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image.jpeg.9278dcc4bb72911b8d7b1f6d3e7b2112.jpegNot sure I like this "Come At Me, Bruh" Pose but I think I actually like this pick better.  It is obviously armor without being a body suit all metallic but its not very bulky (which the other pic was) which I think fits better with the Vendetta Armor concept.  

 

So, with this 🖖 erm, I mean 👍

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Pre-Bonus Contact Version

Character Name: Seamus McDougal
Alternate Identities: Vendetta
Player Name: Papa Bear
herologo.jpg
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
13 DEX 10 6 13 12-  
15 CON 10 5 15 12-  
15 BODY 10 5 15    
30 INT 10 20 30 15- PER Roll 15-
19 EGO 10 9 19 13-  
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
             
             
5 PD 2 3 5/25   5/25 PD (0/20 rPD)
5 ED 2 3 5/25   5/25 ED (0/20 rED)
3 SPD 2.0 10 3   Phases: 4, 8, 12
5 REC 4 1 5    
20 END 20 0 69    
30 STUN 20 5 30    
14" Running 12 2 14m    
4" Swimming 4 0 4m    
4" Leaping 4 0 4m 90 Total Characteristics Points
CHARACTER IMAGE
 
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 400
Disad Points: 75
Total Points: 400
MOVEMENT
Type Total
Run (12) 14m [28m NC]
Swim (4) 4m [8m NC]
H. Leap (4m) 4m
V. Leap (2m) 2m
Flight 10m [80m NC]
DEFENSES
Type Amount
Physical Defense 5/25
Res. Phys. Defense 0/20
Energy Defense 5/25
Res. Energy Defense 0/20
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

 

Character Name: Seamus McDougal
Alternate Identities: Vendetta
Player Name: Papa Bear
herologo.jpg
SKILLS
Cost  Name
3 Acrobatics 12-
3 Bugging 15-
3 Combat Piloting 12-
3 Computer Programming 15-
3 Conversation 12-
5 Cramming
3 Criminology 15-
3 Deduction 15-
3 Demolitions 15-
3 Electronics 15-
3 Forensic Medicine 15-
3 Inventor 15-
3 Mechanics 15-
3 Shadowing 15-
3 Stealth 12-
3 Streetwise 12-
3 Tactics 15-
53 Total Skills Cost
PERKS
Cost  Name
10 Inventor: Money: Wealthy
Notes: While Seamus is driven to use his technology to push his Vendetta Project forward, he needs capital for his technology and occasionally releases some technological innovation to help fund his crusade.
4 Police Officer: Contact: Sgt. Roy Jackson (Contact has significant Contacts of his own, Contact has useful Skills or resources) 11-
14 Total Perks Cost
 
POWERS
Cost  Power END
21 Cloaking Field: Invisibility to Sight and Hearing Groups and Radar , Costs Endurance Only To Activate ((Dedicated Power Source); +1/4) (37 Active Points); OIF ((Vendetta Battlesuit); -1/2), Extra Time (Full Phase, Only to Activate, -1/4) 3
40 Battle Armor: Resistant Protection (20 PD/20 ED) (60 Active Points); OIF ((Vendetta Battlesuit); -1/2) 0
8 Energy Battery: +49 END (10 Active Points); IIF ((Vendetta Battlesuit); -1/4)  
16 Battle Computer: +4 OCV (20 Active Points); IIF ((Vendetta Battle Armor); -1/4)  
20 Battle Computer: +5 DCV (25 Active Points); IIF ((Vendetta Battlesuit); -1/4)  
50 Meta-Blaster: Multipower, 75-point reserve, (75 Active Points); all slots OIF ((Vendetta Battlesuit); -1/2)  
10v
1) Vengeance Bolts: Blast 10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); OIF ((Vendetta Battlesuit); -1/2)
0
10v
2) High Intensity Laser: Blast 10d6, Armor Piercing (x2; +1/2) (75 Active Points); OIF ((Vendetta Battlesuit); -1/2)
7
6v
3) Force Bolts: Blast 10d6, Double Knockback (+1/2) (75 Active Points); 4 Charges (-1), OIF ((Vendetta Battlesuit); -1/2)
[4]
10v
4) Meta-Bolt: Blast 10d6, Variable Special Effects (Any SFX; +1/2) (75 Active Points); OIF ((Vendetta Battlesuit); -1/2)
7
4f
5) High Tinsile Net: Entangle 7d6, 7 PD/7 ED (70 Active Points); OIF ((Vendetta Battlesuit); -1/2), 12 Charges (-1/4)
[12]
9 Life Support (Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (14 Active Points); IIF (-1/4), Only In Alternate Identity (Vedetta Battlesuit; -1/4) 0
26 Radar: Radar (Radio Group), +3 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) (33 Active Points); IIF (-1/4) 0
13 Flight 10m, x8 Noncombat (20 Active Points); OIF (-1/2) 2
243 Total Powers Cost

