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The Beating Heart


Fiffin

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Olenna Griffon

FP: OX

HIGH CONCEPT: The Young and Passionate Duelist of the Eastern Circle

TROUBLE: The cure to petrification is in the tower, somewhere.. 

ASPECT: The Legendary Charged Rapier 

SKILLS

  • +4 Deceive
  • +3 Fight, Will 
  • +2 Shoot, Athletics, Empathy 
  • +1 Rapport, Provoke, Resources, Crafts

STRESS  P: OOO M: OXX XX

[2: ] [4:  ] [6:  ] 

STUNTS: Remaining Refresh 2/3

Acrobatic Movement: Due to Olenna gains a +2 to Overcome Actions regarding Movement using the Athletics Skill. 

Evasion: Olenna has an amazing ability to remain unharmed when caught within the blast radius of an explosion. +2 to defend with Athletics against area attacks.

Song of Storms: When Olenna is weilding the Charged Rapier Once per engagement she is able to swing her sword towards the sky and create a "Thunder Storm" Aspect on the zone with one free invoke. This storm lasts until the end of the engagement or until it is narratively overcome. 

Lighting Dance: When Olenna is wielding the Charged Rapier she gains a +2 to all melee based defense actions using Fight. 

Magnetic Attraction:  The Charged Rapier is extremely dangerous against Metal Objects and when used against something metal gain a +2 Weapon Value upon successful attacks. 

spacer.png

 

Olenna braced herself clinching her jaw as the mental attacks managed to get through. " Oh goddess this does not feel good. Hurry and kill these things!"

Sustaining the damage, Olenna would try her best to keep the Mephits from causing her any more harm, she would focus her mind now understanding how their attacks would feel to hopefully numb the pain if they managed to attack again.

 

 

 Create an Advantage 

Olenna gains Fortified MindYour will is adapting to the painful mental assault. You have two free invokes on this aspect. as a situational aspect after round two.

Edited by Ryku (see edit history)
Name
Using Will to CAA Fortified Mind 
[0,+,+,+] +3 = 6
fate(3) 0,1,1,1
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Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect., has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect., and has a boost named Push them Back from his holy water arrows.
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
. She provoked the imps with Come Get SomeYour plan to draw their attention might have worked a little too well. and her Fortified MindYour will is adapting to the painful mental assault. You have two free invokes on this aspect. is becoming used to their attacks.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 

Swaying Rope Bridge

Not Safe at All
Fallen Adventurer

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Snaking Side Passages
 

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

The summoned creatures grow more frenzied in the singleminded psychic attack on Olenna, determined to bring down their defiant quarry. Your skirmish with the imps may have gone unnoticed by the cyclops, but it seems unwise to let this continue much longer.

 

 Conflict: Dealing with Devils 
Vahn
Markus
Olenna
Smoke MephitsSpiteful Summoned Spirits
Shadows in the Dark

Three Packs:
Provoke +4
Will and Deceive +3

Two Packs:
Provoke +4
Will and Deceive +2

One Pack:
Provoke +3
Will and Deceive +1

Sisyphus
 

❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (Minor)
❤️❤️❤️ & 💙💙💙🖤🖤🖤
❤️❤️❤️/❤️❤️🖤/🖤🖤🖤
🤍🤍🤍🖤🖤🖤

Narratively turns occur roughly at the same time and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. These spirits are immune to physical attacks, and dim light raises the difficulty of relevant tasks by one.

Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Edited by Fiffin (see edit history)
Name
Mephits attacking Olenna with Provoke
[+,-,-,+] +4 = 4
fate(4) 1,-1,-1,1
Olenna defending with Will
[0,0,-,+] +3 = 3
fate(3) 0,0,-1,1
Mephits attacking Olenna with Provoke
[-,+,+,+] +4 = 6
fate(4) -1,1,1,1
Olenna defending with Will
[+,+,0,+] +3 = 6
fate(3) 1,1,0,1
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Vahn

  Ranked: Bronze ( 0 / 7 )


Concept: Pugilistic Pilgrim of Aku, the Spirit of Mischief

Trouble: Reckless & Loyal Beyond Compare

Aspect: Righteous Youth Seeking Glory

Aspect: No Mercy; But No Cruelty


(+4) Athletics

(+3) Empathy, Fight

(+2) Notice, Investigate, Stealth

(+1) Rapport, Provoke, Physique, Will


Discipline: BlinkYou have mastered the art of teleportation. You can teleport to a location that you know well or can see (Athletics). Destinations that are farther away and/or not as well known to the caster call for higher difficulties. You can also teleport other beings and objects to your location or a location near you (Provoke/Empathy) and open portals (Empathy).

