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1-04: The Mists of the Mournland


hoverfrog

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Bonesetter McCoy

attachment.php?attachmentid=107649Bonesetter pauses from starting to pull his harmonica out as something to do while the fleshies eat and nods. "Ah. Yes. Lets be off then."

Statblock

[URL=/sheets/?id=2707770][B][SIZE=+1]Bonesetter McCoy[/SIZE][/B][/URL] M LN Warforged Vitalist, [B]Level[/B] 4, [B]Init[/B] 1, [B]HP[/B] 38/33, [B]Speed[/B] 30 [B]AC[/B] 19, [B]Touch[/B] 12, [B]Flat-footed[/B] 18, [B]CMD[/b] 13, [B]Fort[/B] 7, [B]Ref[/B] 2, [B]Will[/B] 9, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 2, [B]Power Points[/B] 18/27 [B] slam [/B] (1d3+1, x2) [B]masterwork Morningstar [/B] +5 (1d6+1, x2) [B]Masterwork Light Crossbow (20) [/B] +5 (1d6, 19-20/x2) [B]+1 Lamellar (leather)[/B] (+5 Armor, +1 Dex, +1 Size, +2 Deflect) [B]Abilities[/B] Str 12, Dex 12, Con 16, Int 12, Wis 20, Cha 8 [B]Condition[/B] None
Bonesetter McCoy
M LN Warforged Vitalist, Level 4, Init 1, HP 38/33, Speed 30
AC 19, Touch 12, Flat-footed 18, CMD 13, Fort 7, Ref 2, Will 9, CMB +2, Base Attack Bonus 2, Power Points 18/27
slam (1d3+1, x2)
masterwork Morningstar +5 (1d6+1, x2)
Masterwork Light Crossbow (20) +5 (1d6, 19-20/x2)
+1 Lamellar (leather) (+5 Armor, +1 Dex, +1 Size, +2 Deflect)
Abilities Str 12, Dex 12, Con 16, Int 12, Wis 20, Cha 8
Condition None

Actions Crunch and OOC

Move:

Free:

Standard:

 

  

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To'Nari | Sheet | Profile |

checked-shield.svg AC: 18 |  HP: 24/28 |  Spd: 30 feet | PP: 11/17 | Focus: (Undead) [*]/[*] | Psicrystal: Docked | Condition: Normal

Though the night was calm, the kalashtar's mind was not restful. Too many mysteries of the mournlands were coalescing all at once, and things he had only heard whispers of were coming to life in his dreams. Going about whatever duties he could, the golden eyes of the cryptic were unfocused and distant, as if he were somewhere else mentally.

 

Actions

To'Nari:

Contemplate the ghost beasts, do things as needed.

 


Xavier (Psicrystal):

Continue to assist in communication if needed, help To'Nari keep watch, etc.

 

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image.png.4e5dc95c2ff40a7ac10abe42bbe1658e.png Nox |AC: 17 | HP: 62/62 


Nox jerked awake again, this time it seemed as though it was time to get up. With as many times as she woke up and the bad dreams, it was a wonder she got any sleep at all. She mumbled a slur of curses that was hard to understand because they weren't given much volume and said with a sleepy mouth. Last night was particularly rough. The nightmares were getting worse and this time they had whatever her brain thought was ghostbeasts in them. She had murder in her eyes, "Let's get this bloody trip over with.", the words are spit out and only a little easier to understand then the curses, the difference being volume.


 

 

 

 

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  • 2 weeks later...

Gli incantesimi viventi ci rivelano molto riguardo Eberron - Dungeons &  Dragons - Dragons´ Lair

THE MISTS OF THE MOURNLAND

Chapter 1 Part 4: The Mists of the Mournland


image.png.4d33f22261e92028e8040ad36a992d30.pngRested, you set off just after dawn towards the city.

Metrol was once a thriving metropolis with towers rising high into the sky and draped with greenery. Atop each tower were farms operating for the city's benefit, vast and wondrous gardens where rich and poor alike could walk. The clear blue of the Cyre River split the city in two and it was common for people to walk across the river from the floating gardens high above.

Now the magic that held the gardens aloft has failed. Some sag on the towers and others have collapsed entirely, the sky bridge between east Metrol and west now rubble in the river. Slumped against one of the towers is the warforged colossus, Norr, apparently inactive since the Day of Mourning. Mist hangs over the remains of the city, like some smog of heavy machines that the wind has failed to dissipate. The Rising City has fallen.

Antonio drives the earth sled on silently towards the city wall and the garrison entrance. It's not the only way to enter the city from the south but it is the largest entrance.


OOC Scene Notes

There is no active map at the moment
Please use directions when moving (N, S, E, SE, W, etc)
We are not in initiative so your movement or actions per post is not limited to round actions.


Far 10th Rhaan 998 YK, morning


Show Bookkeeping

COMBAT/CONDITIONS TRACKER

INITIATIVE CONDITIONS

 

 

MECHANICS DESCRIPTIONS

 

 

Watch Order

  1. Remi & Bonesetter
  2. Nox, Terry, & Bonesetter
  3. Roderick & Bonesetter
  4. To'Nari & Bonesetter
  5. Antonio & Bonesetter

CHARACTER STATUS

To'Nari Roderick

4 damage: 23 from Lightning Rail, 11 healing, 8 goodberry wine

 

 

Nox Remi

 

 

 

Bonesetter Terry

 

 

 

 

ENEMY STATUS

 

Show Active Map

r/Eberron - Metrol, the Dead City

 

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RemiBragach-Token.png.73f38072f9f1bd11f68c28906f36d3d4.png~ Remi Bréagach, Entrepreneur ~


Remi takes a moment to survey the garrison entrance to the once great Rising City. He is not really sure of the exact nature of is his emotional state, but he is overwhelmed with a mixture of shock and sadness at what he used to call home. Steadying his voice before he speaks he utters, "I don't see any reason why the main entrance wouldn't work."
 


OOC: none


Stats

Character: Sheet, Thread, Inventory

HP: 37/37
Status:

Hands: loaded dragoon pistol

Initiative: +2
Perception: +7

AC: 16
Flat: 14
Touch: 12

CMD: 17
FCMD: 15

Fort: +4
Reflex: +6
Will: +4
+2 curses, hexes, language

People to see, the mission

 

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