dhemon Posted February 5 Clone Share Posted February 5 | AC: 12 | Initiative: +2 | Sheet | Active EffectsEndure Elements | HP: 31/31 | IP: 8/8 | Infusion Slots1 : 4/4 2 : 2/2 | A moment too late to realize what the sparking in a Lightning Rail portended, Roderick spasmed in the wake of the electric explosion. Name xDiceName xDiceResult xDiceString xDiceRolls Fort (Prone) 10 1d20+3 7 Fort (Deafened) 9 1d20+3 6 Reflex (Damage) 22 1d20+3 19 Lightning 27 5d6 6,6,6,6,3 Link to comment Share on other sites More sharing options...
hoverfrog Posted February 6 Author Clone Share Posted February 6 THE MISTS OF THE MOURNLAND Chapter 1 Part 4: The Mists of the Mournland You are all knocked off your feet and all but Terry are deafened by the blast. Bonesetter, Nox, and Antonio are blasted into unconsciousness by the shock. The Earth Sled spins round, reeling from the near miss. With nobody controlling it, it heads away from the crackling lightning rail in a random direction. OOC Scene Notes There is no active map at the moment Please use directions when moving (N, S, E, SE, W, etc) We are not in initiative so your movement or actions per post is not limited to round actions. Zor 9th Rhaan 998 YK, around noon Show Bookkeeping COMBAT/CONDITIONS TRACKER INITIATIVE CONDITIONS MECHANICS DESCRIPTIONS Watch Order Remi & Bonesetter Nox, Terry, & Bonesetter Roderick & Bonesetter To'Nari & Bonesetter Antonio & Bonesetter CHARACTER STATUS To'Nari Roderick 13 damage: 13 from Lightning Rail Prone, Deafened Nox Remi 39 Damage: 8+5+2+5 damage from glass zombies, 3 healed by Bonesetter, 22 from Lightning Rail Prone, Deafened, Unconscious, Dying 20 damage: 1+1 from glass zombies, 18 from Lightning Rail Prone, Deafened Bonesetter Terry 27 damage: 17+1 damage from glass zombie, 3 non-lethal damage, 5 Repair Light Damage, 14 from Lightning Rail Prone, Deafened, Unconscious, Dying 16 damage: 6+1+2+2 damage from glass zombie, 5 from Lightning Rail Prone ENEMY STATUS Show Active Map Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Xepteregicide Posted February 7 Clone Share Posted February 7 (edited) To'Nari | Sheet | Profile | AC: 18AC: 13, Flat-footed: 10, Touch: 13 Active Modifiers: +3 (Dexterity) Inertial Armor; +5 (Armor bonus) [4 hrs remaining] Inactive Modifiers: | HP: 28/280 pts Nonlethal 0 pts Temporary | Spd: 30 feet | PP: 14/17 | Focus: (UndeadActive creature type for Disrupt Pattern damage) [*Personal Focus]/[*Psicrystal Containment: this focus is maintained by the psicrystal.] | Psicrystal: DockedDocked in the Psicrystal Staff, the psicrystal grants the following abilities: *Alertness: (+2 perception/sense motive when within 30ft) *Meticulous: (+3 to Master's Perception) *Sighted: (40ft telepathic sight- ignores silence & darkness) | Condition: NormalPossibly Deafened: (unknown duration) Inertial Armor: 4/4hrs (see AC) To'Nari had been quiet for the few days of journey toward the edge of the mournlands, contemplating, meditating, and drawing spiraling arcane cryptograms within his journal. As the group passed over the lightning stones, however, the crackling energies seemed to startle him out of whatever reverie he was stuck in, and there was a look of concern in his expression. However, before he could do much else, the explosion of light, sound, and energy was upon them! Not being terribly invested in physical strength, the Kalashtar was thrown bodily from the earth sled, mentally cursing that he didn't think a lightning rail in the mournlands would be active. Clinging desperately to his staff, the cryptic's body coursed with the electrical aftershocks as the world dimmed back to the normal drab coloration of the mournlands, even as he pulled himself to a sitting position. Looking around, he tried to assess the condition of the others, concern and pain etched into his face. Actions To'Nari: Fall, get zapped, and maybe go deaf? How fast is the earth sled moving away/ how far away is it? Xavier: (psicrystal) Takes 5 pointsOriginally 10 points, but halved because of improved evasion. of lightning damage; activate mobility mode. Edited February 8 by Xepteregicide (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Fortitude Save 6 1d20+3 3 Reflex Save 16 1d20+6 10 Fortitude (vs Deafened) 18 1d20+3 15 Lightning Damage 23 5d6 3,5,5,4,6 Xavier Reflex Save vs Lightning 9 1d20+6 3 Xavier Lightning Damage 10 5d6 1,1,1,6,1 Link to comment Share on other sites More sharing options...