Discipline: SightYou have mastered control over what you see and perceive. You can uncover hidden secrets (Investigate) and discern illusions from reality (Empathy). You can also look or listen in on places, people, or objects that you know well, no matter the distance (Empathy). These spells should increase in difficulty due to a lack of familiarity with the target and greater distances.

Stunt: Never BrokenYou gain a -8 physical consequence which recovers in the same way a -2 consequence does. (Fate System Toolkit, p.95)

 Stunt: Phantom StanceYou are adept at bobbing and weaving and phasing through attacks in such a manner that puts you in a more advantageous position to counterattack.

When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent or tried to hit you. If you succeed with style, gain +2.

Original Stunt:

The Drunkard’s Stagger. You sway and stagger on your feet, evading enemy blows seemingly by chance. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent who tried to hit you. If you succeed with style, gain +2. (Fate System Toolkit, p.150)

 Stunt: StuntStunt


Body: ( 4 / 4 )

Mind: ( 4 / 4 )

Fate: ( 1 / 2 )


[2] Mild

[4] Moderate

[6] Severe

[8] Physical

spacer.png

Desperate is as desperate does; Vahn felt a distinct unease at their circumstance.

"We must finish this and move on before we draw the giant's attention!" Vahn hissed; it had done wonders the first time, but his subsequent attempt had done little to abjure the mephits from this realm. But Vahn had faith and pressed what seemed to be their advantage.

 

Name
Attack (Empath) vs Defend (Will)
[-,0,+,0] +3 = 3; [-,+,0,0] +2 = 2
fate(3);fate(2) [-1,0,1,0]; [-1,0,1,0,-1,1,0,0]
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Olenna Griffon

FP: OX

HIGH CONCEPT: The Young and Passionate Duelist of the Eastern Circle

TROUBLE: The cure to petrification is in the tower, somewhere.. 

ASPECT: The Legendary Charged Rapier 

SKILLS

  • +4 Deceive
  • +3 Fight, Will 
  • +2 Shoot, Athletics, Empathy 
  • +1 Rapport, Provoke, Resources, Crafts

STRESS  P: OOO M: OXX XX

[2: ] [4:  ] [6:  ] 

STUNTS: Remaining Refresh 2/3

Acrobatic Movement: Due to Olenna gains a +2 to Overcome Actions regarding Movement using the Athletics Skill. 

Evasion: Olenna has an amazing ability to remain unharmed when caught within the blast radius of an explosion. +2 to defend with Athletics against area attacks.

Song of Storms: When Olenna is weilding the Charged Rapier Once per engagement she is able to swing her sword towards the sky and create a "Thunder Storm" Aspect on the zone with one free invoke. This storm lasts until the end of the engagement or until it is narratively overcome. 

Lighting Dance: When Olenna is wielding the Charged Rapier she gains a +2 to all melee based defense actions using Fight. 

Magnetic Attraction:  The Charged Rapier is extremely dangerous against Metal Objects and when used against something metal gain a +2 Weapon Value upon successful attacks. 

spacer.png

 

" I cant take this anymore!" Olenna would be forced to use her Raiper's lightning in order to get rid of the creatures. Quickly removing her weapon from its sheath a lightning bolt would quickly flood out from the tip of the blade and towards her targets.

 

 

 

Name
Attack with Shoot using her Raipers magic 
[0,+,0,+] +2 = 4
fate(2) 0,1,0,1
Invoke come get some
2
+2
Invoke Boost from tie of the targets prior attack
2
+2
Total 
8
+8
Defend with Deceive 
[0,+,+,0] +2 = 4
fate(2) 0,1,1,0
Adjusted Outcome Invoking Fortified Mind
6
6
Spending the last of Fortified Mind
8
6+2
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Markus

 Concept 

Cartographer

 Trouble 

People pick fights with me

 Aspect 

Quiver of Tricks

 Aspect 

In search of FFF (Fame, Fortune, oh and Father)

 

FATE  💛💛

REFRESH 3undefined

SKILLS

(+4) Craft
(+3) Shoot, Notice
(+2) Lore, Athletics, Deceive
(+1) Investigate, Resources, Contacts, Rapport

BODY  ❤️❤️❤️

MIND  💙🤍 🤍

Guild Reputation: Iron 

Stunts

Walking Bestiary "I know what that is, I practically wrote the book on it!" +2 to all lore rolls related to monsters and beasts.

