack
  • Holy symbol (reliquary)

L1. Bonus Proficiency

    You gain proficiency with martial weapons and heavy armor.

L1. Vigilant Blessing

   The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.

L1. Eyes of Night

   You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, you can magically share the darkvi­sion of this feature with willing creatures you can see within 10 feet of you, up to a number of crea­tures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.

 

Spell Slots

   The Cleric table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

   For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

Preparing and Casting Spells

    The Cleric table show s how many spell slots you have to cast your spells of 1st level and higher.

    To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell).

    The spells must be of a level for which you have spell slots.

Domain Spells

    Each domain has a list of spells—its domain spells— that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.

Spellcasting Ability

   Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Ritual Casting

   You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Spellcasting Focus

   You can use a holy symbol (found in chapter 5) as a spellcasting focus for your cleric spells.

Edited by astronavigatrix (see edit history)
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1st-Level Bonus Feat

Initiate of High Sorcery

  You’ve received training from magic-users affiliated with the Mages of High Sorcery.

   Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon, Lunitari; or the white moon, Solinari. You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table.

 

Lunar Spells
Moon 1st-Level Spell
Nuitari: Choose two from dissonant whispers, false life, hex, and ray of sickness
Lunitari: Choose two from color spray, disguise self, feather fall, and longstrider
Solinari: Choose two from comprehend languages, detect evil and good, protection from evil and good, and shield


   You can cast each of the chosen 1st-level spells without a spell slot, and you must finish a long rest before you can cast them in this way again. You can also cast the spells using any spell slots you have.

   Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).


Source: DSotDQ, page 32

Edited by astronavigatrix (see edit history)
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Inventory

Worn

  1. Chainmail.
  2. A set of Traveler's clothes.
  3. A pouch containing 10gp.
  4. A holy symbol (reliquary, starting equipment).

Weapons

  1. Glaive (instead of light crossbow+war hammer)
  2. Shield

Instruments & Tools

  1. A bottle of colored ink (background)
  2. An ink pen (background)

Other

  1. an explorer’s pack - Starting equipment (Cleric)
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 10 days of rations
    • a waterskin
    • 50 feet of hempen rope

Trinket

      A purposeless device covered in colored stones that can fold into various enigmatic shapes.

Edited by astronavigatrix (see edit history)
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Spells

Cantrips

  1. Guidance
  2. Spare the Dying
  3. Word of Radiance
  4. Thaumaturgy 
  5. Mind Sliver Ⓕ

1st-Level

  1. Bane ® (a drop of blood)
  2. Cure Wounds ® 
  3. Guiding Bolt ®
  4. Faerie Fire 
  5. Sleep 
  6. Hex 
  7. Dissonant Whispers Ⓕ

2nd-Level

  1.  
Edited by astronavigatrix (see edit history)
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Orphélise Anthylli (Twilight Cleric/Lunar Sorcerer)spacer.png


AC: ?? (+2 shield) | HP: ??/?? | Initiative: +2 | Passive Perception: ?? | 
Spell Slots: 1st 2/2, 2nd 0/0, 3rd 0/0 | Cantrips ?/? | DM Inspiration: 1/1


Post goes here.

"Speech"

thoughts in italics

 


Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

Edited by astronavigatrix (see edit history)
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Statblock

Medium humanoid (tiefling), Chaotic Good
Age: 22 years old | Height: 5'2″ ( cm) | Weight: 127 lbs. ( kg)
Armor Class: 18 (16 chain mail + 2 shield) | Max HP: 10 (1d8 + 2)
Speed: 30 ft.
Proficiency Bonus: +2

STR
10 (+0)

Save: +0
Athletics: +0
Carrying Capacity: 240 lb.
Lift/Push/Drag: 480 lb.

 

DEX
12 (+1)

Save: +1
Acrobatics: +1
Slight-of-Hand: +1
Stealth: +1

 

CON
15 (+2)

Save: +2





 

INT
10 (+0)
Save: +0
Arcana: +2
History: +2
Investigation: +0
Nature: +0
Religion: +0
WIS
15 (+2)
Save: +2
Animal Handling: +2
Insight: +2
Medicine: +4
Perception: +2
Survival: +2
CHA
12 (+1)
Save: +1
Deception: +1
Intimidation: +1
Performance: +1
Persuasion: +3

 

☆ disadvantage on Dexterity (Stealth) checks from Chain Mail Armor.

Damage Resistances: Fire
Damage Immunities:
Senses: passive Perception 12, passive Insight 12, passive Investigation 10
Languages: You can speak, read, and write Common, Elvish, and Infernal
Proficiencies: light armor, medium armor, heavy armor, light weapons, martial weapons, lyre

Actions

Glaive (martial). Melee Weapon Attack: +0 to hit, reach 5 ft., one target.
Hit: (1d10 + 0) slashing damage.

 

Bonus Actions

N/A

Reactions

Edited by astronavigatrix (see edit history)
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I have some bad news for you. The level-1 bonus feat, if your background doesn't explicitly specify one, can either be tough or skilled.

These are the backgrounds that specify your bonus feat:

  • Knight of Solamnia - You gain the Squire of Solamnia feat.
  • Lorehold Student - You gain the Strixhaven Initiate feat and must choose Lorehold within it.
  • Mage of High Sorcery - You gain the Initiate of High Sorcery feat.
  • Prismari Student - You gain the Strixhaven Initiate feat and must choose Prismari within it.
  • Quandrix Student - You gain the Strixhaven Initiate feat and must choose Quandrix within it.
  • Silverquill Student - You gain the Strixhaven Initiate feat and must choose Silverquill within it.
  • Witherbloom Student - You gain the Strixhaven Initiate feat and must choose Witherbloom within it.
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13 hours ago, Kamishiro_Rin said:

I have some bad news for you. The level-1 bonus feat, if your background doesn't explicitly specify one, can either be tough or skilled.

These are the backgrounds that specify your bonus feat:

  • Knight of Solamnia - You gain the Squire of Solamnia feat.
  • Lorehold Student - You gain the Strixhaven Initiate feat and must choose Lorehold within it.
  • Mage of High Sorcery - You gain the Initiate of High Sorcery feat.
  • Prismari Student - You gain the Strixhaven Initiate feat and must choose Prismari within it.
  • Quandrix Student - You gain the Strixhaven Initiate feat and must choose Quandrix within it.
  • Silverquill Student - You gain the Strixhaven Initiate feat and must choose Silverquill within it.
  • Witherbloom Student - You gain the Strixhaven Initiate feat and must choose Witherbloom within it.

Oh, oops, my bad! I'll give those a little look then and see if any fit and if not I'll rework it! It's not that big a deal in the long run~!

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