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He's got Streetwise 13- with 3cp in it, that's the martial arts skill for the dirty infighting 'style' per 6e.  

I agree that his combat values are just 'okay' ... looking where other people have been going, to play the role he needs to play I'm going to have to shift a few things around to make him a little better.  Also will tweak his defenses just a touch, as I wanted to aim for the lower end to represent how he takes a beating, but gets back up... but I ended up on the very low active point range instead of just low.

I'll post an update with some tweaks to his combat values and the complication change.

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Character Name: Paul Petrovski
Alternate Identities: The Preserver
Player Name: coreal
herologo.jpg
CHARACTERISTICS
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
15 DEX 10 10 15 12-  
30 CON 10 20 30 15-  
15 BODY 10 5 15    
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11-  
10 PRE 10 0 10 11- PRE Attack: 2d6
             
             
11 PD 2 9 11/14   11/14 PD (0/3 rPD)
11 ED 2 9 11/14   11/14 ED (0/3 rED)
4 SPD 2.0 20 4   Phases: 3, 6, 9, 12
15 REC 4 11 15    
50 END 20 6 50    
60 STUN 20 20 60    
15" Running 12 3 15m    
5" Swimming 4 1 5m    
5" Leaping 4 1 5m 204 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 6
Spent: 6
Unspent: 0
Base Points: 400
Disad Points: 75
Total Points: 406
MOVEMENT
Type Total
Run (12) 15m [30m NC]
Swim (4) 5m [10m NC]
H. Leap (4m) 5m
V. Leap (2m) 2 1/2m
DEFENSES
Type Amount
Physical Defense 11/14
Res. Phys. Defense 0/3
Energy Defense 11/14
Res. Energy Defense 0/3
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Disarm 1/2 -1 +1 Disarm; 40 STR to Disarm
Kidney Blow 1/2 -2 +0 HKA 2 1/2d6
Low Blow 1/2 -1 +1 2d6 NND
Punch 1/2 +0 +2 8d6 Strike
Roundhouse 1/2 -2 +1 10d6 Strike
Throw 1/2 +0 +1 6d6 +v/10, Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

 

Character Name: Paul Petrovski
Alternate Identities: The Preserver
Player Name: coreal
herologo.jpg
SKILLS
Cost  Name
  Everyman
0
1) Acting 8-
0
2) Climbing 8-
0
3) Concealment 8-
0
4) Deduction 8-
0
5) Home Region: KS 8-
0
6) Native Language: Language (completely fluent; Custom Adder, literate) (3 Active Points)
0
7) Paramedics 8-
0
😎Persuasion 8-
0
9) Primary Job or Hobby: Primary Job or Hobby: Gig Driver: PS 11-
0
10) Shadowing 8-
0
11) TF: Everyman, Small Motorized Ground Vehicles
  Skills
3 Bureaucratics 11-
3 Combat Driving 12-
3 Southside: AK 11-
3 Streetwise 11-
3 Mechanics 11-
4 Gambling (Dice Games, Sports Betting) 11-
2 Forgery (Documents, Identity Cards) 11-
1 Disguise 8-
3 Teamwork 12-
25 Total Skills Cost
PERKS
Cost  Name
1 Uber Driver: Fringe Benefit: Membership
1 Car for Hire License: Fringe Benefit: License to practice a profession
5 Contribution to Team Base: Vehicles & Bases
10

Contribution to Team Vehicle: Vehicles & Bases

2

Contact: FCPD Sergeant Roy Jackson 11-

2

Contact: Faye Nelson (Senior partner Bannerly & Nelson) 11-

2

Positive Reputation Freedom City: 11- +1/+1d6

23 Total Perks Cost
TALENTS
Cost  Name
24 Fighting Knack: Combat Sense (Concealed (-3 to PER Roll), Sense) 15-
Notes: Peter has a knack for things when they get down and dirty, able to go by cues that just don't seem to be tied to any one sense.
6 Can take a blow: Combat Luck (3 PD/3 ED)
30 Total Talents Cost
 
POWERS
Cost  Power END
13 Enhanced Immune System and Healing Factor: Life Support (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: 800 Years) 0
57 Enhanced Healing Factor: Regeneration (2 BODY per Turn), Can Heal Limbs, Resurrection
Notes: There has to be a core part of him remaining to regrow what's left. So dissolving in acid, burning to ash, being atomized... all will cause death and not trigger the resurrection.
0
15 Tougher Than He Looks: Physical Damage Reduction, Resistant, 25% 0
15 Tougher Than He Looks: Energy Damage Reduction, Resistant, 25% 0
100 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
  Dirty Infighting
Notes: Skill requirement is Streetwise 11-
4
1) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm
4
2) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6
4
3) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
Notes: Defense is Resistant PD on groin
4
4) Punch: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike
5
5) Roundhouse: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike
3
6) Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/10, Target Falls
24 Total Martial Arts Cost

 

 

Character Name: Paul Petrovski
Alternate Identities: The Preserver
Player Name: coreal
herologo.jpg
DISADVANTAGES
Cost  Disadvantage
15 Hunted: Martel Pharma Infrequently (Mo Pow; NCI; Mildly Punish)
Notes: Martel Pharma is the one pharma group that has made the connection between The Preserver and one of their trial experiments. They got a sample of his blood and made a match to blood in their database. Unfortunately (for them) the name and ID associated with the sample were fakes. They would love to get their hands on a fresh sample... and maybe some tissue samples and video of abilities in action.
20 Social Complication: Renegade Vigilante Very Frequently, Major
10 Dependent NPC: Kevin, Monique, Haylee and Tasha Infrequently (Normal; Useful Noncombat Position or Skills; Group DNPC: x2 DNPCs)
Notes: Peter has taken to dropping in on the Southside offices of CPS (Child protective services) where he was once part of the system, taking up the occasional lunch with members of the office that worked with Chanielle and knew of the tough luck he'd encountered after her death. He's somewhat landed on his feet, holding down enough gig work to count as a success story, and he shows up when he gets a rejected delivery for a free, sometimes warm meal. He listens in on the troubles they're facing, and in turn has some stable adult context for his own life.
20 Code Versus Killing: (Common; Total)
10 Vulnerability: Electricity (Common)
75 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Grey
Height: 1.81 m
Weight: 83.00 kg
Description:
BACKGROUND
A few moments of reflection for Paul Petrovski as he sits there looking at the bit of fabric in his hands.