Flash ShotWhen using flash arrows to create an advantage, Markus gains an additional invoke of the 'Blinded' aspect upon success against the affected targets.

Angle of AdvantageBeing able to judge distances precisely, Markus gains a +2 to shoot when he is on the 'High Ground'.

 

 

Items

 BowAn ornate bow that looks well upkept.

Large SatchelHolds a selection of books, scrolls and other things people deem unnecessary to bring on adventures.

rope and grappleStandard climbing gear that can be used in combination with the bow to rappel certain obstacles

Contacts

 Apollo LibraryHigher levels of reputation with the Apollo Library allow one to call upon various benefits.

   

markus.png.b9e7e5961383a1ef633100837b025bb3.png Markus once again tried to hit the mephits with holy arrows, but this time he took into account their supernatural-like evasive ability. He predicted where they would evade rather than where he thought they would be. Try as hard as he may, Markus was unable to pin down the mephits. "Right then... It's the darkness, they're so small and hard to see in the dark..." Markus uttered in embarrassment as his arrows all soared through empty air save for one that seemed to hit its mark by chance.

 

Edited by Fiffin
saved the failure with a boost (see edit history)
Name
Shoot Holy Arrows
[-,-,-,+] +3 = 1
fate(3) -1,-1,-1,1
Mephits defend with deceive
[0,+,+,-] +2 = 3
fate(2) 0,1,1,-1
re-roll stupid arrows
[-,+,0,-] +3 = 2
fate(3) -1,1,0,-1
add boost "push them back"
4
2+2
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Myria of Blades

High Concept: Warrior of Qi and Swords
Trouble: Spoiling For a Fight
Aspect: Sheath of Many Swords
Aspect: Well-Connected Mercenary

Story Detail: Can Sense Through Swords

Situational: Blinding Powder (x1), Robbed a Merchant (x1)

  • [2] ---
  • [4] ---
  • [6] ---
 

Bronze Rank Climber: 0/7

(+4) Fight
(+3) Provoke, Shoot
(+2) Physique, Notice, Will
(+1) Athletics, Crafts, Contacts, Resources

Body: 4/4
Mind: 4/4
Fate: 0/1

Parry Everything: Your hand-eye coordination is superb, and perhaps you could even deflect a bullet with your weapon. You may use Fight to defend against Shoot attacks.

Army on the Edge of My Blade: You take no penalty—and grant no bonus—for being outnumbered, no matter how preposterous the numbers.

Riposte: If you succeed with style on a Fight defense, you can choose to inflict a 2-shift hit rather than take a boost.

Animator: When you animate something, your animation now starts with one skill at Average (+1) and a 1-point stress box. You can also exchange any free invokes received for both a skill at Average (+1) and a 1- point stress box for your animated being. If an animated being has multiple skills at Average (+1), they can be combined to increase their power, as can stress boxes. So, if you exchange two free invokes, you can receive one Skill at Fair (+2) or two skills at Average (+1), along with one 2-point stress box or two 1- point stress boxes.

In Tandem: When someone targets your animated creature with a physical attack, and you and your animated creature are in the same zone, you may defend against that attack in place of your animated creature.

spacer.pngMyria once more tries to pinpoint the mephits in the darkness for her allies to strike.

 

 

 

 Create an Advantage 

Myria gains Sharp EyedYour eyes are adjusting to the cavern gloom. You have one free invoke on this aspect. as a situational aspect after round three.

Edited by Fiffin (see edit history)
Name
DC 3 Create Advantage with Notice
[-,+,+,+] +2 = 4
fate(2) -1,1,1,1
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With a crack of thunder, the electrical discharge of your magitech rapier tears apart the remaining summons.