FrancisJohn Posted February 16 Clone Share Posted February 16 Remi Bréagach, Human Hoaxer Remi grabs his ears to try and stop the deafening ringing in them as he struggles to stand up. Taking only a moment to survey the fallen members of the Crown and Bell, Remi instead elects to rush forward towards the control of the earth sled. Quickly stepping over Bonesetter, Remi awkwardly finds footing around Antonio's crumpled form. Remi places his hands upon the earth sled and begins to try and control the elemental to bring the out of control sled to a halt! OOC: I'm not sure if it's a UMD or CHA check, so just add +6 to each roll if it is in fact UMD. I'll put in several rolls in case multiple are needed. Stats Character: Sheet, Thread, Inventory HP: 9/29 Status: deaf, pissed off Hands: Initiative: +2 Perception: +7 AC: 16 Flat: 14 Touch: 12 CMD: 17 FCMD: 15 Fort: +4 Reflex: +6 Will: +4 +2 curses, hexes, language People to see, the mission Mechanics Name xDiceName xDiceResult xDiceString xDiceRolls CHA (add +6 if it's UMD) 17 1d20+3 14 CHA (add +6 if it's UMD) 15 1d20+3 12 CHA (add +6 if it's UMD) 4 1d20+3 1 CHA (add +6 if it's UMD) 23 1d20+3 20 CHA (add +6 if it's UMD) 23 1d20+3 20 Elemental 2 1d20 2 Link to comment Share on other sites More sharing options...
dhemon Posted February 27 Clone Share Posted February 27 (edited) | AC: 12 | Initiative: +2 | Sheet | Active EffectsEndure Elements | HP: 18/31 | IP: 8/8 | Infusion Slots1 : 4/4 2 : 2/2 | Wincing as the electricity ripped through him, Roderick slowly came to his feet. Fortunately, he had latched onto a railing that had served as a ground, so the damage wasn't quite as severe, though his hearing was well and truly gone. Staggering after Remi, the half-elf tried his best to aid the man's attempt to get the renegade sled under control. Edited February 27 by dhemon (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Aid Cha (+13 if UMD) 22 1d20+2 20 Aid Cha (+13 if UMD) 22 1d20+2 20 Aid Cha (+13 if UMD) 22 1d20+2 20 Aid Cha (+13 if UMD) 17 1d20+2 15 Link to comment Share on other sites More sharing options...
miteke_mw Posted February 27 Clone Share Posted February 27 (edited) Terry the Terror Terry, having been knocked off of his chair onto the platform, spends a little time righting himself, which is not an easy task in plate armor. After that he hangs on for dear life and keeps an eye out for the marauding train, determined to be ready if it comes by again. Stats Terry the Terror Male TN Human Slayer/Fighter Level 1/3, Speed 20. Init +3 HP 28/39 AC 24 (16 without his plate armor) Touch 13 Flat-footed 21 CMD 21 (+2)[deft maneuvers] (+1)[favored class] CMB +8 (+2)[deft maneuvers] Fort 8 Ref 6 Will 4 Base Attack Bonus 4 Attacks +8/1d6+9 Scimitar [crit 18-20/x2; S] +7/1d8+4 Composite Longbow Abilities Str 18, Dex 17, Con 14, Int 12, Wis 12, Cha 12 Conditions None Edited February 27 by miteke_mw (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted February 28 Author Clone Share Posted February 28 THE MISTS OF THE MOURNLAND Chapter 1 Part 4: The Mists of the Mournland With an effort of will, Remi is able to wrestle control of the Earth Sled by forcing his will on the elemental. He can feel it rage against him but despite that the sled does stop. Antonio stirs and tries to stand but doesn't manage it. His iron defender is little more than melted slag and the feedbag from its destruction seems to have been almost as bad a shock as the lightning from the near miss. He manages to point at his pack where the supplies he brought with him are but doesn't have the strength to speak. You recall that he did tell you that he brought some bottles of special goodberry wine with him. OOC Scene Notes There is no active map at the moment Please use directions when moving (N, S, E, SE, W, etc) We are not in initiative so your movement or actions per post is not limited to round actions. Zor 9th Rhaan 998 YK, around noon Show