 

 

Character Name: Seamus McDougal
Alternate Identities: Vendetta
Player Name: Papa Bear
herologo.jpg
DISADVANTAGES
Cost  Disadvantage
5 Vulnerability: 1 1/2 x STUN The Technology of the Aliens from where Seamus gained his vast Intelligence (Uncommon)
5 Vulnerability: 1 1/2 x BODY The Technology of the Aliens from where Seamus gained his vast intelligence (Uncommon)
20 Social Complication: Renegade Vigilante Very Frequently, Major
15 Psychological Complication: Driven to take down the villains responsible for killing his friends and mother (Common; Strong)
10 Social Complication: Secret ID Infrequently, Major
10 Psychological Complication: Grand Plan (Common; Moderate)
Notes: While Seamus is driven to see the killers of his friends brought to justice and to take down "Big Al" and his organization, he has a larger agenda to vastly bring down crime rates in Freedom City, get 'better' politicos elected Mayor and to the City Counsil and export his formula for dealing with crime to the state and, eventually to the nation. The goal is to no longer need to use the Vendetta Battlesuit (or at least for him to not need to use it).
5 Dependent NPC: DeAndre Phelps Infrequently (Normal; Useful Noncombat Position or Skills)
Notes: DeAndre Phelps is the CFO of NuTech, Inc., Seamus McDougal's tech company through which he produces the capital he needs to push his agenda of the Vendetta Project. While Phelps is, basically, the only employee of NuTech (that holds a position beyond Administrative Assistant or Janitor), Seamus has a great deal of trust in him and needs him to see to the finances of the company to keep it a viable platform for his income. Phelps is paid very well to keep up the fascade of a regular company and Seamus feels very responsible for the potential danger that he might be putting Phelps in because of his "Vendetta Project". Over the past three years, Seamus and DeAndre have developed a strong friendship and, though Seamus doesn't understand it quite yet, it is his relationship with Phelps that helps keep him grounded in the 'real world, especially considering his vastly superior intellect'.
5 Negative Reputation: Recluse, Frequently (Known Only To A Small Group)
Notes: Seamus is known as something of a recluse. He has a successful company, known to be the lead designer of NuTech's R&D, and, of course, rising on the Forbes 500 list (at least his Net Worth. Most of his assets are dumped into the Vendetta Project). He often 'forgets' to make appearances at important social functions, which has caused his CFO, DeAndre Phelps several headaches over the past few years.
75 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 2.00 m
Weight: 100.00 kg
Description:

Character created with Hero Designer (version 20210804)

 

 

Edited by Papa Bear (see edit history)
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Made the changes for the bonus contacts.  I added those points to the base since they were a GM award.  I can change it to XP if you'd prefer, though that's more bookkeeping than actual changes 🙂

Anyway, with Vendetta's "Bonus" points (and the 'refund' of speed points), I committed his Vengeance Bolts to "Stun Only/No Knockback".  Honestly, when I built the toon, I was thinking of 4th edition and that was power limitations and had planned to buy a new power with that ability eventually.

Added a Barrier.  Its not great, but it will 'do the job', pretty much only once depending on how powerful the gun and the roll.  Seamus will improve that as time goes on.  The experience of almost losing DeAndre has profoundly affected him.  Unlike the Stun Only attack, I hadn't considered this for a power or I'd have put it in at a bigger build, sacrificing from somewhere else.

How long this takes for Seamus to 'fix/build' by you is good.  I'll run with the original build until sufficient time has passed before Seamus is able to make the modifications to the Battlesuit.

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