Scene: Mines of Sisyphus

You stand on a stone ledge overlooking a vast cavern dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect.. He suffers from Mental FatigueThis is a minor consequence from the psychic attack of smoke mephits. I have one free invoke on this aspect. It lasts for one full scene after treatment..
Myria is Sharp EyedYour eyes are adjusting to the cavern gloom. You have one free invoke on this aspect. and has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect.. She also Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 Stress Tracker 
Vahn
Markus
Olenna
Sisyphus
 

❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (Minor Consequence)
❤️❤️❤️ & 💙💙🖤🖤🖤🖤
🤍🤍🤍🤍🖤🖤

You take a moment to inspect the fallen adventurer and collect the bronze guildplate as proof of his death. According to the plate his name was Tomas, sent on a routine gathering mission for the valuables found in these mines. The other three members of his party are nowhere to be seen.

A path winds downward from your ledge into an area known as the Chamber of Bones. There remnants of prior meals rest atop a gigantic stone table surrounded by highbacked chairs. The cyclops is still kneeling back in his workshop, having stirred only slightly from his endeavor.

Edited by Fiffin (see edit history)
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Markus

 Concept 

Cartographer

 Trouble 

People pick fights with me

 Aspect 

Quiver of Tricks

 Aspect 

In search of FFF (Fame, Fortune, oh and Father)

 

FATE  💛💛

REFRESH 3undefined

SKILLS

(+4) Craft
(+3) Shoot, Notice
(+2) Lore, Athletics, Deceive
(+1) Investigate, Resources, Contacts, Rapport

BODY  ❤️❤️❤️

MIND  💙🤍 🤍

Guild Reputation: Iron 

Stunts

Walking Bestiary "I know what that is, I practically wrote the book on it!" +2 to all lore rolls related to monsters and beasts.

Flash ShotWhen using flash arrows to create an advantage, Markus gains an additional invoke of the 'Blinded' aspect upon success against the affected targets.

Angle of AdvantageBeing able to judge distances precisely, Markus gains a +2 to shoot when he is on the 'High Ground'.

 

 

Items

 BowAn ornate bow that looks well upkept.

Large SatchelHolds a selection of books, scrolls and other things people deem unnecessary to bring on adventures.

rope and grappleStandard climbing gear that can be used in combination with the bow to rappel certain obstacles

Contacts

 Apollo LibraryHigher levels of reputation with the Apollo Library allow one to call upon various benefits.

   

markus.png.b9e7e5961383a1ef633100837b025bb3.png Markus looked at the bones scattered around with unease. "Let's not hang around for dinner," he chimed. Though he did wonder if there was anything of value to be scavenged with relative ease.

 

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Myria of Blades

High Concept: Warrior of Qi and Swords
Trouble: Spoiling For a Fight
Aspect: Sheath of Many Swords
Aspect: Well-Connected Mercenary

Story Detail: Can Sense Through Swords

Situational: Blinding Powder (x1), Robbed a Merchant (x1)

  • [2] ---
  • [4] ---
  • [6] ---
 

Bronze Rank Climber: 0/7

(+4) Fight
(+3) Provoke, Shoot
(+2) Physique, Notice, Will
(+1) Athletics, Crafts, Contacts, Resources

Body: 4/4
Mind: 4/4
Fate: 0/1

Parry Everything: Your hand-eye coordination is superb, and perhaps you could even deflect a bullet with your weapon. You may use Fight to defend against Shoot attacks.

Army on the Edge of My Blade: You take no penalty—and grant no bonus—for being outnumbered, no matter how preposterous the numbers.

Riposte: If you succeed with style on a Fight defense, you can choose to inflict a 2-shift hit rather than take a boost.

Animator: When you animate something, your animation now starts with one skill at Average (+1) and a 1-point stress box. You can also exchange any free invokes received for both a skill at Average (+1) and a 1- point stress box for your animated being. If an animated being has multiple skills at Average (+1), they can be combined to increase their power, as can stress boxes. So, if you exchange two free invokes, you can receive one Skill at Fair (+2) or two skills at Average (+1), along with one 2-point stress box or two 1- point stress boxes.

In Tandem: When someone targets your animated creature with a physical attack, and you and your animated creature are in the same zone, you may defend against that attack in place of your animated creature.

spacer.png"Yes, let's keep going." Myria agreed, her tone and body language revealing her discomfort and frustration at basically having missed a battle because the opponents were non-slashable.