Bookkeeping COMBAT/CONDITIONS TRACKER INITIATIVE CONDITIONS MECHANICS DESCRIPTIONS Watch Order Remi & Bonesetter Nox, Terry, & Bonesetter Roderick & Bonesetter To'Nari & Bonesetter Antonio & Bonesetter CHARACTER STATUS To'Nari Roderick 13 damage: 13 from Lightning Rail Deafened Nox Remi 39 Damage: 8+5+2+5 damage from glass zombies, 3 healed by Bonesetter, 22 from Lightning Rail Deafened, Unconscious, Dying 20 damage: 1+1 from glass zombies, 18 from Lightning Rail Deafened Bonesetter Terry 27 damage: 17+1 damage from glass zombie, 3 non-lethal damage, 5 Repair Light Damage, 14 from Lightning Rail Deafened, Unconscious, Dying 16 damage: 6+1+2+2 damage from glass zombie, 5 from Lightning Rail Prone ENEMY STATUS Show Active Map Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
miteke_mw Posted February 28 Clone Share Posted February 28 Terry the Terror As the sled comes to a halt, he looks around at the varying states of the group. Seeing Antonio looking like a wet noodle (even his pointed finger looks a little limp), he heads over to the pack to find what he wants. Seeing the wine, one of his eyebrows rises and he nods. Plucking the liquor from the satchel, he uncorks it and hands it to Antonio. "Looks like you could use this." Stats Terry the Terror Male TN Human Slayer/Fighter Level 1/3, Speed 20. Init +3 HP 28/39 AC 24 (16 without his plate armor) Touch 13 Flat-footed 21 CMD 21 (+2)[deft maneuvers] (+1)[favored class] CMB +8 (+2)[deft maneuvers] Fort 8 Ref 6 Will 4 Base Attack Bonus 4 Attacks +8/1d6+9 Scimitar [crit 18-20/x2; S] +7/1d8+4 Composite Longbow Abilities Str 18, Dex 17, Con 14, Int 12, Wis 12, Cha 12 Conditions None Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
FrancisJohn Posted February 28 Clone Share Posted February 28 Remi Bréagach, Human Hoaxer Remi does his best to steer the sled for as long as he can manage to control the elemental. He looks find a spot out of the path of another pass of the lightning rail before commanding the elemental to halt the sled. OOC: Just to confirm, it's a CHA check to control the sled? Do I need to roll any more? Stats Character: Sheet, Thread, Inventory HP: 9/29 Status: deaf, pissed off Hands: Initiative: +2 Perception: +7 AC: 16 Flat: 14 Touch: 12 CMD: 17 FCMD: 15 Fort: +4 Reflex: +6 Will: +4 +2 curses, hexes, language People to see, the mission Mechanics Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
fenrirlokison Posted March 2 Clone Share Posted March 2 (edited) Nox |AC: 17 | HP: 13/35 Noise, pain, and darkness. Nox gets swallowed up by nightmares from her brain recalling the last time it heard loud noises, felt pain, and was knocked out. ---------------------------------- *Knocked out * took 22 lightning damage, at 13 hp ----------------------------------- Edited March 6 by fenrirlokison (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dhemon Posted March 3 Clone Share Posted March 3 (edited) | AC: 12 | Initiative: +2 | Sheet | Active EffectsEndure Elements | HP: 18/31 | IP: 8/8 | Infusion Slots1 : 4/4 2 : 1/2 | With Remi managing to bring the sled to a halt, Roderick turned his attention to the others. As the influence of the Mournland was still impeding healing, there wasn't much he could do for the fleshy folks on board, other than dosing them with Goodberry Wine. Fortunately, Terry was already on that, pouring some down Antonio's throat. Hopefully the artificer would be able to get them moving again soon-ish. Healing would be a lot easier if/when they got to the other side of the mists. Deciding to do what he could, for those he could actually do something to, the half-elf moved over to where Bonesetter was, infusing the warforged with magical energy to repair him. Actions Cast Repair Moderate Damage on Bonesetter Edited March 3 by dhemon (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Repair Moderate Damage 13 2d8+4 6,3 Link to comment Share on other sites More sharing options...