The fuzziest memories are the best ones. The memories of his parents, he only remembers happiness and warmth in little glimmers of that time. He knows that by age five his father was gone, a tragic bystander caught in a robbery gone wrong. But he doesn't remember much of that, just his mother crying a lot and keeping him shielded from everything else that was going on.

The next memories are a little more concrete, the three years after that, his mother having to work the extra side jobs to keep things together. But still they were times filled with a few moments of love and family. Not as many moments as he might like, the first years of school involved being dropped at day care so early in the morning... then picked up just in time to eat dinner. He almost didn't notice that his Saturday's at the Boys and Girls Club or the Sunday spent in extended Bible School at church were covers for the half-days his mother was working over the weekends. Almost.

Then there was the evening that his mother didn't make it in time to pick him up right before the cutoff where the day care started charging a dollar a minute. He didn't get picked up five minutes late, or ten, that evening. It was three hours late, after a few hushed phone calls, that a woman in a brown dress picked him up and took him to a strange place to stay the night. All he can remember is she said 'There's been an accident...' the rest he's lost. Years later he was able to get the cold, clinical version of what happened. A high speed chase after a bank heist, the getaway car sideswiping his mother's as she was driving home, sending her down an embankment and into the South River. She must have been stunned in the impact... her seatbelt was still on when the divers got to her half an hour later.

From there it wasn't a trip to the orphanage. He only spent a week in a group home before he was placed with a foster family. The first of many, as he was a rather angry young man during his tween and teen years. Some of the families tried harder than others, but there was never a good fit, one that would last more than six months as he was passed around from 'temporary arraingment' to 'short term solution'. The one constant was Chanielle his case worker. She was always there, checking up on him, making sure he at least felt safe. She was the one person he could count on. His part time job at the Big Foods wasn't going to be enough to really live off of, but Chanielle had mentioned a transition program she would try to get him into, one that would let him get on his feet as he had to shift into full time work when he was done with school. A high school diploma wasn't the greatest door opener, but it was better than nothing. Then some guy had shown up to his next check in, when he asked about Chanielle he'd said in an almost callous manner, "Oh, her, she was on that bus downtown last month." The bus that got shot up in a gang war flare up... he remembered there had been something about four bystanders being caught in the crossfire.

There was no half-way program for him from there. Everything that was in process, the strings Chanielle was pulling, that all fell through. At eighteen he was on the streets, doing what any healthy eighteen year old desperate for money to keep food in his mouth and pay for a cot in a flop house while he tried to get more hours at Big Foods, or find another job. He was signing up as a test subject for random drug trials. He heard about a lot of those from people at the flop house. He was smart about it, he used different names for each trial, so he could sign up for a half-dozen of them at the same time. He was sure he'd get placebos most of the time, or something that wouldn't do anything to him.

And perhaps that would have been just another part of a sad story of his spiraling life, except that all those different drugs pumped into his system. The combination of experimental chemicals, changed him. Changed him in ways all out of proportion to what any one drug should have done. He had been reporting the tiny side effects, he'd heard that reporting nothing was suspicious, so a little cough, or trouble sleeping, he'd report that. But what he saw after the change... no reporting that. No reporting how he cut open his leg at work and it healed up before his supervisor could get to the back room. Nope, that would get him shoved into a testing cell under a building somewhere.

At first he was afraid of what had happened, worried about what would happen if anyone found out. But the more he thought about it, the more he considered that he'd finally gotten a break. Now was his chance to turn things around, for himself, and for people like his parents, like Chanielle, those caught in the crossfire in this big city.

He takes a breath. No more will every protector of the young and innocent be culled by the criminal elements in this city. Not while he can do something to turn the tide, to protect them and all the children they tend in turn. He doesn't need a protector anymore, and now he can be one instead. He will preserve those those that take care of the children of the city, protect them from the criminal elements. He pulls the piece of fabric up and ties the mask over his face and The Preserver is born.
PERSONALITY
Paul has been through quite a few bad turns, but his luck has turned and he's determined to make sure that what he went through doesn't happen quite as often to more kids in Freedom City.
QUOTE
"That all you got?!"
POWERS/TACTICS
Paul is a brawler, a mildly enhanced physical fighter with high levels of recovery to be a damage sponge.

Character created with Hero Designer (version 20220312)

 

Paul Petrovski.hdc

 

Adventure Additions:

1. Contact: FCPD patrol officer Sergeant Roy Jackson (11-)

2. Contact: Faye Nelson, senior partner, Bannerly & Nelson (11-)

3. Positive Reputation: 11-; +1 relevant social skills and +1d6 Presence attacks

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You're using the HERO book? I've been telling everyone to use Champions Complete as that has everything we needed. And, I don't have the HERO books. I'd prefer if he paid for MA like anyone else but you've been super helpful to the group so you're good with using the HERO splatbooks. Your sheet is approved! 

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Sorry about that, I only own the Hero books and Fantasy Hero. I bought the 5e champions book and was so disappointed with it that I skipped the 6e version and finally got hero designer instead 🙂

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