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Vahn

  Ranked: Bronze ( 0 / 7 )


Concept: Pugilistic Pilgrim of Aku, the Spirit of Mischief

Trouble: Reckless & Loyal Beyond Compare

Aspect: Righteous Youth Seeking Glory

Aspect: No Mercy; But No Cruelty


(+4) Athletics

(+3) Empathy, Fight

(+2) Notice, Investigate, Stealth

(+1) Rapport, Provoke, Physique, Will


Discipline: BlinkYou have mastered the art of teleportation. You can teleport to a location that you know well or can see (Athletics). Destinations that are farther away and/or not as well known to the caster call for higher difficulties. You can also teleport other beings and objects to your location or a location near you (Provoke/Empathy) and open portals (Empathy).

Discipline: SightYou have mastered control over what you see and perceive. You can uncover hidden secrets (Investigate) and discern illusions from reality (Empathy). You can also look or listen in on places, people, or objects that you know well, no matter the distance (Empathy). These spells should increase in difficulty due to a lack of familiarity with the target and greater distances.

Stunt: Never BrokenYou gain a -8 physical consequence which recovers in the same way a -2 consequence does. (Fate System Toolkit, p.95)

 Stunt: Phantom StanceYou are adept at bobbing and weaving and phasing through attacks in such a manner that puts you in a more advantageous position to counterattack.

When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent or tried to hit you. If you succeed with style, gain +2.

Original Stunt:

The Drunkard’s Stagger. You sway and stagger on your feet, evading enemy blows seemingly by chance. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent who tried to hit you. If you succeed with style, gain +2. (Fate System Toolkit, p.150)

 Stunt: StuntStunt


Body: ( 4 / 4 )

Mind: ( 2 / 4 )

Fate: ( 1 / 2 )


[2] Mild

[4] Moderate

[6] Severe

[8] Physical

spacer.png

"Agreed.." Vahn glimpsed over the precipice, to where the colossus worked its art upon mountainous stone, chiseled and marred not with tools but with a bare hand and the lick of liquid flame. If the molten blood of the earth did naught to harm its fingers, then how was one meant to best such an entity?; Vahn tore away from the view and followed suit, delving into that strange chamber of home and bone.

 

Edited by Kaymithe (see edit history)
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Olenna Griffon

FP: OX

HIGH CONCEPT: The Young and Passionate Duelist of the Eastern Circle

TROUBLE: The cure to petrification is in the tower, somewhere.. 

ASPECT: The Legendary Charged Rapier 

SKILLS

  • +4 Deceive
  • +3 Fight, Will 
  • +2 Shoot, Athletics, Empathy 
  • +1 Rapport, Provoke, Resources, Crafts

STRESS  P: OOO M: OXX XX

[2: ] [4:  ] [6:  ] 

STUNTS: Remaining Refresh 2/3

Acrobatic Movement: Due to Olenna gains a +2 to Overcome Actions regarding Movement using the Athletics Skill. 

Evasion: Olenna has an amazing ability to remain unharmed when caught within the blast radius of an explosion. +2 to defend with Athletics against area attacks.

Song of Storms: When Olenna is weilding the Charged Rapier Once per engagement she is able to swing her sword towards the sky and create a "Thunder Storm" Aspect on the zone with one free invoke. This storm lasts until the end of the engagement or until it is narratively overcome. 

Lighting Dance: When Olenna is wielding the Charged Rapier she gains a +2 to all melee based defense actions using Fight. 

Magnetic Attraction:  The Charged Rapier is extremely dangerous against Metal Objects and when used against something metal gain a +2 Weapon Value upon successful attacks. 

spacer.png

 

Olenna would shake her head attempt to rid herself of the minor headache that was coming on from the mind based attacks.

 

 

 

 

Edited by Fiffin
You are way past the bridge by now. (see edit history)
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The air grows heavy with the stench of decay as you cross underneath the table. Moldering refuse is strewn haphazardly across a stained and pitted floor, or piling at the base of stone pillars that form legs supporting the gigantic furniture.

Rounding an overturned and oversized cup, you come face to face with a few hunchbacked scavengers picking through the bones; startled, the pale goblins turn and flee through a man-sized opening in the wall nearby.

