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Voile Domain


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Voile Domain

 

People

The Veiled People (Voilese)- The people of the mist shrouded Isle du Voile rule over the petty chiefdoms of Pointe Nord in the northern reaches of Taer Morj. Though ostensibly human, rumors abound over the true nature of the veiled folk who always appear on the mainland cloaked in the pale silver silk of the lotus. Their language is strange enough to the mutually intelligible dialects spoken by the people of the continent to suggest that the islanders are not native to the region. Many suggest a supernatural origin, pointing to their druidic practices, their apparent ability to talk to animals, and their uncanny stealth when moving through the forest.

Leadership/Ruler

Current Ruler: Sabine, Queen of the Veil

Diplomacy 4
Military 5
Industry 1
Faith 2
Intrigue 3

Action Accounting

Coming soon

Lands of the Realm

Isle du Voile & Pointe Nord

Culture and People: Lorum

Resource: Endemic to Isle du Voile, the silver lotus is considered sacred by the inhabitants. While the seeds and roots are edible, and the pale blue flower has its place in ceremony, the plant's real value lies in the silken fibers of the stalk. Though labor intensive to produce, shimmering Lotus Silk has remarkable strength for its light weight, and sheds water easily.

Required Resource: Timber is in high demand for building masts and keels.

Faith: Le Voile Paganism - The people of the Veil venerate the heroes of their mythological past. Notable among their pantheon are the watchful Raven King who collects the souls of the dead; and the Wolf Maiden, shrewd goddess of war.

 

Tech

Tall Sails

 

Edited by Nefarion_Xid (see edit history)
Name
Ruler Rolls
13
5d4 3,3,4,2,1
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  • 5 months later...

Region 218 - Ile de Reglisse

Description: An idyllic, temperate island with few obvious scars left by prior civilizations. Much of the interior is old-growth forest with trees too gnarled to be suitable for masts, and a rocky soil unable to support much beyond the twisted alders. The coastline is desolate, lacking most forms of vegetation beyond moss. Where black stone has worn away to sandy beaches, the swift-moving water is still too frigid for recreational swimming. Winters and summers are both mild.

People: Previous inhabitants of the island were wiped out by the Vandals, leaving no written records and few artifacts of any significance to the present Nord and Voilese settlers. Forgotten shrines dot the coastline, with stone figures in the likeness of a horse-fish hybrid and a shallow basin for burning oil -- an effort to appease the wrath of or gain the favor of the sea god, one supposes.

Transplants from the Nord lands live here now, mostly highland shepherds and coastal fishermen. Slash-and-burn has left much of the topsoil too barren for staple crops, the last desperate play of the previous inhabitents in their final years of slow starvation. Voilese supply ships are a common sight, running to and from the daunting seaside fortress known as the Wolves' Den or the Lupercal.

Resource: Barely fit for habitation by shepherds and fishermen, the island seems devoid of any exploitable natural resources spare for the wild Licorice, which has some dubious medical benefit when taken as an antiemetic or sleep aid.

 

Region 213 - Pays-Bas

Description: By the "low country", the Voilese mean the entire stretch of coastline between the western mountains and the turn of the northern peninsula which marked the territory of the Nords, and by extension the Domain. The region is vast, flat meadows stretching a hundred miles inland from the sea. Apart from the cultivated woods and the odd diminutive stream to interrupt a hike, the low lands are actually so boring and flat as to disorient travelers and send them miles off course.

People: The Vergers inhabit the Pays-Bas, known to the Voilese as "the people who keep orchards" due to the widespread and admirable arboriculture practiced among all tribes of the region. Contrasting with the rough seafaring Nord folk, Verger tribes are known to be peaceful and unskilled in matters of war. As for what passes for governance, each tribe is led by a trio of matriarchs, usually the eldest and respective best at oration, medicine, and woodworking. Tribes likewise each have a unique variety of apple, and a patron minor goddess thought to dwell within each grove, something like a dryad.

Resource: Apples. The locals are quite proud of them, and there are several cultivated varieties, but they are just apples.

Edited by Nefarion_Xid (see edit history)
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  • 1 month later...

Rolls for leader succeeding Sabine.
Inherited stats: +2 Dip, +2 Mil, +2 Industry
Prior round bonuses: +1 Mil, +1 Industry

 

Queen Soline: 6 Dip, 7 Mil, 5 Ind, 4 Fth, 3 Int

Edited by Nefarion_Xid (see edit history)
Name
Diplomacy
4
1d4 4
Military
4
1d4 4
Industry
2
1d4 2
Faith
4
1d4 4
Intrigue
3
1d4 3
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