hoverfrog Posted March 5 Author Clone Share Posted March 5 THE MISTS OF THE MOURNLAND Chapter 1 Part 4: The Mists of the Mournland Antonio takes a mouthful of goodberry wine and hands it back. He points to Nox, smoke still rising from her wounds, "She looks bad. Her next." Bonesetter stirs, his wounds reduced to scorch marks on his wooden fibres and some melted metal plates on his surface. Everybody at least is alive. OOC Scene Notes There is no active map at the moment Please use directions when moving (N, S, E, SE, W, etc) We are not in initiative so your movement or actions per post is not limited to round actions. Zor 9th Rhaan 998 YK, around noon Show Bookkeeping COMBAT/CONDITIONS TRACKER INITIATIVE CONDITIONS MECHANICS DESCRIPTIONS Watch Order Remi & Bonesetter Nox, Terry, & Bonesetter Roderick & Bonesetter To'Nari & Bonesetter Antonio & Bonesetter CHARACTER STATUS To'Nari Roderick 23 damage: 23 from Lightning Rail Deafened 13 damage: 13 from Lightning Rail Deafened Nox Remi 39 Damage: 8+5+2+5 damage from glass zombies, 3 healed by Bonesetter, 22 from Lightning Rail Deafened, Unconscious, Dying 20 damage: 1+1 from glass zombies, 18 from Lightning Rail Deafened Bonesetter Terry 14 damage: 17+1 damage from glass zombie, 3 non-lethal damage, 5 Repair Light Damage, 14 from Lightning Rail, 13 repaired Deafened 16 damage: 6+1+2+2 damage from glass zombie, 5 from Lightning Rail ENEMY STATUS Show Active Map Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Xepteregicide Posted March 5 Clone Share Posted March 5 To'Nari | Sheet | Profile | AC: 18AC: 13, Flat-footed: 10, Touch: 13 Active Modifiers: +3 (Dexterity) Inertial Armor; +5 (Armor bonus) [4 hrs remaining] Inactive Modifiers: | HP: 5/280 pts Nonlethal 0 pts Temporary | Spd: 30 feet | PP: 14/17 | Focus: (UndeadActive creature type for Disrupt Pattern damage) [*Personal Focus]/[*Psicrystal Containment: this focus is maintained by the psicrystal.] | Psicrystal: DockedDocked in the Psicrystal Staff, the psicrystal grants the following abilities: *Alertness: (+2 perception/sense motive when within 30ft) *Meticulous: (+3 to Master's Perception) *Sighted: (40ft telepathic sight- ignores silence & darkness) | Condition: DeafenedDeafened: (unknown duration) Inertial Armor: 4/4hrs (see AC) To'Nari, though completely deaf, could still hear as Xavier translated spoken words into telepathy. As Terry administered the Goodberry wine to Antonio, the kalashtar moved over to his own pack and pulled out a bottle of goodberry wine, before moving over to attempt to stabilize Nox. The psicrystal pulsed a calming blue for a moment, relaying messages between the deaf party members with mind-speak. "To'Nari wishes to convey that it is good that we are all alive, and that while we await everyone's recovery we can converse in this mental manner if it is desired." After a pause, the Psicrystal added; "This method is sub-optimal, of course; especially compared to the network created by mister Bonesetter; I have to individually relay information between the group members." Actions Move to bag, grab goodberry wine, administer to Nox Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dhemon Posted March 5 Clone Share Posted March 5 (edited) | AC: 12 | Initiative: +2 | Sheet | Active EffectsEndure Elements | HP: 18/31 | IP: 8/8 | Infusion Slots1 : 3/4 2 : 1/2 | "Bonesetter should be up again soon." Working through the lingering pain and discomfort of not actually being able to hear anything over the constant ringing in his ears, Roderick ended up absentmindedly replying aloud to the psicrystal. Even as he spoke though, he infused another restorative power into Bonesetter, just to be safe. Actions Cast Repair Light Damage on Bonesetter - Repair Edited March 5 by dhemon (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Repair 9 1d8+4 5 Link to comment Share on other sites More sharing options...
FrancisJohn Posted March 7 Clone Share Posted March 7 Remi Bréagach, Human Hoaxer Remi flags down Antonio to get his attention. He both mimes and says aloud, "Here, take the controls. Get us away from this area before the train comes back. We might not be as lucky next time..." Stats Character: Sheet, Thread, Inventory HP: 9/29 Status: deaf, pissed off Hands: Initiative: +2 Perception: +7 AC: 16 Flat: 14 Touch: 12 CMD: 17 FCMD: 15 Fort: +4 Reflex: +6 Will: +4 +2 curses, hexes, language People to see, the mission Mechanics Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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