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Vahn

  Ranked: Bronze ( 0 / 7 )


Concept: Pugilistic Pilgrim of Aku, the Spirit of Mischief

Trouble: Reckless & Loyal Beyond Compare

Aspect: Righteous Youth Seeking Glory

Aspect: No Mercy; But No Cruelty


(+4) Athletics

(+3) Empathy, Fight

(+2) Notice, Investigate, Stealth

(+1) Rapport, Provoke, Physique, Will


Discipline: BlinkYou have mastered the art of teleportation. You can teleport to a location that you know well or can see (Athletics). Destinations that are farther away and/or not as well known to the caster call for higher difficulties. You can also teleport other beings and objects to your location or a location near you (Provoke/Empathy) and open portals (Empathy).

Discipline: SightYou have mastered control over what you see and perceive. You can uncover hidden secrets (Investigate) and discern illusions from reality (Empathy). You can also look or listen in on places, people, or objects that you know well, no matter the distance (Empathy). These spells should increase in difficulty due to a lack of familiarity with the target and greater distances.

Stunt: Never BrokenYou gain a -8 physical consequence which recovers in the same way a -2 consequence does. (Fate System Toolkit, p.95)

 Stunt: Phantom StanceYou are adept at bobbing and weaving and phasing through attacks in such a manner that puts you in a more advantageous position to counterattack.

When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent or tried to hit you. If you succeed with style, gain +2.

Original Stunt:

The Drunkard’s Stagger. You sway and stagger on your feet, evading enemy blows seemingly by chance. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent who tried to hit you. If you succeed with style, gain +2. (Fate System Toolkit, p.150)

 Stunt: StuntStunt


Body: ( 4 / 4 )

Mind: ( 4 / 4 )

Fate: ( 1 / 2 )


[2] Mild

[4] Moderate

[6] Severe

[8] Physical

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"I hope that there aren't many more of those goblinfolk down here.." Vahn said in a hushed tone, concerned that the refuse-ridden walls and bone-filled earth would betray their presence to the gargantuan artisan. "Perhaps there is another way than the one they took?;.." the pilgrim placed his hands together and searched not with his own sight, but that of his spirit companion.

 

Name
Discern a Hidden Path, Investigate (Sight)
[-,-,+,0] +2 = 1
fate(2) -1,-1,1,0
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Surely the guardian could not protect anything hidden in such a small passage. Ignoring the scavengers, you continue between the stone columns.

The humanlike figures are turned away from you, facing a giant archway in the wall.

Edited by Fiffin (see edit history)
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Markus

 Concept 

Cartographer

 Trouble 

People pick fights with me

 Aspect 

Quiver of Tricks

 Aspect 

In search of FFF (Fame, Fortune, oh and Father)

 

FATE  💛💛

REFRESH 3undefined

SKILLS

(+4) Craft
(+3) Shoot, Notice
(+2) Lore, Athletics, Deceive
(+1) Investigate, Resources, Contacts, Rapport

BODY  ❤️❤️❤️

MIND  💙🤍 🤍

Guild Reputation: Iron 

Stunts

Walking Bestiary "I know what that is, I practically wrote the book on it!" +2 to all lore rolls related to monsters and beasts.

Flash ShotWhen using flash arrows to create an advantage, Markus gains an additional invoke of the 'Blinded' aspect upon success against the affected targets.

Angle of AdvantageBeing able to judge distances precisely, Markus gains a +2 to shoot when he is on the 'High Ground'.

 

 

Items

 BowAn ornate bow that looks well upkept.

Large SatchelHolds a selection of books, scrolls and other things people deem unnecessary to bring on adventures.

rope and grappleStandard climbing gear that can be used in combination with the bow to rappel certain obstacles

Contacts

 Apollo LibraryHigher levels of reputation with the Apollo Library allow one to call upon various benefits.

   

markus.png.b9e7e5961383a1ef633100837b025bb3.png "Vahn! Nows not the time for daydreaming!" Markus said in a hushed voice after helping the others pull him back.

"Look! They're probably the ones who summoned those shadow spirit things earlier, and that giant archway... The core has to be through there, right?" He whispered to the others.

Perhaps they had the same objective, though they likely weren't going to cooperate if they really were the culprits from their earlier battle. Better to just follow and observe until they could determine if they were friend or foe.

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